Board Thread:General Discussion/@comment-6747658-20130625170430/@comment-42.98.52.92-20130626122057

DementedP wrote: 175.159.163.39 wrote: Agree that the story just works best without mentioning the Patriots. MGS1 itself has got the balance and its own credits on the story side.

As for character vocing, My preference is Hayter as Snake and the TTS, more arrogant version of Liquid and Raven plus the original MGS1 Campbell and others. That said, it's just my own preference.

Game mechanics side, MGS4 map of Shadow Mosses with PW weapons mechanics would be good (i.e. you need to load the weapon, including that stinger missle). A TPP open world is even better.

On Miller, I'd rather they start referring him to Miller from TPP on so to get things in line. I agree with this somewhat. I retract my comment about the remake having changes made to suit the retcons as I find MGS1 to be perfect on its own. That said, I agree that it'd be cool to have the more well-rounded portrayal of Liquid and Raven, as I thought that TTS brought in some more interesting character portrayal, most notably the antagonists.

(I know it's off topic) Speaking of the antagonists, I find the MGS1 bosses the most impressive. Most bosses since MGS3 (except MPO) serves mostly as adversaries in the game play without having much impact to the story, having only a brief background delivered through the codec and very little to say. E.g. You can swap the boss battles of The Pain/Fear/End (Ocelots)/Fury around without disrupting the story much, the same is also true for the B&B and the MGSPW AIs.

In MGS1, all 6 FOXHOUND members played a role, including Octopus. Despite MGS2 and MPO bosses all have a background of some sort, I just don't think they can compare to MGS1 bosses.