Metal Gear Wiki

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Metal Gear Wiki
Metal Gear Wiki

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5 July 2025

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  • curprev 19:0419:04, 1 July 2025 Bluerock Message Wall contribs 34,629 bytes −18 The literal definition of "Japanese Brazilian" is Brazilian of [any] Japanese ancestry, not a "flat-out" statement of being one or the other (https://en.wikipedia.org/wiki/Japanese_Brazilians). Since the specific name is apparently causing confusion, replacing with simple description, sans parentheticals.
  • curprev 18:1118:11, 1 July 2025 NON-STOPPING GAMER2009 Message Wall contribs 34,647 bytes +31 Saying he’s flat-out Japanese and Brazilian is wrong. He is mostly Brazilian with slight tracing back to Japan. Look at his features and his name. Tags: Visual edit Mobile edit Mobile web edit

30 June 2025

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  • curprev 21:4121:41, 24 June 2025 NON-STOPPING GAMER2009 Message Wall contribs 33,625 bytes +9 No edit summary Tags: Reverted Visual edit
  • curprev 20:3720:37, 24 June 2025 NON-STOPPING GAMER2009 Message Wall contribs 33,616 bytes +21 In another wiki, the God of War wiki, in-game models are often used to scale heights. And these goes for no statements. Since Mistral, Sundowner and Monsoon are explicitly as tall as they are stated to be, I believe this should apply to Sam as well, as his height of 6'4" is pretty consistent with their heights being 6'6"-6'7". As for Armstrong, when he called Sam it was before his nanite empowered state, so he might grow taller when he powers up which is why the in-game model is inconsistent.. Tags: Reverted Visual edit

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  • curprev 14:0514:05, 20 August 2024 Plurtey Message Wall contribs 32,913 bytes +25 There isn't really a source, but when looking at the character models in the game, especially the ones that have their height confirmed on their codec, their heights actually match the ones that are stated on the codec except armstrong's but he was probably gameplay wise scaled up, sam was 194cm tall there so it's best to assume that height, i always thought that him being 6'0 aka 182 was kinda weird and it didn't make much sense either. Tag: Visual edit

19 August 2024

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