Board Thread:General Discussion/@comment-199.173.224.31-20131017154055/@comment-1504072-20131017171324

The food, camo, and healing systems were all interesting concepts, but the multiple screens and load times did make them an annoyance at times. I like realism in games, but they have to be balanced with practicality and be fun. I don't think it was a game breaker though, and still consider it one of the best of the series, for both story and the majority of gameplay.

As for The End, it was a welcome change from the standard boss fights, lengthy though it can be.