Board Thread:Metal Gear Solid V/@comment-149.12.15.1-20140407210104/@comment-149.12.15.1-20140409192636

1.64.185.139 wrote: Here's some stats - MGSV GZ has about 18 min of cutscene altogether in the main game, while the MGS2 tanker has about 40 min and that includes some mandatory codec communications. So if we assume the codec to be 10 minutes long, we got like 30 min of cutscenes sandwiching a boss battle which is absent in GZ. GZ indeed has less cutscene but I still think they delivered the story properly together with other means, such as cassette tapes and in some occasion, Miller's one-way calls. That said, I still prefer the two-ways codec calls over the one-way calls or cassette tapes, which is missing since MGSPW. I don't see why this cannot be included in GZ without "pausing" the game as in older MGSs. In my opinion, the MGS1 codec cast is the best (we even got Sniper Wolf!) In the end i think they still delivered the story properly but this worked with only a small mission. What about a whole game?! They'll probably deliver but im worried about these story aspects b/c how are they gonna do it. For now i know each mission is gonna have a beginning and ending cutscene with maybe 1 or 2 cutscenes in the middle(but rarely) but metal gear is HEAVY on story and if they are gonna do this with cassette tapes what if you dont find them when your playing with your first playthrough! I dont want to interupt my story experience trying to find cassette tapes when im trying to enjoy the gameplay and the story so unless they do it like Peace Walker whereby before every mission they'll give you new cassette tapes to tell you what is/has been happening inside your base and how the relationships b/w these characters are unfolding. But i dont think Kojima would ever sell out his story so easily but he may just do it this time b/c it looks like he's getting ready to retire and leave the gaming industry permanently and so he's trying to get as much money as possible to finance his retirement by exploiting us fans by killing off Hayter(even though its actually needed with Big Boss),the heavy story elements and even selling us two parts of the same game both in stores at high prices

Sorry for the last part. I've been getting a bit frustrated with what i've been hearing on how they are handling the story lately. From what i've played in Ground Zeroes and seen from TPP trailers everything seems fine but from what i've heard from a certain interview recently(http://www.metalgearinformer.com/?p=13872) ,with unappealing reasons i might add, i've entered a stupid panic! Im probably overthinking and over-analysing it and i seriously hope i am.