Board Thread:Metal Gear Solid V/@comment-4913740-20140620093457/@comment-42.98.57.21-20140623150819

I see what you mean by area-tagging, same happened in the MGSV Raiden mission. Perhaps you are right, direct tagging could make things far too easily. Perhaps it can work in a way that how large the circle is dependent on the intel team level. Similarly how frequently you can call for recruits assist can depend upon how well-fed they are by the cooking team, and if it does come to sniper fire assist then their shooting skills matters (after all there really is a shooting range). That way I could see how better the recruits are fitted into the game rather than merely base defending and R and D.

The reason I suggested sniper fire over artillery fire shown in the game play trailer is that it (should) take less time and it won't make that much noise. One will most likely be on the run to motivate himself to use the artillery assist.

As for co-op, I completed my main PW mission by single player wiithout difficulty, it was not until the "upgraded" Peace-Walker and the Monster hunter mission that I need help from co-op, but since in MGSV, solo mission is "how Kaz would want it", I guess we would end up with solo mission most the time.