Board Thread:Metal Gear Solid V/@comment-4913740-20140918101511/@comment-4913740-20140918110358

So I caught up and watched the rest. The buddy system looks rad as hell, being able to give orders and set up synchronised shots and all sorts of stuff like that is top.

People were complaining that the Fulton system was too OP, like you could just Fulton out all the enemies and make it way too easy for yourself. I have yet to see complaints about the buddy system but I anticipate them - Quiet's assistance made Snake's escape much easier, especially with that grenade toss thing. But like I said, it is very much optional things, and if you want to be challenged, you can avoid using these features.

The camouflage rating is what I've been wondering about too; in GZ, there was not really any camo index or anything to reflect how visible you were, you just learnt what certain actions did to your visibility (since you could sprint or dive or anything like that and watch if the indicator appears to show you are being watched). Perhaps that will suffice?

The new prosthetic arm gadgets are interesting. That ground-pound appears to me to detect motion or something like that in little pockets. By the time Snake pulls out his binoculars, the guards it spotted nearby at the marker have moved, so it's not a constant effect thing either - so this may actually be balanced enough to use on a first playthrough. The stun arm too looks like a fun time.

Until we see more gameplay (which I doubt, since I think the only other gameplay they'll reveal from here is just an English version of the TGS demo), this will have to pacify us until the release. The hype is real.