NPC chatter

In various games, the player can overhear various NPCs, including enemies, engaging in dialogue. The player doesn't need to directly interact with them to encounter the conversation if they are enemy soldiers, although some conversations do require specific actions from the player beforehand. For some characters, the player needs to recover them to overhear them.

Supply Depot

 * Soviet soldier: Those Americans think they can tell us what to do... (near the main building; first operation)
 * Soviet officer: I'm scared... I want to run away... but I can't. What is this "power" the Commander has? (inside the main building; first operation only)

Research Lab

 * Soviet soldier: The work on that heliport looks pretty dangerous... [turns around quickly] They'll never catch me going up there! (Soviet soldier near the starting point, right near the vertical path to the lab)

Main Op

 * Marine 1: All quiet? Those new guys - you see their choppers? Who are they with? // Marine 2: Beats me, man. Green Berets... SEALs? // Marine 1: Those ain't no jarhead birds. I can tell you that. Some kind of paramilitary setup? // Marine 2: Well, some of the guys were saying... You know what? Best we just drop this, all right? // Marine 1: Uh, sure.
 * Marine 1: All quiet? You know those choppers? I saw the marking on the side - "XOF." // Marine 2: "XOF"? That some kind of unit name? // Marine 2: Hell if I know. Maybe I saw it wrong. Any way, they're gone now. Guess we'll never find out.
 * Marine 1: All quiet? I didn't get a good look, but their boss's face, man... // Marine 2: Yeah, you didn't need to get close to see that was no mask, either. // Marine 1: I tell you, I am glad they're outta here. It was like rubbing shoulders with dead men. // Marine 2: Yeah... Their boss, his crew... like phantoms, every last one.
 * Marine 1: (Hey.) You hear about the special shifts guys have been pulling at the old prison area the past two weeks? // Marine 2: Yeah, some "high-value prisoners" or something. You get that duty and kiss your break time goodbye, man. My buddy was crying on my shoulder about it. // Marine 1: But that place has been dead for years. Now we got these I-don't-know-who's bringing in "enemy combatants" from stateside. // Marine 2: Right. And the CO is tearing his hair out. // Marine 1: Feel like I'm livin' in a prison, man.
 * Marine 1: All quiet? What was that crew up to going back and forth between admin and the old prison area all the time? // Marine 2: (Yeah) One of the guys on gate duty was saying the same thing. They kept taking a prisoner with 'em... // Marine 1: And then they'd go down into the boiler room. // Marine 2: The area was off-limits while they did their questioning. Or "interrogation." // Marine 1: My buddy said he heard screams coming out... and music. // Marine 2: Music? That's some creepy shit.
 * Marine 1: All quiet? They said to stay away from part of admin for now, right? // Marine 2: The boiler room. // Marine 1: Right. I hear they were doing some kind of questioning in there. // Marine 2: Questioning? // Marine 1: That "enemy combatant" in the prison area got taken down there every day.
 * Marine 1: (Hey.) That gear they're asking for, I loaded it into the truck. // Marine 2: Thanks, man. // Marine 1: What the hell do they need that for? // Marine 2: Apparently it knock you out cold - just like that - no fatality. // Marine 1: Knocks you out? Like a stun gun? // Marine 2: I guess, I couldn't get 'em to tell me anything else.
 * Marine 1: What's going on? You did an inventory of the armory day before yesterday, right? // Marine 2: Yeah, hadn't been in there for 6 months. // Marine 1: If you're not the gunny, you ain't seeing much of that place. // Marine 2: Couldn't believe it's still just an ordinary little lock on it. // Marine 1: Right, you would think they'd be more careful with firepower like that. // Marine 2: It's right in the middle of the base, though. Nobody's getting in there. // Marine 1: Still, you never know, man. // Marine 2: No way - end of story.
 * Marine 1: Where's that recording? There should be one left here. // Marine 2: That tape? Uh, I tossed it already. It's, it's in the trash up top. // Marine 1: Get that garbage truck around ASAP. If that tape gets out, we'll be in deep shit. // Marine 2: Got it. // Marine 1: Right, it's time. (enter the Admin Building from the left side before rescuing Chico)
 * Marine 1: Hey, we get confirmation on that garbage disposal yet? // Marine 2: Yeah, they just took care of it. // Marine 1: All right, I'm heading back up top. Stay here and keep watch. // Marine 2: You got it. (either save Chico before entering the Admin Building or otherwise delay after hearing the above message until after rescuing Chico).
 * Marine 1: All quiet? Seems they tracked down the prisoner that got out. // Marine 2: Ah, that guy. // Marine 1: Execution order's been given on the down-low. They're about to do it now. // Marine 2: Right. I'll go. // Marine 1: Tell him from me, man - It's nothing personal. // Marine 2: Right.

Eliminate the Renegade Threat

 * Marine 1: (Hey.) So I hear we got new recoilless rifles in the armory? // Marine 2: Yeah, armor penetration's way better than before. One clean shot and boom stop an AV right in its tracks. // Marine 1: Kick-ass! // Marine 2: Good thing we're on the right side of the trigger.

Classified Intel Acquisition

 * Bald Marine: Are we on? // Undercover Agent: He made contact, and I told him to head to the central control tower. // Bald Marine: He had an eyepatch over his right eye? // Undercover Agent: Yeah, just like you guys said. It was him. Am I done now? // Bald Marine: We're all set up on our end too.. Now we just wait for this "Boss" to show. // Undercover Agent: So you're not gonna touch my family, right? // Bald Marine: Hmph, depends on how it goes. Better start praying. (Stick around after "interrogating" the Undercover Agent the first time around while unseen to overhear this exchange)

Destroy the Anti-Air Turrets

 * Prisoner 12282: Boss… I never expected you would come… This place is full of “enemy combatants” renditioned from all over the world. But I couldn’t believe how many groups were asking the questions. They gotta have some kind of secret agreement. At a guess, I’d say there were MI6, BND, ISI… I even heard one guy speaking Russian. Yeah, they’re making deals with the East too. Local agencies will snatch dissidents who’ve defected to the West and then send ‘em back across the Iron Curtain… after a stopover here. They’re dealing in “leverage” on foreign administrations. Backdoor money. Scandals. Financial fraud. By sharing information that governments want to sweep under the rug, they, they gain leniency for their agencies. They’re trying to create some kind of HUMINT network without borders. Sorry, that’s all I know. Can't believe I got captured... I should have known I wasn't up to your standard... The torture was... was beyond anything I ever imagined. They were breaking guys left and right... I came pretty close too. But don't worry, Boss. I, I didn't tell them a thing. But... just one time... I was questioned by this other guy. He was different from the rest. I'll never forget him... or what he said. It cut right into me. "Nothing to be ashamed of. Pain gets the better of us all." "Let the words comfort you." "Now what did your boss tell you?" I nearly talked. This guy was so... so weird. I know I saw his face. I, I just... I can't remember it... The administration here knew about the operation. There was a leak. The brass are long gone. All that's left are the grunts kept out of the loop and us "enemy combatants"... Dunno why they left witnesses like us here alive. Mind if we stop a minute, Boss? I gotta rest. Let's get outta here. I wanna go home. Our home... (rescue Prisoner 12282 from the boiler room and carry him non-stop for the entire thing while he is hoisted onto the player's shoulder)