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Metal Gear Wiki
Metal Gear Wiki

Downloadable content (DLC) for Metal Gear Solid 4: Guns of the Patriots was made available through the PlayStation Network. The DLC included unique OctoCamo patterns, additional songs and podcast sessions for the in-game iPod, and at least one password. The entirety of the DLC is composed of 1,046,740KB of data.

On July 16, 2014, it was announced on the Japanese site that all DLC downloads would terminate on July 31.[1] However, a workaround was eventually made.[2]

The Metal Gear Solid 4 Database is listed as an add on for Metal Gear Solid 4 and is considered DLC by Konami. The online part of the game has its own DLC in the form of expansions, equipment and content found only on the Metal Gear Online Shop.

OctoCamo patterns[]

Special OctoCamo patterns are available via DLC. The patterns usually have a varying amount of benefits for camouflage, but generally fall short, instead they offer other special benefits.

Each of the OctoCamo patterns are composed of 0,000,153 KB of data.

Name Image Special Effects
Digital Red No special effects. It was released on June 12, 2008.
Digital Blue Increases Camo Index when in or near water. It was released on June 19, 2008.
"OctoCamo that resembles water. Increases Camo Index when in or near water."
―Digital Blue Description in Extras Menu
Laughing Embued with, and has any enemy that witnesses the player when wearing it succumb to, Laughter. It was released on July 3, 2008.
"OctoCamo pattern imbued with the emotion of "Laughter". Enemies' LAUGH emotion will increase when they spot you."
―Laughing Description in Extras Menu
Raging Embued with, and has any enemy that witnesses the player when wearing it succumb to, Rage. It was released on July 3, 2008.
"OctoCamo pattern imbued with the emotion of "rage". Enemies' RAGE emotion will increase when they spot you."
―Laughing Description in Extras Menu
Crying Embued with, and has any enemy that witnesses the player when wearing it succumb to, Crying. It was released on July 17, 2008.
"OctoCamo pattern imbued with the emotion of "Cry". Enemies' CRY emotion will increase when they spot you."
―Laughing Description in Extras Menu
Screaming Embued with, and has any enemy that witnesses the player when wearing it succumb to, Screams. It was released on July 17, 2008.
"OctoCamo pattern imbued with the emotion of "Scream". Enemies' SCREAM emotion will increase when they spot you."
―Laughing Description in Extras Menu
Snake Snakeskin-patterned Octocamo that allows the player to knock down regular enemies in one hit, and relieves stress caused by carrying heavy equipment, back pains, and/or screwups by rolling, but at the cost of 10% of their Camo Index. It was released on July 31, 2008.
"‘OctoCamo pattern that resembles snakeskin. Flowing with power, it allows you to knock normal soldiers unconscious with one hit. Eliminates stress from carrying heavy weapons and items, back pain, and screw ups when rolling. However, your Camo Index will decrease by 10%.’"
―Description on the PSN
Beauty OctoCamo resembling the Beauty and the Beast Unit's jumpsuits that allow the player to absorb psyche when CQC-ing a soldier, but has twice the stress when exposed to sunlight. It was released on August 14, 2008.
"‘OctoCamo pattern the same color as Beauty body suits. Absorbs enemy Psyche when you grab normal soldiers with CQC. However, your Stress will increase at twice the normal rate when in the sun.’"
―Description on the PSN
Metal Metallic OctoCamo that halves LIFE and PSYCHE loss, but at the cost of 10% of the Camo Index. It was released on August 28, 2008.
"‘A metallic OctoCamo pattern. Causes LIFE and Psyche Gauges to decrease at only half the normal rate. However, your Camo Index will decrease by 10%.’"
―Description on the PSN
Gear Gear OctoCamo: OctoCamo with gear patterns that halves LIFE and PSYCHE and gives a higher Camo Index than normal. It was released on September 11, 2008.
"‘OctoCamo pattern that resembles mechanical gears. Causes Psyche Gauge to decrease at only half the normal rate. Retains a higher Camo Index than normal.’"
―Description on the PSN
Fly Smelly OctoCamo that has soldiers fainting after attempting to grab the player from the stench, but at the same time increasing the stress level. It was released on September 25, 2008.
"‘A smelly OctoCamo pattern. Increases stress while worn and causes flies to gather round you. Normal soldiers will be knocked out instantly when you grab with CQC because of the stench.’"
―Description on the PSN
Haven

Allows for 99% camo index universally when standing still; but at the cost of PSYCHE and LIFE decreasing twice as much as it normally decreases. It was released on October 9, 2008.
"’100% Camo Index when still, but causes LIFE and Psyche Gauges to decrease at twice the normal rate.’"
―Description on the PSN

Podcasts[]

Guns of the HIDECHAN!Radio[]

Main article: Guns of the HIDECHAN!Radio

(Note: This is only for the Japanese version)

  • Guns of the HIDECHAN!Radio 01
  • Guns of the HIDECHAN!Radio 02, released on October 1, 2008
  • Guns of the HIDECHAN!Radio 03, released on October 2, 2008
  • Guns of the HIDECHAN!Radio 04, released on October 3, 2008
  • Guns of the HIDECHAN!Radio 05, released on December 11, 2008
  • Guns of the HIDECHAN!Radio 06, released on December 18, 2008
  • Guns of the HIDECHAN!Radio 07, released on December 30, 2008
  • Guns of the HIDECHAN!Radio 08, released on January 8, 2009
  • Guns of the HIDECHAN!Radio 09
  • Guns of the HIDECHAN!Radio 10
  • Guns of the HIDECHAN!Radio 11
  • Guns of the HIDECHAN!Radio 12
  • Guns of the HIDECHAN!Radio 13
  • Guns of the HIDECHAN!Radio 14
  • Guns of the HIDECHAN!Radio 15
  • Guns of the HIDECHAN!Radio 16
  • Guns of the HIDECHAN!Radio 17
  • Guns of the HIDECHAN!Radio 18

MGS4 Integral Podcast[]

Main article: MGS4 Integral Podcasts

(note: This is only for the overseas versions of the game)

  • MGS4 Integral Podcast 01
  • MGS4 Integral Podcast 02, released on December 18, 2008, 0,003,679KB
  • MGS4 Integral Podcast 03, released on January 9, 2009, 0,015,191KB
  • MGS4 Integral Podcast 04, released on January 22, 2009, 0,022,735KB
  • MGS4 Integral Podcast 05, released on February 5, 2009, 0,019,061KB
  • MGS4 Integral Podcast 06, released on February 19, 2009, 0,024,421KB
  • MGS4 Integral Podcast 07, released on March 5, 2009, 0,018,979KB
  • MGS4 Integral Podcast 08, released on March 19, 2009, 0,024,023KB
  • MGS4 Integral Podcast 09, released on April 2, 2009, 0,025,653KB
  • MGS4 Integral Podcast 10, released on April 16, 2009, 0,030,551KB
  • MGS4 Integral Podcast 11, released on April 30, 2009, 0,026,743KB
  • MGS4 Integral Podcast 12, released on May 14, 2009, 0,023,871KB
  • MGS4 Integral Podcast 13, released on May 28, 2009, 0,024,535KB

iPod songs[]

Songs for the iPod available via DLC. They add to the iPod's library of songs.

  • "Conclusion" (MGS4 Extra): Released on June 12, 2008, 0,012,919KB
"A song representing Old Snake's will to fight as he pushes forward to end Liquid's insurrection"
―Description for Conclusion (MGS4 Extra) on PSN
  • "HIND D" (MGS1): Released on June 26, 2008, 0,006,849KB
"The Hind D music from Metal Gear Solid"
―Description for Hind D (MGS1) on PSN
  • "Battle of Highland" (MGS4 Extra): Released on July 10, 2008, 0,008,403KB
"“Designed to accompany battles in South America, Different from the game’s South American combat music, it possesses a more ethnic tone.”"
―Description for "Battle of Highland" on PSN
  • "Harrier" (MGS2: Digital Graphic Novel): Released on June 24, 2008, 0,005,761KB
"“A new Harrier theme composed by Norihiko Hibino for Metal Gear Solid 2: Digital Graphic Novel.”"
―Description for "Harrier" on PSN
  • "Love Theme ~hum version~" (MGS4 Extra): Released on August 7, 2008, 0,023,543KB
"‘MGS4′s Love Theme without Lyrics. A guitar version arranged differently from the original.’"
―Description for Love Theme ~hum version~ from the PSN
  • "Battle" (MGS2 Plant Chapter): Released on August 21, 2008, 0,008,343KB
"‘From METAL GEAR SOLID 2. Battle music from the Plant Chapter. The percussion parts were phrase-sampled to bring out a sense of speed during battles.’"
―Description for Battle (MGS2 Plant Chapter) on PSN
  • "Forerunner" (MGS4 Extra): Released on September 4, 2008, 0,010,047KB
"‘A track that depicts Old Snake joining an intense battle as the militiamen’s savior. An original track made for MGS4.’"
―Description for Forerunner (MGS4 Extra) on PSN
  • "The Pain" (MGS3): Released on September 18, 2008, 0,007,261KB.
"‘From METAL GEAR SOLID 3. Music from the battle with The Pain.’"
―Description for The Pain (MGS3) on PSN
  • "On the Edge" (MGS4 Extra): Released on October 2, 2008.
"‘A song for Snake, a soldier who’s fought his way through battlefields in every corner of the world.’"
―Description for On the Edge on PSN
  • "Policenauts Medley" (Policenauts): Released on October 16, 2008.
"‘A medley of intense battle music from POLICENAUTS.’"
―Description for Policenauts Medley on PSN
  • "War Has Changed" (from the TGS 2005 Trailer of MGS4): Released on October 30, 2008.
"‘An original track produced for the MGS4 trailer at the 2005 Tokyo Game Show.’"
―War has Changed PSN description
  • "Escape Through the Woods" (MGS3): Released on November 13, 2008.
"‘Background medley from the escape with EVA in MGS3. Feel the urgency of their fight to survive.’ "
―Escape Through the Woods PSN description
  • "Balance Lost" (MGS4 Extra): Released on November 27, 2008.
"‘A track inspired by the chaos of the battlefield.’ "
―Balance Lost (MGS4 Extra) description on PSN
  • "Mantis' Hymn" (MGS1): Released on December 11, 2008.
"‘Psycho Mantis theme from METAL GEAR SOLID.’ "
―Mantis' Hymn (MGS1) description on the PSN
  • "View of Deep Snow" (Christmas MGS4): Released on December 30, 2008
"‘A song that resonates throughout the snowy battlefield, almost a prayer to soothe the souls of soldiers. A Christmas song, dedicated to all the fans of Old Snake, from everyone at Kojima Productions.’ "
―Description of View of Deep Snow" on PSN
  • "Leo! Leo!" (Z.O.E.): Released on January 15, 2009
"From “Zone of the Enders: The 2nd Runner:", the battle theme of Leo, the protagonist of the previously released “Z.O.E.” and pilot of the Vic Viper. A tune using the classic “Gradius” motif."
―Description for Leo! Leo! on PSN
  • "Chair Race" (MGS4 2005): Released on January 29, 2009
"Announced at E3 in 2005, this track was produced for Metal Gear Solid 4's first teaser trailer with musical chairs taken as the song's theme."
―Description for Chair Race (MGS4 2005) on PSN
  • "Enclosure" (MGS4 version): Released on February 26, 2009
  • "La Clown" (Metal Gear Ac!d): Released on February 11, 2009
  • "Everything Begins" (MGS4): Released on March 26, 2009
  • "Arsenal's Guts" (MGS2): Released on March 12, 2009
  • "At Dawn" (MGS4): Released on April 23, 2009
  • "RAY" (MGS2: Digital Graphic Novel): Released on April 9, 2009
  • "Father and Son" (MGS2): Released on May 21, 2009
  • "VR Training" (MGS Integral): Released on May 7, 2009
  • "Confession" (MGS4): Released on June 4, 2009

Notes and references[]