DejaVuPortableOps Cropped2 "Hmm, I don't remember that one. It mustn't be that important."
This article is about a subject from outside Hideo Kojima's core "Metal Gear Saga." It has some level of canonicity within the continuity, but reader discretion is advised.[?]

The communications base on the San Hieronymo Peninsula was a facility that housed most of the communications equipment for the secret Soviet missile base in the region. The base was located five kilometers southeast from the detention center.


The main building, which was about two stories tall, was equipped with an antenna dish on the roof for transmissions via satellite. There was also six lockers and two beds inside. In addition to the main building, there was also a building that presumably acted as an armory or a warehouse of sorts, as well as various buildings nearby to the north and the east that are blocked off by a fence. Trenches were also dug in around the perimeter of the main facilities.


San Hieronymo Incident

Main article: San Hieronymo Incident

After escaping from imprisonment on the peninsula, during the San Hieronymo Incident, Naked Snake headed to the comm base in order to contact his former commander in FOX, Major Zero. Using an encrypted protocol to avoid the enemy listening in, he managed to make contact with his old comrades Para-Medic and Sigint. They informed him of Zero's imprisonment for supposed treason, and provided him with information regarding the situation on the peninsula. Snake later returned to the base to speak with Para-Medic, after ally Roy Campbell contracted malaria, and was given advice on how to deal with the disease, although he had to evade increased security in the area.



  • Soviet soldiers
  • Soviet officers (when attempting to contact either Sigint, Para-Medic, or EVA, as well as during any and all subsequent revisits)

Soldiers' equipment

  • AK-47
  • M1911A1 (Soviet soldier guarding the west entrance)

Story missions

Send an SOS signal

"Head five clicks southeast of the detention center and you should reach a communications base. I need you to call in a rescue, if you can. [...] You should be able to make contact with the States using the satellite uplink."
―Roy Campbell to Naked Snake
  • Head NW through the fence across the perimeter trench;
  • Follow the wall S, taking care to avoid the soldier around the corner;
  • Head through the gap in the wall to the red door and enter the building;
  • Enter through the next red door to reach the checkpoint.

Recruit Jonathan (1 of 4 locations)

"We're going to scout for soldiers with grudges against Gene. Listen to what the enemy is saying. Then, once you've found someone ripe for the picking, grab and bring 'em back to the truck."
―Roy Campbell to Naked Snake

Contact Paramedic (Campbell's illness)

A soldier controlled by player in MGS Portable Ops

Radio communications equipment within the base.

"They've probably beefed up security...but you've got to stay out of enemy sight until you reach the communicator. I don't know how many more of these outbreaks I can take. We've got to find a cure, and soon."
―Roy Campbell to Naked Snake
  • Head E from the starting position, then S over the trench bridge;
  • Sneak along the wall heading S, taking care of guard (E) behind wall;
  • To the W is a room with the M1911A1;
  • From there head to the wall by the door to the SE;
  • Follow the guard (S) to the E, then CQC choke/slam him;
  • Go N to the door (W) then N through another door to reach the checkpoint.

Optional missions

"M1911A1 Found"

"Sources indicate that an M1911A1 is stored in the Communications Base. We assess that it is available for procurement at any time."
―Spy report from the Comm Base.

Contact Para-Medic (recruitment)

See Para-Medic

Contact Sigint (recruitment)

See Sigint

Contact EVA (recruitment)


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