Board Thread:General Discussion/@comment-166.137.88.23-20130610185107/@comment-1672596-20130619035109

62.87.206.167 wrote: 0nighthawk0 wrote: Thing is though, the script of TTSis far more closer to the original Japanese script of MGS1. Also, despite Kojipro saying that TTS isn't in the HD collection cause it's not made by Kojima is rather...well a lame excuse. The main reason, that I believe why TTS isn't in the HD collections, is that there just are too many nintendo references in that game and the control layout isn't exactly standard either.

I don't know japanese so I can't judge by myself if it's really more accurate or not. But everybody says that so probably it must be. But I don't agree that Nintendo references are reason why TTS isn't in HD collections. First of all they removed stuff from MGS2: Substance and MGS3: Subsistence so they could do that with TTS. Despite common opinion Nintendo probably wouldn't refuse removing these references if Kojima would ask them. Why? Because it's Kojima. No MGS games on their consoles or Solid in SSB is good reason to allow that. Konami know that such HD port is worh it and they could make some money because fans want such port. So the reason is Kojima don't like this game and laziness of Konami. They know that fans will buy those HD collections anyways. And lame excuses? They happen all the time. There is no PO's port because it wasn't made by Kojima. There is no MGS1 on the disc in these collections because it can be downloaded from PSN. I would like to have a collection with MGS: Integral on disc but it wouldn't happen. We know Mantis' last words from TTS were a direct translation from the Japanese version, at least (heck, Kojima even explained why Mantis said it was "nostalgic" in the director's commentary). And I'm doubtful its because of any hate for TTS. Heck, Kojima even admitted that TTS was in part what inspired him to implement a Commando reference in MGS3, according to his commentary.