User blog comment:The Milkman/Improving Revengeance/@comment-1850021-20130329010922

The game vertainly felt quite rushed towards the end, likely due to P* only getting a year of development time, and the finale definitely suffered because of it. At first Armstrong was a bit of a "holy shit what the fuck" deal but when you look back at it he seems lazy and clichéd, and not in the good way (see:god hand), and I ended up thinking "huh, we just got a crappier solidus. Oh." I kinda disagree with the game's length being an issue, my first run as 12 hours, not including codec times and cutscenes, not to mention the VR missions and the collectables. I feel like people see the 1-2 hours speedruns with the FOX Blade and assume that the game then must be absurdly short, when it's really not. It's not as long as the Solid games true enough, but I feel it was an alright length for an action game.

While I also agree that the bosses didn't really get enough exposition, especially Monsoon, I wholeheartdly disagree that Sam was a let down, I found the way he kept pushing raiden to admit that he enjoyed the killing to be decently done, and I enjoyed the fight a lot, getting the e sun between us, circling each other, etc it all seemed to have a really good environment and set up to me.

The story did feel a little lacking, and a lot of it was hidden away in the codecs, I understand that having cutscenes and setting we see in the Solid series wouldn't really fit in an action game, I still feel like they left out far too much.

As far as the gameplay goes I don't really have many problems, the parry system, while not as rewarding as say, getting a just release in DMC, feels fairly rewarding, and there are a good few combos that can be done as well as parry cancels and whatnot, but the camera can really fuck you over in some cases, Ifound most of my revengeance and very hard deaths were caused by me not being bale to see what was happening, it made no damage runs quite frustrating. And I found the lack of on the fly weapon switching to be a particular letdown, it's a 10 year old mechanic and there's nothing to lose by adding it and a myriad of depth to be gained by doing so, I can only assume this was another casualty of time restraints, considering how bayonetta had it.

I found rising to be a very enjoyable, albeit flawed game, and I look forward to playing as Sam and Bladewolf