Board Thread:General Discussion/@comment-177.180.133.31-20140612222050/@comment-1672596-20140612235345

Terminator-HIX wrote: It's not just Kojima; the games themselves barely acknowledge Portable Ops. It was released in '06, but only one of its plot points (Zero gathering up the Philosopher's Legacy and using it to found the Patriots) is particularly relevant to the rest of the series, and its most direct sequel (Peace Walker) only references it once AFAIK, not even an hour into the game. What is the reference? It's Kaz talking about "leaving all that crap in San Heironymo behind"... Well, that stuff and The Boss being set up by the CIA to die from the start, also Hot Coldman apparently being behind her death. Oh, and founding FOXHOUND as well and the retiring of FOX.

Besides, technically speaking, most of the Big Boss-related stuff in MGS4 wasn't even acknowledged in Peace Walker either, as the opening of the game doesn't seem to even hint that he made any alliances with Zero to form the Patriots (and in fact, the way the opening was handled could be taken to imply that Big Boss may have formed MSF immediately after Snake Eater), and the scene before the true final boss had Big Boss not even knowing who the Patriots were DESPITE Paz giving that history lecture on their splitting up (I mean, if she only stated the name Cipher, I could understand him not knowing, but when she actually gives enough details to make obvious who Cipher is, and he still doesn't know, I'm sorry, but there's no excuse).

And it's not like other games have ignored plot points before: MGS4's Act 1 Briefing had Solid Snake reacting as if it was the first time he had even heard of Liquid Ocelot despite his encountering him not once, but twice on MGS2, and on non-consecutive occasions, and was even implied to have firmly believed he had indeed possessed him and accepted it in the ending of the game.