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Shadow Moses was a fan-made remake of the original Metal Gear Solid in development that would have used the Unreal Engine 4. Although David Hayter was initially sought out to reprise his role as Solid Snake, a stand-in was chosen instead. The game was purposely made to emulate the original's overhead "cinematic" camera, rather than the over-the-shoulder system used since Metal Gear Solid 4: Guns of the Patriots.

On March 4, 2016, it was announced that the project was cancelled due to complications that were "out of [the creator's] control."[1][2]

It was later revealed that the creator had received a C&D (Cease-and-desist) order from Konami, thus rendering the entire project dead. However, a month later the project was revived this time as a fan-made gallery for art work and designs using the same locations that had previously been designed for Shadow Moses. The project was renamed Metal Gear Solid: Fan Legacy. [3]

ShadowMosesRemake

Logo for the project.

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