Board Thread:Metal Gear Solid V/@comment-149.12.15.1-20140407210104/@comment-1.64.185.139-20140412151303

149.12.15.1 wrote: 37.24.144.176 wrote: GZ does cutscenes a whole lot better than any of the previous games.

For once the gameplay is actualyl the focus of the game and not cutscenes or codec conversations that unneccesarily take control away from the player everytime you walk around a corner.

Just because the game has more gameplay than cutscenes doesn't mean that the game doesn't have a story. Hey i seriously hope your right but i've never had a problem with mgs gameplay prior. MGS games always get better gameplay and cutscene presentation with each installment and mgsV seems to be no different so in the end your probably right and everything(gameplay,cutscenes and all the other features) will be kick ass! Over the years I think MGS story telling is ahead of games like GTA or Assassin's Creed. From MG (the very first one) to MGS3, we are given one big mission to handle in each game (although MGS 2 and 3 come with a shorter intro-mission too), and hence Kojima is required to have Snake finds out about the story in each of the instalment within a 5 to 6 in-game hours (excluding the time where Snake / Raiden got knocked out and tortured). To do that, a lot of cutscenes and codecs become the necessities to deliver the story. Since MPO however, things started to change. We are given many small missions to deal with (or 5 medium-sized missions in MGS4), and the codec conversations are the one of the things that lost its place in the process. At the same time, cutscenes also shifted to mostly inter-mission cutscenes rather than simply before-and-after boss battles.

Personally I am very impressed with the MGS1 codec team in which you can have 6 "call-able" frequencies (Gray Fox doesn't respond to calls) featuring 10 different people on the codec screen (Roy, Naomi, Mei Ling, Liquid, Nastasha, Octacon, Meryl, Fox, Wolf and Houseman) which delivered a very comprehensive story from 10 other people's point of views. Even this is no longer the case since MPO, I don't think the new arrangements have much negative effects to the story quality and in the case of GZ, a lot of the major plots were revealed in the trailers (which may affect the judgement on the story quality for some people), but I would say the story was properly delivered in the main game with such a short length.