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Это перечень вооружения и снаряжения, которые появляются в игре Metal Gear Solid V: The Phantom Pain.
Оружие[]
Основное оружие (БЕДРО)[]
Штурмовые винтовки и ручные пулемёты[]
Дробовики[]
Name | Image | Stats | Grade | Description | Development requirements | Development time | Unlock requirements |
---|---|---|---|---|---|---|---|
RASP TB-SG (Rasp Twinbarrel Shotgun) |
|
1 | Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying. |
|
0 минут | Available from the start | |
RASP TB-SG (Rasp Twinbarrel Shotgun) |
|
2 | Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying. |
|
0 минут | Requires development of the RASP TB-SG Grade 1 | |
RASP TB-SG (Rasp Twinbarrel Shotgun) |
|
3 | Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying. |
|
18 минут | Requires development of the RASP TB-SG Grade 2 | |
RASP TB-SG (Rasp Twinbarrel Shotgun) |
|
4 | Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying. |
|
36 минут | Requires development of the RASP TB-SG Rank 3 | |
RASP TB-SG SLUG |
|
2 | Slug shell conversion. |
|
0 минут | Requires development of the RASP TB-SG Rank 1 | |
RASP TB-SG SLUG |
|
3 | Slug shell conversion. |
|
18 минут | Requires recruiting personnel with the Gunsmith (Shotguns) skill and developing the RASP TB-SG SLUG Grade 2 | |
RASP TB-SG SLUG |
|
4 | Slug shell conversion. |
|
36 минут | Requires development of the RASP TB-SG SLUG Rank 3 | |
RASP TB-SG SLUG |
|
5 | Slug shell conversion. |
|
72 минуты | Requires recruiting personnel with the Gunsmith (Assault Rifle) skill and developing the RASP TB-SG SLUG Grade 4 | |
RASP TB-SG AIR-S |
|
3 | Air shock round conversion. |
|
18 минут | Requires developing the RASP TB-SG SLUG Grade 2 | |
RASP TB-SG AIR-S |
|
4 | Air shock round conversion. |
|
36 минут | Requires recruitment of personnel with the Gunsmith (Shotguns) skill and the development the RASP TB Grade 3 | |
RASP TB-SG AIR-S | Файл:RASP TB-SG Rank 4.jpg |
|
5 | Air shock round conversion. |
|
72 минуты | Requires developing the RASP TB-SG AIR-S Grade 4 |
RASP TB-SG LB |
|
2 | Long barrel conversion. |
|
0 минут | Requires recruiting personnel with the Gunsmith (Shotguns) skill and developing the RASP TB-SG Grade 1 | |
RASP TB-SG LB |
|
3 | Long barrel conversion. |
|
18 минут | Requires developing the RASP TB-SG LB Grade 2 | |
RASP TB-SG LB |
|
4 | Long barrel conversion. |
|
36 минут | Requires developing the RASP TB-SG LB Grade 3 | |
RASP TB-SG LB |
|
5 | Long barrel conversion. |
|
36 минут | Requires developing the RASP TB-SG LB Grade 4 | |
RASP TB-SG SB |
|
2 | Short barrel conversion. |
|
0 минут | Requires recruiting personnel with the Gunsmith (Shotguns) skill and developing the RASP TB-SG Grade 1 | |
RASP TB-SG SB |
|
3 | Short barrel conversion. |
|
18 минут | Requires developing the RASP TB-SG Grade 2 | |
RASP TB-SG SB |
|
4 | Short barrel conversion. |
|
36 минут | Requires developing the RASP TB-SG SB Grade 3 | |
RASP TB-SG SB |
|
5 | Short barrel conversion. |
|
72 минуты | Requires the development of the RASP TB-SG SB Grade 4 | |
S1000 (Broughton Model 1000 Series Shotgun.) |
|
2 | Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying. |
|
0 минут | Available from the start | |
S1000 (Broughton Model 1000 Series Shotgun.) |
|
3 | Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying. |
|
18 минут | Requires the development of the S1000 Grade 2 | |
S1000 (Broughton Model 1000 Series Shotgun.) |
|
4 | Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying. |
|
36 минут | Requires the development of the S1000 Grade 3 | |
S1000 (Broughton Model 1000 Series Shotgun.) |
|
5 | Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying. |
|
72 минуты | Requires the development of the S1000 Grade 4 | |
S1000 (Broughton Model 1000 Series Shotgun.) |
|
6 | Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying. |
|
144 минут | Requires the development of the S1000 Grade 3 | |
S1000 SLUG |
|
5 | Slug shell conversion. |
|
72 минуты | Requires recruitment of personnel with the Gunsmith (Shotguns) skill and the development of the S1000 Grade 4 | |
S1000 SLUG |
|
6 | Slug shell conversion. |
|
144 минут | Requires the development of the S1000 SLUG Grade 5 | |
S1000 AIR-S |
|
3 | Less lethal air shock slug conversion. |
|
18 минут | Requires the development of the S1000 Grade 2 | |
S1000 AIR-S |
|
4 | Less lethal air shock slug conversion. |
|
36 минут | Requires the development of the S1000 AIR-S Grade 3 | |
S1000 AIR-S |
|
5 | Less lethal air shock slug conversion. |
|
72 минуты | Requires the development of the S1000 AIR-S Grade 4 | |
S1000 AIR-S | 7 | Requires the 1.04 update. | |||||
S1000 AIR-S | 8 | Requires the November 24 update. | |||||
S1000 EXT. |
|
3 | Extended magazine tube conversion |
|
18 минут | Requires recruitment of personnel with the Gunsmith (Shotguns) skill and the development of the S1000 Grade 2 | |
S1000 EXT. |
|
4 | Extended magazine tube conversion |
|
36 минут | Requires development of the S1000 EXT. Grade 3 | |
S1000 EXT. |
|
5 | Extended magazine tube conversion |
|
72 минуты | Requires the development of the S1000 EXT. Grade 4 | |
S1000 EXT. | 7 |
|
Requires the Version 1.06 update | ||||
S1000 SHORTY |
|
3 | Short barrel conversion. |
|
18 минут | Requires recruitment of personnel with the Gunsmith (Shotguns) skill and the development of the S1000 Grade 2 | |
S1000 SHORTY |
|
4 | Short barrel conversion. |
|
72 минуты | Requires the development of the S1000 Shorty Rank 3 | |
KABARGA-83 (Kabarga-83 Shotgun.) |
|
3 | Automatic shotgun.
Combines the power of a traditional shotgun with a large-capacity magazine. |
|
18 минут | ||
KABARGA-83 (Kabarga-83 Shotgun.) |
|
4 | Automatic shotgun.
Combines the power of a traditional shotgun with a large-capacity magazine. |
|
36 минут | Requires procurement of the [KABARGA-83] Blueprint and the development of the KABARGA-83 Grade 3 | |
KABARGA-83 (Kabarga-83 Shotgun.) |
|
5 | Automatic shotgun.
Combines the power of a traditional shotgun with a large-capacity magazine. |
|
72 минуты | Requires development of the KABARGA-83 Grade 4 | |
KABARGA-83 (Kabarga-83 Shotgun.) |
|
6 | Automatic shotgun.
Combines the power of a traditional shotgun with a large-capacity magazine. |
|
144 минут | Requires development of the KABARGA-83 Grade 5 | |
KABARGA-83 (Kabarga-83 Shotgun.) | 8 |
|
Requires the Version 1.06 update. | ||||
BULLHORN SG (BullHorn Shotgun.) |
|
4 | Bullpup shotgun.
Uses a bullpup design that places the chamber to the rear of the weapon, reducing muzzle rise when it is fired. |
|
36 минут | ||
BULLHORN SG (BullHorn Shotgun.) |
|
5 | Bullpup shotgun.
Uses a bullpup design that places the chamber to the rear of the weapon, reducing muzzle rise when it is fired. |
|
72 минуты | Requires procurement of the [BULLHORN SG] Blueprint and the development of the BULLHORN SG Grade 4 | |
BULLHORN SG (BullHorn Shotgun.) | 7 | Requires the Version 1.04 update | |||||
BULLHORN SG (BullHorn Shotgun.) | 8 | Requires the November 24 update. | |||||
RASP SB-SG GOLD (Rasp Short-Barreled Shotgun Gold) |
|
3 | Sawed-off double-barreled shotgun.
A powerful hunting gun with its long barrels sawed off. This shining gold "persuader" is sure to make enemies see things your way. |
|
18 минут | Requires voucher codes included in the Collector's Edition as well as various preorders for Metal Gear Solid V: The Phantom Pain. |
Гранатомёты[]
Name | Image | Stats | Grade | Description | Development requirements | Development time | Unlock requirements |
---|---|---|---|---|---|---|---|
FAKEL-46 (Fakel Grenade Launcher 46.) |
|
1 | Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition. |
|
0 минут | ||
FAKEL-46 (Fakel Grenade Launcher 46.) |
|
2 | Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition. |
|
0 минут | Requires development of the FAKEL-46 Grade 1 | |
FAKEL-46 (Fakel Grenade Launcher 46.) |
|
3 | Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition. |
|
18 минут | Requires development of the FAKEL-46 Grade 2 | |
FAKEL-46 (Fakel Grenade Launcher 46.) |
|
4 | Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition. |
|
36 минут | Requires development of the FAKEL-46 Grade 3 | |
FAKEL (SMOKE) |
|
4 | Smoke round conversion. |
|
36 минут | Requires recruitment of personnel with the Gunsmith (Grenade Launchers) skill and the development of the FAKEL-46 Grade 3 | |
FAKEL (STUN) |
|
5 | Stun round conversion. |
|
72 минуты | Requires recruitment of personnel with the Gunsmith (Grenade Launchers) skill and the development of the FAKEL SMOKE Grade 4 | |
FAKEL (SLEEP) |
|
6 | Sleep round conversion. |
|
144 минут | Requires recruitment of personnel with the Gunsmith (Grenade Launchers) skill and the development of the FAKEL STUN Grade 5 | |
FAKEL G-33 |
|
2 | Double barrel conversion. |
|
0 минут | Requires recruitment of personnel with the Gunsmith (Grenade Launchers) skill and the development of the FAKEL-46 Grade 1 | |
FAKEL G-33 |
|
3 | Double barrel conversion. |
|
18 минут | Requires developing the FAKEL G-33 Grade 2 | |
FAKEL G-33 |
|
4 | Double barrel conversion. |
|
36 минут | Requires the development the FAKEL G-33 Grade 3 | |
FAKEL G-33 |
|
5 | Double barrel conversion. |
|
72 минуты | Requires developing the FAKEL G-33 Grade 4 | |
DGL103-SA (Detachable Grenade Launcher 103 Standalone.) |
|
2 | 40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long Эффективная дальность. |
|
0 минут | ||
DGL103-SA (Detachable Grenade Launcher 103 Standalone.) |
|
3 | 40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long Эффективная дальность. |
|
18 минут | Requires developing the DGL103-SA Grade 2 | |
DGL103-SA (Detachable Grenade Launcher 103 Standalone.) |
|
4 | 40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long Эффективная дальность. |
|
36 минут | Requires developing the DGL103-SA Grade 3 | |
DGL103-SA (Detachable Grenade Launcher 103 Standalone.) |
|
5 | 40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long Эффективная дальность. |
|
72 минуты | Requires developing the DGL103-SA Grade 4 | |
DGL103 (SMOKE) |
|
5 | Smoke round conversion |
|
72 минуты | Requires recruiting personnel with the Gunsmith (Grenade Launchers) skill and developing the DGL103-SA Grade 4 | |
DGL103 (STUN) |
|
6 | Stun round conversion. |
|
144 минут | Requires recruiting personnel with the Gunsmith (Grenade Launchers) skill and developing the DGL103 (STUN) Grade 5 | |
DGL103 (SLEEP) | 8 | Requires the November 24 update. | |||||
DGL103-LB |
|
3 | Long barrel conversion. |
|
18 минут | Requires recruiting personnel with the Gunsmith (Grenade Launchers) skill and developing the DGL103-SA Grade 2 | |
DGL-103 LB |
|
4 | Long barrel conversion. |
|
72 минуты | Requires the development of the DGL-103 LB Grade 3 | |
DGL-103 LB |
|
5 | Long barrel conversion. |
|
72 минуты | Requires the development of the DGL-103 LB Grade 4 | |
ISANDO RGL-220 (Isando Revolver Grenade Launcher 220.) |
|
2 | 40mm 6-round grenade launcher.
Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle. |
|
0 минут | ||
ISANDO RGL-220 (Isando Revolver Grenade Launcher 220.) |
|
3 | 40mm 6-round grenade launcher.
Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle. |
|
18 минут | Requires procurement of the [ISANDO RGL-220] Blueprint and the development of the ISANDO RGL-220 Grade 2 | |
ISANDO RGL-220 (Isando Revolver Grenade Launcher 220.) |
|
4 | 40mm 6-round grenade launcher.
Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle. |
|
36 минут | Requires the development of the ISANDO RGL-220 Grade 3 | |
RGL-220 (SMOKE) |
|
5 | Smoke round conversion. |
|
144 минут | Requires recruitment of personnel with the Gunsmith (Grenade Launchers) skill and the development of the S1000 Grade 3 | |
RGL-220 (STUN) | 7 |
|
Requires the Version 1.06 update and the recruitment of personnel with the Gunsmith (Grenade Launchers) skill. | ||||
RGL-220 (SLEEP) | 8 | Requires the November 24 update. | |||||
HAIL MGR-4 (Hail Magazine Grenade Rifle.) |
|
3 | Magazine-loading grenade launcher.
This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon. |
|
18 минут | Requires recruitment of personnel with the Gunsmith (Shotguns) skill and the development of the S1000 Grade 4 | |
HAIL MGR-4 (Hail Magazine Grenade Rifle.) |
|
4 | Magazine-loading grenade launcher.
This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon. |
|
36 минут | Requires procurement of the [HAIL MGR-4] Blueprint and the development of the HAIL MGR-4 Grade 3 | |
HAIL MGR-4 (Hail Magazine Grenade Rifle.) |
|
5 | Magazine-loading grenade launcher.
This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon. |
|
18 минут | Requires the development of the HAIL MGR-4 Grade 4 | |
HAIL MGR-4 (Hail Magazine Grenade Rifle.) | 7 | Requires the 1.04 update. | |||||
MIRAZH-71 | 9 | Mirazh-68 Grenade Launcher
40mm single-shot grenade launcher. Uses cased ammunition for greater accuracy, and provides a wide casualty radius due to its multiple-warhead dispersal design. |
Development costs (Pre-Version 1.10 update)
Development costs (Post-Version 1.10 update)
Deployment costs (Pre-Version 1.10 update)
Deployment costs (Post-Version 1.10 update)
|
6 days | Requires the December 2015 update as well as the [MIRAZH-71] Blueprint in the April 5-19 Mosquito's Legacy rerelease starting on April 12. |
Основное оружие (СПИНА)[]
Снайперские винтовки[]
Пулемёты[]
Пусковые установки[]
Щиты[]
- Основная статья: Ballistic shield
Name | Image | Stats | Grade | Description | Development requirements | Development time | Unlock requirements |
---|---|---|---|---|---|---|---|
PB SHIELD (Personal Ballistic Shield) | N/A | 2 |
|
0 минут | |||
PB SHIELD (Personal Ballistic Shield) | N/A | 3 |
|
18 минут | Requires procurement of the [PB SHIELD] Blueprint and the development of the PB SHIELD Grade 2 | ||
PB SHIELD (Personal Ballistic Shield) | N/A | 4 |
|
36 минут | Requires development of the PB SHIELD Grade 3 | ||
PB SHIELD (SIL) (Personal Ballistic Shield [Silver]) | N/A | 2 | Silver-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised. |
|
0 минут | Requires either voucher codes included in the Collector's Edition/Day One Editions, or otherwise preordering them from select store chains in Japan. | |
PB SHIELD (SIL) (Personal Ballistic Shield [Silver]) | N/A | 3 | Silver-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised. |
|
18 минут | Requires the development of the PB SHIELD (SIL) Grade 2 | |
PB SHIELD (SIL) (Personal Ballistic Shield [Silver]) | N/A | 4 | Silver-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised. |
|
36 минут | Requires development of the PB SHIELD (SIL) Grade 3 | |
PB SHIELD (OD) (Personal Ballistic Shield [Olive Drab]) | N/A | 2 | Olive drab, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.) |
|
0 минут | Requires either voucher codes included in the Collector's Edition/Day One Editions, or otherwise preordering them from select store chains in Japan. | |
PB SHIELD (OD) (Personal Ballistic Shield [Olive Drab]) | N/A | 3 | Olive drab, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.) |
|
18 минут | Requires the development of the PB SHIELD (OD) Grade 2 | |
PB SHIELD (OD) (Personal Ballistic Shield [Olive Drab]) | N/A | 4 | Olive drab, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.) |
|
36 минут | Requires development of the PB SHIELD (OD) Grade 3 | |
PB SHIELD (WHT) (Personal Ballistic Shield [White]) | N/A | 2 | White-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.) |
|
0 минут | ||
PB SHIELD (WHT) (Personal Ballistic Shield [White]) | Requires either voucher codes included in the Collector's Edition/Day One Editions, or otherwise preordering them from select store chains in Japan. | N/A | 3 | White-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.) |
|
18 минут | Requires the development of the PB SHIELD (WHT) Grade 2 |
PB SHIELD (WHT) (Personal Ballistic Shield [White]) | N/A | 4 | White-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.) |
|
36 минут | Requires development of the PB SHIELD (WHT) Grade 3 | |
PB SHIELD (GLD) (Personal Ballistic Shield [Gold]) | N/A | 2 | Gold-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.) |
|
0 минут | Requires either voucher codes included in the Collector's Edition/Day One Editions, or otherwise preordering them from select store chains in Japan. | |
PB SHIELD (GLD) (Personal Ballistic Shield [Gold]) | N/A | 3 | Gold-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.) |
|
18 минут | Requires the development of the PB SHIELD (GLD) Grade 2 | |
PB SHIELD (GLD) (Personal Ballistic Shield [Gold]) | N/A | 4 | Gold-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.) |
|
36 минут | Requires development of the PB SHIELD (GLD) Grade 3 |
Вспомогательное оружие[]
Пистолеты и револьверы[]
- Wu S. Pistol
- AM D114
AM D114 (Arms Material Delta-114 Combat Pistol) | |||
---|---|---|---|
9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam. | |||
Bonuses Compensator +accuracy |
Notes -- | ||
Prerequisites | Development | Usage | |
★5 AM D114LB-9 | Шаблон:Tppiconset1 62 Шаблон:Tppiconset1 72 Шаблон:Tppiconset1 31,300 Шаблон:Tppiconset1 29,800 GMP 1,991,600 |
Шаблон:Tppiconset1 307 Шаблон:Tppiconset1 293 GMP 13,950 | |
Damage | Impact Force | Penetration | |
+ | 300 | thin metal | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
300 | 46 | + | 336 |
AM D114 (Arms Material Delta-114 Combat Pistol) | |||
---|---|---|---|
9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam. | |||
Bonuses +penetration +impact force |
Notes Not released | ||
Prerequisites | Development | Usage | |
★7 AM D114LB-9 | TBA | TBA | |
Damage | Impact Force | Penetration | |
+ | + | anti-material | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
300 | 46 | = | 336 |
AM D114 (Arms Material Delta-114 Combat Pistol) | |||
---|---|---|---|
9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam. | |||
Bonuses -- |
Notes Not released | ||
Prerequisites | Development | Usage | |
★10 AM D114LB-9 | TBA | TBA | |
Damage | Impact Force | Penetration | |
+ | = | anti-material | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
300 | 46 | = | 336 |
- Burkov
- Geist P3
Geist P3 (Geist P3 Pistol) | |||
---|---|---|---|
9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability. | |||
Bonuses Stock mount Scope mount |
Notes | ||
Prerequisites | Development | Usage | |
★7 Geist P3 | Team levels unknown Шаблон:Tppiconset1 ? Шаблон:Tppiconset1 ? GMP 11,398,600 |
Шаблон:Tppiconset1 930 Шаблон:Tppiconset1 560 GMP 14,260 | |
Damage | Impact Force | Penetration | |
+ | 200 | handgun | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
1020 | + | + | - |
- Wu S3xx revolvers
Пистолеты-пулемёты[]
Протез руки[]
Name | Image | Grade | Description | Development requirements | Development time | Unlock requirements |
---|---|---|---|---|---|---|
BIONIC ARM | 1 | Myoelectric prosthesis for Snake. Use the Call Button (L1) + [the Right analog stick] to perform a "knock" (lure enemies). When equipped as a secondary weapon, press the CQC button while sprinting to unleash a devastating punch. | 0 GMP | 0 минут | Available at the start | |
+АКТИВНЫЙ СОНАР 1 | 2 |
|
0 минут | Requires the completion of Main Mission 6: Over the Fence | ||
+АКТИВНЫЙ СОНАР 2 | 3 |
|
18 минут | Requires the recruitment of personnel with the Radar Specialist skill and the development of the +АКТИВНЫЙ СОНАР 1 | ||
+АКТИВНЫЙ СОНАР 3 | 4 |
|
36 минут | Requires the development of the +АКТИВНЫЙ СОНАР 2 | ||
+MOBILITY 1 | 2 |
|
0 минут | Requires the completion of Main Mission 6: Over the Fence | ||
+MOBILITY 2 | 3 |
|
18 минут | Requires the development of the +MOBILITY 1 | ||
+MOBILITY 3 | 4 |
|
36 минут | Requires the development of the +MOBILITY 2 | ||
+PRECISION 1 | 2 |
|
0 минут | Requires the completion of Main Mission 6: Over the Fence and the recruitment of personnel with the Mechatronics Specialist skill | ||
+PRECISION 2 | 3 |
|
18 минут | Requires the development of the +PRECISION 1 | ||
+PRECISION 3 | 4 |
|
0 минут | Requires the development of the +PRECISION 2 | ||
+MEDICAL 1 | 2 |
|
0 минут | Requires the completion of Main Mission 6: Over the Fence and the recruitment of personnel with the Cybernetic Specialist skill. | ||
+MEDICAL 2 | 3 |
|
18 минут | Requires the development of the +MEDICAL 1 | ||
+MEDICAL 3 | 4 |
|
36 минут | Requires the development of the +MEDICAL 2 | ||
BIONIC ARM (SIL) | 1 | Silver-painted myoelectric prosthesis. Use the Call button ([L1]) + [R-stick] to perform a "knock" (lure enemies). |
|
0 минут | Requires the procurement of the Master Certificate (Elite) Key Item. | |
BIONIC ARM (GLD) | 2 | Gold-painted myoelectric prosthesis. Use the Call button ([L1]) + [R-stick] to perform a "knock" (lure enemies). |
|
0 минут | Requires save data from Metal Gear Solid V: Ground Zeroes | |
STUN ARM | 2 | Snake Custom stun gun prosthesis. Delivers a 1.2 megavolt electric shock capable of incapacitating enemies. Battery is charged by kinetic energy generated by the wearer's natural motions, supplemented by solar power. |
|
0 минут | Requires the completion of Main Mission 6: Over the Fence | |
STUN ARM | 3 | Snake Custom stun gun prosthesis. Delivers a 1.2 megavolt electric shock capable of incapacitating enemies. Battery is charged by kinetic energy generated by the wearer's natural motions, supplemented by solar power. |
|
18 минут | Requires the procurement of the [STUN ARM] Blueprint and the development of the STUN ARM Grade 2 | |
STUN ARM | 4 | Snake Custom stun gun prosthesis. Delivers a 1.2 megavolt electric shock capable of incapacitating enemies. Battery is charged by kinetic energy generated by the wearer's natural motions, supplemented by solar power. |
|
0 минут | Requires the development of the STUN ARM Grade 3 | |
РУКА ДЖЕХУТИ | 4 | Snake Custom capture prosthesis. Fires its detachable "Wisp" weapon forward, capturing and pulling target soldiers/prisoners back to user. |
|
36 минут | Requires the extraction of the Jehuty Legendary Iblis. | |
РУКА ДЖЕХУТИ | 5 | Snake Custom capture prosthesis. Fires its detachable "Wisp" weapon forward, capturing and pulling target soldiers/prisoners back to user. |
|
72 минуты | Requires the development of the РУКА ДЖЕХУТИ Grade 4 | |
РУКА ДЖЕХУТИ | 7 | Snake Custom capture prosthesis. Fires its detachable "Wisp" weapon forward, capturing and pulling target soldiers/prisoners back to user. | Requires the November 24 update. | |||
ROCKET ARM | 4 | Snake Custom remote control prosthesis. The miniature camera-equipped hand can be released to run free and incapacitate distant enemies. Once released, the hand is guided using [the Left analog stick], accelerating with R2 and decelerating with L2. |
|
36 минут | Requires the completion of Main Mission 6: Over the Fence | |
ROCKET ARM | 5 | Snake Custom remote control prosthesis. The miniature camera-equipped hand can be released to run free and incapacitate distant enemies. Once released, the hand is guided using [the Left analog stick], accelerating with R2 and decelerating with L2. |
|
72 минуты | Requires the recruitment of personnel with the Rocket Control Specialist skill and the development of the ROCKET ARM Grade 4 | |
BLAST ARM | 5 | Snake Custom remote control prosthesis. The miniature camera-equipped hand can be released to run free and harm distant enemies. Once released, the hand is guided using [the Left analog stick], accelerating with R2 and decelerating with L2. |
|
72 минуты | Requires the completion of Main Mission 6: Over the Fence and the recruitment of personnel with the Rocket Control Specialist skill | |
BLAST ARM | 6 | Snake Custom remote control prosthesis. The miniature camera-equipped hand can be released to run free and harm distant enemies. Once released, the hand is guided using [the Left analog stick], accelerating with R2 and decelerating with L2. |
|
144 минут | Requires the development of the BLAST ARM Grade 5 | |
BLAST ARM | 8 | Snake Custom remote control prosthesis. The miniature camera-equipped hand can be released to run free and harm distant enemies. Once released, the hand is guided using [the Left analog stick], accelerating with R2 and decelerating with L2. | Requires the November 24 update. |
Оружие поддержки[]
Throwable Weapons[]
Placeable Weapons[]
E-RB WH GEN.[★9]
Other[]
- Combat knife:
The ultimate hand to hand combat weapon. Can be used to eliminate or interrogate enemies during the CQC hold. Its current in-game name and to why Snake adopted one instead of the standard Militaires Sans Frontières Stun Rod is currently unknown. Enemies are also equipped with knives and will use them against the player if they are in close enough range or down to their last resort of self defense.
- CQC:
(Close Quarters Combat): A system of combined combat techniques which allow rapid alternation between armed and hand-to-hand combat while engaging enemy personnel. It was developed together by The Boss and Big Boss. An enhanced version of this technique named as "Dynamic CQC" is present in The Phantom Pain.
Equipment[]
There are 3 type of items, Tools, Item and Option. Items in The Phantom Pain need to be either located, unlocked or developed in.
Uniforms[]
In The Phantom Pain, Uniform Selection allows the player to choose the uniform Big Boss and the Diamond Dogs wear during a mission. Uniforms have unique abilities and advantages to help aid the player such as more items/weapons equipped, less Ущерб taken and higher camo index.
Name | Image | Grade | Description | Development requirements | Development time | Unlock requirements |
---|---|---|---|---|---|---|
OLIVE DRAB | 1 | Olive Drab - Standard combat fatigues (olive drab). Wear among greenery to blend in, making it harder for the enemy to spot you. |
|
0 | Available at the start | |
SPLITTER | 2 | Splitter - Standard combat fatigues (splitter). Wear when operating vehicles or weapon emplacements to blend in, making it harder for the enemy to spot you. |
|
0 | ||
SQUARE | 3 | Square - Standard combat fatigues (squares). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you. |
|
18 | Requires development of Splitter | |
TIGER STRIPE | 1 | Tiger Stripe - Standard combat fatigues (tiger stripe). Wear on rocky surfaces to blend in, making it harder for the enemy to spot you. |
|
0 | Available at the start | |
GOLDEN TIGER | 2 | Golden Tiger - Standard combat fatigues (gold tiger). Wear on red soil to blend in, making it harder for the enemy to spot you. |
|
0 | ||
ANIMALS | 3 | Animals - Standard combat fatigues (animal). Wear on sandy surfaces or among greenery to blend in, making it harder for the enemy to spot you. |
|
18 | Requires development of the Golden Tiger. | |
DESERT FOX | 1 | Desert Fox - Standard combat fatigues (desert fox). Wear on sand or soil to blend in, making it harder for the enemy to spot you. |
|
0 | ||
WOODLAND | Woodland - Standard combat fatigues (woodland). Wear among greenery to blend in, making it harder for the enemy to spot you. | 2 |
|
0 | Requires the development of the Desert Fox | |
WETWORK | 3 | Wetwork - Standard combat fatigues (wetwork). Wear in rivers or swamps to blend in, making it harder for the enemy to spot you. |
|
0 | Requires the development of the Woodland | |
NAKED (SILVER) | 5 | Naked (Silver) - A special silver Naked uniform awarded only to mission completion experts. Its magnificent radiance will leave rivals awestruck. |
|
72 | Requires procurement of the Master Certificate (Elite) Key Item | |
NAKED (GOLD) | 6 | Naked (Gold) - A special golden Naked uniform awarded only to ultimate mission completion masters. Its magnificent radiance will leave rivals awestruck. |
|
144 | Requires procurement of the Grand Master Certificate (Elite) (Key Item) and development of the Naked (Silver) | |
SV-SNEAKING SUIT | 1 | SV-SNEAKING SUIT All-weather survival & infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature. The noise-dampening soles eliminate the sound of footsteps. *In FOB Missions, this uniform prevents your body heat being detected by NVG-equipped enemies. |
|
0 | Requires transferring of save data from Metal Gear Solid V: Ground Zeroes | |
SNEAKING SUIT | 2 | Sneaking suit - Specialized infiltration suit. In addition to the noise dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb Ущерб resistance.
|
|
0 | ||
SNEAKING SUIT | 3 | Sneaking suit - Specialized infiltration suit. In addition to the noise dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb Ущерб resistance.
|
|
18 | Requires development of the SNEAKING SUIT Grade 2 | |
SNEAKING SUIT | 4 | Sneaking suit - Specialized infiltration suit. In addition to the noise dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb Ущерб resistance.
|
|
36 | Requires development of the SNEAKING SUIT Grade 3 | |
SNEAKING SUIT | 7 | Requires the November 24 update. | ||||
SNEAKING SUIT | 8 | Requires the November 24 update. | ||||
BATTLE DRESS | 3 | Battle Dress - The standard sneaking suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. |
|
18 | ||
BATTLE DRESS | 4 | Battle Dress - The standard sneaking suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. |
|
36 | Requires the recruitment of personnel with the Materials Engineer skill and the development of the BATTLE DRESS Grade 3. | |
BATTLE DRESS | 5 | Battle Dress - The standard sneaking suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. |
|
0 | Requires development of the BATTLE DRESS Grade 4. | |
BATTLE DRESS | 7 | Requires the November 24 update. | ||||
BATTLE DRESS | 8 | Requires the November 24 update. | ||||
PARASITE SUIT | 4 | Parasite Suit - Special prototype combat suit based on the Skulls' parasite technology. Equip with cartridges containing parasites to activate the same special abilities as the Skulls.
|
|
36 | Requires recruitment of personnel with the Parasitologist skill (ie, it requires recruiting Code Talker) | |
PARASITE SUIT | 5 | Parasite Suit - Special prototype combat suit based on the Skulls' parasite technology. Equip with cartridges containing parasites to activate the same special abilities as the Skulls.
|
|
72 | Requires development of the PARASITE SUIT rank 4. | |
PARASITE SUIT | 6 | Parasite Suit - Special prototype combat suit based on the Skulls' parasite technology. Equip with cartridges containing parasites to activate the same special abilities as the Skulls.
|
|
144 | Requires Version 1.04 update | |
LEATHER JACKET | 1 | Leather Jacket - A biker jacket that will keep the wearer safe and sound even under the harshest conditions. A favorite of "The Man Who Sold the World." |
|
0 | Requires procurement of "The Codename: Big Boss" (Key Item). | |
SOLID SNAKE | 2 | Solid Snake - Unlock requirements: Complete the Deja Vu mission in Metal Gear Solid V: Ground Zeroes on normal and transfer the saved data to the Phantom Pain. |
|
0 | Requires transferring of save data from Ground Zeroes with Deja Vu completed. | |
CYBORG NINJA | 4 | Cyborg Ninja - A costume for roleplaying as the Cyborg Ninja. Improves speed while sprinting as well as jump distance
|
|
36 | Requires the procurement of the Master Certificate (Standard) (Key Item). | |
RAIDEN | 5 | Raiden - A costume for roleplaying as Raiden, replete with custom cyborg body. Significantly increases sprinting speed and jump distance.
|
|
144 | Requires the procurement of the Grand Master Certficate (Standard) (Key Item) and the development of the CYBORG NINJA. | |
GRAY URBAN | 1 | GRAY URBAN Standard combat fatigues (Gray Urban) Wear among steel and concrete to blend in, making it harder for the enemy to spot you. |
|
0 | Requires voucher code from the Collector's Edition | |
BLUE URBAN | 1 | BLUE URBAN Standard combat fatigues (Blue Urban) Wear among marsh terrain to blend in, making it harder for the enemy to spot you. |
|
0 | Requires voucher code from either the Physical Day-One Edition or the Collector's Edition. | |
APD | 1 | APD Standard combat fatigues (Pixilated Desert) Wear among sandy surfaces or among greenery to blend in, making it harder for the enemy to spot you. |
|
0 | Requires voucher code from the Collector's Edition | |
BLACK OCELOT | 1 | BLACK OCELOT Standard combat fatigues (Black Ocelot) Wear at nighttime to blend in, making it harder for the enemy to spot you. Uniform worn by Ocelot's private unit. |
|
0 | Requires voucher code from either the Digital Day One Edition or the Collector's Edition | |
BANDANA | 4 | Bandana - "Her" bandana, salvaged from Lake Nicaragua and lovingly repaired. Lowers occurences of serious injury. |
|
36 | Requires procurement of the Strangelove's Memento (Key Item). | |
INFINITY BANDANA | 5 | Infinity Bandana - Bandana embroidered with the word "infinity." Enables the wearer to carry limitless ammunition.
|
|
72 | Requires procurement of the Star of Bethlehem (Key Item). | |
JUNGLE FATIGUES (NS) | 1 |
|
0 | Downloadable content | ||
SNEAKING SUIT (NS) | 2 |
|
0 | Downloadable content | ||
SNEAKING SUIT (NS) | 3 |
|
18 | Downloadable content | ||
SNEAKING SUIT (NS) | 4 |
|
36 | Downloadable content | ||
SNEAKING SUIT (NS) | 6 |
|
36 | Downloadable content | ||
SNEAKING SUIT (NS) | 7 |
|
36 | Downloadable content | ||
SNEAKING SUIT (NS) | 8 |
|
36 | Downloadable content | ||
TUXEDO (NS) | 1 |
|
0 | Downloadable content | ||
SNEAKING SUIT (TB) | 4 |
|
36 | Downloadable content | ||
JUMPSUIT (EVA) | 1 |
|
0 | Downloadable content | ||
WOODLAND FLECK | 1 | Woodland Fleck - Standard combat fatigues (woodland fleck). Wear among greenery to blend in, making it harder for the enemy to spot you. |
|
5 | December 2015 update as well as purchasing them in various Event FOBs. | |
AMBUSH | 1 | Ambush - Standard combat fatigues (ambush). Wear among greenery to blend in, making it harder for the enemy to spot you. |
|
5 | December 2015 update as well as purchasing them in various Event FOBs. | |
SOLUM | 1 | Solum - Standard combat fatigues (solum). Wear in rivers or swamps to blend in, making it harder for the enemy to spot you. |
|
5 | December 2015 update as well as purchasing them in various Event FOBs. | |
DEAD LEAF | 1 | Dead Leaf - Standard combat fatigues (dead leaf). Wear among greenery to blend in, making it harder for the enemy to spot you. |
|
5 | December 2015 update as well as purchasing them in various Event FOBs. | |
LICHEN | 1 | Lichen - Standard combat fatigues (lichen). Wear among greenery to blend in, making it harder for the enemy to spot you. |
|
5 | December 2015 update as well as purchasing them in various Event FOBs. | |
STONE | 1 | Stone - Standard combat fatigues (stone). Wear on rocky surfaces to blend in, making it harder for the enemy to spot you. |
|
5 | December 2015 update as well as purchasing them in various Event FOBs. | |
PARASITE MIST | 1 | Parasite Mist - Standard combat fatigues (parasite mist). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you. |
|
5 | December 2015 update as well as purchasing them in various Event FOBs. | |
OLD ROSE | 1 | Old Rose - Standard combat fatigues (old rose). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you. |
|
5 | December 2015 update as well as purchasing them in various Event FOBs. | |
BRICK RED | 1 | Brick Red - Standard combat fatigues (brick red). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you. |
|
5 | December 2015 update as well as purchasing them in various Event FOBs. | |
IRON BLUE | 1 | Iron Blue - Standard combat fatigues (iron blue). Wear among metal or concrete surfaces to blend in, making it harder for the enemy to spot you. |
|
5 | December 2015 update as well as purchasing them in various Event FOBs. | |
STEEL GREY | 1 | Steel Grey - Standard combat fatigues (steel grey). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you. |
|
5 | December 2015 update as well as purchasing them in various Event FOBs. | |
TSELINOYARSK | 1 | Tselinoyarsk - Standard combat fatigues (tselinoyarsk). Wear among metal or concrete surfaces to blend in, making it harder for the enemy to spot you. |
|
5 | December 2015 update as well as purchasing them in various Event FOBs. |
- Naked: Fatigues with low defense, camo index, and main weapon ammo storage, but high movement speed.
- Fatigues: Simple military fatigues, offering the basic level of defense, main weapon storage, ammo storage, and camo index. Comes in variants (Olive Drab, Tiger Stripes, Desert Fox, Splitter, Black Ocelot, Urban Water and Golden Tiger).
- Scarf:
Инструменты[]
Name | Image | Grade | Description | Development requirements | Development time | Unlock requirements |
---|---|---|---|---|---|---|
INT-SCOPE | 1 | GMP: 0 | 0 | |||
+ ANALYZER 1 | 2 |
|
0 | |||
+ ANALYZER 2 | 3 |
|
18 | Requires development of + ANALYZER 1 | ||
+ ANALYZER 3 | 4 |
|
36 | Requires development of the + ANALYZER 2 | ||
IDROID | 1 | GMP: 0 | 0 | Available at the Start | ||
+ SPEAKER | 2 |
|
0 | |||
+ MARKER 1 | 3 |
|
18 | Requires the development of the + SPEAKER | ||
+ MARKER 2 | 4 |
|
36 | Requires the development of the + MARKER 2 | ||
FULTON DEVICE | 1 | GMP: 0 | 0 | Available after completing Mission 2 | ||
FULTON DEVICE | 2 |
|
0 | Requires development of the FULTON DEVICE Grade 1 | ||
FULTON DEVICE | 3 |
|
18 | Requires procurement of the Master Certificate (Fulton) (Key Item) and development of the FULTON DEVICE Grade 2 | ||
FULTON DEVICE | 4 |
|
36 | Requires development of the FULTON DEVICE Grade 3 | ||
+ CARGO 1 | 2 |
|
0 | Requires development of the FULTON DEVICE Grade 1 | ||
+ CARGO 2 | 3 |
|
18 | Requires recruitment of personnel with the Transportation Specialist skill and development of the + CARGO 1 | ||
+ CHILDREN | 4 |
|
36 | Requires procurement of the Conch Shell (Key Item). | ||
+ WORMHOLE | 6 |
|
144 | Requires capturing the Legendary Jackal via Side Op 50. |
Предметы[]
Name | Image | Grade | Description | Development requirements | Development time | Unlock requirements |
---|---|---|---|---|---|---|
C.BOX (DSRT) | 1 |
|
0 | Fulton some of your Mother Base staff during Mission 2 | ||
C.BOX (DSRT) | 2 |
|
0 | Develop the C.BOX (DSRT) Grade 1 | ||
C.BOX (DSRT) | 3 |
|
18 | Develop the C.BOX (DSRT) Grade 2 | ||
C.BOX (WR) | 4 |
|
36 | Requires the procurement of the Master Certificate (Box) Key Item | ||
C.BOX (SMK) | 5 |
|
72 | Requires the procurement of the Grand Master Certificate (Box) Key Item | ||
C.BOX (FRST) | 2 |
|
0 | |||
C.BOX (FRST) | 3 |
|
18 | |||
C.BOX (RED) | 2 |
|
0 | |||
C.BOX (RED) | 3 |
|
18 | |||
C.BOX (CITY) | 2 |
|
0 | |||
C.BOX (CITY) | 3 |
|
18 | |||
C.BOX (APD) | 2 |
|
0 | Requires pre-order voucher code from the Collector's Edition | ||
C.BOX (APD) | 3 |
|
18 | Requires development of the C.BOX (APD) Grade 2 | ||
C.BOX (RT) | 2 |
|
0 | Requires pre-order voucher code from either the Day One Digital Edition or the Collector's Edition | ||
C.BOX (RT) | 3 |
|
18 | Requires development of the C.BOX (RT) Grade 2 | ||
C.BOX (WET) | 2 |
|
0 | Requires pre-order voucher code from either the Day One Physical Edition or the Collector's Edition | ||
C.BOX (WET) | 3 |
|
18 | Requires development of the C.BOX (WET) Grade 2 | ||
NVG | 1 |
|
0 | Available from the start | ||
NVG | 2 |
|
0 | Requires development of the NVG Grade 1 | ||
NVG | 3 |
|
18 | Requires development of the NVG Grade 2 | ||
NVG | 4 |
|
36 | Requires development of the NVG Grade 3 | ||
NVG | 5 |
|
0 | Requires development of the NVG Grade 4 | ||
STEALTH CAMO.PP | 3 |
|
18 | |||
STEALTH CAMO.PP | 4 |
|
36 | Requires the recruitment of personnel with the Metamaterials Specialist skill and the development of the STEALTH CAMO.PP Grade 3. | ||
STEALTH CAMO.PP | 5 |
|
72 | Requires the development of the STEALTH CAMO.PP Grade 4 | ||
STEALTH CAMO | 6 |
|
144 | Requires the procurement of the Emmerich's Research Notes (Key Item) and the development of the STEALTH CAMO.PP Grade 5. | ||
PHANTOM CIGAR | 1 | 0 | Available at the start | |||
PHANTOM CIGAR | 2 |
|
0 | |||
PHANTOM CIGAR | 3 |
|
18 | Requires development of the PHANTOM CIGAR Grade 2. | ||
PENTAZEMIN | 1 |
|
0 | |||
PENTAZEMIN | 2 |
|
0 | Requires development of the PENTAZEMIN Grade 1 | ||
PENTAZEMIN | 3 |
|
18 | Requires the development of the PENTAZEMIN Grade 2 | ||
NOCTOCYANIN | 2 |
|
0 | |||
NOCTOCYANIN | 3 |
|
0 | Requires the recruitment of personnel with the Drug Developer skill and development of the NOCTOCYANIN Grade 2 | ||
NOCTOCYANIN | 4 |
|
36 | Requires the development of the NOCTOCYANIN Grade 2 | ||
NOCTOCYANIN | 5 |
|
72 | Requires the development of the NOCTOCYANIN Grade 4 | ||
NOCTOCYANIN | 7 | Requires the November 24 update. | ||||
ACCELERAMIN | 3 |
|
18 | |||
ACCELERAMIN | 4 |
|
36 | Requires recruitment of personnel with the Drug Developer skill and development of the ACCELERAMIN Grade 3 | ||
ACCELERAMIN | 5 |
|
72 | Requires the development of the ACCELERAMIN Grade 4 | ||
ACCELERAMIN | 5 |
|
144 | Requires the development of the ACCELERAMIN Grade 4 | ||
PARASITE (MIST) | 4 |
|
36 | Requires recruitment of personnel with the Parasite Suit skill (ie, Code Talker) | ||
PARASITE (MIST) | 5 |
|
72 | Requires recruitment of personnel with the Parasite Suit skill (ie, Code Talker) and the development of the PARASITE (MIST) Grade 4. | ||
PARASITE (MIST) | 7 |
|
144 | Requires the Version 1.04 update. | ||
PARASITE (CAMO) | 4 |
|
36 | Requires recruitment of personnel with the Parasite Suit skill (ie, Code Talker) | ||
PARASITE (CAMO) | 5 |
|
72 | Requires recruitment of personnel with the Parasite Suit skill (ie, Code Talker) and the development of the PARASITE (CAMO) Grade 4. | ||
PARASITE (CAMO) | 6 |
|
144 | Requires the Version 1.04 update | ||
PARASITE (ARMOR) | 4 |
|
36 | Requires recruitment of personnel with the Parasite Suit skill (ie, Code Talker) | ||
PARASITE (ARMOR) | 5 |
|
72 | Requires recruitment of personnel with the Parasite Suit skill (ie, Code Talker) and the development of the PARASITE (ARMOR) Grade 4. | ||
PARASITE (ARMOR) | 6 |
|
144 | Requires the Version 1.04 update. |
Options[]
- Light: A tactical light mounted on a gun. Lights can be turned ON/OFF in the weapon menu, or by pressing the right directional button while you have a weapon readied. You can blind an enemy by pointing a weapon at them with its light, on though the light makes you more visible to the enemy.
- Suppressor: A noise suppression device that reduces gunshot sound and muzzle flash. Though it allows a weapon to be fired without alerting the enemy, its limited-use parts mean that eventually it will lose its function. Can be attached or removed via the weapon menu.
- Grenade launcher: An underbarrel attachment used to launch fragmentation grenades quickly and efficiently, has its own ammo count. For example: AM-69 AAS Rifle.
Buddy Equipment[]
Молчунья[]
D-Dog[]
D-Horse[]
D-Walker[]
Вертолёт[]
Key Items[]
Other[]
- Walkman:
A portable stereo cassette player manufactured by Sony. Works through the iDroid data terminal, from which you can play, stop and change cassette tapes. Can also be fitted with speakers to play cassette tapes externally. Doing so can attract the attention of enemy combatants.
Raw Diamonds (S): Small sized diamonds, used as currency to help upgrade Mother Base and уровень Н/И подразделения.
Raw Diamonds (M): Medium sized diamonds, used as currency to help upgrade Mother Base and уровень Н/И подразделения.
Raw Diamonds (L): Large sized diamonds, used as currency to help upgrade Mother Base and уровень Н/И подразделения.
Chicken Hat: A cap that gives a superficial resemblance to a chicken outfit. It was unveiled on Kojima Station on Christmas Day, with a still that implied that it could be used during cutscenes. The cap can be selected by players who get too many Game Over screens, and assists the player in their stealth, as enemies will mistake the player for a chicken up to three times before becoming ineffective.
Eggshell Hat: A cap similar to the Chicken Hat. Protects players from being detected an unlimited number of times, however it reduces the final mission score significantly.
Cassette Tape: Sony labeled tapes can be found scattered all around mission areas through the game. Their appearances may change according the mission the player is currently on. May contain various intel, music, or data.
Med Spray: An emergency treatment agent for use after sustaining an injury too grievous for the body to recover naturally.
Metal Gear Online[]
Weapons[]
Weapons exclusive to Metal Gear Online and will not be available to use in the standard The Phantom Pain gameplay.
Primary Weapons (Hip)[]
AM MRS-4 Rifle Golden: A golden version of the same rifle seen in Ground Zeroes and The Phantom Pain. No changes besides its appearance.
Secondary Weapons[]
Wu Silent Pistol Golden: A golden version of the same pistol seen in Ground Zeroes and The Phantom Pain. No changes besides its appearance.
Tornado-6 Revolver: Ocelot's signature weapon, and can be used for ricochets and dual wielding. Can only be used by Ocelot, obviously.
Other[]
Metal Gear REX Mask: A mask mimicking the bi-pedal walking weapon Metal Gear REX. It is only for aesthetic purposes and offers no advantage.
Behind the scenes[]
For reasons which are not entirely clear, the game drops the series' prior tendency to use real weapons with generally correct names unlike previous Metal Gear games, exempting Metal Gear Rising: Revengeance. This is probably due to licensing restrictions arising from the customization system, which allows the player to swap and change parts from real world companies' weapons. The game features fictional hybrid weapons based closely on real ones from the era. All of the weapons in MGS5: TPP can be traced back to a more or less real-life counterpart, albeit slightly changed and reconfigured. Imfdb has compiled a list of what the aforementioned guns in the Phantom Pain are based on: http://www.imfdb.org/wiki/Metal_Gear_Solid_V:_The_Phantom_Pain
Several newer promotional renders, along with several older ones of previous games (i.e. promotional images of Peace Walker), have had their previously real life weapons replaced with a Metal Gear Solid V equivalent. For example, a promotional render of Snake from Peace Walker wielding an M16A1 or a render of Old Snake from Metal Gear Solid 4 wielding a M4 Custom now shows them both holding the AM Rifle Type 69 (renamed the AM MRS–4R in TPP) and the HD render art of Solid Snake is seen with a Wu Silent Pistol in his holster instead of a Mk23 SOCOM. This is seen on the cover of The Legacy Collection (the original, real-life originally used guns are still in the main games themselves however) and many of the cards of Social Ops.
Sources[]
- Metal Gear Solid V: The Phantom Pain Piggyback official strategy guide Collector's Edition/GAME Edition (for the stats of weapons of any and all weapons that aren't included via updates)
Notes and references[]
Шаблон:Reflist
Шаблон:Mgsweapons
- ↑ In some cases, it was 72 R&D. eg: http://imgur.com/J34E9kS; http://imgur.com/2K8kQWi
- ↑ Grade 10 AM D114LB-9
Grade 11 D114LB-9