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MGS5 Guns

Various weapons of Metal Gear Solid V.

This article is a list of weapons and equipment that appear in Metal Gear Solid V: The Phantom Pain. Some of the development requirements are listed the same as a previous grade due to being sourced from the game files, which include grades of equipment not yet enabled by Konami for online development.

Weapons[]

Primary Weapons (Hip)[]

Assault Rifles[]

SVG standard series

SVG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76 Rank 1 optim
Bonuses
Normal Barrel Muzzle
Standard Stock 1
Notes
Time: 0 minutes
Prerequisites Development Usage
-- GMP 100
Damage Impact Force Penetration
550 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 45 469 400

SVG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76 Rank 2 optim
Bonuses
Recoil Dampening Muzzle (Closer Shot Grouping)
Standard Stock 2 (Improved Stability While Moving)
Notes
Time: 0 minutes
Prerequisites Development Usage
★1 SVG-76 R&D Team8
GMP 80000
GMP 800
Damage Impact Force Penetration
687 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 45 469 400

SVG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76 Rank 3 optim
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Dual Magazine (Reload Speed Up)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 SVG-76 R&D Team18
GMP 220000
GMP 2200
Damage Impact Force Penetration
825 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 45 469 400

SVG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76 Rank 4 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (Soviet)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 SVG-76 R&D Team32
GMP 420000
GMP 3900
Damage Impact Force Penetration
962 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 45 478 400

SVG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76 Rank 5 optim
Bonuses
Compensator (Closer Shot Grouping)
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)
Notes
Time: 72 minutes
Prerequisites Development Usage
★4 SVG-76 R&D Team48
GMP 600000
GMP 5500
Damage Impact Force Penetration
1100 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 45 479 400

SVG-67
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76 Rank 4 optim
Bonuses
7.62mm Conversion (Damage Up)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 SVG-76
A R&D Team skillGunsmith (Assault Rifles)
R&D Team33
Common Metal2000
GMP 390000
GMP 3650
Damage Impact Force Penetration
1190 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 47 467 300

SVG-67
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-67 Rank 5 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (Soviet)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)
Notes
Time: 72 minutes
Prerequisites Development Usage
★4 SVG-67 R&D Team49
GMP 610000
GMP 5700
Damage Impact Force Penetration
1360 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 47 476 300

SVG-67
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-67 Rank 7 optim
Bonuses
Compensator (Closer Shot Grouping)
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)
Notes
Time: 3 days
Server-side development.
Prerequisites Development Usage
★5 SVG-67 R&D Team65 Support Unit75
Common Metal43000 Minor Metal40900
GMP 2257200
Common Metal422 Minor Metal401
GMP 22580
Damage Impact Force Penetration
1360+ 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 47 476+ 300

SVG short series

SVG-76U
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76U Rank 3 optim
Bonuses
Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Muzzle for Short Barrel
Standard Stock 3 (Improved Stability While Moving)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 SVG-76
A R&D Team skillGunsmith (Assault Rifles)
R&D Team16
GMP 236000
GMP 2360
Damage Impact Force Penetration
825 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
621 40.5 451 536

SVG-76U
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76U Rank 4 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (Soviet)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 SVG-76U R&D Team30
GMP 400000
GMP 3800
Damage Impact Force Penetration
962 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
621 40.5 460 536

SVG-76U
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76U Rank 5 optim
Bonuses
Muzzle Brake (Closer Shot Grouping)
Notes
Time: 72 minutes
Prerequisites Development Usage
★4 SVG-76U R&D Team46
GMP 580000
GMP 5200
Damage Impact Force Penetration
1100 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
621 40.5 460 536

SVG-67U
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-67U Rank 4 optim
Bonuses
7.62mm Conversion (Damage Up)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 SVG-76U
A R&D Team skillGunsmith (Assault Rifles)
R&D Team31
Common Metal2000
GMP 370000
GMP 3500
Damage Impact Force Penetration
1190 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
621 42.3 441 402

SVG-67U
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-67U Rank 5 optim
Bonuses
Ultra-short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Notes
Time: 72 minutes
Prerequisites Development Usage
★4 SVG-67U R&D Team47
GMP 590000
GMP 5300
Damage Impact Force Penetration
1360 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
648 41.4 423 400

SVG-67U
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-67U Rank 6 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (Soviet)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)
Notes
Time: 2h, 24m
Prerequisites Development Usage
★5 SVG-67U R&D Team60
GMP 940000
GMP 8000
Damage Impact Force Penetration
1360 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
648 41.4 423 420

SVG LMG series (PG)

PG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-76 Rank 3 optim
Bonuses
LMG Barrel Conversion (Closer Shot Grouping)
LMG Stock 1 (Improved Stability While Moving)
Long Banana Magazine (Loaded Ammo Count Up)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 SVG-76
A R&D Team skillGunsmith (Assault Rifles)
R&D Team20
GMP 276000
GMP 2700
Damage Impact Force Penetration
825 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 45 501 400

PG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-76 Rank 4 optim
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 PG-76 R&D Team34
GMP 440000
GMP 4050
Damage Impact Force Penetration
962 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 45 501 400

PG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-76 Rank 5 optim
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 2)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)
LMG Stock 2 (Improved Stability While Moving)
Notes
Time: 72 minutes
Prerequisites Development Usage
★4 PG-76 R&D Team50
GMP 620000
GMP 5900
Damage Impact Force Penetration
1100 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 45 501 400

PG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-76 Rank 7 optim
Bonuses
Compensator (Closer Shot Grouping)
Notes
Time: 24 hour(s)
Server-side development.
Prerequisites Development Usage
★5 PG-76 R&D Team63 Combat Unit73
Common Metal31300 Minor Metal29800
GMP 1991600
Common Metal307 Minor Metal293
GMP 19920
Damage Impact Force Penetration
1100+ 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 45 501+ 400

PG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-76 Rank 8 optim
Bonuses
5.56mm Drum Magazine (Loaded Ammo Count Up)
Notes
Time: 5 days, 23h, 30m
Server-side development.
Prerequisites Development Usage
★7 PG-76 R&D Team107 Support Unit118
Minor Metal297000 Precious Metal141100
GMP 8582600
Minor Metal1480 Precious Metal490
GMP 85820
Damage Impact Force Penetration
1100+ 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 45 501+ 400

PG-67
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-67 Rank 4 optim
Bonuses
7.62mm Conversion (Damage Up)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 PG-76
A R&D Team skillGunsmith (Assault Rifles)
R&D Team35
Common Metal2000
GMP 450000
GMP 4200
Damage Impact Force Penetration
1190 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 47 493 300

PG-67
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-67 Rank 5 optim
Bonuses
Drum Magazine (Loaded Ammo Count Up)
Notes
Time: 72 minutes
Prerequisites Development Usage
★4 PG-67 R&D Team51
GMP 630000
GMP 6000
Damage Impact Force Penetration
1360 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 47 493 300

PG-67
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-67 Rank 6 optim
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 2)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)
Notes
Time: 2h, 24m
Prerequisites Development Usage
★5 PG-67 R&D Team60
GMP 990000
GMP 8350
Damage Impact Force Penetration
1530 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 47 493 300

PG-67
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-67 Rank 8 optim
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Notes
Time: 3 days, 11h, 30m
Server-side development.
Prerequisites Development Usage
★6 PG-67 R&D Team125 Support Unit128
Precious Metal197200 Tarragon17300
GMP 12354300
Precious Metal490 Tarragon860
GMP 123540
Damage Impact Force Penetration
1530+ 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 47 500+ 300

AM-MRS series

AM MRS-4
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4 Rank 1 optim
Bonuses
Suppressor (Durability: Low)
Normal Barrel Muzzle
Standard Stock 1
Notes
Time: 0 minutes
Usable by FOB staff.
Prerequisites Development Usage
-- GMP 200
Damage Impact Force Penetration
550 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 46 519 350

AM MRS-4
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4 Rank 2 optim
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2
Dual Magazine (Reload Speed Up)
Notes
Time: 0 minutes
Usable by FOB staff.
Prerequisites Development Usage
★1 AM MRS-4 R&D Team11
GMP 110000
GMP 1100
Damage Impact Force Penetration
687 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 46 519 350

AM MRS-4
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4 Rank 3 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 AM MRS-4 R&D Team21
GMP 250000
GMP 2500
Damage Impact Force Penetration
825 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 46 528 350

AM MRS-4
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4 Rank 4 optim
Bonuses
Suppressor (Durability: Medium)
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 AM MRS-4 R&D Team35
GMP 450000
GMP 4200
Damage Impact Force Penetration
962 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 46 528 350

AM MRS-4
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4 Rank 5 optim
Bonuses
Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Notes
Time: 72 minutes
Prerequisites Development Usage
★4 AM MRS-4 R&D Team51
GMP 630000
GMP 6000
Damage Impact Force Penetration
1100 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
792 42.3 517 462

AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4R Rank 3 optim
Bonuses
Long Barrel Conversion (Effective Range Up)
Sharpshooter's Stock 1 (Improved Stability While Moving)
Notes
Time: 18 minutes
Usable by FOB staff.
Prerequisites Development Usage
★1 AM MRS-4
A R&D Team skillGunsmith (Assault Rifles)
R&D Team23
GMP 306000
GMP 3000
Damage Impact Force Penetration
825 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 52.9 519 315

AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4R Rank 4 optim
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2
Notes
Time: 36 minutes
Usable by FOB staff.
Prerequisites Development Usage
★3 AM MRS-4R R&D Team37
GMP 470000
GMP 4400
Damage Impact Force Penetration
962 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 52.9 519 315

AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4R Rank 5 optim
Bonuses
Stout Barrel Conversion (Closer Shot Grouping)
Recoil Dampening Muzzle (Closer Shot Grouping)
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)
Notes
Time: 72 minutes
Usable by FOB staff.
Prerequisites Development Usage
★4 AM MRS-4R R&D Team53
GMP 650000
GMP 6200
Damage Impact Force Penetration
1100 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 52.9 528 315

AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4R Rank 7p optim
Bonuses
Suppressor (Durability: High)
Drum Magazine (Loaded Ammo Count Up)
Notes
Time: 5 days
Server-side development.
Usable by FOB staff.
Prerequisites Development Usage
★5 AM MRS-4R R&D Team76 Support Unit85
Tarragon4800 Minor Metal48300
GMP 2921100
Tarragon144 Minor Metal474
GMP 29220
Damage Impact Force Penetration
1100+ 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 52.9 528- 315

AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4R Rank 7p optim
Bonuses
Stopping Power Up
Notes
Time: 7 days, 23h, 30m
Server-side development.
Usable by FOB staff.
Prerequisites Development Usage
★7 AM MRS-4R R&D Team124 Base Development Unit137
Minor Metal410200 African Peach 12000
GMP 11233600
Minor Metal1530 African Peach 750
GMP 98290
Damage Impact Force Penetration
1100+ 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 52.9 528- 315

AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4R Rank 7p optim
Bonuses
Stopping Power Up
Notes
Time: 5 days
Server-side development.
Usable by FOB staff.
Prerequisites Development Usage
★9 AM MRS-4R R&D Team131 Support Unit144
Minor Metal441700 Golden Crescent15500
GMP 8570310
Minor Metal5960 Golden Crescent1046
GMP 115700
Damage Impact Force Penetration
1100+ 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 52.9 528- 315

AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4R Rank 7p optim
Bonuses
Stopping Power Up
Notes
Time: 5 days
Server-side development.
Usable by FOB staff.
Prerequisites Development Usage
★10 AM MRS-4R R&D Team76 Support Unit85
Tarragon4800 Minor Metal48300
GMP 2921100
Tarragon144 Minor Metal474
GMP 29220
Damage Impact Force Penetration
1100+ 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 52.9 528- 315

AM MRS-4LS
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4LS Rank 3 optim
Bonuses
LMG Barrel Conversion (Closer Shot Grouping)
Muzzle for LMG Barrel
LMG Stock 1 (Improved Stability While Moving)
Extended Magazine (Loaded Ammo Count Up)
Notes
Time: 18 minutes
Prerequisites Development Usage
★1 AM MRS-4
A R&D Team skillGunsmith (Assault Rifles)
R&D Team25
GMP 326000
GMP 3260
Damage Impact Force Penetration
825 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 46 542 368

AM MRS-4LS
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4LS Rank 4 optim
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 AM MRS-4LS R&D Team39
GMP 490000
GMP 4500
Damage Impact Force Penetration
962 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 46 542 368

AM MRS-4LS
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4LS Rank 5 optim
Bonuses
Drum Magazine (Loaded Ammo Count Up)
Notes
Time: 72 minutes
Prerequisites Development Usage
★4 AM MRS-4LS R&D Team55
Common Metal4000
GMP 670000
GMP 6500
Damage Impact Force Penetration
1100 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 46 542 368

UN-ARC lethal series

UN-ARC
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC Rank 1 optim
Bonuses
Normal Barrel Muzzle
Sharpshooter's Stock 1
Notes
Time: 0 minutes
Prerequisites Development Usage
R&D Team4
GMP 40000
GMP 400
Damage Impact Force Penetration
680 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 52.8 557 237

UN-ARC
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC Rank 2 optim
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)
Notes
Time: 0 minutes
Prerequisites Development Usage
★1 UN-ARC
[UN-ARC] Blueprint
R&D Team12
GMP 120000
GMP 1200
Damage Impact Force Penetration
850 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 52.8 558 238

UN-ARC
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC Rank 3 optim
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (European/Improved Stability While Moving)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 UN-ARC R&D Team22
GMP 250000
GMP 2500
Damage Impact Force Penetration
1020 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 52.8 567 238

UN-ARC
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC Rank 4 optim
Bonuses
4x Variable Zoom Booster (Magnifier/2-step)
Dual Magazine (Reload Speed Up)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 UN-ARC R&D Team36
GMP 460000
GMP 4300
Damage Impact Force Penetration
1190 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 52.8 567 238

UN-ARC
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC Rank 5 optim
Bonuses
Recoil Dampening Muzzle (Closer Shot Grouping)
Sharpshooter's Stock 2 (Improved Stability While Moving)
Notes
Time: 72 minutes
Prerequisites Development Usage
★4 UN-ARC R&D Team52
GMP 640000
GMP 6100
Damage Impact Force Penetration
1360 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 52.8 567 238

UN-ARC-PT
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-PT Rank 3 optim
Bonuses
Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Muzzle for Short Barrel
Standard Stock 1
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 UN-ARC
A R&D Team skillGunsmith (Assault Rifles)
R&D Team20
GMP 240000
GMP 2400
Damage Impact Force Penetration
1020 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
792 45.6 540 320

UN-ARC-PT
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-PT Rank 4 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (European/Improved Stability While Moving)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 UN-ARC-PT R&D Team34
GMP 440000
GMP 4050
Damage Impact Force Penetration
1190 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
792 45.6 540 320

UN-ARC-HB
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-HB Rank 3 optim
Bonuses
LMG Barrel Conversion (Closer Shot Grouping)
Muzzle for LMG Barrel
LMG Stock 1 (Improved Stability While Moving)
Long Magazine (Loaded Ammo Count Up)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 UN-ARC
A R&D Team skillGunsmith (Assault Rifles)
R&D Team24
Common Metal900
GMP 280000
GMP 2800
Damage Impact Force Penetration
1020 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 48 594 238

UN-ARC-HB
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-HB Rank 4 optim
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (European/Improved Stability While Moving)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 UN-ARC-HB R&D Team38
GMP 480000
GMP 4450
Damage Impact Force Penetration
1190 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 48 558 238

UN-ARC-HB
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-HB Rank 5 optim
Bonuses
Drum Magazine (Loaded Ammo Count Up)
Notes
Time: 72 minutes
Prerequisites Development Usage
★4 UN-ARC-HB R&D Team54
Common Metal4000
GMP 660000
GMP 6300
Damage Impact Force Penetration
1360 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 48 594 238

UN-ARC non-lethal series

UN-ARC-NL
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-NL Rank 2 optim
Bonuses
Rubber Bullet Conversion (Attack Type: Non-lethal)
Normal Barrel Muzzle
Notes
Time: 0 minutes
Usable by FOB staff.
Prerequisites Development Usage
★1 UN-ARC R&D Team13
Fuel Resources200
GMP 130000
Fuel Resources20
GMP 1300
Damage Impact Force Penetration
687 200 galss
Fire Rate (RPM) Effective Range Grouping Auto-aim
594 40.9 548 512

UN-ARC-NL
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-NL Rank 3 optim
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2
Notes
Time: 18 minutes
Usable by FOB staff.
Prerequisites Development Usage
★2 UN-ARC-NL
A R&D Team skillGunsmith (Assault Rifles)
R&D Team23
GMP 270000
Fuel Resources30
GMP 2700
Damage Impact Force Penetration
825 200 glass
Fire Rate (RPM) Effective Range Grouping Auto-aim
594 40.9 549 512

UN-ARC-NL
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-NL Rank 4 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (European/Improved Stability While Moving)
Notes
Time: 36 minutes
Usable by FOB staff.
Prerequisites Development Usage
★3 UN-ARC-NL R&D Team37
GMP 470000
Fuel Resources200
GMP 4400
Damage Impact Force Penetration
962 200 glass
Fire Rate (RPM) Effective Range Grouping Auto-aim
594 40.9 558 512

UN-ARC-NL
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-NL Rank 5 optim
Bonuses
Suppressor (Durability: Low)
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)
Notes
Time: 72 minutes
Usable by FOB staff.
Prerequisites Development Usage
★4 UN-ARC-NL R&D Team53 Intel Team53
GMP 650000
Fuel Resources320
GMP 6200
Damage Impact Force Penetration
1100 200 glass
Fire Rate (RPM) Effective Range Grouping Auto-aim
594 40.9 558 512

UN-ARC-NL
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-NL Rank 5 optim
Bonuses
Suppressor (Durability: Medium)
Notes
Time: 10 days
Server-side development.
Usable by FOB staff.
Prerequisites Development Usage
★5 UN-ARC-NL R&D Team80 Intel Team90
Black Carrot5900 Minor Metal52000
GMP 4248800
Black Carrot177 Minor Metal510
GMP 42490
Damage Impact Force Penetration
1100+ 200 glass
Fire Rate (RPM) Effective Range Grouping Auto-aim
594 40.9 558 512

UN-ARC-NL
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-NL Rank 5 optim
Bonuses
Stopping Power Up
Notes
Time: 7 days, 23h, 30m
Server-side development.
Usable by FOB staff.
Prerequisites Development Usage
★7 UN-ARC-NL R&D Team124 Intel Team137
Minor Metal410200 Black Carrot13200
GMP 11233600
Minor Metal1530 Black Carrot825
GMP 98290
Damage Impact Force Penetration
1100+ 200 glass
Fire Rate (RPM) Effective Range Grouping Auto-aim
594 40.9 558 512

UN-ARC-NL
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-NL Rank 5 optim
Bonuses
Stopping Power Up
Notes
Time: 10 days
Server-side development.
Usable by FOB staff.
Prerequisites Development Usage
★9 UN-ARC-NL R&D Team132 Intel Team145
Minor Metal444600 Golden Crescent15600
GMP 8645000
Minor Metal6000 Golden Crescent1053
GMP 116710
Damage Impact Force Penetration
1100+ 200 glass
Fire Rate (RPM) Effective Range Grouping Auto-aim
594 40.9 558 512

UN-ARC-NL
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-NL Rank 5 optim
Bonuses
Stopping Power Up
Notes
Time: 10 days
Server-side development.
Usable by FOB staff.
Prerequisites Development Usage
★10 UN-ARC-NL R&D Team80 Intel Team90
Black Carrot5900 Minor Metal52000
GMP 4248800
Black Carrot177 Minor Metal510
GMP 42490
Damage Impact Force Penetration
1100+ 200 glass
Fire Rate (RPM) Effective Range Grouping Auto-aim
594 40.9 558 512

G44 series

G44
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44 Rank 3 optim
Bonuses
Normal Barrel Muzzle
2x Fixed Scope
Notes
Time: 18 minutes
Prerequisites Development Usage
R&D Team20
GMP 200000
GMP 2000
Damage Impact Force Penetration
825 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
750 46 479 400

G44
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44 Rank 4 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 G44
[G44] Blueprint
R&D Team36
GMP 460000
GMP 4300
Damage Impact Force Penetration
962 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
750 46 487 400

G44
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44 Rank 5 optim
Bonuses
Scope Mount (Upper Option Slot)
3x Short Scope
Dual Magazine (Reload Speed Up)
Notes
Time: 72 minutes
Prerequisites Development Usage
★4 G44 R&D Team52
GMP 640000
GMP 6100
Damage Impact Force Penetration
1100 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
750 46 487 400

G44
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44 Rank 7 optim
Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 3
Extended Magazine (Loaded Ammo Count Up)
Notes
Time: 3 days
Server-side development.
Prerequisites Development Usage
★5 G44 R&D Team69 Intel Team79
Fuel Resources43000 Common Metal40900
GMP 1580040
Fuel Resources422 Common Metal401
GMP 15810
Damage Impact Force Penetration
1100+ 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
750 46 487+ 400

G44K
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44K Rank 4 optim
Bonuses
Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 G44
[G44] Blueprint
A R&D Team skillGunsmith (Assault Rifles)
R&D Team34
GMP 440000
GMP 4050
Damage Impact Force Penetration
962 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
840 42.3 463 520

G44K
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44K Rank 5 optim
Bonuses
Scope Mount (Upper Option Slot)
3x Short Scope
Notes
Time: 72 minutes
Prerequisites Development Usage
★4 G44K R&D Team50
GMP 620000
GMP 5900
Damage Impact Force Penetration
1100 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
840 42.3 463 520

G44K
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44K Rank 7 optim
Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 3
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (European/Improved Stability While Moving)
Notes
Time: 3 days
Server-side development.
Prerequisites Development Usage
★5 G44K R&D Team71 Support Unit81
Minor Metal43000 Common Metal40900
GMP 1580040
Minor Metal422 Common Metal401
GMP 15810
Damage Impact Force Penetration
1100+ 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
840 42.3 463+ 520

G44-9
(G44 Bullpup Assault Rifle)
9mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44-9 Rank 5 optim
Bonuses
9mm Conversion (Portable Ammo Count Up)
Ultra-short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Notes
Time: 72 minutes
Prerequisites Development Usage
★4 G44K
A R&D Team skillGunsmith (Assault Rifles)
R&D Team51
Common Metal4000
GMP 630000
GMP 6000
Damage Impact Force Penetration
800 200 handgun
Fire Rate (RPM) Effective Range Grouping Auto-aim
897 39.6 427 612

G44-9
(G44 Bullpup Assault Rifle)
9mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44-9 Rank 6 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)
Notes
Time: 2h, 24m
Prerequisites Development Usage
★5 G44-9 R&D Team59
GMP 990000
GMP 8350
Damage Impact Force Penetration
900 200 handgun
Fire Rate (RPM) Effective Range Grouping Auto-aim
897 39.6 427 612

G44-9
(G44 Bullpup Assault Rifle)
9mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44-9 Rank 8 optim
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 3
Additional Option Slot (2x Upper Option Slots)
Night Vision Scope
Notes
Time: 5 days, 23h, 30m
Server-side development.
Prerequisites Development Usage
★6 G44-9 R&D Team117 Support Unit130
Biological Material519100 Precious Metal246600
GMP 10779090
Biological Material1550 Precious Metal730
GMP 107790
Damage Impact Force Penetration
900+ 200 handgun
Fire Rate (RPM) Effective Range Grouping Auto-aim
897 39.6 427+ 612

G44MG
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44MG Rank 4 optim
Bonuses
Heavy Barrel Conversion (Closer Shot Grouping)
Extended Magazine (Loaded Ammo Count Up)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 G44
[G44] Blueprint
A R&D Team skillGunsmith (Assault Rifles)
R&D Team38
Common Metal2000
GMP 480000
GMP 4450
Damage Impact Force Penetration
962 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
750 46 504 440

G44MG
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44MG Rank 5 optim
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)
Notes
Time: 72 minutes
Prerequisites Development Usage
★4 G44MG R&D Team54
GMP 660000
GMP 6300
Damage Impact Force Penetration
1100 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
750 46 504 440

G44MG
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44MG Rank 7 optim
Bonuses
Scope Mount (Upper Option Slot)
3x Short Scope
Notes
Time: 3 days
Server-side development.
Prerequisites Development Usage
★5 G44MG R&D Team67 Support Unit77
Fuel Resources43000 Common Metal40900
GMP 1580040
Fuel Resources422 Common Metal401
GMP 15810
Damage Impact Force Penetration
1100+ 300 rifle
Fire Rate (RPM) Effective Range Grouping Auto-aim
750 46 504 440

Assault rifles

Shotguns[]

RASP TB-SG standard series

RASP TB-SG
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG Rank 1
Bonuses Notes
Time: 0 minutes
Prerequisites Development Usage
Available from the start R&D Team3
GMP 20,000
GMP 150
Damage Impact Force Penetration
600 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 29.0 194 500

RASP TB-SG
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG Rank 2
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 2)
Notes
Time: 0 minutes
Prerequisites Development Usage
★1 RASP TB-SG R&D Team11
GMP 110000
GMP 810
Damage Impact Force Penetration
660 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 29.0 215 500

RASP TB-SG
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG Rank 3
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 RASP TB-SG R&D Team21
GMP 250000
GMP 1830
Damage Impact Force Penetration
720 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 29.0 235 500

RASP TB-SG
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG Rank 3
Bonuses
Magnum Shotshell Conversion (Damage Up)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 RASP TB-SG R&D Team35
GMP 460000
Common Metal 2,000
GMP 3140
Common Metal 200
Damage Impact Force Penetration
910 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 30.0 235 480

RASP TB-SG SLUG
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG Rank 1
Bonuses
Slug Round Conversion (Damage Up)
Notes
Time: 0 minutes
Prerequisites Development Usage
★1 RASP TB-SG R&D Team22
GMP 260000
Common Metal 200
GMP 1060
Common Metal 20
Damage Impact Force Penetration
2750 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 36.0 194 440

RASP TB-SG SLUG
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG Rank 2
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 2)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 RASP TB-SG SLUG
R&D Team SkillGunsmith (Shotguns)
R&D Team22
GMP 460000
GMP 2050
Common Metal 30
Damage Impact Force Penetration
3000 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 36.0 215 440

RASP TB-SG SLUG
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG Rank 3
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 RASP TB-SG SLUG R&D Team36
GMP 640000
GMP 3870
Common Metal 200
Damage Impact Force Penetration
3250 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 36.0 235 440

RASP TB-SG SLUG
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG Rank 3
Bonuses
Slug Round Enhancement (Damage Up)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 RASP TB-SG SLUG R&D Team53
GMP 600000
GMP 5260
Common Metal 320
Damage Impact Force Penetration
4340 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 38.0 235 420

RASP TB-SG AIR-S
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG Rank 1
Bonuses
Air Shock Round Conversion
(Attack Type: Non-Lethal)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 RASP TB-SG SLUG R&D Team23
GMP 220000
Fuel Resources 900
GMP 1460
Fuel Resources 30
Damage Impact Force Penetration
3900 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 27.0 194 500

RASP TB-SG AIR-S
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG Rank 2
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 2)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 RASP TB-SG AIR-S
R&D Team SkillGunsmith (Shotguns)
R&D Team37
GMP 420000
GMP 2850
Fuel Resources 200
Damage Impact Force Penetration
4200 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 27.0 194 500

RASP TB-SG AIR-S
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG Rank 3
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 2)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 RASP TB-SG AIR-S R&D Team53
GMP 600000
GMP 4020
Fuel Resources 320
Damage Impact Force Penetration
5000 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 27.0 214 500

RASP TB-SG AIR-S
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG Rank 3
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 2)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★5 RASP TB-SG AIR-S R&D Team53
GMP 600000
GMP 4020
Fuel Resources 320
Damage Impact Force Penetration
5000 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 27.0 214 500

RASP TB-SG AIR-S
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG Rank 3
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 2)
Notes
Time: 12 days, 0 hours (server side development)
Prerequisites Development Usage
★7 RASP TB-SG AIR-S Support Unit 133 Medical Team 120
Common Metal 595500 Digitalis (Lutea) 10700
GMP 11479300
GMP 1721900
Common Metal 1760 Digitalis (Lutea) 267
Damage Impact Force Penetration
5000 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 27.0 214 500

RASP TB-SG long barrel series

RASP TB-SG LB
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG LB Rank 2
Bonuses
Long Barrel Conversion (Effective Range Up)
Notes
Time: 0 minutes
Prerequisites Development Usage
★1 RASP TB-SG
R&D Team Skill Gunsmith (Shotguns)
R&D Team14
GMP 140000
GMP 1030
Damage Impact Force Penetration
660 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 44.2 194 368

RASP TB-SG LB
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG LB Rank 3
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 RASP TB-SG LB R&D Team20
GMP 240000
GMP 2050
Damage Impact Force Penetration
720 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 44.2 215 368

RASP TB-SG LB
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG LB Rank 4
Bonuses
Ultra-long Barrel Conversion (Effective Range Up)
Side Mount (Side Option Slot)
Laser Sight (U.S 2)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 RASP TB-SG LB R&D Team34
GMP 440000
GMP 3250
Damage Impact Force Penetration
780 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 68.0 235 252

RASP TB-SG LB
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG LB Rank 4
Bonuses
Magnum Round Conversion (Damage Up)
Notes
Time: 36 minutes
Prerequisites Development Usage
★4 RASP TB-SG LB R&D Team34
GMP 440000
Common Metal4000
GMP 4600
Common Metal 320
Damage Impact Force Penetration
980 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 64.0 235 240

RASP TB-SG short barrel series

RASP TB-SG SB
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG SB Rank 2
Bonuses
Short Barrel Conversion
(Firing Speed/Auto-Aim Range Up)
Notes
Time: 0 minutes
Prerequisites Development Usage
★1 RASP TB-SG
R&D Team Skill Gunsmith (Shotguns)
R&D Team10
GMP 100000
GMP 590
Damage Impact Force Penetration
770 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
360 23.8 181 550

RASP TB-SG SB
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG SB Rank 3
Bonuses
Sawed-off Conversion (Firing Speed/Auto-Aim Range Up)
Underbarrel Conversion (Undermount Slot)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 RASP TB-SG SB R&D Team20
GMP 240000
GMP 1760
Damage Impact Force Penetration
840 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
420 22.5 167 600

RASP TB-SG LB
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG SB Rank 4
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Side Mount (Side Option Slot)
Flashlight (U.S 2)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 RASP TB-SG SB R&D Team34
GMP 440000
GMP 2960
Damage Impact Force Penetration
910 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
420 22.5 208 600

RASP TB-SG LB
(Rasp Twinbarrel Shotgun)
Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
RASP TB-SG SB Rank 4
Bonuses
Magnum Round Conversion (Damage Up)
Notes
Time: 36 minutes
Prerequisites Development Usage
★4 RASP TB-SG SB R&D Team50
GMP 620,000
Common Metal4000
GMP 4310
Common Metal 320
Damage Impact Force Penetration
1050 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
420 23.4 208 600

S1000 standard series

S1000
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
S1000 Rank 2
Bonuses
Normal Barrel Muzzle
Standard Stock 1
Notes
Time: 0 minutes
Usable by FOB staff
Prerequisites Development Usage
Available from the start R&D Team9
GMP 50000
GMP 370
Damage Impact Force Penetration
550 250 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 31.0 165 420

S1000
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
S1000 Rank 3
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Side Mount (Side Option Slot)
Flashlight (U.S 2)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 S1000 R&D Team17
GMP 210000
GMP 1540
Damage Impact Force Penetration
600 250 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 31.0 199 399

S1000
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
S1000 Rank 4
Bonuses
Suppressor (Durability: Low)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 S1000 R&D Team29
Intel Team29
GMP 550000
GMP 3000
Damage Impact Force Penetration
650 240 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 31.0 199 399

S1000
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
S1000 Rank 5
Bonuses
Reload Speed Up
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 S1000 R&D Team47
GMP 645000
GMP 4680
Damage Impact Force Penetration
700 350 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 31.0 199 399

S1000
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
S1000 Rank 6
Bonuses
Suppressor (Durability: Medium)
Notes
Time: 2 Hours 24 minutes
Prerequisites Development Usage
★5 S1000 R&D Team58
Intel Team58
GMP 950000
GMP 6570
Damage Impact Force Penetration
750 250 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 31.0 199 399

S1000 SLUG
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
S1000 Rank 4
Bonuses
Slug Round Conversion (Damage Up)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 S1000 R&D Team48
GMP 685000
Common Metal 4000
GMP 4970
Common Metal 320
Damage Impact Force Penetration
2940 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 32.0 199 380

S1000 SLUG
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
S1000 Rank 4
Bonuses
Suppressor (Durability: Medium)
Notes
Time: 2 Hours 24 minutes
Prerequisites Development Usage
★5 S1000 SLUG R&D Team61
Intel Team61
GMP 1000000
GMP 65700
Common Metal 350
Damage Impact Force Penetration
3150 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 32.0 199 380

S1000 non-lethal series

S1000 AIR-S
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
S1000 Rank 2
Bonuses
Air Shock Conversion (Atack Type: Non-lethal)
Notes
Time: 18 minutes
Usable by FOB staff
Prerequisites Development Usage
★2 S1000 R&D Team18
GMP 220000
Fuel Resources 900
GMP 1610
Fuel Resources 160
Damage Impact Force Penetration
3600 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 28.0 199 399

S1000 AIR-S
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
S1000 Rank 3
Bonuses
Flashlight (U.S 2)
Notes
Time: 36 minutes
Usable by FOB staff
Prerequisites Development Usage
★3 S1000 AIR-S R&D Team30
GMP 480000
GMP 3070
Fuel Resources 200
Damage Impact Force Penetration
3900 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 28.0 199 399

S1000 AIR-S
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
S1000 Rank 3
Bonuses
Dot Sight 1
Notes
Time: 1 hour 12 minutes
Usable by FOB staff
Prerequisites Development Usage
★4 S1000 AIR-S R&D Team30
GMP 480000
GMP 3070
Fuel Resources 200
Damage Impact Force Penetration
3900 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 28.0 199 399

S1000 AIR-S
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
MGSV-S1000-AIR-S
Bonuses
Stopping Power Up
Suppressor (Durability: Low)
Notes
Time: -- minutes
Usable by FOB staff
Prerequisites Development Usage
★5 S1000 AIR-S R&D Team--
GMP --
GMP 12350
Fuel Resources 630
Precious Metal 189
Damage Impact Force Penetration
7000 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 28.0 199 399

S1000 AIR-S
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
MGSV-S1000-AIR-S
Bonuses
Stopping Power Up
Suppressor (Durability: Mid)
Notes
Time: 12 days
Server-side development
Usable by FOB staff
Prerequisites Development Usage
★7 S1000 AIR-S Support Unit133
Medical Team120
GMP 11479300
Common Metal 595500
Digitalis Lutea 10700
GMP 172190
Common Metal 1780
Digitalis Lutea 267
Damage Impact Force Penetration
7500 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 28.0 199 399

S1000 extended series

S1000 EXT.
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
S1000 EXT Rank 3
Bonuses
Magazine Tube Extension 1 (Loaded Ammo Count Up)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 S1000 R&D Team20
GMP 240000
Common Metal 4000
GMP 1760
Damage Impact Force Penetration
600 250 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 31.0 165 420

S1000 EXT.
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
S1000 EXT Rank 4
Bonuses
Scope Mount (Upper Option Slot)
Dot sight 1
Side Mount (Side Option Slot)
Flashlight (U.S 2)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 S1000 EXT. R&D Team34
GMP 440000
GMP 2960
Damage Impact Force Penetration
650 250 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 31.0 199 399

S1000 EXT.
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
S1000 EXT Rank 5
Bonuses
Magazine Tube Extension 2 (Loaded Ammo Count Up)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 S1000 EXT. R&D Team50
GMP 715000
Common Metal4000
GMP 5260
Damage Impact Force Penetration
700 250 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 31.0 199 399

S1000 EXT.
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
S1000 EXT Rank 5
Bonuses
Shotshell Holder (Portable Ammo Count Up)
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)
Notes
Time: 3 days
Prerequisites Development Usage
★5 S1000 EXT. R&D Team66
Support Unit76
GMP 1647760
Minor Metal43000
Common Metal40900
GMP 16490
Minor Metal422
Common Metal401
Damage Impact Force Penetration
800 250 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 31.0 210 399

S1000 short barrel series

S1000 SHORTY
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.<
S1000 Shorty Rank 3
Bonuses
Short Barrel Conversion (Firing Speed/Auto Aim Range Up)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 S1000
R&D Team Skill Gunsmith (Shotguns)
R&D Team16
GMP 200000
GMP 1460
Damage Impact Force Penetration
600 250 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 29.5 138 462

S1000 SHORTY
(Broughton Model 1000 Series Shotgun)
Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.<
S1000 Shorty Rank 4
Bonuses
Underbarrel Conversion (Undermount Slot)
Standard Stock 2 (Improved Stability While Moving)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★3 S1000 Shorty R&D Team30
GMP 400000
GMP 2780
Damage Impact Force Penetration
650 250 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 29.5 138 462

KABARGA-83 series

KABARGA-83
(Kabarga-83 Shotgun)
Automatic shotgun.
Combines the power of a traditional shotgun with a large-capacity magazine
Kabarga-83 Rank 3
Bonuses
Normal Barrel Muzzle
Standard Stock 1
Notes
Time: 18 minutes
Usable by FOB staff
Prerequisites Development Usage
-- R&D Team21
GMP 300000
Common Metal 900
GMP 1100
Common Metal 50
Damage Impact Force Penetration
540 250 Pierces thin wood, canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
300 30.0 171 380

KABARGA-83
(Kabarga-83 Shotgun)
Automatic shotgun.
Combines the power of a traditional shotgun with a large-capacity magazine
Kabarga-83 Rank 4
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Long Magazine (Loaded Ammo Count Up)
Notes
Time: 36 minutes
Usable by FOB staff
Prerequisites Development Usage
★ 3 KABARGA-83
[KABARGA-83] Blueprint
R&D Team35
GMP 630000
Common Metal 2000
GMP 4380
Common Metal 200
Damage Impact Force Penetration
585 250 Pierces thin wood, canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
300 30.0 192 380

KABARGA-83
(Kabarga-83 Shotgun)
Automatic shotgun.
Combines the power of a traditional shotgun with a large-capacity magazine
Kabarga-83 Rank 5
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S 2)
Undermount (Lower Option Slot)
Foregrip (U.S/Improved Stability While Moving)
Notes
Time: 1 hour 12 minutes
Usable by FOB staff
Prerequisites Development Usage
★ 4 KABARGA-83 R&D Team51
GMP 990000
Common Metal 4000
GMP 6100
Common Metal 320
Damage Impact Force Penetration
630 250 Pierces thin wood, canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
300 30.0 206 380

KABARGA-83
(Kabarga-83 Shotgun)
Automatic shotgun.
Combines the power of a traditional shotgun with a large-capacity magazine
Kabarga-83 Rank 6
Bonuses
Flash Hider
Drum Magazine (Loaded Ammo Count Up)
Notes
Time: 2 hours 24 minutes
Usable by FOB staff
Prerequisites Development Usage
★ 5 KABARGA-83 R&D Team63
GMP 1580000
Minor Metal 3600
GMP 7670
Minor Metal 180
Damage Impact Force Penetration
675 250 Pierces thin wood, canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
300 30.0 206 380

KABARGA-83
(Kabarga-83 Shotgun)
Automatic shotgun.
Combines the power of a traditional shotgun with a large-capacity magazine
KABARGA-83-Grade-8
Bonuses
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)
Notes
Time: 12 days
Usable by FOB staff
Prerequisites Development Usage
★ 6 KABARGA-83 R&D Team85
Support Unit95
GMP 4461310
Precious Metal 60800
Minor Metal 57800
GMP 44170
Precious Metal 894
Minor Metal 850
Damage Impact Force Penetration
720 300 Pierces thin wood, canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
300 30.0 220 380

BULLHORN SG series

BULLHORN SG
(BullHorn Shotgun)
Bullpup shotgun
Uses a bullpup design that places the chamber to the rear of the weapon, reducing muzzle rise when it is fired
Bullhorn SG Rank 4
Bonuses
Normal barrel Muzzle
Notes
Time: 36 minutes
Prerequisites Development Usage
-- R&D Team29
GMP 660000
GMP 2920
Damage Impact Force Penetration
585 250 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 33.0 268 350

BULLHORN SG
(BullHorn Shotgun)
Bullpup shotgun
Uses a bullpup design that places the chamber to the rear of the weapon, reducing muzzle rise when it is fired
Bullhorn SG Rank 5
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S 2)
Undermount (Lower Option Slot)
Foregrip (U.S/Improved Stability While Moving)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★ 4 BULLHORN SG
[BULLHORN SG] Blueprint
R&D Team43
GMP 920000
GMP 6500
Damage Impact Force Penetration
630 250 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 33.0 289 350

BULLHORN SG
(BullHorn Shotgun)
Bullpup shotgun
Uses a bullpup design that places the chamber to the rear of the weapon, reducing muzzle rise when it is fired
(Provide Image)
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Additional Option Slot (2x Upper Option Slot)
2x Booster (Magnifier)
Notes
Time: --
Prerequisites Development Usage
★ 5 BULLHORN SG R&D Team67
GMP 117600
GMP 6500
Damage Impact Force Penetration
630 250 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
240 33.0 289 350

BULLHORN SG
(BullHorn Shotgun)
Bullpup shotgun
Uses a bullpup design that places the chamber to the rear of the weapon, reducing muzzle rise when it is fired
(Provide Image)
Bonuses
--
Notes
Time: --
Prerequisites Development Usage
★ 7 BULLHORN SG R&D Team94
Support Unit105
GMP 5496890
Common Metal172400
Biological Material163800
GMP 54970
Common Metal860
Biological Material810
Damage Impact Force Penetration
Fire Rate (RPM) Effective Range Grouping Auto-aim

Special Weapon List

RASP SB-SG GOLD
((Rasp Short-Barreled Shotgun Gold))
Sawed-off double-barreled shotgun.
A powerful hunting gun with its long barrels sawed off. This shining gold "persuader" is sure to make enemies see things your way.
(Provide Image)
Bonuses
--
Notes
Time: 18 minutes
Prerequisites Development Usage
Requires voucher codes included in the Collector's Edition as well as various preorders for Metal Gear Solid V: The Phantom Pain. R&D Team23
GMP 270000
GMP 700
Damage Impact Force Penetration
840 600 Pierces canvas and cloth
Fire Rate (RPM) Effective Range Grouping Auto-aim
360 23.0 181 550

Shotguns

Grenade Launchers[]

FAKEL 46 series

FAKEL-46
(Fakel Grenade Launcher 46)
Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
FAKEL-46 Rank 1
Bonuses
Standard Stock 1
Notes
Time: 0 minutes
Prerequisites Development Usage
-- R&D Team7
GMP 50000
GMP 410
Damage Impact Force Penetration
2600 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 25.3 275 460

FAKEL-46
(Fakel Grenade Launcher 46)
Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
FAKEL-46 Rank 2
Bonuses
Scope Mount (Upper Option Slot)
3x Rangefinding Scope (Soviet)
Underbarrel Conversion (Undermount Slot)
Notes
Time: 0 minutes
Prerequisites Development Usage
★1 FAKEL-46 R&D Team18
GMP 180000
GMP 1480
Damage Impact Force Penetration
2860 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 25.3 275 460

FAKEL-46
(Fakel Grenade Launcher 46)
Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
FAKEL-46 Rank 3
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S 2)
Standard Stock 2 (Improved Stability While Moving)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 FAKEL-46 R&D Team32
GMP 320000
Common Metal900
GMP 2630
Common Metal90
Damage Impact Force Penetration
3120 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 25.3 275 460

FAKEL-46
(Fakel Grenade Launcher 46)
Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
FAKEL-46 Rank 4
Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 1
2x Booster (Magnifier)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 FAKEL-46 R&D Team32
GMP 320000
Common Metal2000
GMP 4190
Common Metal200
Damage Impact Force Penetration
3380 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 25.3 275 460

FAKEL-46
(Fakel Grenade Launcher 46)
Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
FAKEL-46 Rank 3
Bonuses
Smoke Round Conversion (Attack Type:Non-lethal)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 FAKEL-46
R&D Team SkillGunsmith (Grenade Launchers)
R&D Team50
GMP 560000
Common Metal2000
GMP 4320
Common Metal200
Damage Impact Force Penetration
0 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 25.3 275 460

FAKEL-46
(Fakel Grenade Launcher 46)
Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
FAKEL-46 Rank 3
Bonuses
Stun Round Conversion (Attack Type:Non-lethal)
Notes
Time: 72 minutes
Prerequisites Development Usage
★4 FAKEL SMOKE
R&D Team SkillGunsmith (Grenade Launchers)
R&D Team55
GMP 780000
Minor Metal2000
GMP 6070
Minor Metal160
Damage Impact Force Penetration
4200 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 25.3 275 460

FAKEL-46
(Fakel Grenade Launcher 46)
Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
FAKEL-46 Rank 3
Bonuses
Sleeping Gas Round Conversion (Attack Type:Non-lethal)
Notes
Time: 1 hour 24 minutes
Prerequisites Development Usage
★5 FAKEL STUN
R&D Team SkillGunsmith (Grenade Launchers)
R&D Team60
GMP 1090000
African Peach576
Digitalis Lutea144
GMP 6970
African Peach29
Digitalis Lutea7
Damage Impact Force Penetration
4500 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 25.3 275 460

FAKEL G-33 series

FAKEL G-33
(Fakel Grenade Launcher 46)
Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
FAKEL G-33 Rank 2
Bonuses
Double-barrel Conversion (Loaded Ammo Count Up)
Notes
Time: 0 minutes
Prerequisites Development Usage
★1 FAKE-46
R&D Team SkillGunsmith (Grenade Launchers)
R&D Team26
GMP 220000
Common Metal200
GMP 1810
Common Metal20
Damage Impact Force Penetration
2860 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 25.3 275 460

FAKEL G-33
(Fakel Grenade Launcher 46)
Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
FAKEL G-33 Rank 3
Bonuses
Scope Mount )Upper option Slot)
3x Rangefinding Scope (Soviet)
Side Mount (Side Option Slot)
Laser Sight (U.S 2)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 FAKE G-33 R&D Team37
GMP 300000
Common Metal900
GMP 2710
Common Metal90
Damage Impact Force Penetration
3120 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 25.3 275 460

FAKEL G-33
(Fakel Grenade Launcher 46)
Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
FAKEL G-33 Rank 4
Bonuses
Triple-barrel Conversion (Loaded Ammo Count)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 FAKE G-33 R&D Team51
GMP 500000
Common Metal2000
GMP 3940
Common Metal200
Damage Impact Force Penetration
3380 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 25.3 275 460

FAKEL G-33
(Fakel Grenade Launcher 46)
Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
FAKEL G-33 Rank 5
Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 1
2x Booster (Magnifier)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 FAKE G-33 R&D Team60
GMP 790000
Common Metal4000
GMP 6150
Common Metal320
Damage Impact Force Penetration
3640 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 25.3 275 460

DGL103 standard series

DGL103-SA
(Detachable Grenade Launcher 103 Standalone.)
40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
DGL 103-SA Rank 2
Bonuses
Standard Stock 1
Notes
Time: 0 minutes
Prerequisites Development Usage
-- R&D Team14
GMP 100000
GMP 820
Damage Impact Force Penetration
2860 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 27.5 316 396

DGL103-SA
(Detachable Grenade Launcher 103 Standalone.)
40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
DGL 103-SA Rank 3
Bonuses
Scope Mount (Upper Option Slot)
3x Rangefinding Scope (U.S)
Underbarrel Conversion (Undermount Slot)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 DGL103-SA R&D Team27
GMP 300000
Common Metal900
GMP 2460
Common Metal90
Damage Impact Force Penetration
3120 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 27.5 316 396

DGL103-SA
(Detachable Grenade Launcher 103 Standalone.)
40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
DGL 103-SA Rank 4
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S 1)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 DGL103-SA R&D Team27
GMP 300000
Common Metal900
GMP 2460
Common Metal90
Damage Impact Force Penetration
3120 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 27.5 316 396

DGL103-SA
(Detachable Grenade Launcher 103 Standalone.)
40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
DGL 103-SA Rank 5
Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 2
2x Booster (Magnifier)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 DGL103-SA R&D Team52
GMP 880000
Common Metal4000
GMP 6400
Common Metal320
Damage Impact Force Penetration
3640 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 27.5 316 396

DGL103 (SMOKE)
(Detachable Grenade Launcher 103 Standalone.)
40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
DGL 103-SA Rank 4
Bonuses
Smoke Round Conversion (Attack Type:Non-lethal)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 DGL103-SA
R&D Team SkillGunsmith (Grenade Launchers)
R&D Team53
GMP 880000
Common Metal4000
GMP 6240
Common Metal 320
Damage Impact Force Penetration
0 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 27.5 316 396

DGL103 (STUN)
(Detachable Grenade Launcher 103 Standalone.)
40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
DGL 103-SA Rank 4
Bonuses
Stun Round Conversion (Attack Type: Non-lethal)
Notes
Time: 1 hour 24 minutes
Prerequisites Development Usage
★5 DGL103 (SMOKE)
R&D Team SkillGunsmith (Grenade Launchers)
R&D Team60
GMP 1 320000
Minor Metal3600
GMP 7630
Minor Metal 180
Damage Impact Force Penetration
4500 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 27.5 316 396

DGL103 (SLEEP)
(Detachable Grenade Launcher 103 Standalone.)
40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
Pic09 a
Bonuses
Sleeping Gas Round Conversion (Attack Type: Non-lethal)
Notes
Time: 12 days
Server-side development
Prerequisites Development Usage
★6 DGL103 (STUN)
R&D Team SkillGunsmith (Grenade Launchers)
R&D Team85
Medical Team95
GMP 5130510
African Peach5900
Haoma1100
GMP 44640
African Peach531
Haoma83
Damage Impact Force Penetration
6000 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 27.5 316 396

DGL103 long barrel series

DGL103-LB
(Detachable Grenade Launcher 103 Standalone.)
40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
DGL 103-LB Rank 3
Bonuses
Long Barrel Conversion (Effective Range Up)
Scope Mount (Upper Option Slot)
3x Rangefinding Scope (U.S)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 DGL103-SA
R&D Team SkillGunsmith (Grenade Launchers)
R&D Team29
GMP 320000
Common Metal 900
GMP 2460
Common Metal 90
Damage Impact Force Penetration
3120 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 40.5 316 336

DGL103-LB
(Detachable Grenade Launcher 103 Standalone.)
40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
DGL 103-LB Rank 4
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S 1)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★3 DGL103-LB R&D Team41
GMP 620000
Common Metal 4000
GMP 4840
Common Metal 200
Damage Impact Force Penetration
3380 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 40.5 316 336

DGL103-LB
(Detachable Grenade Launcher 103 Standalone.)
40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
DGL 103-LB Rank 5
Bonuses
6x Variable Zoom Rangefinding Scope (U.S/2-step)
RPG Conversion (Effective Range Up)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 DGL103-LB R&D Team54
GMP 1140000
Common Metal 4000
GMP 7140
Common Metal 320
Damage Impact Force Penetration
3640 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 43.5 316 336

DGL103-LB
(Detachable Grenade Launcher 103 Standalone.)
40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
(Provide Image)
Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 2
2x Booster (Magnifier)
Notes
Time: --
Prerequisites Development Usage
★5 DGL103-LB R&D Team--
GMP --
Minor Metal --
GMP 10880
Minor Metal 315
Damage Impact Force Penetration
4100 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 43.5 316 336

ISANDO RGL-220 series

ISANDO RGL-220
(Isando Revolver Grenade Launcher 220.)
40mm 6-round grenade launcher
Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
ISANDO RGL-220 Rank 2
Bonuses
Standard Stock 1
Notes
Time: 0 minutes
Prerequisites Development Usage
-- R&D Team18
GMP 200000
Minor Metal 100
GMP 1480
Minor Metal 10
Damage Impact Force Penetration
2860 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
180 21.0 265 400

ISANDO RGL-220
(Isando Revolver Grenade Launcher 220.)
40mm 6-round grenade launcher
Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
ISANDO RGL-220 Rank 3
Bonuses
Long Range Barrel Conversion (Semi-long/Effective Range Up)
Scope Mount (Upper Option Slot)
3x Rangefinding Scope (U.S)
Additional Option Slot (2x Upper Option Slots)
Notes
Time: 18 minutes
Prerequisites Development Usage
★ 2 ISANDO RGL-220 R&D Team26
GMP 446000
Minor Metal 450
GMP 3450
Minor Metal 30
Damage Impact Force Penetration
3120 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
180 25.2 265 320

ISANDO RGL-220
(Isando Revolver Grenade Launcher 220.)
40mm 6-round grenade launcher
Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
ISANDO RGL-220 Rank 4
Bonuses
Long Barrel Conversion (Long/Effective Range Up)
Side Mount (Side Option Slot)
Laser Sight (U.S 2)
Undermount (Lower Option Slot)
Foregrip (U.S/Improved Stability While Moving)
Notes
Time: 36 minutes
Prerequisites Development Usage
★ 3 ISANDO RGL-220 R&D Team42
GMP 780000
Minor Metal 1000
GMP 6070
Minor Metal 100
Damage Impact Force Penetration
3120 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
180 25.2 265 320

RGL-220 (SMOKE)
(Isando Revolver Grenade Launcher 220.)
40mm 6-round grenade launcher
Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
ISANDO RGL-220 Rank 4
Bonuses
Smoke Round Conversion (Attack Type: Non-lethal)
Notes
Time: 1 hour 24 minutes
Prerequisites Development Usage
★ 4 ISANDO RGL-220
R&D Team Skill Gunsmith (Grenade Launchers)
R&D Team42
GMP 780000
Minor Metal 1000
GMP 6070
Minor Metal 100
Damage Impact Force Penetration
0 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
180 25.2 265 320

RGL-220 (STUN)
(Isando Revolver Grenade Launcher 220.)
40mm 6-round grenade launcher
Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
(Provide Image)
Bonuses
Stun Round Conversion (Attack Type: Non-lethal)
Notes
Time: 10 days
Prerequisites Development Usage
★ 5 RGL-220 (SMOKE)
R&D Team Skill Gunsmith (Grenade Launchers)
R&D Team84
Intel Team94
GMP 3420340
Wormwood 5900
Minor Metal 52000
GMP 37150
GMP 3420340
Wormwood 177
Minor Metal 510
Damage Impact Force Penetration
5000 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
180 25.2 265 320

RGL-220 (SLEEP)
(Isando Revolver Grenade Launcher 220.)
40mm 6-round grenade launcher
Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
(Provide Image)
Bonuses
Sleeping Gas Conversion (Attack Type: Non-lethal)
Notes
Time: 6 days
Server-side development
Prerequisites Development Usage
★ 7 RGL-220 (STUN)
R&D Team Skill Gunsmith (Grenade Launchers)
R&D Team105
Medical Team116
GMP 5893580
Tarragon 11900
Wormwood 136000
GMP 58940
GMP 3420340
Tarragon 357
Wormwood 400
Damage Impact Force Penetration
5100 2000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
180 25.2 265 320

HAIL MGR-4 series

HAIL MGR-4
(Hail Magazine Grenade Rifle.)
Magazine-loading grenade launcher.
This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon.
HAIL MGR-4 Rank 3
Bonuses
3x Rangefinding Scope
Sharpshooter's Stock 1 (Improved Stability While Moving)
Notes
Time: 18 minutes
Prerequisites Development Usage
-- R&D Team25
GMP 445000
Minor Metal 450
GMP 3370
Minor Metal 20
Damage Impact Force Penetration
3120 1000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
180 26.0 328 380

HAIL MGR-4
(Hail Magazine Grenade Rifle.)
Magazine-loading grenade launcher.
This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon.
HAIL MGR-4 Rank 4
Bonuses
Long Magazine (Loaded Ammo Count Up)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 HAIL MGR-4
[HAIL MGR-4] Blueprint
R&D Team43
GMP 680000
Minor Metal 1000
GMP 5380
Minor Metal 100
Damage Impact Force Penetration
3380 1000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
180 26.0 328 380

HAIL MGR-4
(Hail Magazine Grenade Rifle.)
Magazine-loading grenade launcher.
This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon.
HAIL MGR-4 Rank 5
Bonuses
Enhanced Barrel Accuracy (Effective Range Up)
Additional Option Slot (2x Upper Option Slots)
Dot Sight 3
2x Booster (Magnifier)
Side Mount (Side Option Slot)
Laser Sight (U.S 1)
Undermount (Lower Option Slot)
Foregrip (U.S/Improved Stabilty While Moving)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 HAIL MGR-4 R&D Team58
GMP 880000
Minor Metal 3000
GMP 6400
Minor Metal 160
Damage Impact Force Penetration
3640 1000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
180 26.0 328 304

HAIL MGR-4
(Hail Magazine Grenade Rifle.)
Magazine-loading grenade launcher.
This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon.
MGSV-HAIL-MGR-4
Bonuses
Drum Magazine (Loaded Ammo Count Up)
Notes
Time: 2 hour 24 minutes
Prerequisites Development Usage
★5 HAIL MGR-4 R&D Team65
GMP 1558000
Precious Metal 15000
GMP 14030
Precious Metal 108
Damage Impact Force Penetration
4100 1000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
180 26.0 328 304

Special Grenade Launcher

MIRAZH-71
(Mirazh-68 Grenade Launcher)
40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, and provides a wide casualty radius due to its multiple-warhead dispersal design
(Provide Image)
Bonuses
--
Notes
Time: 6 days
Server-side development
Prerequisites Development Usage
[MIRAZH-71] Blueprint R&D Team113
Support Unit124
GMP 11389210
Precious Metal 235600
Common Metal 447600
GMP 142360
Precious Metal 2940
Common Metal 2790
Damage Impact Force Penetration
4200 1000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
70 26.0 328 410

Grenade launchers

Primary Weapons (Back)[]

Sniper Rifles[]

RENOV-ICKX standard series

RENOV-ICKX SR
(Renov-ICKX Sniper rifle.)
Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
RENOV-ICKX SR Rank 1
Bonuses
Normal Barrel Muzzle
4x Rifle Scope (Soviet 1)
5-round Magazine
Notes
Time: 0 minutes
Prerequisites Development Usage
Available from the start R&D Team4
GMP 40000
GMP 280
Damage Impact Force Penetration
1700 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 105.0 396 140

RENOV-ICKX SR
(Renov-ICKX Sniper rifle.)
Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
RENOV-ICKX SR Rank 2
Bonuses
Sharpshooter's Stock 2 (Improved Stability While Moving)
Notes
Time: 0 minutes
Prerequisites Development Usage
★1 RENOV-ICKX SR R&D Team14
GMP 140000
GMP 980
Damage Impact Force Penetration
1925 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 105.0 396 140

RENOV-ICKX SR
(Renov-ICKX Sniper rifle.)
Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
RENOV-ICKX Rank 3
Bonuses
High-accuracy Barrel [1] (Effective Range Up)
8x Variable Zoom Rifle Scope 1 (3-step)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 RENOV-ICKX SR R&D Team24
GMP 240000
GMP 1680
Damage Impact Force Penetration
2100 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 107.1 444 108

RENOV-ICKX SR
(Renov-ICKX Sniper rifle.)
Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
RENOV-ICKX Rank 4
Bonuses
Magnum Round Conversion (Damage Up)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 RENOV-ICKX SR R&D Team24
GMP 240000
GMP 2840
Biological Material 200
Damage Impact Force Penetration
2470 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 122.4 435 126

RENOV-ICKX SR
(Renov-ICKX Sniper rifle.)
Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
RENOV-ICKX Rank 5
Bonuses
High-accuracy Barrel [2] (Effective range Up)
Additional Option Slot (2x Upper Option Slots)
Dot Sight 1
4x Variable Zoom Booster (Magnifier/2-step)
Side Mount (Side Option Slot)
Laser Sight (U.S 2)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 RENOV-ICKX SR R&D Team52
GMP 640000
GMP 4270
Biological Material 320
Damage Impact Force Penetration
2660 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 126.0 460 108

RENOV-ICKX tranquilizer round series

RENOV-ICKX TP
(Renov-ICKX Sniper rifle.)
Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
RENOV-ICKX SR Rank 1
Bonuses
Tranquilizer Round Conversion (Attack Type: Non-lethal)
Notes
Time: 0 minutes
Usable by FOB staff
Prerequisites Development Usage
★1 RENOV-ICKX SR R&D Team15
Intel Team15
GMP 150000
Golden Crescent 40
GMP 1050
Golden Crescent 4
Damage Impact Force Penetration
1375 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 85.0 404 160

RENOV-ICKX TP
(Name)
Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
RENOV-ICKX SR Rank 2
Bonuses
Sharpshooter's Stock 2 (Improved Stability While Moving)
Notes
Time: 18 minutes
Usable by FOB staff
Prerequisites Development Usage
★2 RENOV-ICKX TP
R&D Team SkillAnesthesia Specialist
R&D Team24
GMP 250000
Golden Crescent 90
Digitalis Purpurea 72
GMP 1750
Golden Crescent 7
Digitalis Purpurea 2
Damage Impact Force Penetration
1500 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 85.0 404 160

RENOV-ICKX TP
(Renov-ICKX Sniper rifle.)
Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
RENOV-ICKX Rank 3
Bonuses
High-accuracy Barrel (Effective Range Up)
8x Variable Zoom Rifle Scope 1 (3-step)
Stopping Power Up
Notes
Time: 36 minutes
Usable by FOB staff
Prerequisites Development Usage
★3 RENOV-ICKX TP R&D Team39
GMP 450000
GMP 2940
Golden Crescent 10
Digitalis Purpurea 6
Damage Impact Force Penetration
1750 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 86.7 452 144

RENOV-ICKX TP
(Renov-ICKX Sniper rifle.)
Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
RENOV-ICKX Rank 5
Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 1
4x Variable Zoom Booster (Magnifier/2-step)
Side Mount (Side Option Slot)
Laser Sight (U.S 2)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 RENOV-ICKX TP R&D Team53
GMP 650000
GMP 4340
Golden Crescent 32
Digitalis Purpurea 26
Damage Impact Force Penetration
2100 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 89.3 477 136

M2000-D standard series

M2000-D
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
M2000-D Rank 2
Bonuses
Normal Barrel Muzzle
4x Rifle Scope (U.S 1)
5-round Magazine
Notes
Time: 0 minutes
Usable by FOB staff
Prerequisites Development Usage
-- R&D Team13
GMP 170000
GMP 1190
Damage Impact Force Penetration
2035 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 110.0 427 120

M2000-D
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
M2000-D Rank 3
Bonuses
Suppressor (Durability:Low)
Sharshooter's Stock (Improved Stabiliy While Moving)
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 M2000-D R&D Team18
Intel Team18
GMP 280000
GMP 1960
Damage Impact Force Penetration
2280 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 110.0 427 120

M2000-D
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
M2000-D Rank 4
Bonuses
Bull Barrel [1] (Closer Shot Grouping)
Muzzle for High-accuracy Barrel
8x Variable Zoom Rangefinding Rifle Scope (3-step)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 M2000-D R&D Team37
GMP 430000
GMP 2800
Damage Impact Force Penetration
2470 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 117.7 499 96

M2000-D
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
M2000-D Rank 5
Bonuses
Suppressor (Durability: Medium)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 M2000-D R&D Team48
Intel Team48
GMP 600000
GMP 3850
Damage Impact Force Penetration
2660 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 117.7 499 102

M2000-D
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
M2000-D Rank 5
Bonuses
Magnum Round Conversion (Damage Up)
Notes
Time: 5 days

Server-side development
Prerequisites Development Usage
★5 M2000-D R&D Team76
Support Unit86
GMP 2044770
Common Metal 50900
Minor Metal 48300
GMP 20460
Common Metal 499
Minor Metal 474
Damage Impact Force Penetration
3200 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 121.0 499 102

M2000-D
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
(Provide Image)
Bonuses
Bull Barrel [2] (Closer Shot Grouping)
Additional Option Slot (2x Upper Option Slots)
Dot Sight 2
4x Variable Zoom Booster (Magnifier/2-step)
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Notes
Time: 6 days

Server-side development
Prerequisites Development Usage
★7 M2000-D R&D Team100
Intel Unit111
GMP 5675740
Minor Metal 217900
Biological Material 207000
GMP 56760
Minor Metal 1080
Biological Material 1030
Damage Impact Force Penetration
3200+ 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 121+ 500+ 102-

M2000-D tranquilizer round series

M2000-NL
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
M2000-D Rank 3
Bonuses
Tranquilizer Round Conversion (Attack Type: Non-lethal)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 M2000-D R&D Team36
Medical Team31
GMP 420000
Golden Crescent200
Digitalis Purpurea --
GMP 2730
Golden Crescent10
Digitalis Purpurea8
Damage Impact Force Penetration
2275 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 90.0 435 140

M2000-NL
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
M2000-D Rank 4
Bonuses
Bull Barrel (closer shot Grouping)
Muzzle for High-accuracy Barrel
8x Variable Zoom Rangefinding Rifle Scope (3-step)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 M2000-NL R&D Team49
GMP 610000
GMP 3990
Golden Crescent32
Digitalis Purpurea29
Damage Impact Force Penetration
2450 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 90.0 507 112

M2000-NL
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
M2000-D Rank 5
Bonuses
Suppressor (Durability: Medium)
Notes
Time: 2 hour 24 minutes
Prerequisites Development Usage
★5 M2000-NL R&D Team61
Intel Team61
GMP 960000
GMP 5740
Golden Crescent36
Digitalis Purpurea29
Damage Impact Force Penetration
2625 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 96.3 507 112

M2000-NL
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
(Provide Image)
Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 2
4x Variable Zoom Booster (Magnifier/2-step)
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Notes
Time: 12 days
Server-side development
Prerequisites Development Usage
★6 M2000-NL R&D Team82
Intel Team92
GMP 4461310
Digitalis Lutea1200
Haoma1100
GMP 43500
Digitalis Lutea90
Haoma83
Damage Impact Force Penetration
3000 600 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 96.3 520 100

BAMBETOV series

BAMBETOV SV
(Bambetov Sniper Rifle.)
7.62mm semi-auto sniper rifle.
Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.
BAMBETOV SV Rank 3
Bonuses
Normal Barrel
4x Rifle Scope (Soviet 2)
Sharpshooter's Stock 1
8-round Magazine
Notes
Time: 18 minutes
Prerequisites Development Usage
-- R&D Team23
GMP 230000
GMP 1610
Damage Impact Force Penetration
1980 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
180 95.0 360 140

BAMBETOV SV
(Bambetov Sniper Rifle.)
7.62mm semi-auto sniper rifle.
Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.
BAMBETOV SV Rank 4
Bonuses
Suppressor (Durability: Low)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 BAMBETOV SV
[BAMBETOV SV] Blueprint
R&D Team33
Intel Team33
GMP 390000
GMP 2560
Damage Impact Force Penetration
2160 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
180 95.0 360 140

BAMBETOV SV
(Bambetov Sniper Rifle.)
7.62mm semi-auto sniper rifle.
Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.
BAMBETOV SV Rank 5
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S 2)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)
Sharpshooter's Stock 2 (Improved Stability While Moving)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 BAMBETOV SV R&D Team42
GMP 540000
GMP 3500
Damage Impact Force Penetration
2340 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
180 95.0 376 140

BAMBETOV SV
(Bambetov Sniper Rifle.)
7.62mm semi-auto sniper rifle.
Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.
(Provide Image)
Bonuses
High-power Muzzle Brake (Closer Shot Grouping)
Notes
Time: 5 days
Server-side development
Prerequisites Development Usage
★5 BAMBETOV SV R&D Team79
Support Unit89
GMP 2044770
Minor Metal 50900
Precious Metal 48300
GMP 20460
Minor Metal 499
Precious Metal 474
Damage Impact Force Penetration
2340 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
180 95.0 376 140

BAMBETOV SV
(Bambetov Sniper Rifle.)
7.62mm semi-auto sniper rifle.
Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.
(Provide Image)
Bonuses
Additional Option Slots (2x Upper Option Slots)
Dot Sight 1
4x Variable Zoom Booster (Magnifier/2-Step)
Notes
Time: 3 days 12 hours
Server-side development
Prerequisites Development Usage
★7 BAMBETOV SV R&D Team88
Intel Team99
GMP 4453120
Common Metal 118600
Minor Metal 112700
GMP 44530
Common Metal 590
Minor Metal 560
Damage Impact Force Penetration
-- -- Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
-- -- -- --

AM-MRS sniper rifle series

AM-MRS-71 RIFLE
(Arms Material Multipurpose Rifle System Type 71 Precision Model.)
7.62mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
AM MRS-71 Rifle Rank 3
Bonuses
Normal Barrel Muzzle
4x Rifle Scope (U.S 2)
Sharpshooter's Stock 1
Notes
Time: 1 hour 12 minutes
Usable by FOB staff
Prerequisites Development Usage
-- R&D Team54
GMP 1140000
Common Metal 4000
GMP 1750
Damage Impact Force Penetration
2160 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
150 100.0 375 120

AM-MRS-71 RIFLE
(Arms Material Multipurpose Rifle System Type 71 Precision Model.)
7.62mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
AM MRS-71 Rifle Rank 4
Bonuses
6x Variable Zoom Rifle Scope (U.S/2-step)
Sharpshooter's Stock 2 (Improved Stability While Moving)
Notes
Time: 36 minutes
Usable by FOB staff
Prerequisites Development Usage
★3 AM-MRS-71 RIFLE
[AM-MRS-71 RIFLE] Blueprint
R&D Team39
GMP 450000
GMP 2940
Damage Impact Force Penetration
2340 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
150 100.0 375 120

AM-MRS-71 RIFLE
(Arms Material Multipurpose Rifle System Type 71 Precision Model.)
7.62mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
AM MRS-71 Rifle Rank 5
Bonuses
Bull Barrel (Closer Shot Grouping)
Side Mount (Side Option Slot)
Laser Sight (U.S 1)
Undermount (Lower Option Slot)
Foregrip (U.S/Improved Stability While Moving)
Notes
Time: 1 hour 12 minutes
Usable by FOB staff
Prerequisites Development Usage
★4 AM-MRS-71 RIFLE R&D Team48
GMP 600000
GMP 3850
Damage Impact Force Penetration
2520 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
150 105.0 467 102

AM-MRS-71 RIFLE
(Arms Material Multipurpose Rifle System Type 71 Precision Model.)
7.62mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
MGSV-AM-MRS-71-RIFLE
Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 2
4x Variable Zoom Booster (Magnifier/2-Step)
Notes
Time: 2 hour 24 minutes
Usable by FOB staff
Prerequisites Development Usage
★5 AM-MRS-71 RIFLE R&D Team71
GMP 1568000
Precious Metal 20000
GMP 14120
Damage Impact Force Penetration
2700 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
150 105.0 480 102

AM-MRS-71 RIFLE
(Arms Material Multipurpose Rifle System Type 71 Precision Model.)
7.62mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
(Provide Image)
Bonuses
Stopping Power Up
Notes
Time: 12 days
Usable by FOB staff
Prerequisites Development Usage
★7 AM-MRS-71 RIFLE R&D Team127
Combat Unit140
GMP 9587900
Fuel Resources 497900
Digitalis Lutea 9400
GMP 83890
Fuel Resources 6220
Digitalis Lutea 587
Damage Impact Force Penetration
3000 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
150 105.0 480 102

AM-MRS-71 RIFLE
(Arms Material Multipurpose Rifle System Type 71 Precision Model.)
7.62mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
(Provide Image)
Bonuses
--
Notes
Time: --
Usable by FOB staff
Prerequisites Development Usage
★9 AM-MRS-71 RIFLE R&D Team133
Combat Unit146
GMP 10469830
Minor Metals 537200
Biological Material 483500
GMP --
Minor Metals --
Biological Material --
Damage Impact Force Penetration
-- -- Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
-- -- -- --

AM-MRS-73 RIFLE
(Arms Material Multipurpose Rifle System Type 73 Precision Model.)
5.56mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
AM MRS-73 Rifle Rank 5
Bonuses
5.56mm Conversion (Closer Shot Grouping)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 AM-MRS-71 RIFLE
R&D Team SkillGunsmith (Sniper Rifles)
R&D Team52
GMP 740000
Minor Metal 4000
GMP 5070
Damage Impact Force Penetration
1680 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
150 90.0 539 160

AM-MRS-73 RIFLE
(Arms Material Multipurpose Rifle System Type 73 Precision Model.)
5.56mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
AM MRS-73 Rifle Rank 6
Bonuses
Bull Barrel (Closer Shot Grouping)
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S/Improved Stability While Moving)
Notes
Time: 2 hour 24 minutes
Prerequisites Development Usage
★5 AM-MRS-73 RIFLE R&D Team62
GMP 1280000
GMP 6370
Damage Impact Force Penetration
1800 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
150 94.5 596 136

AM-MRS-73 RIFLE
(Arms Material Multipurpose Rifle System Type 73 Precision Model.)
5.56mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
(Provide Image)
Bonuses
Additional Option Slot (2x Upper Option Slot)
Dot Sight 2
4x Variable Zoom Booster (Magnifier/2-step)
Notes
Time: 12 days
Server-side development
Prerequisites Development Usage
★6 AM-MRS-73 RIFLE R&D Team85
Support Unit95
GMP 5130510
Common Metal 60800
Fuel Resources 57800
GMP 43780
Common Metal 894
Fuel Resources 850
Damage Impact Force Penetration
2000 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
150 94.5 600 136

AM-MRS tranquilizer round series

AM-MRS-73 NL
(Arms Material Multipurpose Rifle System Type 73 Precision Model.)
5.56mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
AM MRS-71 Rifle Rank 4
Bonuses
Tranquilizer Round Conversion (Attack Type: Non-lethal)
Notes
Time: 1 hour 12 minutes
Usable by FOB staff
Prerequisites Development Usage
★4 AM-MRS-71 RIFLE
R&D Team SkillAnesthesia Specialist
R&D Team49
Medical Team49
GMP 630000
Golden Crescent 400
Digitalis Purpurea 320
GMP 4200
Golden Crescent 32
Digitalis Purpurea 26
Damage Impact Force Penetration
1260 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
150 80.0 539 180

AM-MRS-73 NL
(Arms Material Multipurpose Rifle System Type 73 Precision Model.)
5.56mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
(Provide Image)
Bonuses
Bull Barrel (Closer Shot Grouping)
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving
Notes
Time: --
Usable by FOB staff
Prerequisites Development Usage
★5 AM-MRS-73 NL -- GMP 13420
Digitalis Lutea 13
Digitalis Purpurea 50
Damage Impact Force Penetration
1300 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
150 80.0 570 150

AM-MRS-73 NL
(Arms Material Multipurpose Rifle System Type 73 Precision Model.)
5.56mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
(Provide Image)
Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 2
4x Variable Zoom Booster (Magnifier/2-step)
Notes
Time: 10 days
Server-side development
Usable by FOB staff
Prerequisites Development Usage
★7 AM-MRS-73 NL Base Development Unit125
Medical Team128
GMP 7186060
Digitalis Purpurea 15400
Black Carrot 17000
GMP 103780
Digitalis Purpurea 616
Black Carrot 680
Damage Impact Force Penetration
1400 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
150 80.0 580 150

AM-MRS-73 NL
(Arms Material Multipurpose Rifle System Type 73 Precision Model.)
5.56mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
(Provide Image)
Bonuses
Stopping Power Up
Notes
Time: 12 days
Server-side development
Usable by FOB staff
Prerequisites Development Usage
★8 AM-MRS-73 NL R&D Team129
Support Unit142
GMP 9718590
Fuel Resources 502900
Wormwood 16200
GMP 121480
Fuel Resources 6280
Wormwood 1012
Damage Impact Force Penetration
1500 600 Pierces thin metal
Fire Rate (RPM) Effective Range Grouping Auto-aim
150 80.0 580 150

AM-MRS-73 NL
(Arms Material Multipurpose Rifle System Type 73 Precision Model.)
5.56mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
(Provide Image)
Bonuses
--
Notes
Time: 12 days
Server-side development
Usable by FOB staff
Prerequisites Development Usage
★9 AM-MRS-73 NL R&D Team135
Medical Team148
GMP 10579970
Common Metal 545300
African Peach 15900
--
Damage Impact Force Penetration
Fire Rate (RPM) Effective Range Grouping Auto-aim

BRENNAN series

BRENNAN LRS-46
(Brennan Long Range Sniper Type 54.)
12.7mm anti-material rifle.
High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.
BRENNAN LRS-46 Rank 4
Bonuses
Normal Barrel Muzzle
4x Rifle Scope (U.S. 2)
Notes
Time: 36 minutes
Prerequisites Development Usage
-- R&D Team37
GMP 500000
Common Metal 2000
GMP 2590
Common Metal 100
Damage Impact Force Penetration
2990 2200 Pierces thin concrete walls
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 130.0 354 40

BRENNAN LRS-46
(Brennan Long Range Sniper Type 54.)
12.7mm anti-material rifle.
High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.
BRENNAN LRS-46 Rank 5
Bonuses
Enhanced Barrel Accuracy [1] (Effective Range Up)
Muzzle for High-accuracy Barrel
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 BRENNAN LRS-46
[BRENNAN LRS-46] Blueprint
R&D Team52
GMP 940000
Common Metal 4000
GMP 5600
Common Metal 320
Damage Impact Force Penetration
3120 2200 Pierces thin concrete walls
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 139.1 386 32

BRENNAN LRS-46
(Brennan Long Range Sniper Type 54.)
12.7mm anti-material rifle.
High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.
BRENNAN LRS-46 Rank 6
Bonuses
Suppressor (Durability: Low)
8x Variable Zoom Scope 2 (3-step)
Extended Magazing (Loaded Ammo Count Up)
Notes
Time: 2 hour 24 minutes
Prerequisites Development Usage
★5 BRENNAN LRS-46 R&D Team62
Intel Team62
GMP 1700000
Minor Metal 3600
GMP 7840
Minor Metal 180
Damage Impact Force Penetration
3250 2200 Pierces thin concrete walls
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 139.1 386 32

BRENNAN LRS-46
(Brennan Long Range Sniper Type 54.)
12.7mm anti-material rifle.
High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.
Pic13 c
Bonuses
Enhanced Barrel Accuracy [2] (Effective Range Up)
Additional Option Slot (2x Upper Option Slots)
Dot Sight 1
4x Variable Zoom Booster (Magnifier/2-step)
Side Mount (Side Option Slot)
Laser Sight (U.S. 2)
Enhanced Stock Performance (Improved Stability While Moving)
Notes
Time: 6 days
Server-side development
Prerequisites Development Usage
★6 BRENNAN LRS-46 R&D Team122
Support Unit111
GMP 9444960
Minor Metal357600
Common Metal339700
GMP 94450
Minor Metal 1780
Common Metal1690
Damage Impact Force Penetration
3600 2200 Pierces thin concrete walls
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 139.1 386 32

BRENNAN LRS-46
(Brennan Long Range Sniper Type 54.)
12.7mm anti-material rifle.
High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.
(Provide Image)
Bonuses
Stopping Power Up
Suppressor (Durability: Medium)
Notes
Time: 6 days
Server-side development
Prerequisites Development Usage
★8 BRENNAN LRS-46 R&D Team135
Support Unit148
GMP 10679970
Black Carrot17600
Biological Material490800
GMP 144180
Black Carrot 230
Biological Material 6625
Damage Impact Force Penetration
3800 2200 Pierces thin concrete walls
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 139.1 386 32

SERVAL series

SERVAL AMR-7
(Serval Anti-material Rifle-7)
Large-caliber semi-auto sniper rifle.
Enables semi-automatic firing of the excellent general-purpose, flat-trajectory 12.7mm round. Its rapid fire rate and awesome power are a sight to behold.
SERVAL AMR-7 Rank 5
Bonuses
Automatic Conversion (Firing Speed Up)
Normal Barrel Muzzle
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 BRENNAN LRS-46
[SERVAL AMR-7] Blueprint
R&D Team Skill Gunsmith (Sniper Rifles)
R&D Team56
GMP 1080000
Common Metal 4000
GMP 5950
Common Metal 320
Damage Impact Force Penetration
3120 2200 Pierces thin concrete walls
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 115.0 326 100

SERVAL AMR-7
(Serval Anti-material Rifle-7)
Large-caliber semi-auto sniper rifle.
Enables semi-automatic firing of the excellent general-purpose, flat-trajectory 12.7mm round. Its rapid fire rate and awesome power are a sight to behold.
(Provide Image)
Bonuses
Enhanced Barrel Accuracy [1] (Effective Range Up)
Suppressor (Durability:Low)
Extended Magazine (Loaded Ammo Count Up)
Notes
Time: 10 days
Server-side development
Prerequisites Development Usage
★5 SERVAL AMR-7 R&D Team84
Support Unit94
GMP 4461310
Digitalis Purpurea 5400
Precious Metal52000
GMP 44620
Digitalis Purpurea 567
Precious Metal510
Damage Impact Force Penetration
3200 2200 Pierces thin concrete walls
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 115.0 326 100

SERVAL AMR-7
(Serval Anti-material Rifle-7)
Large-caliber semi-auto sniper rifle.
Enables semi-automatic firing of the excellent general-purpose, flat-trajectory 12.7mm round. Its rapid fire rate and awesome power are a sight to behold.
(Provide Image)
Bonuses
Enhanced Barrel Accuracy [2] (Effective Range Up)
Additional Option Slot (2x Upper Option Slots)
Dot Sight 1
4x Variable Zoom Booster (Magnifier/2-step)
Side Mount (Side Option Slot)
Laser Sight (U.S. 2)
Undermount (lower Option Slot)
Foregrip (European/Improved Stability While Moving)
Notes
Time: 6 days
Server-side development
Prerequisites Development Usage
★7 SERVAL AMR-7 Base Development Unit131
Intel Team118
GMP 11632320
Common Metal 543600
Precious Metal258200
GMP 116320
Common Metal 1630
Precious Metal770
Damage Impact Force Penetration
3500 2200 Pierces thin concrete walls
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 115.0 326 100

Special Weapon list

MOLOTOK-68
(Molotok-68 Anti-Materiel Rifle)
12.7mm anti-materiel rifle
A large-caliber sniper rifle with an extremely long effective range and devastating power and penetration. Has a slow rate of fire due to its bolt-action mechanism.
Pic01b
Bonuses
--
Notes
Time: 6 days
Prerequisites Development Usage
-- Support Unit117
Support Unit128
GMP 12453140
Minor Metal 567900
Precious Metal 269800
GMP 155660
Minor Metal 7090
Precious Metal 3370
Damage Impact Force Penetration
5000 2200 Pierces thin concrete walls
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 100.0 326 40

RENOV-ICKX BIS
(Renov-Ickx bis Sniper Rifle)
Sniper rifle that fires rounds that penetrate obstacles.
Boasts extremely long effective range and exceedingly high stopping power and penetration.
*Only usable in FOB Missions
Bonuses
--
Notes
Time: 7 days
Prerequisites Development Usage
-- R&D Team85
Combat Unit98
GMP 3895290
Common Metal 103900
Fuel Resources 62400
GMP 31160
Common Metal 830
Fuel Resources 499
Damage Impact Force Penetration
5000 2200 Pierces thin concrete walls
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 100.0 326 40

RENOV-ICKX BIS
(Renov-Ickx bis Sniper Rifle)
Sniper rifle that fires rounds that penetrate obstacles.
Boasts extremely long effective range and exceedingly high stopping power and penetration.
*Only usable in FOB Missions
Bonuses
--
Notes
Time: 12 days
Prerequisites Development Usage
-- R&D Team129
Combat Unit142
GMP 12634160
Fuel Resources 653800
Golden Crescent 17600
GMP 157930
Fuel Resources 8170
Golden Crescent 880
Damage Impact Force Penetration
5000 2200 Pierces thin concrete walls
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 100.0 326 40

RENOV-ICKX BIS
(Renov-Ickx bis Sniper Rifle)
Sniper rifle that fires rounds that penetrate obstacles.
Boasts extremely long effective range and exceedingly high stopping power and penetration.
*Only usable in FOB Missions
Bonuses
--
Notes
Time: 12 days
Prerequisites Development Usage
-- R&D Team147
Intel Team160
GMP 14900270
Precious Metal 319800
Digitalis (Lutea) 12100
GMP 216050
Precious Metal 4630
Digitalis (Lutea) 438
Damage Impact Force Penetration
5000 2200 Pierces thin concrete walls
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 100.0 326 40

RENOV-ICKX BIS
(Renov-Ickx bis Sniper Rifle)
Sniper rifle that fires rounds that penetrate obstacles.
Boasts extremely long effective range and exceedingly high stopping power and penetration.
*Only usable in FOB Missions
Bonuses
--
Notes
Time: 7 days
Prerequisites Development Usage
-- R&D Team86
Combat Unit99
GMP 3915660
Minor Metal 106800
Fuel Resources 64100
GMP 31330
Minor Metal 850
Fuel Resources 512
Damage Impact Force Penetration
5000 2200 Pierces thin concrete walls
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 100.0 326 40

RENOV-ICKX BIS
(Renov-Ickx bis Sniper Rifle)
Sniper rifle that fires rounds that penetrate obstacles.
Boasts extremely long effective range and exceedingly high stopping power and penetration.
*Only usable in FOB Missions
Bonuses
--
Notes
Time: 12 days
Prerequisites Development Usage
-- R&D Team130
Combat Unit143
GMP 12730690
Biological Material 657400
Black Carrot 16300
GMP 159140
Biological Material 8210
Black Carrot 815
Damage Impact Force Penetration
5000 2200 Pierces thin concrete walls
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 100.0 326 40

RENOV-ICKX BIS
(Renov-Ickx bis Sniper Rifle)
Sniper rifle that fires rounds that penetrate obstacles.
Boasts extremely long effective range and exceedingly high stopping power and penetration.
*Only usable in FOB Missions
Bonuses
--
Notes
Time: 12 days
Prerequisites Development Usage
-- R&D Team147
Intel Team160
GMP 14900270
Precious Metal 319800
Digitalis (Lutea) 12100
GMP 216050
Precious Metal 4630
Digitalis (Lutea) 438
Damage Impact Force Penetration
5000 2200 Pierces thin concrete walls
Fire Rate (RPM) Effective Range Grouping Auto-aim
80 100.0 326 40

Sniper rifles

Machine Guns[]

ALM series

ALM 48
(Averdeen Lighter Machine Gun Type 48)
7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
ALM 48 Rank 2
Bonuses
Normal Barrel Muzzle
Notes
Time: 0 minutes
Usable by FOB staff
Prerequisites Development Usage
-- R&D Team16
GMP 80000
GMP 350
Damage Impact Force Penetration
850 400 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 49.0 569 250

ALM 48
(Averdeen Lighter Machine Gun Type 48)
7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
ALM 48 Rank 3
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
150-round Magazine (Loaded Ammo Count Up)
Notes
Time: 18 minutes
Usable by FOB staff
Prerequisites Development Usage
★2 ALM 48 R&D Team26
GMP 260000
GMP 1820
Common Metal 90
Damage Impact Force Penetration
1020 400 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
540 49.0 571 250

ALM 48
(Averdeen Lighter Machine Gun Type 48)
7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
ALM 48 Rank 4
Bonuses
Heat Sink (Firing Speed Up)
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Notes
Time: 36 minutes
Usable by FOB staff
Prerequisites Development Usage
★3 ALM 48 R&D Team40
GMP 460000
GMP 3010
Common Metal 200
Damage Impact Force Penetration
1190 400 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
621 49.0 571 250

ALM 48
(Averdeen Lighter Machine Gun Type 48)
7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
ALM 48 Rank 5
Bonuses
200-round Magazine (Loaded Ammo Count Up)
Notes
Time: 1 hour 12 minutes
Usable by FOB staff
Prerequisites Development Usage
★4 ALM 48 R&D Team53
GMP 780000
GMP 5180
Common Metal 320
Damage Impact Force Penetration
1360 400 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
621 49.0 571 250

ALM 48
(Averdeen Lighter Machine Gun Type 48)
7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
ALM 48 Rank 5
Bonuses
Heat Guard (Firing Speed Up)
Laser Sight (U.S. 1)
Notes
Time: 3 hour 36 minutes
Usable by FOB staff
Prerequisites Development Usage
★5 ALM 48 R&D Team70
GMP 1603000
Precious Metal 20000
GMP 14430
Precious Metal 189
Damage Impact Force Penetration
1500 400 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
660 49.0 571 250

ALM 48
(Averdeen Lighter Machine Gun Type 48)
7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
ALM 48 Rank 5
Bonuses
Stopping Power Up
Notes
Time: 8 days
Server-side development
Usable by FOB staff
Prerequisites Development Usage
★7 ALM 48 R&D Team123
Intel Team136
GMP 7831250
Precious Metal 204500
African Peach 11900
GMP 68530
Precious Metal 760
African Peach 743
Damage Impact Force Penetration
1700 400 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
660 49.0 571 250

ALM 48
(Averdeen Lighter Machine Gun Type 48)
7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
(Provide Image)
Bonuses
--
Notes
Time: --
Prerequisites Development Usage
★9 ALM 48 -- --
Damage Impact Force Penetration
-- -- Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
-- -- -- --

ALM 48H
(Averdeen Lighter Machine Gun Type 48)
7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
ALM 48 Rank 4
Bonuses
High Firing Rate Reciver (Firing Speed Up)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 ALM 48
R&D Team Skill Gunsmith (Machine Guns)
R&D Team55
GMP 780000
GMP 5460
Damage Impact Force Penetration
1360 400 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
828 49.0 571 250

ALM 48S
(Averdeen Lighter Machine Gun Type 48)
7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
ALM 48S Rank 4
Bonuses
Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S/Improved Stability While Moving)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 ALM 48
R&D Team Skill Gunsmith (Machine Guns)
R&D Team38
GMP 490000
GMP 3150
Damage Impact Force Penetration
1190 400 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
621 44.1 564 250

ALM 48S
(Averdeen Lighter Machine Gun Type 48)
7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
ALM 48S Rank 5
Bonuses
Recoil Dampening Muzzle (closer Shot Grouping)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 ALM 48S R&D Team51
GMP 860000
GMP 5430
Damage Impact Force Penetration
1360 400 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
621 44.1 564 275

UN-AAM series

UN-AAM
(UN Modular Automatic Weapon.)
5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
UN-AAM Rank 3
Bonuses
Normal Barrel
LMG Stock
Notes
Time: 18 minutes
Prerequisites Development Usage
-- R&D Team22
GMP 180000
GMP 840
Damage Impact Force Penetration
825 300 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
600 47.0 620 350

UN-AAM
(UN Modular Automatic Weapon.)
5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
UN-AAM Rank 4
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2
150-roud Magazine (Loaded Ammo Count)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 UN-AAM
[UN-AAM] Blueprint
R&D Team36
GMP 490000
GMP 3150
Damage Impact Force Penetration
962 300 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
600 47.0 622 350

UN-AAM
(UN Modular Automatic Weapon.)
5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
UN-AAM Rank 5
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
200-round Magazine (Loaded Ammo Count)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 UN-AAM R&D Team49
GMP 810000
GMP 5360
Damage Impact Force Penetration
1100 300 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
600 47.0 625 333

UN-AAM
(UN Modular Automatic Weapon.)
5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
UN-AAM Rank 5
Bonuses
Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Muzzle for Short Barrel
Heat Sink (Firing Speed Up)
Undermount (Lower Option Slot)
Foregrip (European/Improved Stability While Moving)
Notes
Time: 36 minutes
Prerequisites Development Usage
★5 UN-AAM R&D Team60
GMP 1360000
GMP 6550
Damage Impact Force Penetration
1237 300 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
660 42.3 622 385

UN-AAM-NL
(UN Modular Automatic Weapon.)
5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
UN-AAM Rank 3
Bonuses
Rubber Bullet Conversion (Attack Type: Non-lethal)
Notes
Time: 2 Days 12 Hours
Server-side development
Prerequisites Development Usage
★4 UN-AAM R&D Team42
GMP 525840
Common Metal5500
Minor Metal2200
GMP 5320
Common Metal300
Damage Impact Force Penetration
-- -- No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
-- -- -- --

UN-AAM-NL
(UN Modular Automatic Weapon.)
5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
UN-AAM Rank 4
Bonuses
150-round Magazine (Loaded Ammo Count Up)
Notes
Time: --
Server-side development
Prerequisites Development Usage
★5 UN-AAM-NL R&D Team55
Combat Unit68
GMP 1297800
Fuel Resources40000
Minor Metal35000
GMP 6550
Fuel Resources350
Common Metal150
Damage Impact Force Penetration
-- -- No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
-- -- -- --

UN-AAM-NL
(UN Modular Automatic Weapon.)
5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
Pic01g
Bonuses
200-round Magazine (Loaded Ammo Count Up)
Notes
Time: 5 days
Server-side development
Prerequisites Development Usage
★6 UN-AAM-NL R&D Team76
Combat Unit89
GMP 3634960
Fuel Resources56700
Minor Metal51100
GMP 29080
Fuel Resources450
Common Metal408
Damage Impact Force Penetration
-- -- No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
-- -- -- --

UN-AAMF
(UN Modular Automatic Weapon.)
5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
UN-AAM Rank 3
Bonuses
7.62 Conversion (Damage Up)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 UN-AAM
[UN-AAM] Blueprint
R&D Team Skill Gunsmith (Machine Guns)
R&D Team37
GMP 530000
Common Metal 2000
GMP 3430
Damage Impact Force Penetration
1190 400 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
600 50.0 601 300

UN-AAMF
(UN Modular Automatic Weapon.)
5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
UN-AAM Rank 4
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2
150-round Magazine (Loaded Ammo Count)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 UN-AAMF R&D Team50
GMP 980000
GMP 5810
Damage Impact Force Penetration
1360 400 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
600 50.0 603 300

UN-AAMF
(UN Modular Automatic Weapon.)
5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
UN-AAM Rank 5
Bonuses
Heat Sink (Firing Speed Up)
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
200-round Magazine (Loaded Ammo Count Up
Notes
Time: 3 days
Server-side development
Prerequisites Development Usage
★5 UN-AAMF R&D Team68
Support Unit78
GMP 1580040
Minor Metal43000
Common Metal40900
GMP 15810
Minor Metal422
Common Metal401
Damage Impact Force Penetration
1460 400 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
640 50.0 603 300

LPG series

LPG-61
(Gryzov Light Machine Gun-61.)
Soviet 7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire. The trade-off for its rapid fire capability is the heavy recoil.
LPG-61 Rank 3
Bonuses
Normal Barrel
LMG Stock
Notes
Time: 18 minutes
Prerequisites Development Usage
-- R&D Team24
GMP 170000
GMP 770
Damage Impact Force Penetration
1020 400 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 48.0 518 300

LPG-61
(Gryzov Light Machine Gun-61.)
Soviet 7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire. The trade-off for its rapid fire capability is the heavy recoil.
LPG-61 Rank 4
Bonuses
Scope Mount (Upper Option Slot)
4x Rifle Scope (Soviet 1)
150-round Magazine (Loaded Ammo Count Up)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 LPG-61
[LPG-61] Blueprint
R&D Team38
GMP 170000
GMP 3010
Damage Impact Force Penetration
1190 400 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 48.0 520 300

LPG-61
(Gryzov Light Machine Gun-61.)
Soviet 7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire. The trade-off for its rapid fire capability is the heavy recoil.
LPG-61 Rank 5
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 2)
200-round Magazine (Loaded Ammo Count)
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 LPG-61 R&D Team55
GMP 890000
GMP 5500
Damage Impact Force Penetration
1360 400 Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
720 48.0 520 300

LPG-61
(Gryzov Light Machine Gun-61.)
Soviet 7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire. The trade-off for its rapid fire capability is the heavy recoil.
(Provide Image)
Bonuses
--
Notes
Time: --
Prerequisites Development Usage
★5 LPG-61 R&D Team75
Support Unit85
GMP 1673000
Minor Metal47000
Common Metal44600
GMP 16730
Minor Metal461
Common Metal438
Damage Impact Force Penetration
-- -- Pierces thin wood
Fire Rate (RPM) Effective Range Grouping Auto-aim
-- -- -- --

Machine guns

Rocket Launchers[]

GROM-11 series

GROM-11
(Grom Rocket Launcher-11.)
Soviet rocket-propelled grenade launcher.
Cheaper to use than other launchers, and also easy to modify.
GROM-11 Rank 2
Bonuses
--
Notes
Time: 0 minutes
Prerequisites Development Usage
-- R&D Team 12
GMP 120000
Common Metal 200
GMP 840
Common Metal 20
Damage Impact Force Penetration
2940 4000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 200.0 346 400

GROM-11
(Grom Rocket Launcher-11.)
Soviet rocket-propelled grenade launcher.
Cheaper to use than other launchers, and also easy to modify.
GROM-11 Rank 3
Bonuses
Stopping Power Up
Notes
Time: 18 minutes
Prerequisites Development Usage
★2 GROM-11 R&D Team 17
GMP 255000
Common Metal 900
GMP 1790
Common Metal 90
Damage Impact Force Penetration
3850 4000 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 200.0 346 400

GROM-11
(Grom Rocket Launcher-11.)
Soviet rocket-propelled grenade launcher.
Cheaper to use than other launchers, and also easy to modify.
GROM-11 Rank 4
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 2)
Tandem Warhead Conversion (Damage Up)
Total Portable Ammo Up
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 GROM-11 R&D Team 22
GMP 460000
Common Metal 2000
GMP 2800
Common Metal 200
Damage Impact Force Penetration
4485 5500 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 200.0 346 400

FB MR series

FB MR R-Launcher
(Falkenberg Multi-Role Rocket Launcher)
Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
FB MR R-Launcher Rank 3
Bonuses
--
Notes
Time: 18 minutes
Prerequisites Development Usage
-- R&D Team29
GMP 269000
Common Metal 900
GMP 1890
Common Metal 30
Damage Impact Force Penetration
3850 4500 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 200.0 367 450

FB MR R-Launcher
(Falkenberg Multi-Role Rocket Launcher)
Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
FB MR R-Launcher Rank 4
Bonuses
Stopping Power Up
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 FB MR R-LAUNCHER
[FB MR R-LAUNCHER] Blueprint
R&D Team29
GMP 500000
Common Metal 2000
GMP 3360
Common Metal 200
Damage Impact Force Penetration
4600 5500 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 200.0 367 450

FB MR R-Launcher
(Falkenberg Multi-Role Rocket Launcher)
Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
FB MR R-Launcher Rank 5
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Total Portable Ammo Up
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 FB MR R-LAUNCHER R&D Team39
GMP 760000
Common Metal 4000
GMP 5110
Common Metal 320
Damage Impact Force Penetration
4800 5500 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 200.0 367 450

FB MR R-L NLSP
(Falkenberg Multi-Role Rocket Launcher)
Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
FB MR R-Launcher Rank 5
Bonuses
Sleeping Gas Conversion (Attack Type: Non-lethal)
Notes
Time: 10 days
Server-side development
Usable by FOB staff
Prerequisites Development Usage
★5 FB MR R-LAUNCHER R&D Team86
Medical Team97
GMP 3964940
Fuel Resources 67500
Digitalis Lutea 1300
GMP 31720
Fuel Resources 540
Digitalis Lutea 15
Damage Impact Force Penetration
3850 900 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 200.0 367 450

FB MR R-L NLSP
(Falkenberg Multi-Role Rocket Launcher)
Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
FB MR R-Launcher Rank 5
Bonuses
Total Portable Ammo Up
Notes
Time: 10 days
Server-side development
Usable by FOB staff
Prerequisites Development Usage
★7 FB MR R-LAUNCHER R&D Team122
Support Unit135
GMP 7704410
Minor Metal 408100
Tarragon 11500
GMP 67410
Minor Metal 1530
Tarragon 718
Damage Impact Force Penetration
4000 900 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 200.0 367 450

FB MR R-L NLSP
(Falkenberg Multi-Role Rocket Launcher)
Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
(Provide Image)
Bonuses
--
Notes
Time: --
Prerequisites Development Usage
★9 FB MR R-LAUNCHER -- --
Damage Impact Force Penetration
Fire Rate (RPM) Effective Range Grouping Auto-aim

FB MR R-L MK-II
(Falkenberg Multi-Role Rocket Launcher)
Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
FB MR R-Launcher Rank 3
Bonuses
Grenade Conversion (Blast Radius Up)
Notes
Time: 36 minutes
Prerequisites Development Usage
★3 FB MR R-LAUNCHER
[FB MR R-LAUNCHER] Blueprint
R&D Team Skill Gunsmith (Missile Launchers)
R&D Team31
GMP 560000
Biological Material 2000
GMP 3610
Biological Material 200
Damage Impact Force Penetration
4025 4500 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 200.0 367 450

FB MR R-L MK-II
(Falkenberg Multi-Role Rocket Launcher)
Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
FB MR R-Launcher Rank 4
Bonuses
Stopping Power Up
Notes
Time: 1 hour 12 minutes
Prerequisites Development Usage
★4 FB MR R-L MK-II R&D Team44
GMP 790000
Biological Material 4000
GMP 5250
Biological Material 320
Damage Impact Force Penetration
4680 4500 No piercing
Fire Rate (RPM) Effective Range Grouping Auto-aim
60 200.0 367 450

FB MR R-L MK-II
(Falkenberg Multi-Role Rocket Launcher)
Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
FB MR R-Launcher Rank 5
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Total Portable Ammo Up
Notes
Time: 5 days
Server-side development
Prerequisites Development Usage
★5 FB MR R-L MK-II R&D Team78
Support Unit88
GMP 2044770
Common Metal 50900
Fuel Resources 48300
GMP 20460