T.B.E. - Act 2 - Solid Sun - South America

Cove Valley Village
Crawl along the edge of the cliff where you start but not too far that you are seen. Take everyone out (not the rebels) and as soon as you have, drop down, get ready to stun knife the PMC who is about to come out of the door ahead on the left. Look at the right side of your map on the pause menu and take the top route (under the steps of the most North East building are some smoke grenades). Turn NV on and you will see a guard walking away creep up on him, tranq. him or get to the same height and use the Mk.2. For the next area you will have to find your own strategy because one slight action makes a big difference to where things are. In the next area, look out on the right for a crawlspace, it will have 20 tranq. bullets. Go to the other end and keep moving right, make sure you stay on the floor until you get to where there is a PMC up above on your right. Crouch and tranq., you can run from now on.

Power Station part 1
Go straight to the right and climb up, climb the boxes then roll over the gap. Ahead there should be a PMC, tranq. him, now look to your left, tranq. him aswell. Get to where the first PMC was and move north. using the solid eye, find out where nearby PMC's are and tranq. them, make sure you always stay low, keep that camo index high! When you reach the mortar emplacement, go to the right of it and roll/crawl down the hill. Use cover to make your way round the back of the power station.

Power Station part 2
After the Drebin cutscene you can choose between two routes, the right one is the easiest but the left has tranq. ammo, if you go right, make sure you have NV turned on so you can see the PMC's hidden above, if you go left, make sure you are always watching the solid eye, there are enemies all over. If you look at your map, you will notice there are 2 ways in the end from the power station. Personally, I think it's best to go left.

Confinement Facility
Take a look at your map at the top there are 2 ways, you want to get to the left one. There were two ways into this area, whichever way you got into this area, use the water and tranq. the guards to make your way to the left path. When you get there, tranq. any nearby PMC's. Turn left and crawl while sticking to the cliff wall, keep going until you get to a path that goes up. (btw at this point my stress was %80.00 but you just have to put up with it. Don't take chances and make sure you get the headshot) At the end of this 'path' there will be ground at varying heights make sure you kill anyone within range before you drop down. Proceed forward and try to take out the PMC in the tower, stick to the right of the area, roll over the barrier, turn right and exit the area.

Vista Mansion
You should, now be on a path, higher than the PMC's who should be on your right, below you.Slowly make your way across the path, knocking out anyone who notices you before you get an alert. When you get the cutscene with the bulldozer, just wait for it to knock down the doors. Enter the mansion grounds and take the stairs on the left, half way up, crouch and continue until you reach the far hedge, shaped like a right angle. Look around it and there should be another one the same. Look to the right of that and you will see a door to the mansion. Crawl there (once your camo adapts your camo index will be at 99% anywhere if you use facecamo in this area) Once you are in, head straight through the door ahead of you, lie down so that the two PMC's coming down the stairs won’t see you. Once they are both gone, go up the stairs and continue until you are outside, there is tranq. ammo for the Mosin Nagant if you want. Drop down the hole and have NV turned on, make sure you don't miss the Mk.2 tranq. ammo. When you are ready, climb the ladder and be ready for Laughing Octopus.

FROG Ambush
Find the machine with lots of wires coming from it and lie down behind it. Get out Metal Gear Mk.2 and stun all the FROG's. All I can say is just be patient and don't be seen. The FROG's come in 4 waves. The fist wave has 4, the second wave has 2, the third wave has 2 and the fourth wave also has 2. If they are grouped and want to separate them, bump into one and they will pause for a while, then go behind them and stun them.

Laughing Octopus
You are now free to use lethal weapons!!!! Make sure the M82A2 is in your inventory as well as the FAL Carbine, ad the SAIGA12 (rapid fire shotgun). When she is blended in or on the floor recovering, use an assault rifle or machine gun, when she is walking about, use the M82A2, at close range don't use it's scope and get headshots, 6 of them will kill her. When she blinds you with the ink run away shoot at where you think she is with A.R. or M.G. Use NV to find her when she's camouflaged. Shhot her as soon as she stops firing. Use the boxes (they also have tranq. ammo on)in the southeast room to roll over the top and get away when she attacks you as a ball (this can kill you in 2 hits!!!), she cannot get you in this room on the boxes so it is useful for health recovery, once she actually enters the room you might wan to leave. When her health is half way down, it's best to stick to the M82A2 and just shoot like mad, buy ammo from Drebin if you need. The fight isn't really that difficult. Also watch out for the little bombs she sends at you, they can go through walls too.

Laughing Beauty
You can use the stun knife to conserve your non-lethal ammo, if you can be patient enough you could also use the Mosin Nagant since we won't be using this often. Remember, DO NOT kill the beauties!! If you kill LO non-lethally you will find the second of 5 dolls required for the Solar Gun on one of the beds but only during the fight against LB (this can be done on any difficulty and you don't need to collect them in one playthrough).

Mountain Trail
When you get to where the paths split, take the left path, continue until you reach the concrete bridge, at the end of it, move towards the rock, don't be heard by the PMC at the other side, he will be facing away so use your stun knife on him. Take the right path this time at the end stop and turn on NV. You will see a sniper PMC, tranq. him and take the path to the right of him, walk slowly because there is a guard at the end of this path, tranq. him and take the left path through the crop circle for a flashback.

Mountain Trail Riverside
It says that the Solid Eye is giving you away when you enter this area when in fact it's just NV so you can keep your Solid Eye on if you want to help keep track of where the FROG's are. Take the left route and alwys stay on the floor, there should be a FROG straight on the left then once you reach a curve in the path there will be three more. If you move carefully enough then you will only need to tranq. two of them. Proceed straight ahead into the rocky area. On your right there will be a PMC, tranq. him. (I don't know if it is possible for him to set off his own claymore when he falls, it' s never happened to me) For this next part there are many ways and I will leave you to it, it's easy enough to not be seen.

Vista Mansion
Killing the 'powersuits' does count as a kill so you just have to stick it out until Drebin sets off, ignore Otacon's orders here. Lie down to recover health and avoid being shot by the 'powersuits'. When the PMC's start to get on use CQC on them, there are too many to use tranqs. on.

Confinement Facility
Kill the GEKKO's A.S.A.P. However do not forget about the PMC's aswell, it is vital that you stop them, like before use CQC.

Power Station
Don't destroy the tank, just focus on shooting the doors with the machine gun and using CQC on the PMC's.

High Woodlands Highway
Just shoot the GEKKO's so they can't shoot you.

Marketplace
Get out your rail gun. Go straight left to where the little archways are, all the way to the end. Stick to this wall, go past the GEKKO on it's left until you hit a dead end. Roll over the railing and run to the left of the other railing across the street and down the alley. Don't stop, at the junction there is a GEKKO on the left so stick to the right side but continue forward. Once you pass it, at the corner, start charging your Rail Gun, follow the path and the same GEKKO will be at another junction on the left, shoot it. Now start to charge it again straight away and start moving forward, at the end of the alleyway a GEKKO will appear, shoot it and then immediately charge it up again. Leave the alley and turn right, there will be a GEKKO at the end of the street, swerve left and right while the gun is charging to try and evade attacks. As soon as it is charged, shoot and run for the helicopter. Note - Now your play time for this act should be around 50 minutes, or maybe just a bit more. (I'm at 42 minutes)