Metal Gear Rising: Revengeance

Metal Gear Rising: Revengeance is an upcoming game in the Metal Gear series. Originally announced at E3 2009 under the title Metal Gear Solid: Rising, the game went through a long development process at Kojima Productions, who struggled to fully develop the game. At the beginning of 2011, Hideo Kojima decided to hand the production of the game over to Platinum Games who revamped the entire game. This switch in developer was formally announced on December 10, 2011. The game will be released for the PlayStation 3 and Xbox 360, though Kojima Productions creative producer Yuji Korekado said that a PC version is possible. The Japanese Xbox 360 version of Metal Gear Rising has been cancelled, though it will still be released in other territories.

The game will star Raiden and it will be set four years after the events of Metal Gear Solid 4: Guns of the Patriots. Kojima will be acting as executive producer while Korekado from Kojima Productions and Atsushi Inaba from Platinum Games will be the producers. Platinum Games' Kenji Saito will be the director of the game.

A playable demo of Metal Gear Rising is included in Zone of the Enders: HD Collection, similar how the original Zone of the Enders contained a playable demo of Metal Gear Solid 2. Due to the cancellation of the Japanese Xbox 360 version, the demo was not be included in that console's Japanese version of Zone of the Enders: HD Collection.

Stance in the Metal Gear series
"We've only said that the period setting is several years after MGS4. Metal Gear Rising is not part of the Metal Gear Solid series. At present, we can't say more than this."

- Hideo Kojima on Twitter, Late 2011.

"It was obvious we had to go to Platinum, but it's still in the Metal Gear Solid timeline. The cutscenes are looked over by Kojima Productions and the script is written by us, so they should all resemble something very similar to what you'll have experienced in the past."

- Yuji Korekado, Late 2012.

Characters
"Raiden in MGS4 was received very well, and I wanted to keep going with that direction in Rising. The people who liked him in 4 will like him in this, but it’s a personal preference."
 * Raiden, the protagonist of the game. His blade is a different design to the one in Metal Gear Solid 4, being more curved as opposed to the straight, serrated blade, and he draws it from his back, similar to that in Metal Gear Solid 2.

- Hideo Kojima, January 2012. "Had the pleasure of working with John Cygan, Benito Martinez & Christina Puccelli today under the direction of the esteemed Kris Zimmerman!"

- Quinton Flynn, Raiden's English voice actor on April 24, 2012


 * Sunny, Olga Gurlukovich's daughter. A pamphlet released during TGS 2012 confirms that she is going to be returning.
 * Solidus Snake, Raiden's foster father. Solidus appeared in several live-action trailers.
 * Samuel Rodriguez, a Cyborg Ninja who is a rival to Raiden.
 * LQ-84i, described as an “unmanned unit with learning AI and verbal interface”, a chainsaw-wielding android sent by Desperado Enforcement to kill Raiden.
 * Monsoon, Mistral and Sundowner, part of an antagonistic cyborg unit of Desperado Enforcement LLC.
 * Boris, group commander of Maverick PSMC and Raiden's mission controller.
 * Courtney Collins, data analyst of Maverick PSMC and Raiden's support on Codec.
 * Kevin Washington, military advisor of the Maverick PSMC and Raiden's support on Codec.
 * "Doktor", Raiden's science technology advisor of German background. Also authorized to upgrade Raiden's cyborg body.

Raiden being the main character in another Metal Gear game was foreshadowed in the release of Metal Gear Solid 3: Subsistence. In one of the Secret Theatre short films, titled Metal Gear Raiden: Snake Eraser, Raiden travels to the past to kill Big Boss which would prevent Solid Snake from ever existing and allow Raiden to be the main hero of the series. In Raiden's fails in his attempts, and the comedic short film ends with Rosemary stating "...there is going to be a 5, right?" At that point in time, Metal Gear Solid 4 was still in development, and the series' future beyond that was uncertain.

Plot
Initially, Metal Gear Solid: Rising was going to be set between the events of Metal Gear Solid 2 and Metal Gear Solid 4. However, due to the shift in development, Metal Gear Rising will take place several years after the events of Metal Gear Solid 4.

According to the English Metal Gear Rising website, the main premise of the story is that Raiden has been contracted for VIP protection, military training, and other duties by a Private Military and Security Company (PMSC) in a developing country piecing itself back together after a bloody civil war, but then the country is suddenly overrun by cyborgs, forcing Raiden to go back to battle again. The trailer also implies that he may have reverted back to his "Jack the Ripper" persona, and that some cyborgs in black suits and shades with similar high frequency blades to Raiden will be involved in the story. Likewise, trailers and other viral marketing material on the &apos;Metal Gear Rising section of metalgearsolid.com, as well as Matsuyama, implied that Raiden&apos;s past as a child soldier in Liberia would be elaborated on, and would deal with his human weaknesses, and that a Colorado Senator and presidential nominee Steven Armstrong would play a large role in the events of the game. Similarly, a "presidential poster" for the latter character leaked to various schools implied that the game&apos;s timeframe would be circa 2020, about six years after the events of Metal Gear Solid 4. Likewise, the PMSC that Raiden was contracted by was also revealed to be Maverick Security Consulting, Inc., an American PMSC based in Colorado.

The pre-E3 show revealed that Metal Gear Rising will take place "exactly nine years" after the events of Metal Gear Solid 4 (2023). Koreikado during coverage on G4, however, claimed that it would take place 10 years after Metal Gear Solid 4. In addition, in a video released on August 17 regarding the details of the game's plot, Koreikado later claimed that it took place "about three or four years" after Metal Gear Solid 4. A pamphlet from the 2012 Tokyo Game Show has confirmed that the story will take place four years after the events of Metal Gear Solid 4.

According to a podcast by Kojima Productions, the apparent disconnect between Raiden&apos;s ending in Metal Gear Solid 4 and his returning to the battlefield in Metal Gear Rising will be explained.

In regards to this podcast, a video was released from the developers confirming more plot points in the game. Raiden's disconnect is explained by Kojima Productions producer Yuji Korekado:

"Raiden is part of a Private Military Corporation, he works there to provide food and a living for his family. He is providing security to some specific VIP when something happens, he&apos;s attacked by a mysterious cyborg organization, at this point he completely failed in his mission of providing security, he is completely defeated but is able to survive, his body is completely broken, resulting in Raiden receiving new armor, that&apos;s where the story takes off."

It can be suggested the theme of the game being revenge comes from Raiden's mission will be to defeat Sam, the very same cyborg that cut off his arm and his eye, and made him return to battle in the first place, therefore Raiden being driven by vengeance.

Regarding the location setting, the game will take place in at least two places: One was the aforementioned African country, and another was Abkhazia, among its locations were its capital, Sukhumi, as well as a processing plant that acted as Desperado&apos;s base of operations within the country. A key art for Metal Gear Rising as well as the TGS story trailer implied that Denver, Colorado and a currently unidentified South/Central American country, respectively, would be playable as well.

Original version and cancellation
Hideo Kojima officially announced Metal Gear Solid: Rising at Microsoft's E3 2009 press conference, after running various countdowns for the announcement on a Konami website. Kojima stated that he became involved with Rising because "it's a completely different kind of action than what has appeared in the series so far" and also stated that he would be more involved in the development of the game than a normal video game producer would be. Kojima had specifically said that he would not be directing, as he wished to pursue other projects.

The original version of the game was based around a concept known as "zan-datsu", literally "cut and take." The game's original director Mineshi Kimura explained in a Konami press conference that the "take" part revolved around Raiden literally taking power from enemies, a concept shown in the trailer as Raiden absorbed the power from a robotic soldier's intestinal battery. This concept of "taking" was not limited to power; intelligence essential for a mission objective might also be taken from enemies, as well as other components.

Sean Eyestone, the host of Kojima Productions' podcast, stated that the game would feature an entirely new game engine, which was later revealed as being Kojima Productions' own Fox Engine. At E3 2010, the debut trailer for the game was shown, featuring Raiden facing off against a robotic soldier bearing a similar appearance to members of the Beauty and the Beast Unit, based on an unused concept by Yoji Shinkawa for Metal Gear Solid 4, which appears in the Master Art Works book. The robot that Raiden kills at the beginning of the trailer has the same footwear as Vamp and the FROGS, which suggests that these robots may utilize the same technology to traverse walls and roofs. The trailer also featured the first gameplay footage, and a Peace Walker poster can be seen when Raiden destroys the building. An official site for the game was also unveiled, where the robot was later identified as a Mastiff, per recent blueprint artwork accessible via passcode. Kojima also stated that Rising would play like a mainstream European and North American-style game and as such he felt that "it doesn't matter if it lacks the message aspect of a MGS game I'd make."

A Dwarf Gekko made a brief appearance in the TGS 2010 tech demo, holding things for Raiden to slash, such as watermelons, bowling pins and even another Scarab. This particular droid is called "Kogekko."

In August 2011, it was revealed that Rising would be absent from the 2011 Tokyo Game Show. According to Eyestone, the reason for the game's absence was so that the development team could spend their time on the game itself rather than a trailer or creating a one-off for an event. Kojima reportedly became more involved, and replaced Shigenobu Matsuyama with veteran Kojima Productions staff member Yuji Korekado as the producer of the game.

However, believing the project would not get completed, Kojima secretly cancelled Rising.

Platinum Games' involvement
On December 10, 2011, Kojima unveiled a new trailer of the game at the 2011 Spike Video Game Awards. The new trailer unveiled the new look for the game, and formally announced to the world that the game was being produced by Platinum Games known for making more action oriented games like Bayonetta and Vanquish. The trailer featured a starkly different tone to previous Metal Gear trailers, featuring a more hard rock driven soundtrack and less emphasis on the stealth aspects with more focus on the newer, action orientated style of gameplay. One such aspect features Raiden fighting a Metal Gear RAY, grabbing a hold of one of its "arms" and throwing into the air. Another sequence showcased Raiden fighting an unknown enemy on a speeding train in a tunnel, with Raiden running along the walls of the tunnel to keep up with the train. The last seconds of the trailer reveals a new tagline and logo for the game; the new tagline being "Revenge with a Vengeance" which is cut to simply say "Revengeance." The new logo reveals the game is now simply titled Metal Gear Rising, with the subtitle Revengeance below it. In addition, the KojiPro Report also revealed that the plot setting had changed to be happening after Metal Gear Solid 4, and that Platinum Games will end up using the opportunity to create content based on their own ideas.

On December 13, Kojima and Platinum Games producer Atsushi Inaba attended a special Metal Gear Rising Q&A session. They talked about the reason behind Kojima Productions' absence in the development of the game. According to Kojima, by the time development started, he allowed his younger staff to develop the game by themselves and took a hands-off approach. That didn't turn out to well, as the less-experienced staff decided to develop a game in which Raiden could cut anything, including enemies, large vehicles and buildings. Although they weren't too clear on the timeline, Kojima said Platinum Games started work on the title in late 2010/early 2011.

Kojima did consider many different developers, even Western ones. However, he thought that since the focus of the game was the katana, a Japanese developer would do it best. Kojima joked that if he let a Western developer work on the game, he might come back a year later and find out that they attached a gun to a chainsaw as the main weapon.

Leaked concept artwork for the game indicated that Raiden would have gotten into a car chase with a police car (presumably the vivisected Denver Police Department car seen in the key art). In the TGS 2012 story trailer for Metal Gear Rising, Raiden was briefly seen driving a car through a street in what was implied to be Mexico or another Latin American country.

Inaba stated that he wants "...everyone to be happy that Platinum Games got involved." He also said that his job is to take the concept and make something fun, and that he wants to meet Hideo Kojima's expectations, but he wants to do what he wants to do. "If my team wasn't passionate about Metal Gear Solid, then we wouldn't have been able to start the project." Inaba said that he is aiming to make the game fun, and have depth and high speed action.

Metal Gear Rising was actually not Kojima's idea. It was his staff. He said that if he were to choose between making a game with guns or katanas, he would probably choose guns.

Since the shift in developer, the concept of zan-datsu has been downplayed, and the game will focus more of a "cutting feels good" mentality. The gameplay is less stealth oriented, and is more akin to Platinum Games' other projects (most notably Vanquish) where the player will take on large groups of enemies, ranging from cyborgs soldiers, Gekko, and a new look Metal Gear RAY with blades on its arms. One notable aspect of the game is that it features no human enemies. All the soldiers Raiden faces in the game are cyborgs, so as to avoid the game being banned in Japan. The stealth component was the first thing that was removed by Platinum. Kojima revealed that he had always been against stealth in the game as neither he, nor his staff, felt that stealth and high speed action would work together. The E3 2012 trailer does, however, show that the planned predator stealth system is retained to some degree, as one part of the trailer had Raiden being behind a pillar that a soldier is standing guard at and then promptly cutting it down and killing the unsuspecting soldier in the process. Similarly, both the trailer and the demo also had Raiden impaling a cyborg soldier from behind. The E3 2012 trailer features the song "Wrong" by Depeche Mode.

Kojima also confirmed Metal Gear Rising will run at 60 frames per second, something he personally requested. The original version of the game was to run at 30 frames per second. They also stated that the game will no longer be running on the Fox Engine. Hideki Kamiya, the director of Bayonetta has denied any involvement in the development of Metal Gear Rising.

In an interview with Famitsu, Kojima revealed that Metal Gear Rising would be playable at E3 2012. Kojima told CNN, "If this game becomes hugely successful and popular, then we might make it into a franchise."

In a podcast, it was revealed that Platinum Games' involvement in the game is primarily the gameplay engine for cutting things up, and that story development and control is still done by Kojima Productions. In addition, the main writer for the story itself is Etsu Tamari, who had previously written the various Codec and Briefing file conversations in Metal Gear Solid: Peace Walker.

On September 12, 2012, it was announced that Japanese Xbox 360 version of Metal Gear Rising had been cancelled. No reason was given for the cancellation. Kojima then told Eurogamer that the Xbox 360 version will be an exclusive to the West. Due to the cancellation, the demo of the game was not included in the Japanese Xbox 360 version of Zone of the Enders: HD Collection. On September 27, during Konami Gamer's Night, the Collector's Edition of Metal Gear Rising was announced. It includes a soundtrack, special packaging for the game, and a high-frequency plasma map that contained a scale model of Raiden's high frequency blade from the game. The next day, the Metal Gear Solid Facebook page, reporting on this at 2:43 PM, also implied that there will be an announcement for it being a pre-order.

In an interview during PAX Prime 2012, Metal Gear Rising was confirmed to be canon.

Metal Gear Rising decryption site
See main article

Staff
Metal Gear Rising will be directed by Bayonetta 's main programmer, Kenji Saito.

Yuji Korakado will supervise the title for Kojima Productions alongside Platinum Games Atsushi Inaba as Platinum attempt to refocus the title to get it to the finish line.

Platinum will handle all the game design and coding duties working around the story, cutscenes and voice acting sessions put together by Kojima Productions and using the extensive character design work carried out by Kojima Productions' Yoji Shinkawa.

Konami GM Martin Scheider explained: "Metal Gear Rising: Revengeance is a new direction. There was the urge for something new and thus Inaba-san's unrivalled knowledge of the action genre, and Korekado-san's knowledge of the Metal Gear Solid universe, combined with Kojima Productions' standard for excellence ensures Metal Gear Rising: Revenegeance is in safe hands."

In a Kojima Productions podcast, the staff confirmed the following:
 * The disparity of Raiden between Metal Gear Solid 4 and Metal Gear Rising will be explained.
 * There is a new zan-datsu system, having been tweaked and rebalanced for quick gameplay.
 * Instead of the player hiding from enemies, enemies will now hide from the player in order to ambush the player.
 * Rising will have Codec conversations, and there may be more Codec conversations in Metal Gear Rising than in Metal Gear Solid 4.
 * Cutting up anything will still be part of the game.
 * There are two methods of cutting: a quick cut and a more strategic cutting method, the latter allowing the player to cut through specific areas of the enemies' body.

Trailers
500px|left|VGA Trailer for Metal Gear Rising: Revengeance