Board Thread:Metal Gear Solid V/@comment-25168690-20160817194149/@comment-1672596-20160825232849

Adachi Did It wrote: Don't get me wrong MGSV was not a perfect game, in any way, but the gameplay cannot be cited as a reason imo. If there's one thing Kojima still got right with MGSV it was the gameplay, we can argue all night about bugs and lack of content etc, I'd probably agree with you tbh. There isn't much to do in the massive open maps, but that isn't sub-par by MGS standards, seeing as before hand we had small very linear maps.

The little nuances he added in to the gameplay means I've completed nearly every mission with different outcomes nearly every time. Story wise Kojima/Konami, whoever you want to blame just fell off, but that's story, not gameplay. I completely agree about characters just not being utilized properly, character endings that make no sense, and of course before the patch my waifu Quiet just disappearing.

But saying gameplay was sub-par then using, "I had to drop a shield so I could pick up the Honey Bee" is a piss poor reason. You get back any items you dropped/switch out at the start of the next mission. Even ignoring that bit, however, as Black Chamber Bison pointed out, there's actually a lot of stuff that was missing from the maps and gameplay as it was, essentially being lifeless.

Also, I might as well add in that there was quite a bit of back tracking in prior entries, many times they weren't even needed for the story. Like, for example, Metal Gear Solid 3. You could go back to Ponizovje, Graniny Gorki, Rassvet, etc., etc. after making contact with EVA and call her, and you really don't have anything to get for it except for a call detailing what it's about, and even noting your being at a place you're not supposed to. Heck, I backtracked in The Twin Snakes all the time, just doing it for the sake of it. And I've also visited locations in Portable Ops even when they weren't actually necessary for the current mission, whether it be a main mission or a spy mission. The only ones I can definitely name as being linear were Metal Gear Solid 4, Rising, and Peace Walker. The others definitely offer a lot of backtracking and even optional ways to go through areas. Heck, MGSV didn't even beat MGS3 regarding that bit, or Portable Ops for that matter.