Board Thread:General Discussion/@comment-4458546-20130815015351/@comment-1.64.185.139-20140412171227

Cold Hotman wrote: 42.98.40.36 wrote: If that's the case, I am guessing Kojima is feeling the pressure from GTAV. This is not to say that MGSV is not as good, but simply that Kojima wants to make it better than he originally intends to be. I'd compare that as Assassin's Creed I and AC II. It's like you first have ACI, and then the game developers heard the comments of the gamers and got a better idea of what to add/drop in the next instalments (although it doesn't always work). If there's any reason to break MGSV into GZ and TPP, I'd say it's becoz Kojima wants to make TPP better by first hearing from us what we think of GZ. He could of course release them as one game in the end of 2014, but to do a 2013 and then 2015, I think it would more likely because he wants our comments rather than marketing or technical reasons. Let's see. That's just what I was thinking about! ;)

Hm... I sort of recall commenting this earlier. Now having played both MGSV and GTAV (and watched AC IV), I'd say the MGSV open world game play is much better than the other two. First of all - we need to ask ourselves, what defines a good open world game play? A large map? Or a choice between (only) the subtle or obvious ways of taking heists?

Camp Omega is a very small map compared to the GTAV and AC IV map and I admit it is enjoyable to drive / dive around the GTA or AC IV world while off-mission, but I felt that the map is so large only for the purpose of tresure hunt (altogether over 150 spaceship parts or letter scraps, etc), or maybe so that the characters can deliver the backstory when they are in the same car for a long haul, or to harass you with the property management delivery or chase sequence. Yet due to its stealth game nature, I think MGSV used the open world in a much better way. Whenever we want to get from one point to another or complete an objective, we must plan more thoroughly than in older MGS. Enemies will be alerted more easily in this game - such as when an enemy body that was dealt with in the refugee camp is found while you are in the admin building carrying Paz. This would not have happened in older MGS when the alert only applies to the area Snake is in. On another point, despite we need to collect XOF batches, I'd say 9 batches is reasonable and that the extra mission unlocked motivates me better than a special car or a small mission.

As to in-game freedom - one can easily find on youtube many ways to complete an MGSV mission by now. Whether you complete a mission with kills or not, being found or not, one can always complete the mission if himself or the target stays alive. Different strategies at most only affect the mission ranking. But in GTA or AC, a lot of the times, the players are required to go to a specific location to start the next step or he will fail the mission. The only choices you have is perhaps to kill more or less people in a sequence, or to kill them in different ways. Some people are not happy with Snake talking less, but on the other, if Snake keeps spilling out "I'll do this, I'll do that", then I am afraid MGS will be running on a similar track as AC or GTA does.

Nonetheless, GTA and AC deserves credits but I believe they need to throw in new ideas now...