Board Thread:General Discussion/@comment-17468962-20130906041556/@comment-188.140.97.86-20130908151149

82.123.126.207 wrote: I doubt Ocelot would fight Big Boss. Even if asked (wich would be very strange). He respect too much BB for that. A bonus mission where you have to fight him whould be good. A bit like the dating mission in Peace Walker. But Ocelot and Snake won't hopefully fight in underwears. LMAO!

They could always just fight shirtless, though that's too much of a 'deja vu' in the MGS saga. That and the usual torture scene are becoming very cliche and despite being trademarks of the franchise, hopefully Kojima will be more original this time around and lead us to something a bit more fresh but that can still be good enough to overwhelm us. Maybe switching the torture part to Quiet (as we can see her in the Extended E3 trailer version) where we could get to play that part as her, as well an escape part, and an eventual gun duel with Ocelot, always in Quiet's skin, and then switching back to Big Boss again. And she could still be a boss battle for Big Boss; imagine that, independently if Big Boss had something to do with her capture or not, she would hold a grudge against him and sought him out throughout the game, appearing randomly in wherever country BB was, and silently snipe him. This could go on until he realized that she was stalking him and he would either fight back or escape and hold the confrontation for a later, more suitable time, where BB would have an environmental advantage (dependent of the player's style and/or better suiting his/her ability), allowing us the choice for an urban, a desert, or a forest clash with Quiet. Maybe we could have all those; she just wouldn't give up pursuing revenge! Wouldn't you like something like that? I certainly would... But, in the end, it's up to Kojima, and we should trust him, because he has always delivered.

If Big Boss would indeed have a confrontation with Ocelot, I think that a great eventual fight would be one where they could show their prowess both in arms and in close quarters combat; where we would approach or keep the distance, at our convenience, taking advantage of our surroundings or preventing being surrounded by obstacles in our way. This could also be true for an eventual fight with Quiet or any other boss battle in the exterior, given the freedom the new open world style provides us.