Board Thread:Metal Gear Solid V/@comment-42.2.187.80-20150911172559/@comment-28510445-20160521111500

Weedle McHairybug wrote:

Oshiron wrote:

Weedle McHairybug wrote: ^I'll give you that Ocelot and Miller, heck, practically all the characters who appeared in previous games (even Venom Snake, to some extent), were warped VERY badly in this game. However, I still wouldn't say Quiet had the most development or even the most characterization in the game. As warped as the other characters were in terms of personality and characterization, at least they were somewhat consistent to how they were depicted within the context of this game (ie, Miller's an angry man, Ocelot's level-headed, Huey's... a rat [though speaking as an actual rat-lover, I really wish I could say something other than that term, as knowing from experience, rats are actually pretty sweet and loyal creatures and not backstabbers as the term implies], Eli's a kid psychopath, even Skull Face had retained his hatred of Zero, and Man on Fire was a man out for revenge, among others). Many times, they didn't even know whether to treat Quiet as the ice-cold assassin that she was in the opening mission, or otherwise have the same teasing personality of a stripper. Even the Dead or Alive girls had more character development and personality than Quiet did, and the game franchise they came from is rather infamous for its boat load of fanservice at the girls' expense. Come on, dude. Quiet had plenty of character development. She started off as a cold blooded killer set out to kill big boss but after he took her in she eventually fell for him and decided to sacrifice her own life just to save him. Name one character in MGSV that came close to being that developed. Personality-wise she's pretty bland, I'll give you that. But character-wise she's undeniably fascinating. Especially her deep, personal relationship with Code Talker (which made me almost want to care about the guy). And I think maybe the reason her character keeps having these personality shifts is because she's still deciding whether or not she still wanted revenge against Big Boss as explained in mission 45. If your referring to the rain dance scene (which believe me, I hate as much as anyone else) then it's all depending on your bond level with her. To my understanding, if you raise your bond with her then she becomes progressively more affectionate as the game goes on, but if you don't, then she continues to spite you. Hell, from what I've heard, you can actually prevent her from leaving alltogether if you keep her bond level below 100. Ironic, isn't it? That the more she hates you, the more she wants to stay at mother base XD

But hey, your entitled to your own opinion in the end. Hey, I'm just going by this review, and they made pretty clear that Quiet was poorly handled as a character in terms of development: https://www.youtube.com/watch?feature=player_embedded&v=RkC3IZjBRTE Yeah no offense, but you shouldn't listen to this guy. He sounds like he almost has NO idea what he's talking about. And most of the points he made are just hair splitting arguments. Sounds to me like he hasn't listened to all of the cassette tapes either. There's a perfectly legitimate reason as to why Quiet changes character later on in the game. It's because of the bond level with her. The more time she spent at mother base the more open and kind she became. Kinda a whole fish out of water scenario. That and the fact that she hated Skull Face and XOF for infecting her with the vocal cord parasites and using her as a weapon. Hence the reason why she said "vengeance was what drove me to them" at the end and why she fired at an XOF chopper while returning to mother base.

This guy sounds like a very typical MGSV nazi who hates the game simply because it didn't meet his expectations.