Board Thread:General Discussion/@comment-24486170-20140912154621/@comment-25366375-20140914121517

It's certainly given me a lot of different philosophies to think about, which is of course what Kojima is aiming for.

For example, the speech at the end of the original Metal Gear Solid about one's genes not ruling their future is really thought-provoking. MGS2 had plenty of philosophical discussion through its MEME theme, but the most notable one for me is the end of Metal Gear Solid 3 where Snake has to kill The Boss. Her speeches about enemies not being a permanent state are literally life changing! Makes you consider things on a whole new level, and you can see its application in other games, such as Gray Fox and Solid Snake, as well as Kaz and Big Boss.

For me, Metal Gear Solid is a brilliant cumulative experience. By Metal Gear Solid 4, I feel like Solid Snake's problems are shared between he and I (that's just through awesome immersion of course) and the games are a nice break from shovelware you see nowadays too. I pretty much think about MGS all the time, The Phantom Pain is consuming 90% of my waking thoughts.