Board Thread:Fun and Games/@comment-4913740-20140412145355

So the title is probably pretty self-explanatory. This is about open world MGS.

But it's not about Ground Zeroes, or The Phantom Pain. What it's actually about is where the open world idea first came from. Back when Kojima was working on Metal Gear Solid 3, he wanted to have an open gameplay structure. Whether this idea was shelved due to hardware limitations, or Kojima not wanting to move away from the established linearity of the MGS games, the idea did not go ahead. The closest thing to open structured gameplay that was offered was the battle with The End. It was over a fairly big area (technically comprised of three areas) and the battle could be tackled how the player wanted, whether they wanted to find positions to snipe from, or sneak up on The End - it was their choice. In fact, the actual boss being fought could be changed too by sniping The End earlier on at the warehouse, resulting in the Ocelot Unit waiting for you at Sokrovenno.

So taking into account the technology behind the FOX Engine, and the fact that Kojima is now working on a proper open world game (The Phantom Pain), what do you think the rest of the series would be like if it was to be remade into open world games? Imagine one alert triggered at the insertion point any of the games, and suddenly the enemies across the rest of location are all searching for you. All moving in realtime.

Thoughts? If Kojima was to remake any of the games with the new engine and mechanics he has now, would you be interested in it? 