User:Dilsency/Metal Gear Solid 3: Snake Eater Remake

Presentation

 * Same smudgy look to characters, just with more detail and higher resolution.
 * Whether it's antialias or not, the fact remains that many PS2 games look like oil paintings. Keep that.

Field/Exploration

 * Full mobility from Phantom Pain.
 * The player can press L1 to hear full radio conversations, instead of having to go into the menu which halts gameplay.
 * Unlike Phantom Pain, the conversations heard are full-length and fun.
 * The player's condition is increased by consuming food, to a certain extent. Instead of just halting the negative effects.
 * The bar also depletes faster.

Design

 * More open-ended, non-linear areas. Many roads to the same end.
 * Open world not really needed.