"Next" Metal Gear Solid

"NEXT" MGS (abbreviation for the "NEXT" Metal Gear Solid) is a promotional title for the upcoming Metal Gear Solid game, a new canon installment in Metal Gear series, being developed by Kojima Productions and will be released by Konami for "high-end consoles and PC." Despite being officially confirmed, the game is sometimes referred to as "Metal Gear Solid 5" (or "MGS5") by Hideo Kojima who is in charge of directing the game.

Big Boss will be the protagonist of the game, commanding a military group called the "Diamond Dogs." Kojima has confirmed that the "Next" Metal Gear Solid will be running on a enhanced Fox Engine and promised that this game will be a "authentic stealth" sequel to the series. Kojima also implied in the interview that Solid Snake might have a role in either "Next" MGS or another future Metal Gear Solid game, claiming that he "hasn't finished with Solid Snake yet, even though he was supposed to be killed off in Metal Gear Solid 4."

History
Hideo Kojima stated at the 2009 Tokyo Game Show: "Solid Snake's storyline has ended with MGS4. But there's still a lot more when it comes to Naked Snake's storyline."

In October 2011, a Fox Engine demo was shown during a lecture held by Kojima at the University of Southern California.

In November 2011, Kojima alluded to be working on "Project Ogre", and released a screenshot of a game in development via Twitter.

In a November 2011 interview with PlayStation Official Magazine about the next Metal Gear Solid, Kojima said "I think we'll probably have to make it at some point, but what that will be, we have no idea.". Kojima added, "For those of you desire for authentic stealth MGS, I want you to patiently wait for the sequel coming in future." At the time he would only say that his new game will be running on Fox Engine and would support Transfarring, be multiplatform and be designed with a global audience in mind.

"Rather than making something cinematic, [I plan to] make something very free." Kojima told CNN of his new game, in late 2011. He went on to describe the game as set in an open world, in which players are free to explore. Kojima expects players to be able to find content even after 100 hours.

In December 2011, Kojima talked about initial ideas for his new game's storyline and how the staff insisted on him being involved in development of the game:

"Metal Gear Solid 4 wrapped up in 2008, and the dev team took post-project time off right after that. But, of course, we were in a situation where we had to start planning for MGS5. So I started coming up with several ideas. I had several ideas for a game featuring The Boss and the Cobra Unit during the Invasion of Normandy. I then handed these plans over to the team so they could take over and make the game. I presented my ideas to the team during the summer of 2008. However, simply dropping MGS5 on the younger staff members was a bit heavy and there was resistance to doing it without my involvement. At the time, I was working on a new project. It was during the planning phase of that project and I wanted the staff to take charge of the new title. There was resistance to that idea, though. It was then that someone proposed the idea for what would become Rising. It was a game based on Raiden's story, since MGS5 had too much weight to it. It would be a side story that the team felt more comfortable working with."

In January 2012, Kojima dropped more hints about the project, stating: "It's a very subdued experience – it’s a little bit different to what I’ve done up until now. On the surface it will look similar, but once you get into it, it will be a different experience – and I’m hoping people look forward to that. But Project Ogre is going to take a lot of time, so I want to produce some other things on the side, like I’m doing with Metal Gear Rising. So while I’m working on Project Ogre there might be a couple of other projects going on at the same time."

Official announcement
On February 21, 2012, a site owned by Kojima Productions was recently uploaded promoting a new Metal Gear game. The only thing known is that it involves Big Boss, and that Kojima Productions is recruiting engineers at the Game Developers Conference pavillion between March 6th and March 9th to "help develop next-gen game engine technology for use with the Fox engine", "high-end consoles and PC." In addition, the entry to the site had an "Uncle Sam"-style poster called "BIGBOSS wants YOU! THE "NEXT" MGS" and a motto which reads "DEVELOPMENT WITHOUT BORDERS" was seen under it. No official title for the game was mentioned. The site itself contained a manilla folder (in a manner similar to classified folders) which contained artwork of Big Boss wearing a poncho/cape with a Sneaking Suit, only with a new emblem replacing the Militaires Sans Frontières logo, as well as a hound accompanying him.

Kojima also posted a larger version of the "Diamond Dogs" emblem on his Twitter account. The Development Without Borders website was eventually taken down, due to the recruitment process at GDC pavillion ending at that point.

Post-official announcement
On February 23, 2012, Kojima stated on his twitter account that his Project Ogre dealt with ogres. Kojima, the same day, later clarified on another twitter post that Project Ogre dealt with the use of ogres, and did not mean it was an ogre or that it was created from the soul of an ogre.

On March 19, 2012, at the Smithsonian American Art Museum, the "Art of Video Games" exhibit was held for inducting Metal Gear series after selling more than 31 millions. There, Kojima stated that he couldn’t say too much about his new game, but “this year, next year, I am working on something that I think will become the shining moment” for his career and the Metal Gear series. He also said that he’ll be 50 next year and that he wants to create that moment now. Kojima also stated "The game I'm working on right now is dealing with quite a few issues that are pretty delicate and taboo." Kojima added "I'm not sure if they'll end up being in the final product or not, but that's something that I want to continue to strive for" and it's his goal to "bring those real-life issues to the forefront," but he has to temper that with making the game fun to play. He said that as a creator who constantly sees the flaws in his own work after it's finished, he always feels that "what I'm making right now, in my mind, is the best -- though I can't really talk about that right now." Kojima also mentioned visiting a military base in San Diego to test a shooting simulator, but again mentioned that he couldn't talk about the trip in detail.

During the pre-E3 Show on June 1, the Diamond Dogs logo that was shown by Kojima and made an appearance in the earlier CDC recruitment site was shown near the end of the 25th Anniversary segment of the show, implying that the 25th Anniversary will have some involvement in the development of the game.

On June 20, 2012, in an interview with the French magazine IG Magazine, Kojima dropped more hints stating: "There will be a MGS5 with the new Fox Engine, but what we showed was not the in-game play, or something like that. It was only a demo that we had developed internally and that we released because the lighting and all interactions with the environment had fooled everyone." Kojima has promised that the next ‘proper’ game in the series will be espionage, "About Metal Gear Solid 5, I can tell you two things...There will be much question of infiltration, espionage and convince people to give you "a favor" in the last MGS." He also pointed out that "I liked the idea of ​​social interactions of Deus Ex: Human Revolution, but we'll see." He also stated that "We have not yet finished with Solid Snake, despite the fact that I wanted to let him die at the end of Guns of the Patriots."

On July 11, Kojima, after stating that a patch will be added to Metal Gear Solid 4 that will include trophy support, told Famitsu that the 25th anniversary announcement will occur on August 30, citing the project as something that "connects people." Similarly, in the same issue, there was a timeline of Metal Gear games that were released that then showed a question mark over the 2012 entry, implying that a game will be released sometime around this time. In addition, the 2012 and the 1987 entries were also colored in red, suggesting some connection between the two. In addition, a site depicting the 25th Anniversary party also posted an announcement stating that they will hold an announcement on their future plans for the franchise at an invitation-only party, as well as stating that they will announce events relating to the anniversary at a later date, as well as how to participate in them.

During Comic-Con 2012, Kojima gave a "secret" screening of Metal Gear Solid 5, revealing that Project OGRE, contrary to a previous Twitter post stating that it was a game dealing with Ogres, stood for: "Open Ground Reconnaissance Endeavors", replacing the traditional "Tactical Espionage Action" tagline of the series. The quote at the bottom says "The moment we were cast out of heaven, we became monsters." which may pertain to Outer Heaven. In addition, there was also a screenshot depicting the words "A paradise was born of the bloodstained Earth." with the word "bloodstained" being highlighted in red, as well as a brief dialogue between two people, one asking if his desire was what "she" would have wanted, and the other, presumably Big Boss, stating that at that point, it doesn't matter now whether she wanted it or not. A third screenshot was also unveiled depicting the Diamond Dogs logo with a red teardrop below the logo, presumably in reference to the term "Blood Diamonds", as well as the words "Enamo," "Nfant," and "Alzure." Because of the screenshots leaked from the demo being in poor quality, some people speculated that the screencaps were photoshopped, something that was later confirmed by Konami, stating they never showed the demo. Likewise, Konami, via their twitter account, stated "fake or not, we love speculation =P #mgs5."