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The canonicity of this subject in the Metal Gear series is ambiguous.

The Fulton Cannon, also known as the Fulton trap, is a one-use trap designed to launch a Fulton surface-to-air recovery system on any enemies unfortunate enough to activate the trap at a specific range (initially 5 meters, and works in 360 degrees).[1] It was made of material steel alloy, and includes a braided nylon line and mylar marker.[1] It can be placed anywhere, even indoors, and placing the trap takes less than one second.[1] The time it takes effect on anyone caught in the trap is two seconds, and can be made shorter with improvements.[1] However, it cannot fulton objects, and it can be destroyed by gunfire.[1] They also cannot activate while someone within range is sleeping.[1]

Behind the scenes[]

"Fulton Cannon
A stationary turret armed with a single surface-to-air fulton recovery balloon. This turret will auto track an enemy target as they enter its danger zone.
"
―Fulton Cannon description from Metal Gear Solid V: The Phantom Pain.

The Fulton Cannon is a weapon that makes its debut in the third iteration of Metal Gear Online, included in Metal Gear Solid V: The Phantom Pain. First identified in twitter posts as the Fulton trap, it first appeared in the debut trailer for the game in the VGA 2014 session. As part of a commemoration of making its 1000th tweet, the official Metal Gear Online Twitter account published a concept art on the Fulton trap, as well as gave some statistics and details about the weapon.[1] At the time the post was made, they considered it available to any and all soldier classes and all modes, although they implied it would change in the future.[1] In addition, they also revealed that the use of the Fulton trap does not count as a kill for obvious reasons, and that it can be used for various purposes.[1] It is unlockable after the player reaches Level 17, with the player having two per playthrough, and it weighing 3.0 KG.

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Notes and references[]

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