Board Thread:General Discussion/@comment-4458546-20130802175201/@comment-4458546-20130805094402

42.98.59.55 wrote: Perhaps reappearance of, or at least the mentioning of characters appeared before? e.g. Sergei (Olga's dad). And maybe letting some of the bad guys survive to feature in MGS6 that takes place in, say, the Iraq or Bosnian war (I think Vamp and Ocelot are the only antagonists surviving to the next games since MGS1)? A back up team with codec calls, but please - I want more than just two channels to call to, not like in MGS4.

Game play side, maybe a sort of "one hand drive, one hand shoot"? E.g. doing that on a horse ride or jeep ride. Speaking of underwater mission, what about an addition of parachute first person shooting at the same time?

Destructable buildings are perhaps many would agree should be included in MGSV I remember playing Battlefield: Bad Company 2 a few years ago and I was impressed that I could bring down buildings with RPGs. It was the first time that I saw thing like that. Kojima should do that in V. They use Fox engine for the next-gen!!! It could be super weird that physical structures remain the same even after grenade, RPG, etc. hits in PS4. As I mentioned, Kojima has to do something with placing all those item and weapons during the missions. He made it slightly feel better in 3 by designing a backpack for Big Boss.