Metal Gear Solid V: The Phantom Pain weapons and equipment



This article is a list of weapons and equipment that appear in Metal Gear Solid V: The Phantom Pain.

Assault Rifles
|-|76 ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SVG-76 (Gryzov Assault Rifle-76) !colspan="4"|SVG-76 (Gryzov Assault Rifle-76) !colspan="4"|SVG-76 (Gryzov Assault Rifle-76) !colspan="4"|SVG-76 (Gryzov Assault Rifle-76) !colspan="4"|SVG-76 (Gryzov Assault Rifle-76) !colspan="4"|SVG-67 (Gryzov assault rifle-67) !colspan="4"|SVG-67 (Gryzov assault rifle-67) !colspan="4"|SVG-67 (Gryzov assault rifle-67)
 * SVG standard series
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76_Rank_1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel Muzzle Standard Stock 1||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 550||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 550||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||469||400
 * }|-|76 ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76_Rank_2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Recoil Dampening Muzzle (Closer Shot Grouping) Standard Stock 2 (Improved Stability While Moving)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 SVG-76||colspan="2"|Icon_TeamRD_TPP.png GMP 80000||GMP 800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 687||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 687||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||469||400
 * }|-|76 ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1 Dual Magazine (Reload Speed Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SVG-76||colspan="2"|Icon_TeamRD_TPP.png GMP 220000||GMP 2200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||469||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (Soviet) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SVG-76||colspan="2"|Icon_TeamRD_TPP.png GMP 420000||GMP 3900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||478||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||478||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||478||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping) Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SVG-76||colspan="2"|Icon_TeamRD_TPP.png GMP 600000||GMP 5500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||479||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||479||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||479||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 7.62mm Conversion (Damage Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SVG-76 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 390000||GMP 3650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||467||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||467||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 540||47||467||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-67_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (Soviet) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SVG-67||colspan="2"|Icon_TeamRD_TPP.png GMP 610000||GMP 5700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||476||300
 * }|-|67 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||476||300
 * }|-|67 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 540||47||476||300
 * }|-|67 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-67_Rank_7.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping) Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 3 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 SVG-67||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 2257200||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 22580
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||476+||300
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||476+||300
 * }
 * 540||47||476+||300
 * }

|-|76U ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SVG-76U (Gryzov Assault Rifle-76) !colspan="4"|SVG-76U (Gryzov Assault Rifle-76) !colspan="4"|SVG-76U (Gryzov Assault Rifle-76) !colspan="4"|SVG-67U (Gryzov assault rifle-67) !colspan="4"|SVG-67U (Gryzov assault rifle-67) !colspan="4"|SVG-67U (Gryzov assault rifle-67)
 * SVG short series
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76U_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Short Barrel Conversion (Firing Speed/Auto-Aim Range Up) Muzzle for Short Barrel Standard Stock 3 (Improved Stability While Moving)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SVG-76 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png GMP 236000||GMP 2360
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||451||536
 * }|-|76U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||451||536
 * }|-|76U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 621||40.5||451||536
 * }|-|76U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76U_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (Soviet) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SVG-76U||colspan="2"|Icon_TeamRD_TPP.png GMP 400000||GMP 3800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||460||536
 * }|-|76U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||460||536
 * }|-|76U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 621||40.5||460||536
 * }|-|76U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76U_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Muzzle Brake (Closer Shot Grouping)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SVG-76U||colspan="2"|Icon_TeamRD_TPP.png GMP 580000||GMP 5200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||460||536
 * }|-|67U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||460||536
 * }|-|67U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 621||40.5||460||536
 * }|-|67U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-67U_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 7.62mm Conversion (Damage Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SVG-76U Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 370000||GMP 3500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||42.3||441||402
 * }|-|67U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||42.3||441||402
 * }|-|67U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 621||42.3||441||402
 * }|-|67U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-67U_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Ultra-short Barrel Conversion (Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SVG-67U||colspan="2"|Icon_TeamRD_TPP.png GMP 590000||GMP 5300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 648||41.4||423||400
 * }|-|67U ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 648||41.4||423||400
 * }|-|67U ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 648||41.4||423||400
 * }|-|67U ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-67U_Rank_6.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (Soviet) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 SVG-67U||colspan="2"|Icon_TeamRD_TPP.png GMP 940000||GMP 8000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 648||41.4||423||420
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 648||41.4||423||420
 * }
 * 648||41.4||423||420
 * }

|-|76 ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|PG-76 (Gryzov Assault Rifle-76) !colspan="4"|PG-76 (Gryzov Assault Rifle-76) !colspan="4"|PG-76 (Gryzov Assault Rifle-76) !colspan="4"|PG-76 (Gryzov Assault Rifle-76) !colspan="4"|PG-76 (Gryzov Assault Rifle-76) !colspan="4"|PG-67 (Gryzov assault rifle-67) !colspan="4"|PG-67 (Gryzov assault rifle-67) !colspan="4"|PG-67 (Gryzov assault rifle-67) !colspan="4"|PG-67 (Gryzov assault rifle-67)
 * SVG LMG series (PG)
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|PG-76_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses LMG Barrel Conversion (Closer Shot Grouping) LMG Stock 1 (Improved Stability While Moving) Long Banana Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SVG-76 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png GMP 276000||GMP 2700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||501||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|PG-76_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 PG-76||colspan="2"|Icon_TeamRD_TPP.png GMP 440000||GMP 4050
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||501||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|PG-76_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 2) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving) LMG Stock 2 (Improved Stability While Moving)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PG-76||colspan="2"|Icon_TeamRD_TPP.png GMP 620000||GMP 5900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||501||400
 * }|-|76 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|PG-76_Rank_7.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping)||colspan="2"|Notes Time: 24 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PG-76||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 1991600||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 19920
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501+||400
 * }|-|76 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501+||400
 * }|-|76 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||501+||400
 * }|-|76 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|PG-76_Rank_8.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 5.56mm Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 PG-76||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProMinorMetal_TPP.png0 Icon_ProPeciousMetal_TPP.png0 GMP 8582600||Icon_ProMinorMetal_TPP.png Icon_ProPeciousMetal_TPP.png GMP 85820
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501+||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501+||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||501+||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|PG-67_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 7.62mm Conversion (Damage Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 PG-76 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 450000||GMP 4200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 540||47||493||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|PG-67_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PG-67||colspan="2"|Icon_TeamRD_TPP.png GMP 630000||GMP 6000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 540||47||493||300
 * }|-|67 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|PG-67_Rank_6.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 2) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PG-67||colspan="2"|Icon_TeamRD_TPP.png GMP 990000||GMP 8350
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1530||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1530||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 540||47||493||300
 * }|-|67 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|PG-67_Rank_8.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1||colspan="2"|Notes Time: 3 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 PG-67||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProPeciousMetal_TPP.png0 Icon_Tarragon_TPP.png GMP 12354300||Icon_ProPeciousMetal_TPP.png Icon_Tarragon_TPP.png GMP 123540
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1530+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||500+||300
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1530+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||500+||300
 * }
 * 540||47||500+||300
 * }

|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|AM MRS-4 (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4 (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4 (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4 (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4 (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4LS (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4LS (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4LS (Arms Material Multipurpose Rifle System Model 4)
 * AM-MRS series
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4_Rank_1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low) Normal Barrel Muzzle Standard Stock 1||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 550||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||519||350
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 550||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||519||350
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 720||46||519||350
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4_Rank_2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2 Dual Magazine (Reload Speed Up)||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 AM MRS-4||colspan="2"|Icon_TeamRD_TPP.png GMP 110000||GMP 1100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 687||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||519||350
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 687||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||519||350
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 720||46||519||350
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 AM MRS-4||colspan="2"|Icon_TeamRD_TPP.png GMP 250000||GMP 2500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||528||350
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||528||350
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 720||46||528||350
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Medium) Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 AM MRS-4||colspan="2"|Icon_TeamRD_TPP.png GMP 450000||GMP 4200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||528||350
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||528||350
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 720||46||528||350
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM MRS-4||colspan="2"|Icon_TeamRD_TPP.png GMP 630000||GMP 6000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||42.3||517||462
 * }|-|R ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||42.3||517||462
 * }|-|R ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 792||42.3||517||462
 * }|-|R ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4R_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up) Sharpshooter's Stock 1 (Improved Stability While Moving)||colspan="2"|Notes Time: 18 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 AM MRS-4 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png GMP 306000||GMP 3000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||519||315
 * }|-|R ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||519||315
 * }|-|R ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.9||519||315
 * }|-|R ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4R_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2||colspan="2"|Notes Time: 36 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP.png GMP 470000||GMP 4400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||519||315
 * }|-|R ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||519||315
 * }|-|R ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.9||519||315
 * }|-|R ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4R_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stout Barrel Conversion (Closer Shot Grouping) Recoil Dampening Muzzle (Closer Shot Grouping) Side Mount (Side Option Slot) Laser Sight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 72 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP.png GMP 650000||GMP 6200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528||315
 * }|-|R ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528||315
 * }|-|R ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.9||528||315
 * }|-|R ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4R_Rank_7p.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: High) Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 5 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_Tarragon_TPP.png Icon_ProMinorMetal_TPP.png GMP 2921100||Icon_Tarragon_TPP.png Icon_ProMinorMetal_TPP.png GMP 29220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.9||528-||315
 * }|-|R ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4R_Rank_7p.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 7 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamBaseDevelopment_TPP.png Icon_ProMinorMetal_TPP.png0 Icon_AfricanPeach_TPP.png 12000 GMP 11233600||Icon_ProMinorMetal_TPP.png Icon_AfricanPeach_TPP.png 750 GMP 98290
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.9||528-||315
 * }|-|R ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4R_Rank_7p.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 5 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_Tarragon_TPP.png Icon_ProMinorMetal_TPP.png GMP 2921100||Icon_Tarragon_TPP.png Icon_ProMinorMetal_TPP.png GMP 29220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.9||528-||315
 * }|-|R ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4R_Rank_7p.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 5 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_Tarragon_TPP.png Icon_ProMinorMetal_TPP.png GMP 2921100||Icon_Tarragon_TPP.png Icon_ProMinorMetal_TPP.png GMP 29220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|LS ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|LS ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.9||528-||315
 * }|-|LS ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4LS_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses LMG Barrel Conversion (Closer Shot Grouping) Muzzle for LMG Barrel LMG Stock 1 (Improved Stability While Moving) Extended Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 AM MRS-4 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png GMP 326000||GMP 3260
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }|-|LS ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }|-|LS ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 720||46||542||368
 * }|-|LS ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4LS_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 AM MRS-4LS||colspan="2"|Icon_TeamRD_TPP.png GMP 490000||GMP 4500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }|-|LS ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }|-|LS ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 720||46||542||368
 * }|-|LS ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4LS_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM MRS-4LS||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 670000||GMP 6500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }
 * 720||46||542||368
 * }

|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|UN-ARC (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-PT (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-PT (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-HB (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-HB (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-HB (UN-Automatic Rifle for Combat)
 * UN-ARC lethal series
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC_Rank_1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel Muzzle Sharpshooter's Stock 1||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png GMP 40000||GMP 400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 680||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||557||237
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 680||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||557||237
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.8||557||237
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC_Rank_2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2 Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 UN-ARC [UN-ARC] Blueprint||colspan="2"|Icon_TeamRD_TPP.png GMP 120000||GMP 1200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 850||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||558||238
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 850||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||558||238
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.8||558||238
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 1) Undermount (Lower Option Slot) Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 UN-ARC||colspan="2"|Icon_TeamRD_TPP.png GMP 250000||GMP 2500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.8||567||238
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 4x Variable Zoom Booster (Magnifier/2-step) Dual Magazine (Reload Speed Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 UN-ARC||colspan="2"|Icon_TeamRD_TPP.png GMP 460000||GMP 4300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.8||567||238
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Recoil Dampening Muzzle (Closer Shot Grouping) Sharpshooter's Stock 2 (Improved Stability While Moving)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 UN-ARC||colspan="2"|Icon_TeamRD_TPP.png GMP 640000||GMP 6100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-|PT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-|PT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.8||567||238
 * }|-|PT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-PT_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Short Barrel Conversion (Firing Speed/Auto-Aim Range Up) Muzzle for Short Barrel Standard Stock 1||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 UN-ARC Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png GMP 240000||GMP 2400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||45.6||540||320
 * }|-|PT ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||45.6||540||320
 * }|-|PT ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 792||45.6||540||320
 * }|-|PT ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-PT_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 UN-ARC-PT||colspan="2"|Icon_TeamRD_TPP.png GMP 440000||GMP 4050
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||45.6||540||320
 * }|-|HB ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||45.6||540||320
 * }|-|HB ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 792||45.6||540||320
 * }|-|HB ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-HB_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses LMG Barrel Conversion (Closer Shot Grouping) Muzzle for LMG Barrel LMG Stock 1 (Improved Stability While Moving) Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 UN-ARC Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 280000||GMP 2800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||594||238
 * }|-|HB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||594||238
 * }|-|HB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 720||48||594||238
 * }|-|HB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-HB_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 1) Undermount (Lower Option Slot) Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 UN-ARC-HB||colspan="2"|Icon_TeamRD_TPP.png GMP 480000||GMP 4450
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||558||238
 * }|-|HB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||558||238
 * }|-|HB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 720||48||558||238
 * }|-|HB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-HB_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 UN-ARC-HB||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 660000||GMP 6300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||594||238
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||594||238
 * }
 * 720||48||594||238
 * }

|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat)
 * UN-ARC non-lethal series
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-NL_Rank_2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Rubber Bullet Conversion (Attack Type: Non-lethal) Normal Barrel Muzzle||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 UN-ARC||colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png GMP 130000||Icon_ProFuel_TPP.png GMP 1300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 687||colspan="2"|200||galss
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||548||512
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 687||colspan="2"|200||galss
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||548||512
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 594||40.9||548||512
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-NL_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2||colspan="2"|Notes Time: 18 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 UN-ARC-NL Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png GMP 270000||Icon_ProFuel_TPP.png GMP 2700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||549||512
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||549||512
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 594||40.9||549||512
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-NL_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP.png GMP 470000||Icon_ProFuel_TPP.png GMP 4400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 594||40.9||558||512
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-NL_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low) Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 72 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 650000||Icon_ProFuel_TPP.png GMP 6200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 594||40.9||558||512
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-NL_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Medium)||colspan="2"|Notes Time: 10 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_BlackCarrot_TPP.png Icon_ProMinorMetal_TPP.png GMP 4248800||Icon_BlackCarrot_TPP.png Icon_ProMinorMetal_TPP.png GMP 42490
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * 594||40.9||558||512
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-NL_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 7 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProMinorMetal_TPP.png0 Icon_BlackCarrot_TPP.png GMP 11233600||Icon_ProMinorMetal_TPP.png Icon_BlackCarrot_TPP.png GMP 98290
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * 594||40.9||558||512
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-NL_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 10 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_BlackCarrot_TPP.png Icon_ProMinorMetal_TPP.png GMP 4248800||Icon_BlackCarrot_TPP.png Icon_ProMinorMetal_TPP.png GMP 42490
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * 594||40.9||558||512
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-NL_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 10 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_BlackCarrot_TPP.png Icon_ProMinorMetal_TPP.png GMP 4248800||Icon_BlackCarrot_TPP.png Icon_ProMinorMetal_TPP.png GMP 42490
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }
 * 594||40.9||558||512
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|G44 (G44 Bullpup Assault Rifle) !colspan="4"|G44 (G44 Bullpup Assault Rifle) !colspan="4"|G44 (G44 Bullpup Assault Rifle) !colspan="4"|G44 (G44 Bullpup Assault Rifle) !colspan="4"|G44K (G44 Bullpup Assault Rifle) !colspan="4"|G44K (G44 Bullpup Assault Rifle) !colspan="4"|G44K (G44 Bullpup Assault Rifle) !colspan="4"|G44-9 (G44 Bullpup Assault Rifle) !colspan="4"|G44-9 (G44 Bullpup Assault Rifle) !colspan="4"|G44-9 (G44 Bullpup Assault Rifle) !colspan="4"|G44MG (G44 Bullpup Assault Rifle) !colspan="4"|G44MG (G44 Bullpup Assault Rifle) !colspan="4"|G44MG (G44 Bullpup Assault Rifle) Assault rifles
 * G44 series
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel Muzzle 2x Fixed Scope||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png GMP 200000||GMP 2000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||479||400
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||479||400
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 750||46||479||400
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 G44 [G44] Blueprint||colspan="2"|Icon_TeamRD_TPP.png GMP 460000||GMP 4300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487||400
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487||400
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 750||46||487||400
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) 3x Short Scope Dual Magazine (Reload Speed Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 G44||colspan="2"|Icon_TeamRD_TPP.png GMP 640000||GMP 6100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487||400
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487||400
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 750||46||487||400
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44_Rank_7.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Additional Option Slot (2x Upper Option Slots) Dot Sight 3 Extended Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 3 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 G44||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProFuel_TPP.png Icon_ProCommonMetal_TPP.png GMP 2257200||Icon_ProFuel_TPP.png Icon_ProCommonMetal_TPP.png GMP 22580
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487+||400
 * }|-|K ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487+||400
 * }|-|K ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 750||46||487+||400
 * }|-|K ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44K_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 G44 [G44] Blueprint Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png GMP 440000||GMP 4050
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463||520
 * }|-|K ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463||520
 * }|-|K ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 840||42.3||463||520
 * }|-|K ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44K_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) 3x Short Scope||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 G44K||colspan="2"|Icon_TeamRD_TPP.png GMP 620000||GMP 5900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463||520
 * }|-|K ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463||520
 * }|-|K ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 840||42.3||463||520
 * }|-|K ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44K_Rank_7.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Additional Option Slot (2x Upper Option Slots) Dot Sight 3 Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes Time: 3 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 G44K||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 2257200||Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 22580
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463+||520
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463+||520
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 840||42.3||463+||520
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44-9_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 9mm Conversion (Portable Ammo Count Up) Ultra-short Barrel Conversion (Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 G44K Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 630000||GMP 6000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427||612
 * }|-|9 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427||612
 * }|-|9 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 897||39.6||427||612
 * }|-|9 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44-9_Rank_6.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 G44-9||colspan="2"|Icon_TeamRD_TPP.png GMP 990000||GMP 8350
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427||612
 * }|-|9 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427||612
 * }|-|9 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 897||39.6||427||612
 * }|-|9 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44-9_Rank_8.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 3 Additional Option Slot (2x Upper Option Slots) Night Vision Scope||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 G44-9||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png0 Icon_ProPeciousMetal_TPP.png0 GMP 15398700||Icon_ProBioMat_TPP.png Icon_ProPeciousMetal_TPP.png GMP 153980
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427+||612
 * }|-|MG ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427+||612
 * }|-|MG ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 897||39.6||427+||612
 * }|-|MG ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44MG_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Heavy Barrel Conversion (Closer Shot Grouping) Extended Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 G44 [G44] Blueprint Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 480000||GMP 4450
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }|-|MG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }|-|MG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 750||46||504||440
 * }|-|MG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44MG_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 G44MG||colspan="2"|Icon_TeamRD_TPP.png GMP 660000||GMP 6300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }|-|MG ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }|-|MG ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 750||46||504||440
 * }|-|MG ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44MG_Rank_7.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) 3x Short Scope||colspan="2"|Notes Time: 3 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 G44MG||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProFuel_TPP.png Icon_ProCommonMetal_TPP.png GMP 2257200||Icon_ProFuel_TPP.png Icon_ProCommonMetal_TPP.png GMP 22580
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }
 * 750||46||504||440
 * }

Shotguns
Shotguns

Grenade Launchers
Grenade launchers

Sniper Rifles
Sniper rifles

Machine Guns
Machine guns

Rocket Launchers
Rocket launchers

Shields
Shields

Handguns
|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|WU S.PISTOL (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL CB (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL +SB (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL AP (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL 9 (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL 9 (Windurger No.2 Silent Pistol)
 * Wu S. Pistol
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 750||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||387||500
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 750||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||387||500
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 60||20||387||500
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up) Undermount (Lower Option Slot) Flashlight Stopping Power Up||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 WU S.PISTOL||colspan="2"|Icon_TeamRD_TPP.png GMP 70000||GMP 700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 937||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 937||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 60||34.5||387||384
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 WU S.PISTOL||colspan="2"|Icon_TeamRD_TPP.png Icon_GoldenCrescent_TPP.png GMP 200000||GMP 2000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1125||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1125||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 60||34.5||387||384
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Flashlight + Laser Sight Stopping Power Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WU S.PISTOL||colspan="2"|Icon_TeamRD_TPP.png Icon_GoldenCrescent_TPP.png GMP 410000||GMP 3900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1312||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1312||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 60||34.5||387||384
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Built-in Suppressor (Durability: Unlimited)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S.PISTOL Icon_TeamSkillsetR&D.png Suppression Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_GoldenCrescent_TPP.png Icon_DigitalisPurpurea_TPP.png GMP 790000||Icon_GoldenCrescent_TPP.png Icon_DigitalisPurpurea_TPP.png GMP 7500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 60||34.5||387||384
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_CB_Rank_8.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Carbine Conversion (Closer Shot Grouping) Underbarrel Conversion (Undermount Slot) 3x Short Scope||colspan="2"|Notes Time: 12 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 WU S.PISTOL||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_GoldenCrescent_TPP.png Icon_ProPeciousMetal_TPP.png GMP 7648000||Icon_GoldenCrescent_TPP.png Icon_ProPeciousMetal_TPP.png GMP 64250
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500+||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5+||387+||384-
 * }|-|+SB ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500+||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5+||387+||384-
 * }|-|+SB ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 60||34.5+||387+||384-
 * }|-|+SB ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Tranquilizer Round Fast-acting Conversion (Damage Up)||colspan="2"|Notes Time: 5 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 WU S.PISTOL Icon_TeamSkillsetR&D.pnghesia Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_Haoma_TPP.png Icon_DigitalisLutea_TPP.png GMP 2921100||Icon_Haoma_TPP.png Icon_DigitalisLutea_TPP.png GMP 29220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|AP ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|AP ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 60||34.5||387||384
 * }|-|AP ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Tranquilizer Round Glass-piercing Conversion (Penetration Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S.PISTOL Icon_TeamSkillsetR&D.pnghesia Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_GoldenCrescent_TPP.png GMP 610000||Icon_GoldenCrescent_TPP.png GMP 5700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|9 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|9 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 60||34.5||387||384
 * }|-|9 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot handgun. This miniaturized gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 9mm Live Round Conversion (Attack Type: Lethal)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WU S.PISTOL Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 360000||Icon_ProCommonMetal_TPP.png GMP 3400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||49.5||347||368
 * }|-|9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||49.5||347||368
 * }|-|9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 60||49.5||347||368
 * }|-|9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot handgun. This miniaturized gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Built-in Suppressor (Durability: Unlimited)||colspan="2"|Notes Time: 5 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S.PISTOL 9 Icon_TeamSkillsetR&D.png Suppression Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_Tarragon_TPP.png Icon_ProCommonMetal_TPP.png GMP 2921100||Icon_Tarragon_TPP.png Icon_ProCommonMetal_TPP.png GMP 29220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||49.5||347||368
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 962+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||49.5||347||368
 * }
 * 60||49.5||347||368
 * }

|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|AM D114 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114 CB (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114-9 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-45 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-45 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-9 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-9 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-9 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-9 (Arms Material Delta-114 Combat Pistol)
 * AM D114
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114_Rank_1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 400||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 400||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||200||480
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114_Rank_2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 AM D114||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 120000||GMP 1200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 500||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 500||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||200||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Undermount (Lower Option Slot) Flashlight Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 AM D114||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 256000||GMP 2500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||203||480
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||203||480
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||203||480
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Medium) Operating Precision Up (Grouping/Auto-Aim Range Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 AM D114||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 370000||GMP 3500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||624
 * }|-|CB ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||624
 * }|-|CB ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||278||624
 * }|-|CB ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114_Rank_6.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Carbine Conversion (Closer Shot Grouping) Underbarrel Conversion (Undermount Slot) Scope Mount (Upper Option Slot) 3x Short Scope||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM D114||colspan="2"|Icon_TeamRD_TPP.png GMP 960000||GMP 8200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||41||303||650
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||41||303||650
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 300||41||303||650
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Piercing Round Conversion (Penetration Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM D114 Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProMinorMetal_TPP.png GMP 600000||Icon_ProMinorMetal_TPP.png GMP 5500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||36||278||598
 * }|-|LB-45 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||36||278||598
 * }|-|LB-45 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 300||36||278||598
 * }|-|LB-45 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114LB_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up) Operating Precision Up (Grouping/Auto-Aim Range Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 AM D114 Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png GMP 390000||GMP 3650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||44.9||203||352
 * }|-|LB-45 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||44.9||203||352
 * }|-|LB-45 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 300||44.9||203||352
 * }|-|LB-45 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114LB_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM D114LB-45||colspan="2"|Icon_TeamRD_TPP.png GMP 630000||GMP 6000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203||336
 * }|-|LB-9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203||336
 * }|-|LB-9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 300||46||203||336
 * }|-|LB-9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114LB_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Piercing Round Conversion (Penetration Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM D114LB-45 Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProMinorMetal_TPP.png GMP 620000||Icon_ProMinorMetal_TPP.png GMP 5900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203||336
 * }|-|LB-9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203||336
 * }|-|LB-9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 300||46||203||336
 * }|-|LB-9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114LB_Rank_7p.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping)||colspan="2"|Notes Time: 24 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 AM D114LB-9||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 1991600||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 19920
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }|-|LB-9 ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }|-|LB-9 ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * 300||46||203+||336
 * }|-|LB-9 ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114LB_Rank_7p.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Piercing Round Conversion (Penetration Up)||colspan="2"|Notes Time: 24 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 AM D114LB-9||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 1991600||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 19920
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|300+||anti-material
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }|-|LB-9 ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|300+||anti-material
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }|-|LB-9 ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * 300||46||203+||336
 * }|-|LB-9 ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114LB_Rank_7p.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 24 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 AM D114LB-9||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 1991600||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 19920
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|300+||anti-material
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|300+||anti-material
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }
 * 300||46||203+||336
 * }

|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|BURKOV (Burkov Pistol) !colspan="4"|BURKOV (Burkov Pistol) !colspan="4"|BURKOV (Burkov Pistol) !colspan="4"|BURKOV (Burkov Pistol) !colspan="4"|BURKOV TB (Burkov Pistol) !colspan="4"|BURKOV HS (Burkov Pistol)
 * Burkov
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|Burkov_Rank_1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png GMP 20000||GMP 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 400||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||480
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 400||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||480
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||278||480
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|Burkov_Rank_2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 BURKOV||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 80000||GMP 800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 500||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 500||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||278||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|Burkov_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Undermount (Lower Option Slot) Flashlight Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 BURKOV||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 230000||GMP 2300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||280||480
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||280||480
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||280||480
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|Burkov_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Built-in Suppressor (Durability: Unlimited)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 BURKOV Icon_TeamSkillsetR&D.png Suppression Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 620000||GMP 5900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||280||480
 * }|-|TB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||280||480
 * }|-|TB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||280||480
 * }|-|TB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|Burkov_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Tranquilizer Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 BURKOV Icon_TeamSkillsetR&D.pnghesia Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_GoldenCrescent_TPP.png Icon_DigitalisPurpurea_TPP.png GMP 450000||Icon_GoldenCrescent_TPP.png Icon_DigitalisPurpurea_TPP.png GMP 4200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1312||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||22||320||480
 * }|-|HS ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1312||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||22||320||480
 * }|-|HS ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 300||22||320||480
 * }|-|HS ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|Burkov_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Built-in Suppressor (Durability: Unlimited)||colspan="2"|Notes Time: 5 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 BURKOV TB Icon_TeamSkillsetR&D.png Suppression Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_GoldenCrescent_TPP.png Icon_DigitalisLutea_TPP.png GMP 2921100||Icon_GoldenCrescent_TPP.png Icon_DigitalisLutea_TPP.png GMP 29220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1312+||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||22||320||480
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1312+||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||22||320||480
 * }
 * 300||22||320||480
 * }

|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|GEIST P3 (Geist P3 Pistol ) !colspan="4"|GEIST P3 (Geist P3 Pistol ) !colspan="4"|GEIST P3 (Geist P3 Pistol ) !colspan="4"|GEIST P3 (Geist P3 Pistol ) !colspan="4"|GEIST P3 (Geist P3 Pistol ) !colspan="4"|GEIST P3 CB (Geist P3 Pistol )
 * Geist P3
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|Geist_P3_Rank_2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png GMP 90000||GMP 900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 500||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 900||35||288||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 500||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 900||35||288||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 900||35||288||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|Geist_P3_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Undermount (Lower Option Slot) Flashlight Long Magazine 1 (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 GEIST P3 [GEIST P3] Blueprint||colspan="2"|Icon_TeamRD_TPP.png GMP 195000||GMP 1900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 900||35||296||480
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 900||35||296||480
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 900||35||296||480
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|Geist_P3_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 3-round Burst Conversion (Enables 3-round Burst Fire)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 GEIST P3||colspan="2"|Icon_TeamRD_TPP.png GMP 420000||GMP 3900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296||480
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296||480
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 1020||35||296||480
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|Geist_P3_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Magazine 2 (Loaded Ammo Count Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 GEIST P3||colspan="2"|Icon_TeamRD_TPP.png GMP 660000||GMP 6300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296||480
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296||480
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 1020||35||296||480
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|Geist_P3_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping)||colspan="2"|Notes Time: 24 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 GEIST P3||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 1991600||Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 19920
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296+||480
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296+||480
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 1020||35||296+||480
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|Geist_P3_CB_Rank_8.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Carbine Conversion (Closer Shot Grouping) Underbarrel Conversion (Undermount Slot) Scope Mount (Upper Option Slot) 3x Short Scope||colspan="2"|Notes Time: 3 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 GEIST P3||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProCommonMetal_TPP.png0 Icon_BlackCarrot_TPP.png GMP 11398600||Icon_ProCommonMetal_TPP.png Icon_BlackCarrot_TPP.png GMP 79790
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35+||296+||480-
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35+||296+||480-
 * }
 * 1020||35+||296+||480-
 * }

|-|33 ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|WU S333 (Windurger Series 333 Revolver) !colspan="4"|WU S333 (Windurger Series 333 Revolver) !colspan="4"|WU S333 (Windurger Series 333 Revolver) !colspan="4"|WU S333 (Windurger Series 333 Revolver) !colspan="4"|WU S324LB (Windurger Series 324 Revolver) !colspan="4"|WU S324LB (Windurger Series 324 Revolver) !colspan="4"|WU S324LB (Windurger Series 324 Revolver) !colspan="4"|WU S362SB (Windurger Series 362 Revolver) !colspan="4"|WU S362SB (Windurger Series 362 Revolver) !colspan="4"|WU S362SB (Windurger Series 362 Revolver)
 * Wu S3xx revolvers
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S333_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png GMP 100000||GMP 1000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1200||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|33 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1200||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|33 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 180||38||169||400
 * }|-|33 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S333_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Reload Speed Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WU S333 [WU S333] Blueprint||colspan="2"|Icon_TeamRD_TPP.png GMP 330000||GMP 3300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|33 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|33 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 180||38||169||400
 * }|-|33 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S333_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2 Undermount (Lower Option Slot) Flashlight Overpressure Round Conversion (Damage Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S333||colspan="2"|Icon_TeamRD_TPP.png Icon_ProBioMat_TPP.png GMP 600000||Icon_ProBioMat_TPP.png GMP 5500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||40||174||342
 * }|-|33 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||40||174||342
 * }|-|33 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 180||40||174||342
 * }|-|33 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S333_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Counterweight (Closer Shot Grouping) Enhanced Overpressure Rounds (Damage Up)||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 WU S333||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProMinorMetal_TPP.png0 Icon_ProBioMat_TPP.png0 GMP 8497800||Icon_ProMinorMetal_TPP.png Icon_ProBioMat_TPP.png GMP 67980
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||40+||174+||342-
 * }|-|24LB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||40+||174+||342-
 * }|-|24LB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 180||40+||174+||342-
 * }|-|24LB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S324LB_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up) Reload Speed Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WU S333 [WU S333] Blueprint Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png GMP 390000||GMP 3650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||43.7||169||320
 * }|-|24LB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||43.7||169||320
 * }|-|24LB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 180||43.7||169||320
 * }|-|24LB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S333LB_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) 3x Short Scope Undermount (Lower Option Slot) Laser Sight 1 Overpressure Round Conversion (Damage Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S324LB||colspan="2"|Icon_TeamRD_TPP.png Icon_ProBioMat_TPP.png GMP 700000||Icon_ProBioMat_TPP.png GMP 6700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||46||174||304
 * }|-|24LB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||46||174||304
 * }|-|24LB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 180||46||174||304
 * }|-|24LB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S333LB_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Counterweight (Closer Shot Grouping) Enhanced Overpressure Rounds (Damage Up)||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 WU S324LB||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProCommonMetal_TPP.png0 Icon_ProMinorMetal_TPP.png0 GMP 15103100||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 105720
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||46-||174+||304+
 * }|-|62SB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||46-||174+||304+
 * }|-|62SB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 180||46-||174+||304+
 * }|-|62SB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S362SB_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Snub Nose Conversion (Firing Speed/Auto-Aim Range Up) Reload Speed Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WU S333 [WU S333] Blueprint Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png GMP 320000||GMP 3200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||34.2||140||480
 * }|-|62SB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||34.2||140||480
 * }|-|62SB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 225||34.2||140||480
 * }|-|62SB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S362SB_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping) Scope Mount (Upper Option Slot) Dot Sight 2 Undermount (Lower Option Slot) Flashlight Overpressure Round Conversion (Damage Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S362SB||colspan="2"|Icon_TeamRD_TPP.png Icon_ProBioMat_TPP.png GMP 610000||Icon_ProBioMat_TPP.png GMP 5700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||36||146||456
 * }|-|62SB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||36||146||456
 * }|-|62SB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 225||36||146||456
 * }|-|62SB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S362SB_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Enhanced Overpressure Rounds (Damage Up)||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 WU S362SB||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProMinorMetal_TPP.png0 Icon_AfricanPeach_TPP.png 13300 GMP 14091200||Icon_ProMinorMetal_TPP.png Icon_AfricanPeach_TPP.png 660 GMP 98630
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||36+||146-||456-
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||36+||146-||456-
 * }
 * 225||36+||146-||456-
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|URAGAN-5 (BTS Instrument Design Bureau Uragan-5 Pistol) !colspan="4"|URAGAN-5P (BTS Instrument Design Bureau Uragan-5 Pistol) !colspan="4"|URAGAN-5 SLUG (BTS Instrument Design Bureau Uragan-5 Pistol) !colspan="4"|URAGAN-5 AIR-S (BTS Instrument Design Bureau Uragan-5 Pistol)
 * URAGAN revolvers
 * -style="text-align:left;"
 * colspan="4"|Handgun designed to fire shotshells. The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
 * colspan="4"|URGAN-5_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png GMP 120000||GMP 1200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 675||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||21||137||500
 * }|-|P ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 675||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||21||137||500
 * }|-|P ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 150||21||137||500
 * }|-|P ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Handgun designed to fire shotshells. The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
 * colspan="4"|URGAN-5_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up) Scope Mount (Upper Option Slot) Dot Sight 1 Undermount (Lower Option Slot) Flashlight||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 URAGAN-5 [URAGAN-5] Blueprint||colspan="2"|Icon_TeamRD_TPP.png GMP 450000||GMP 4200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 787||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||25.2||144||450
 * }|-|SLUG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 787||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||25.2||144||450
 * }|-|SLUG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 150||25.2||144||450
 * }|-|SLUG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Handgun designed to fire shotshells. The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
 * colspan="4"|URGAN-5_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Slug Round Conversion (Damage Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 URAGAN-5P Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 650000||Icon_ProCommonMetal_TPP.png GMP 6200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3800||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||42||136||432
 * }|-|AIR-S ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3800||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||42||136||432
 * }|-|AIR-S ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 150||42||136||432
 * }|-|AIR-S ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Handgun designed to fire shotshells. The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
 * colspan="4"|URGAN-5_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Air Shock Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 URAGAN-5P Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png GMP 1010000||Icon_ProFuel_TPP.png GMP 8400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|600||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||24||144||450
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|600||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||24||144||450
 * }
 * 150||24||144||450
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|ZORN-KP (Zorn Kampf Pistole) !colspan="4"|ZORN-KP (Zorn Kampf Pistole) !colspan="4"|ZORN-KP (SMOKE) (Zorn Kampf Pistole) !colspan="4"|ZORN-KP (STUN) (Zorn Kampf Pistole) !colspan="4"|ZORN-KP (SLEEP) (Zorn Kampf Pistole)
 * Zorn-KP
 * -style="text-align:left;"
 * colspan="4"|Hand cannon designed to fire grenades. Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
 * colspan="4"|ZORN-KP_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 240000||Icon_ProCommonMetal_TPP.png GMP 2400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||169||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||169||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 60||20||169||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Hand cannon designed to fire grenades. Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
 * colspan="4"|ZORN-KP_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Undermount (Lower Option Slot) Laser Sight 2||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 ZORN-KP [ZORN-KP] Blueprint||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 450000||Icon_ProCommonMetal_TPP.png GMP 4200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3282||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(SMOKE) ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3282||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(SMOKE) ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 60||20||176||500
 * }|-|(SMOKE) ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Hand cannon designed to fire grenades. Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
 * colspan="4"|ZORN-KP_Stun-Smoke.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Smoke Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 ZORN-KP Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 670000||Icon_ProCommonMetal_TPP.png GMP 6500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(STUN) ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(STUN) ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 60||20||176||500
 * }|-|(STUN) ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Hand cannon designed to fire grenades. Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
 * colspan="4"|ZORN-KP_Stun-Smoke.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stun Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 ZORN-KP (SMOKE) Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProMinorMetal_TPP.png GMP 1830000||Icon_ProMinorMetal_TPP.png GMP 11500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(SLEEP) ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(SLEEP) ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 60||20||176||500
 * }|-|(SLEEP) ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Hand cannon designed to fire grenades. Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
 * colspan="4"|ZORN-KP_Stun-Smoke.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Sleeping Gas Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 10 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 ZORN-KP (STUN) Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_AfricanPeach_TPP.png 5300 Icon_DigitalisLutea_TPP.png GMP 5098600||Icon_AfricanPeach_TPP.png 318 Icon_DigitalisLutea_TPP.png GMP 50990
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500+||colspan="2"|2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500+||colspan="2"|2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }
 * 60||20||176||500
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|WATER PISTOL (Water Pistol) !colspan="4"|WATER PISTOL (Water Pistol) !colspan="4"|WATER PISTOL (Water Pistol)
 * Water Pistol
 * -style="text-align:left;"
 * colspan="4"|Water-based weapon system. Operating the finely-tuned trigger connected to the high-capacity water pump launches a controlled stream of water from the muzzle.
 * colspan="4"|Water_Pistol.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Children's Reward||colspan="2"|Icon_TeamRD_TPP.png GMP 1000||GMP 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||3||691||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||3||691||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 320||3||691||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Water-based weapon system. Operating the finely-tuned trigger connected to the high-capacity water pump launches a controlled stream of water from the muzzle.
 * colspan="4"|Water_Pistol.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effective Range Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WATER PISTOL||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||5||670||500
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||5||670||500
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 320||5||670||500
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Water-based weapon system. Operating the finely-tuned trigger connected to the high-capacity water pump launches a controlled stream of water from the muzzle.
 * colspan="4"|Water_Pistol.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effective Range Up||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WATER PISTOL||colspan="2"|Icon_TeamRD_TPP.png GMP 10000||GMP 300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||10||649||500
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||10||649||500
 * }
 * 320||10||649||500
 * }

|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|AM A114 RP (Arms Material Alpha-114 Riot Pistol) !colspan="4"|AM A114 RP (Arms Material Alpha-114 Riot Pistol) !colspan="4"|AM A114 RP (Arms Material Alpha-114 Riot Pistol) !colspan="4"|AM A114 RP (Arms Material Alpha-114 Riot Pistol) !colspan="4"|AM A114 RP (Arms Material Alpha-114 Riot Pistol)
 * AM A114 RP
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer gas handgun. A compact non-lethal weapon used for delivering an immobilization agent from a distance. Each round disperses gas upon impact, for immediate effect across a small area. Has a slow rate of fire since each round must be loaded manually.
 * colspan="4"|Pic01a.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 2 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * [AM A114 RP] Blueprint||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png Icon_Wormwood_TPP.png GMP 7559600||Icon_ProBioMat_TPP.png Icon_Wormwood_TPP.png GMP 60470
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 60||~20||387||~500
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer gas handgun. A compact non-lethal weapon used for delivering an immobilization agent from a distance. Each round disperses gas upon impact, for immediate effect across a small area. Has a slow rate of fire since each round must be loaded manually.
 * colspan="4"|Pic01a.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 AM A114 RP||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProBioMat_TPP.png0 Icon_Wormwood_TPP.png GMP 12520500||Icon_ProBioMat_TPP.png Icon_Wormwood_TPP.png GMP 125200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * 60||~20||387||~500
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer gas handgun. A compact non-lethal weapon used for delivering an immobilization agent from a distance. Each round disperses gas upon impact, for immediate effect across a small area. Has a slow rate of fire since each round must be loaded manually.
 * colspan="4"|Pic01a.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 AM A114 RP||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProBioMat_TPP.png0 Icon_Wormwood_TPP.png GMP 18855400||Icon_ProBioMat_TPP.png Icon_Wormwood_TPP.png GMP 184220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * 60||~20||387||~500
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer gas handgun. A compact non-lethal weapon used for delivering an immobilization agent from a distance. Each round disperses gas upon impact, for immediate effect across a small area. Has a slow rate of fire since each round must be loaded manually.
 * colspan="4"|Pic01a.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 AM A114 RP||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProBioMat_TPP.png0 Icon_Wormwood_TPP.png GMP 18855400||Icon_ProBioMat_TPP.png Icon_Wormwood_TPP.png GMP 235690
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * 60||~20||387||~500
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer gas handgun. A compact non-lethal weapon used for delivering an immobilization agent from a distance. Each round disperses gas upon impact, for immediate effect across a small area. Has a slow rate of fire since each round must be loaded manually.
 * colspan="4"|Pic01a.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 AM A114 RP||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProBioMat_TPP.png0 Icon_Wormwood_TPP.png GMP 18855400||Icon_ProBioMat_TPP.png Icon_Wormwood_TPP.png GMP 235690
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }
 * 60||~20||387||~500
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|TORNADO-6 (TORNADO-6 Revolver) !colspan="4"|TORNADO-6 (TORNADO-6 Revolver) !colspan="4"|TORNADO-6 (TORNADO-6 Revolver) !colspan="4"|TORNADO-6 (TORNADO-6 Revolver)
 * Tornado-6 Revolver
 * -style="text-align:left;"
 * colspan="4"|TORNADO-6 Ocelot's revolver of choice. Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
 * colspan="4"|Pic01f.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * [WU S333] Blueprint Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 173000||GMP 3650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400-||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400-||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 180||38||169||400
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|TORNADO-6 Ocelot's revolver of choice. Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
 * colspan="4"|Pic01f.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up Stopping Power Up||colspan="2"|Notes Time: 2h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 TORNADO-6||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 804000||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 7000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 180||38||169||400
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|TORNADO-6 Ocelot's revolver of choice. Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
 * colspan="4"|Pic01f.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up Stopping Power Up||colspan="2"|Notes Time: 35h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 TORNADO-6||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 1689520||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 8800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 180||38||169||400
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|TORNADO-6 Ocelot's revolver of choice. Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
 * colspan="4"|Pic01f.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up Stopping Power Up||colspan="2"|Notes Time: 47h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 TORNADO-6||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 2596400||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 20770
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }
 * 180||38||169||400
 * }

|-|ADAM-SKA SP. ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|ADAM-SKA SP. (Adamska Special) !colspan="4"|WU S333 CB SP. (Windurger Series 333 Combat Special) Handguns
 * Console-exclusive
 * -style="text-align:left;"
 * colspan="4"|.45-caliber revolver decorated with high-quality engraving, rumored to have been used by a notorious triple-crosser. But does it give you a tactical advantage...?
 * colspan="4"|ADAM-SKA_SP.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|--||GMP 2000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-|WU S333 CB SP. ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-|WU S333 CB SP. ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||200||480
 * }|-|WU S333 CB SP. ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Based on a reliable revolver much loved by veteran gunfighters, but combat customized and given a flat, menacing olive drab paintjob.
 * colspan="4"|Wu_S333_CB_SP.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|--||GMP 900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1200||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1200||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }
 * 180||38||169||400
 * }

Submachine Guns
Submachine guns

Bionic Arm
Bionic arms

Throwable Weapons
|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|MAGAZINE (MAGAZINE)
 * Magazine
 * -style="text-align:left;"
 * colspan="4"|An empty ammunition magazine. Throw near enemy to create a noise distraction. Tap the Attack Button to perform a quick toss. Hold the button to perform a long-range throw.
 * colspan="4"|tpp_eqp_thr_magazine.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 0
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||∞
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 30||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||∞
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 30||colspan="2"| ||
 * }
 * 30||colspan="2"| ||
 * }

|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|DECOY (DECOY) !colspan="4"|DECOY (DECOY) !colspan="4"|DECOY (DECOY) !colspan="4"|ACTIVE DECOY (ACTIVE DECOY) !colspan="4"|ACTIVE DECOY (ACTIVE DECOY) !colspan="4"|ACTIVE DECOY (ACTIVE DECOY) !colspan="4"|E-STUN DECOY (E-STUN DECOY) !colspan="4"|E-STUN DECOY (E-STUN DECOY) !colspan="4"|E-STUN DECOY (E-STUN DECOY) !colspan="4"|E-STUN DECOY (E-STUN DECOY) !colspan="4"|E-STUN DECOY (E-STUN DECOY)
 * Decoys (inflatable)
 * -style="text-align:left;"
 * colspan="4"|Decoy. After throwing, press the Ready Button and the Action Button to deploy a diversionary balloon that looks like a soldier.
 * colspan="4"|tpp_eqp_thr_decoy.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png GMP 120000||GMP 1200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||300
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||300
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"| ||300
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Decoy. After throwing, press the Ready Button and the Action Button to deploy a diversionary balloon that looks like a soldier.
 * colspan="4"|tpp_eqp_thr_decoy.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 DECOY||colspan="2"|Icon_TeamRD_TPP.png GMP 230000||GMP 2300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"| ||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Decoy. After throwing, press the Ready Button and the Action Button to deploy a diversionary balloon that looks like a soldier.
 * colspan="4"|tpp_eqp_thr_decoy.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 DECOY||colspan="2"|Icon_TeamRD_TPP.png GMP 420000||GMP 3600
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||700
 * }|-|ACTIVE ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||700
 * }|-|ACTIVE ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"| ||700
 * }|-|ACTIVE ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Active decoy. Standard decoy upgraded with a speaker function. Deploys a diversionary balloon that also plays continuous voice clips. *No sound if deployed to FOB.
 * colspan="4"|tpp_eqp_thr_decoy.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 DECOY||colspan="2"|Icon_TeamRD_TPP.png GMP 200000||GMP 2400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||300
 * }|-|ACTIVE ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||300
 * }|-|ACTIVE ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"| ||300
 * }|-|ACTIVE ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Active decoy. Standard decoy upgraded with a speaker function. Deploys a diversionary balloon that also plays continuous voice clips. *No sound if deployed to FOB.
 * colspan="4"|tpp_eqp_thr_decoy.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 ACTIVE DECOY||colspan="2"|Icon_TeamRD_TPP.png GMP 440000||GMP 3800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||500
 * }|-|ACTIVE ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||500
 * }|-|ACTIVE ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"| ||500
 * }|-|ACTIVE ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Active decoy. Standard decoy upgraded with a speaker function. Deploys a diversionary balloon that also plays continuous voice clips. *No sound if deployed to FOB.
 * colspan="4"|tpp_eqp_thr_decoy.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 ACTIVE DECOY||colspan="2"|Icon_TeamRD_TPP.png GMP 660000||GMP 5600
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||700
 * }|-|E-STUN ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||700
 * }|-|E-STUN ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"| ||700
 * }|-|E-STUN ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Stun decoy. Standard decoy upgraded with an electric shock function. When popped, unleashes a powerful electric surge that incapacitates enemies.
 * colspan="4"|tpp_eqp_thr_decoy.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 ACTIVE DECOY Icon_TeamSkillsetR&D.png Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSecurity_TPP.png Icon_ProMinorMetal_TPP.png GMP 300000||Icon_ProMinorMetal_TPP.png GMP 4000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||300
 * }|-|E-STUN ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||300
 * }|-|E-STUN ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * ?||colspan="2"| ||300
 * }|-|E-STUN ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Stun decoy. Standard decoy upgraded with an electric shock function. When popped, unleashes a powerful electric surge that incapacitates enemies.
 * colspan="4"|tpp_eqp_thr_decoy.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 E-STUN DECOY||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSecurity_TPP.png Icon_ProMinorMetal_TPP.png GMP 680000||Icon_ProMinorMetal_TPP.png GMP 5800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||500
 * }|-|E-STUN ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||500
 * }|-|E-STUN ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * ?||colspan="2"| ||500
 * }|-|E-STUN ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Stun decoy. Standard decoy upgraded with an electric shock function. When popped, unleashes a powerful electric surge that incapacitates enemies.
 * colspan="4"|tpp_eqp_thr_decoy.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 4 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 E-STUN DECOY||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamBaseDevelopment_TPP.png Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 2264200||Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 22650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||700
 * }|-|E-STUN ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||700
 * }|-|E-STUN ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * ?||colspan="2"| ||700
 * }|-|E-STUN ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Stun decoy. Standard decoy upgraded with an electric shock function. When popped, unleashes a powerful electric surge that incapacitates enemies.
 * colspan="4"|tpp_eqp_thr_decoy.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Range Up||colspan="2"|Notes Time: 4 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 E-STUN DECOY||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamBaseDevelopment_TPP.png Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 2264200||Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 22650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3500||colspan="2"|1000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||700
 * }|-|E-STUN ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3500||colspan="2"|1000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||700
 * }|-|E-STUN ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * ?||colspan="2"| ||700
 * }|-|E-STUN ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Stun decoy. Standard decoy upgraded with an electric shock function. When popped, unleashes a powerful electric surge that incapacitates enemies.
 * colspan="4"|tpp_eqp_thr_decoy.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Range Up||colspan="2"|Notes Time: 4 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 E-STUN DECOY||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamBaseDevelopment_TPP.png Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 2264200||Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 22650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|1000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||700
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|1000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||700
 * }
 * ?||colspan="2"| ||700
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|BAIT BOTTLE (BAIT BOTTLE) !colspan="4"|BAIT BOTTLE (BAIT BOTTLE) !colspan="4"|BAIT BOTTLE (BAIT BOTTLE)
 * Bait Bottle
 * -style="text-align:left;"
 * colspan="4"|All-purpose bait. Uses a special blend of medicinal plants to stimulate the appetite of animals. Will attract and fixate wild animals.
 * colspan="4"|tpp_eqp_thr_bottle_bait.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProBioMat_TPP.png Icon_BlackCarrot_TPP.png GMP 40000||Icon_ProBioMat_TPP.png Icon_BlackCarrot_TPP.png GMP 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 30||colspan="2"|60||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 30||colspan="2"|60||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 30||colspan="2"|60||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|All-purpose bait. Uses a special blend of medicinal plants to stimulate the appetite of animals. Will attract and fixate wild animals.
 * colspan="4"|tpp_eqp_thr_bottle_bait.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 BAIT BOTTLE Icon_TeamSkillsetR&D.pnggist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProBioMat_TPP.png Icon_BlackCarrot_TPP.png GMP 340000||Icon_ProBioMat_TPP.png Icon_BlackCarrot_TPP.png GMP 3200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 30||colspan="2"|120||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 30||colspan="2"|120||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 30||colspan="2"|120||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|All-purpose bait. Uses a special blend of medicinal plants to stimulate the appetite of animals. Will attract and fixate wild animals.
 * colspan="4"|tpp_eqp_thr_bottle_bait.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 BAIT BOTTLE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProBioMat_TPP.png Icon_BlackCarrot_TPP.png GMP 560000||Icon_ProBioMat_TPP.png Icon_BlackCarrot_TPP.png GMP 5000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 30||colspan="2"|180||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 30||colspan="2"|180||
 * }
 * 30||colspan="2"|180||
 * }

|-|GRENADE ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|FLARE GRENADE (FLARE GRENADE) !colspan="4"|FLARE GRENADE (FLARE GRENADE) !colspan="4"|FLARE GRENADE (FLARE GRENADE) !colspan="4"|FLARE SUPPLY (FLARE SUPPLY) !colspan="4"|FLARE SUPPLY (FLARE SUPPLY) !colspan="4"|FLARE SUPPLY (FLARE SUPPLY)
 * Flare Grenades
 * -style="text-align:left;"
 * colspan="4"|Flare grenade (helicopter). A luminescent signal used to call in a support helicopter to a specific location. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions.
 * colspan="4"|tpp_eqp_thr_grenade_gas_heli.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 5000||GMP 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|GRENADE ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|GRENADE ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"|30||
 * }|-|GRENADE ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flare grenade (helicopter). A luminescent signal used to call in a support helicopter to a specific location. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions.
 * colspan="4"|tpp_eqp_thr_grenade_gas_heli.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 FLARE GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 50000||GMP 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|GRENADE ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|GRENADE ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"|30||
 * }|-|GRENADE ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flare grenade (helicopter). A luminescent signal used to call in a support helicopter to a specific location. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions.
 * colspan="4"|tpp_eqp_thr_grenade_gas_heli.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 FLARE GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 150000||GMP 1000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flare grenade (supply drop). A luminescent signal used to mark a drop site for ammunition or suppressors. *Cannot be used during FOB Missions.
 * colspan="4"|tpp_eqp_thr_grenade_gas_supply.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 FLARE GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 10000||GMP 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flare grenade (supply drop). A luminescent signal used to mark a drop site for ammunition or suppressors. *Cannot be used during FOB Missions.
 * colspan="4"|tpp_eqp_thr_grenade_gas_supply.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 FLARE SUPPLY||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 70000||GMP 500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flare grenade (supply drop). A luminescent signal used to mark a drop site for ammunition or suppressors. *Cannot be used during FOB Missions.
 * colspan="4"|tpp_eqp_thr_grenade_gas_supply.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 FLARE SUPPLY||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 180000||GMP 1000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }
 * colspan="2"|30||
 * }

|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|HAND GRENADE (HAND GRENADE) !colspan="4"|HAND GRENADE (HAND GRENADE) !colspan="4"|HAND GRENADE (HAND GRENADE) !colspan="4"|HAND GRENADE (HAND GRENADE) !colspan="4"|HAND GRENADE (HAND GRENADE) !colspan="4"|HAND GRENADE (HAND GRENADE) !colspan="4"|HAND GRENADE (HAND GRENADE) !colspan="4"|HAND GRENADE (HAND GRENADE) !colspan="4"|HAND GRENADE (HAND GRENADE)
 * Hand Grenade
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|tpp_eqp_thr_grenade_frag.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2600||colspan="2"|2000||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2600||colspan="2"|2000||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|tpp_eqp_thr_grenade_frag.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1]||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 HAND GRENADE||colspan="2"|Icon_TeamRD_TPP.png GMP 80000||GMP 800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2800||colspan="2"|2500||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2800||colspan="2"|2500||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|tpp_eqp_thr_grenade_frag.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 18 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 HAND GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 180000||GMP 1800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2800||colspan="2"|2500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2800||colspan="2"|2500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|tpp_eqp_thr_grenade_frag.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2]||colspan="2"|Notes Time: 36 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 HAND GRENADE||colspan="2"|Icon_TeamRD_TPP.png GMP 380000||GMP 3200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|3000||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|3000||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|tpp_eqp_thr_grenade_frag.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 HAND GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_ProMinorMetal_TPP.png GMP 600000||GMP 5000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|3000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|3000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|tpp_eqp_thr_grenade_frag.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [3]||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 HAND GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 5663500||Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 56630
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|4500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|4500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|tpp_eqp_thr_grenade_frag.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 HAND GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProCommonMetal_TPP.png0 Icon_ProMinorMetal_TPP.png0 GMP 6701900||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 67010
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4800||colspan="2"|5500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4800||colspan="2"|5500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|tpp_eqp_thr_grenade_frag.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 HAND GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 5663500||Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 56630
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5200||colspan="2"|6500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5200||colspan="2"|6500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|tpp_eqp_thr_grenade_frag.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 HAND GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 5663500||Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 56630
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5600||colspan="2"|7500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 5600||colspan="2"|7500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }
 * 2.5||colspan="2"| ||
 * }

|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SMOKE GRENADE (SMOKE GRENADE) !colspan="4"|SMOKE GRENADE (SMOKE GRENADE) !colspan="4"|SMOKE GRENADE (SMOKE GRENADE) !colspan="4"|SMOKE GRENADE (SMOKE GRENADE) !colspan="4"|SMOKE GRENADE (SMOKE GRENADE)
 * Smoke Grenade
 * -style="text-align:left;"
 * colspan="4"|Smoke grenade. Releases a smokescreen to obscure enemy visibility.
 * colspan="4"|tpp_eqp_thr_grenade_gas_smoke.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 40000||Icon_ProCommonMetal_TPP.png GMP 400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|30||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|30||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 8||colspan="2"|30||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Smoke grenade. Releases a smokescreen to obscure enemy visibility.
 * colspan="4"|tpp_eqp_thr_grenade_gas_smoke.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SMOKE GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 200000||Icon_ProCommonMetal_TPP.png GMP 2000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|45||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|45||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 8||colspan="2"|45||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Smoke grenade. Releases a smokescreen to obscure enemy visibility.
 * colspan="4"|tpp_eqp_thr_grenade_gas_smoke.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SMOKE GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 620000||Icon_ProCommonMetal_TPP.png GMP 5200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|45||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|45||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 8||colspan="2"|45||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Smoke grenade. Releases a smokescreen to obscure enemy visibility.
 * colspan="4"|tpp_eqp_thr_grenade_gas_smoke.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 SMOKE GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 130000||Icon_ProCommonMetal_TPP.png GMP 1300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|60||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|60||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 8||colspan="2"|60||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Smoke grenade. Releases a smokescreen to obscure enemy visibility.
 * colspan="4"|tpp_eqp_thr_grenade_gas_smoke.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [2]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SMOKE GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 400000||Icon_ProCommonMetal_TPP.png GMP 3400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|60||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|60||
 * }
 * 8||colspan="2"|60||
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|STUN GRENADE (STUN GRENADE) !colspan="4"|STUN GRENADE (STUN GRENADE) !colspan="4"|STUN GRENADE (STUN GRENADE) !colspan="4"|STUN GRENADE (STUN GRENADE) !colspan="4"|STUN GRENADE (STUN GRENADE) !colspan="4"|STUN GRENADE (STUN GRENADE) !colspan="4"|STUN GRENADE (STUN GRENADE)
 * Stun Grenade
 * -style="text-align:left;"
 * colspan="4"|Flashbang grenade. Incapacitates nearby enemies upon detonation.
 * colspan="4"|tpp_eqp_thr_grenade_stun.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png Icon_ProMinorMetal_TPP.png GMP 100000||Icon_ProFuel_TPP.png Icon_ProMinorMetal_TPP.png GMP 1600
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 1000||colspan="2"|1200||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 1000||colspan="2"|1200||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 10||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flashbang grenade. Incapacitates nearby enemies upon detonation.
 * colspan="4"|tpp_eqp_thr_grenade_stun.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 36 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 STUN GRENADE [STUN GRENADE] Blueprint||colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png Icon_ProMinorMetal_TPP.png GMP 360000||Icon_ProFuel_TPP.png Icon_ProMinorMetal_TPP.png GMP 3000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2000||colspan="2"|1200||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2000||colspan="2"|1200||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 10||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flashbang grenade. Incapacitates nearby enemies upon detonation.
 * colspan="4"|tpp_eqp_thr_grenade_stun.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 STUN GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png Icon_ProPeciousMetal_TPP.png GMP 580000||Icon_ProFuel_TPP.png Icon_ProPeciousMetal_TPP.png GMP 4800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 10||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flashbang grenade. Incapacitates nearby enemies upon detonation.
 * colspan="4"|tpp_eqp_thr_grenade_stun.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [3]||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 STUN GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProBioMat_TPP.png0 Icon_Wormwood_TPP.png GMP 9133900||Icon_ProBioMat_TPP.png Icon_Wormwood_TPP.png GMP 91330
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 6000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 6000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * 10||colspan="2"| ||
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flashbang grenade. Incapacitates nearby enemies upon detonation.
 * colspan="4"|tpp_eqp_thr_grenade_stun.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 STUN GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProMinorMetal_TPP.png0 Icon_DigitalisPurpurea_TPP.png GMP 11609200||Icon_ProMinorMetal_TPP.png Icon_DigitalisPurpurea_TPP.png GMP 101580
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 6000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 6000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * 10||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flashbang grenade. Incapacitates nearby enemies upon detonation.
 * colspan="4"|tpp_eqp_thr_grenade_stun.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 STUN GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProBioMat_TPP.png0 Icon_Wormwood_TPP.png GMP 9133900||Icon_ProBioMat_TPP.png Icon_Wormwood_TPP.png GMP 91330
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 6000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 6000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * 10||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flashbang grenade. Incapacitates nearby enemies upon detonation.
 * colspan="4"|tpp_eqp_thr_grenade_stun.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 STUN GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProBioMat_TPP.png0 Icon_Wormwood_TPP.png GMP 9133900||Icon_ProBioMat_TPP.png Icon_Wormwood_TPP.png GMP 91330
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 6000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 6000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }
 * 10||colspan="2"| ||
 * }

|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SLEEP GRENADE (SLEEP GRENADE) !colspan="4"|SLEEP GRENADE (SLEEP GRENADE) !colspan="4"|SLEEP GRENADE (SLEEP GRENADE)
 * Sleep Grenade
 * -style="text-align:left;"
 * colspan="4"|Sleeping gas grenade. Disperses gas containing a high volume of soporific agent, putting nearby enemies to sleep.
 * colspan="4"|tpp_eqp_thr_grenade_gas_soporific.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_AfricanPeach_TPP.png 40 Icon_DigitalisLutea_TPP.png GMP 200000||Icon_AfricanPeach_TPP.png 8 Icon_DigitalisLutea_TPP.png GMP 2800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|10||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|10||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 8||colspan="2"|10||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Sleeping gas grenade. Disperses gas containing a high volume of soporific agent, putting nearby enemies to sleep.
 * colspan="4"|tpp_eqp_thr_grenade_gas_soporific.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1] Effect Radius Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SLEEP GRENADE Icon_TeamSkillsetR&D.pnging Gas Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_AfricanPeach_TPP.png 50 Icon_DigitalisLutea_TPP.png GMP 560000||Icon_AfricanPeach_TPP.png 10 Icon_DigitalisLutea_TPP.png GMP 4600
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3500||colspan="2"|1200||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|10||
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3500||colspan="2"|1200||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|10||
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 8||colspan="2"|10||
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Sleeping gas grenade. Disperses gas containing a high volume of soporific agent, putting nearby enemies to sleep.
 * colspan="4"|tpp_eqp_thr_grenade_gas_soporific.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2] Effect Radius Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 10 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 SLEEP GRENADE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_AfricanPeach_TPP.png 5100 Icon_Haoma_TPP.png GMP 4025200||Icon_AfricanPeach_TPP.png 459 Icon_Haoma_TPP.png GMP 40260
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|10||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|10||
 * }
 * 8||colspan="2"|10||
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|PETROL BOMB (PETROL BOMB) !colspan="4"|PETROL BOMB (PETROL BOMB) !colspan="4"|PETROL BOMB (PETROL BOMB)
 * Petrol Bomb
 * -style="text-align:left;"
 * colspan="4"|Molotov cocktail. Improvised incendiary weapon made from a bottle and fuel mixed with a thickening agent. 
 * colspan="4"|ui_swp_molotov_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Conch Shell||colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png GMP 100000||Icon_ProFuel_TPP.png GMP 1000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2500||colspan="2"|1000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 1||colspan="2"|30||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2500||colspan="2"|1000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 1||colspan="2"|30||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 1||colspan="2"|30||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Molotov cocktail. Improvised incendiary weapon made from a bottle and fuel mixed with a thickening agent. 
 * colspan="4"|ui_swp_molotov_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 PETROL BOMB||colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png GMP 440000||Icon_ProFuel_TPP.png GMP 3800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2700||colspan="2"|1000||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 1||colspan="2"|30||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2700||colspan="2"|1000||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 1||colspan="2"|30||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 1||colspan="2"|30||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Molotov cocktail. Improvised incendiary weapon made from a bottle and fuel mixed with a thickening agent. 
 * colspan="4"|ui_swp_molotov_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PETROL BOMB||colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png GMP 660000||Icon_ProFuel_TPP.png GMP 5600
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2900||colspan="2"|1000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 1||colspan="2"|30||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 2900||colspan="2"|1000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 1||colspan="2"|30||
 * }
 * 1||colspan="2"|30||
 * }

|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|FOM DECOY (FOM DECOY) !colspan="4"|FOM DECOY (FOM DECOY) !colspan="4"|FOM DECOY (FOM DECOY) Throwable weapons
 * FOM Decoy
 * -style="text-align:left;"
 * colspan="4"|Decoy enemy field of movement generator. Confuses defender's Intel Team's Scouting function, creating a dummy enemy field of movement where thrown.
 * colspan="4"|Pic01d.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 5663500||Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 56630
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||5
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|60||
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||5
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|60||
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"|60||
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Decoy enemy field of movement generator. Confuses defender's Intel Team's Scouting function, creating a dummy enemy field of movement where thrown.
 * colspan="4"|Pic01d.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Ammunition Up Effect Time Up||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 FOM DECOY||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 5663500||Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 56630
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||7
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|80||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||7
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|80||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"|80||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Decoy enemy field of movement generator. Confuses defender's Intel Team's Scouting function, creating a dummy enemy field of movement where thrown.
 * colspan="4"|Pic01d.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Ammunition Up Effect Time Up||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 FOM DECOY||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 5663500||Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 56630
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||9
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|100||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||9
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|100||
 * }
 * colspan="2"|100||
 * }

Placeable Weapons
|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|C-4 (C-4) !colspan="4"|C-4 (C-4) !colspan="4"|C-4 (C-4) !colspan="4"|C-4 (C-4) !colspan="4"|C-4 (C-4)
 * C-4
 * -style="text-align:left;"
 * colspan="4"|A radio-detonated bomb. Perfect for special tactics such as ambushes. After placing, detonate by pressing the Ready Button and the Action Button.
 * colspan="4"|tpp_eqp_put_c4.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png GMP 40000||GMP 400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|4000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|4000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A radio-detonated bomb. Perfect for special tactics such as ambushes. After placing, detonate by pressing the Ready Button and the Action Button.
 * colspan="4"|tpp_eqp_put_c4.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C-4||colspan="2"|Icon_TeamRD_TPP.png GMP 110000||GMP 1100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|4500||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|4500||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A radio-detonated bomb. Perfect for special tactics such as ambushes. After placing, detonate by pressing the Ready Button and the Action Button.
 * colspan="4"|tpp_eqp_put_c4.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C-4||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 200000||GMP 2000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|4500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|4500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A radio-detonated bomb. Perfect for special tactics such as ambushes. After placing, detonate by pressing the Ready Button and the Action Button.
 * colspan="4"|tpp_eqp_put_c4.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 C-4||colspan="2"|Icon_TeamRD_TPP.png GMP 400000||GMP 3400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5500||colspan="2"|5500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5500||colspan="2"|5500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A radio-detonated bomb. Perfect for special tactics such as ambushes. After placing, detonate by pressing the Ready Button and the Action Button.
 * colspan="4"|tpp_eqp_put_c4.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 C-4||colspan="2"|Icon_TeamRD_TPP.png Icon_ProMinorMetal_TPP.png GMP 620000||GMP 5200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5500||colspan="2"|5500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 5500||colspan="2"|5500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }
 * 2.5||colspan="2"| ||
 * }

|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|CAPTURE CAGE (CAPTURE CAGE) !colspan="4"|CAPTURE CAGE (CAPTURE CAGE) !colspan="4"|CAPTURE CAGE (CAPTURE CAGE)
 * Capture Cage
 * -style="text-align:left;"
 * colspan="4"|Animal capture cage. Placing these in the area of operations enables humane capture of small to mid-sized animals. Support Unit will handle extraction of captured animals.
 * colspan="4"|tpp_eqp_put_cage.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Capture Function [1] (Capture Targets: C/UC)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_ProBioMat_TPP.png Icon_BlackCarrot_TPP.png GMP 60000||Icon_ProBioMat_TPP.png Icon_BlackCarrot_TPP.png GMP 600
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * ||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Animal capture cage. Placing these in the area of operations enables humane capture of small to mid-sized animals. Support Unit will handle extraction of captured animals.
 * colspan="4"|tpp_eqp_put_cage.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Capture Function [2] (Capture Targets: C/UC/R)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 CAPTURE CAGE||colspan="2"|Icon_TeamRD_TPP.png Icon_ProBioMat_TPP.png Icon_BlackCarrot_TPP.png GMP 160000||Icon_ProBioMat_TPP.png Icon_BlackCarrot_TPP.png GMP 1600
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * ||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Animal capture cage. Placing these in the area of operations enables humane capture of small to mid-sized animals. Support Unit will handle extraction of captured animals.
 * colspan="4"|tpp_eqp_put_cage.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Capture Function [3] (Capture Targets: C/UC/R/SR/UR)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 CAPTURE CAGE||colspan="2"|Icon_TeamRD_TPP.png Icon_ProBioMat_TPP.png Icon_BlackCarrot_TPP.png GMP 360000||Icon_ProBioMat_TPP.png Icon_BlackCarrot_TPP.png GMP 3000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }
 * ||colspan="2"| ||
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|M21 D-MINE (M21 D-MINE) !colspan="4"|M21 D-MINE (M21 D-MINE) !colspan="4"|M21 D-MINE (M21 D-MINE) !colspan="4"|M21 D-MINE (M21 D-MINE) !colspan="4"|E-RB WH GEN. (E-RB WH GEN.)
 * Directional mines
 * -style="text-align:left;"
 * colspan="4"|Directional mine. Anti-personnel/anti-vehicle mine. Detonates when a moving object enters its [1.2 meter, 120 degree] trigger area.
 * colspan="4"|tpp_eqp_put_mine_M21.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 140000||Icon_ProCommonMetal_TPP.png GMP 1400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2800||colspan="2"|2000||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2800||colspan="2"|2000||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Directional mine. Anti-personnel/anti-vehicle mine. Detonates when a moving object enters its [1.2 meter, 120 degree] trigger area.
 * colspan="4"|tpp_eqp_put_mine_M21.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 M21 D-MINE||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 350000||Icon_ProCommonMetal_TPP.png GMP 2900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|2500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|2500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Directional mine. Anti-personnel/anti-vehicle mine. Detonates when a moving object enters its [1.2 meter, 120 degree] trigger area.
 * colspan="4"|tpp_eqp_put_mine_M21.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 M21 D-MINE||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 570000||Icon_ProCommonMetal_TPP.png GMP 4700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|3000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|3000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Directional mine. Anti-personnel/anti-vehicle mine. Detonates when a moving object enters its [1.2 meter, 120 degree] trigger area.
 * colspan="4"|tpp_eqp_put_mine_M21.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [3]||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 M21 D-MINE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamBaseDevelopment_TPP.png Icon_ProBioMat_TPP.png Icon_ProFuel_TPP.png GMP 5557500||Icon_ProBioMat_TPP.png Icon_ProFuel_TPP.png GMP 55570
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5000||colspan="2"|3500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5000||colspan="2"|3500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|E-RB Wormhole Generator. Remotely activated, it allows the user to warp to the location where it was placed. Once placed, hold the Ready Button and press the Action Button to activate. * Can be used only during FOB Missions.
 * colspan="4"|Pic01c.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 days, 8 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_TeamBaseDevelopment_TPP.png Icon_ProPeciousMetal_TPP.png Icon_GoldenCrescent_TPP.png GMP 8077000||Icon_ProPeciousMetal_TPP.png Icon_GoldenCrescent_TPP.png GMP 100960
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }
 * ||colspan="2"| ||
 * }

|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|LLG-MINE (LLG-MINE) !colspan="4"|LLG-MINE (LLG-MINE) !colspan="4"|LLG-MINE (LLG-MINE)
 * LLG-Mine
 * -style="text-align:left;"
 * colspan="4"|Sleeping gas mine. Releases soporific gas when a target enters its [0.8 meter] trigger area, putting those who inhale the gas to sleep.
 * colspan="4"|tpp_eqp_put_mine_soporific.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_AfricanPeach_TPP.png 40 Icon_DigitalisPurpurea_TPP.png GMP 290000||Icon_AfricanPeach_TPP.png 8 Icon_DigitalisPurpurea_TPP.png GMP 2300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 4||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Sleeping gas mine. Releases soporific gas when a target enters its [0.8 meter] trigger area, putting those who inhale the gas to sleep.
 * colspan="4"|tpp_eqp_put_mine_soporific.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1] Effect Radius Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 LLG-MINE Icon_TeamSkillsetR&D.pnging Gas Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_AfricanPeach_TPP.png 50 Icon_DigitalisPurpurea_TPP.png GMP 510000||Icon_AfricanPeach_TPP.png 10 Icon_DigitalisPurpurea_TPP.png GMP 4100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3500||colspan="2"|1200||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3500||colspan="2"|1200||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 4||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Sleeping gas mine. Releases soporific gas when a target enters its [0.8 meter] trigger area, putting those who inhale the gas to sleep.
 * colspan="4"|tpp_eqp_put_mine_soporific.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2] Effect Radius Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 LLG-MINE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProBioMat_TPP.png Icon_GoldenCrescent_TPP.png GMP 5723500||Icon_ProBioMat_TPP.png Icon_GoldenCrescent_TPP.png GMP 57230
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }
 * 4||colspan="2"| ||
 * }

|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|ATB-MINE (ATB-MINE) !colspan="4"|ATB-MINE (ATB-MINE) !colspan="4"|ATB-MINE (ATB-MINE)
 * ATB-Mine
 * -style="text-align:left;"
 * colspan="4"|Anti-tank mine. Large mine powerful enough to destroy armored vehicles. Not triggered by personnel or animals. [0.8 meter trigger area]
 * colspan="4"|tpp_eqp_put_mine_AT.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_ProBioMat_TPP.png GMP 200000||Icon_ProBioMat_TPP.png GMP 2500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|5000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|5000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 4||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Anti-tank mine. Large mine powerful enough to destroy armored vehicles. Not triggered by personnel or animals. [0.8 meter trigger area]
 * colspan="4"|tpp_eqp_put_mine_AT.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 ATB-MINE||colspan="2"|Icon_TeamRD_TPP.png Icon_ProBioMat_TPP.png GMP 530000||Icon_ProBioMat_TPP.png GMP 4300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5000||colspan="2"|5500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5000||colspan="2"|5500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 4||colspan="2"| ||
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Anti-tank mine. Large mine powerful enough to destroy armored vehicles. Not triggered by personnel or animals. [0.8 meter trigger area]
 * colspan="4"|tpp_eqp_put_mine_AT.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 ATB-MINE||colspan="2"|Icon_TeamRD_TPP.png Icon_ProBioMat_TPP.png Icon_ProMinorMetal_TPP.png GMP 830000||Icon_ProBioMat_TPP.png GMP 6640
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5500||colspan="2"|5500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 5500||colspan="2"|5500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }
 * 4||colspan="2"| ||
 * }

|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|EMN-MINE (EMN-MINE) !colspan="4"|EMN-MINE (EMN-MINE) !colspan="4"|EMN-MINE (EMN-MINE) Placed weapons
 * EMN-Mine
 * -style="text-align:left;"
 * colspan="4"|Electromagnetic net mine. Special mine that uses powerful electromagnetic attraction to capture vehicles. [0.8 meter trigger area.]
 * colspan="4"|tpp_eqp_put_mine_EMN.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_ProMinorMetal_TPP.png GMP 300000||Icon_ProMinorMetal_TPP.png GMP 2700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|1200||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 5||colspan="2"|5||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|1200||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 5||colspan="2"|5||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 5||colspan="2"|5||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Electromagnetic net mine. Special mine that uses powerful electromagnetic attraction to capture vehicles. [0.8 meter trigger area.]
 * colspan="4"|tpp_eqp_put_mine_EMN.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 EMN-MINE Icon_TeamSkillsetR&D.pngromagnetic Net Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_ProMinorMetal_TPP.png GMP 700000||Icon_ProMinorMetal_TPP.png GMP 4500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|1200||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 5||colspan="2"|10||
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|1200||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 5||colspan="2"|10||
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 5||colspan="2"|10||
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Electromagnetic net mine. Special mine that uses powerful electromagnetic attraction to capture vehicles. [0.8 meter trigger area.]
 * colspan="4"|tpp_eqp_put_mine_EMN.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 EMN-MINE||colspan="2"|Icon_TeamRD_TPP.png Icon_ProBioMat_TPP.png Icon_ProPeciousMetal_TPP.png GMP 1050000||Icon_ProPeciousMetal_TPP.png GMP 8400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 5||colspan="2"|20||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 5||colspan="2"|20||
 * }
 * 5||colspan="2"|20||
 * }

Other
The ultimate hand to hand combat weapon. Can be used to eliminate or interrogate enemies during the CQC hold. Its current in-game name and to why Snake adopted one instead of the standard Militaires Sans Frontières Stun Rod is currently unknown. Enemies are also equipped with knives and will use them against the player if they are in close enough range or down to their last resort of self defense.
 * Combat knife:1836908 10151953141677843 1193192923 o.jpg

(Close Quarters Combat): A system of combined combat techniques which allow rapid alternation between armed and hand-to-hand combat while engaging enemy personnel. It was developed together by The Boss and Big Boss. An enhanced version of this technique named as "Dynamic CQC" is present in The Phantom Pain.
 * CQC:Cqc t2124.JPG

Equipment
There are 3 type of items, Tools, Item and Option. Items in The Phantom Pain need to be either located, unlocked or developed in.

Uniforms
Most uniforms have unique abilities or characteristics that aid the player, such as camouflage bonuses, damage resistance, and silent footsteps when crouched. With the exception of FOB missions they can be changed in the field by ordering a supply drop. Combat fatigues come with naked, standard, and scarf options but these have no impact on gameplay and are purely cosmetic choices. Headgear that can only be applied to Venom Snake. The base bandana reduces the rate of "serious injuries," meaning that Venom is less likely to be forced to stop fighting and heal, though this doesn't increase damage-resistance or anything along those lines. It can be worn during FOB missions but essentially becomes a cosmetic item due to the serious injury slow-motion events being disabled in them. The Infinity Bandana gives the player unlimited ammo but does not affect battery life, fulton counts, and some equipment. |-|BANDANA={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|BANDANA !colspan="4"|INFINITY BANDANA Uniforms that increase camo index when the player is in contact with the correct surface or object, up to a certain point. Though the lack of a camo index HUD display may make this bonus seem non-existant or insignificant compared to other uniforms, when properly used it is excellent for avoiding guard suspicion (gray band indicators). Crouched movement on the correct surface reduces the suspicion range of on-foot guard vision cones from 70m during the day to 45m, and from around 35m at night to 15m. |-|OLIVE DRAB={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|OLIVE DRAB !colspan="4"|SPLITTER !colspan="4"|SQUARE !colspan="4"|TIGER STRIPE !colspan="4"|GOLDEN TIGER !colspan="4"|ANIMALS !colspan="4"|DESERT FOX !colspan="4"|WOODLAND !colspan="4"|WETWORK |-|GRAY URBAN={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|GRAY URBAN !colspan="4"|BLUE URBAN !colspan="4"|APD !colspan="4"|BLACK OCELOT !colspan="4"|FATIGUES (NS) !colspan="4"|JUMPSUIT (EVA) These can be purchased with Event Points during FOB Events whenever they are made available. |-|WOODLAND FLECK={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|WOODLAND FLECK !colspan="4"|AMBUSH !colspan="4"|SOLUM !colspan="4"|DEAD LEAF !colspan="4"|LICHEN !colspan="4"|STONE |-|PARASITE MIST={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|PARASITE MIST !colspan="4"|OLD ROSE !colspan="4"|BRICK RED !colspan="4"|IRON BLUE !colspan="4"|STEEL GREY !colspan="4"|TSELINOYARSK |-|NIGHT SPLITTER={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|NIGHT SPLITTER !colspan="4"|RAIN !colspan="4"|GREEN TIGER !colspan="4"|BIRCH LEAF !colspan="4"|DESERT AMBUSH !colspan="4"|DARK LEAF FLECK !colspan="4"|NIGHT BUSH |-|GRASS={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|GRASS !colspan="4"|RIPPLE !colspan="4"|CITRULLUS !colspan="4"|DIGITAL BUSH !colspan="4"|ZEBRA !colspan="4"|DESERT SAND !colspan="4"|STEEL KHAKI !colspan="4"|DARK RUBBER !colspan="4"|GRAY |-|CAMOUFLAGE YELLOW={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|CAMOUFLAGE YELLOW !colspan="4"|CAMOUFLAGE GREEN !colspan="4"|IRON GREEN !colspan="4"|LIGHT RUBBER !colspan="4"|RED RUST !colspan="4"|STEEL GREEN !colspan="4"|STEEL ORANGE !colspan="4"|MUD !colspan="4"|STEEL BLUE |-|DARK RUST={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|DARK RUST !colspan="4"|CITRULLUS 2T !colspan="4"|GOLD TIGER 2T !colspan="4"|BIRCH LEAF 2T !colspan="4"|STONE 2T !colspan="4"|KHAKI URBAN 2T Armor that increases player damage-resistance. |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|BATTLE DRESS !colspan="4"|BATTLE DRESS !colspan="4"|BATTLE DRESS !colspan="4"|BATTLE DRESS !colspan="4"|BATTLE DRESS !colspan="4"|BATTLE DRESS !colspan="4"|BATTLE DRESS !colspan="4"|BATTLE DRESS !colspan="4"|BATTLE DRESS Temporarily grants the player one of three abilities used by encountered units of the Skulls Unit: The creation of a mist that lowers enemy vision like a sandstorm, defensive plating mimicing that of the armor Skulls, or camouflage that turns the player translucent. Only one of these abilities can be used at a time. Similiar to drug items, each ability activation consumes an associated parasite cartridge and the effect can be stacked. |-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|PARASITE SUIT !colspan="4"|PARASITE SUIT !colspan="4"|PARASITE SUIT Uniforms that slightly improve health regeneration speed and muffle the player's footsteps when crouched. Later grades also increase damage resistance. In FOB missions these conceal the player's body heat from human opponents, though carried weapons will remain visible to night-vision goggles. |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SNEAKING SUIT !colspan="4"|SNEAKING SUIT !colspan="4"|SNEAKING SUIT !colspan="4"|SNEAKING SUIT !colspan="4"|SNEAKING SUIT !colspan="4"|SNEAKING SUIT !colspan="4"|SNEAKING SUIT !colspan="4"|SNEAKING SUIT !colspan="4"|SNEAKING SUIT |-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SV-SNEAKING SUIT !colspan="4"|SV-SNEAKING SUIT !colspan="4"|SV-SNEAKING SUIT !colspan="4"|SV-SNEAKING SUIT !colspan="4"|SV-SNEAKING SUIT !colspan="4"|SV-SNEAKING SUIT !colspan="4"|SV-SNEAKING SUIT |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SNEAKING SUIT (NS) !colspan="4"|SNEAKING SUIT (NS) !colspan="4"|SNEAKING SUIT (NS) !colspan="4"|SNEAKING SUIT (NS) !colspan="4"|SNEAKING SUIT (NS) !colspan="4"|SNEAKING SUIT (NS) !colspan="4"|SNEAKING SUIT (NS) !colspan="4"|SNEAKING SUIT (NS) !colspan="4"|SNEAKING SUIT (NS) Other uniforms with abilities that may have fallen under another category but were merged into this one due to them having a single grade. |-|CYBORG NINJA={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|CYBORG NINJA !colspan="4"|RAIDEN !colspan="4"|SOLID SNAKE !colspan="4"|SNEAKING SUIT (TB) These increase running speed similarily to the Raiden and Ninja uniforms, but without the lightning effects. They were made available during a series of late-summer 2016 FOB Events. |-|OLV DRB={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SWIMSUIT (OLV DRB) !colspan="4"|SWIMSUIT (TGR ST) !colspan="4"|SWIMSUIT (GLD TGR) !colspan="4"|SWIMSUIT (DSRT FX) !colspan="4"|SWIMSUIT (WET WRK) |-|SPLITTR={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SWIMSUIT (SPLITTR) !colspan="4"|SWIMSUIT (PRST MST) !colspan="4"|SWIMSUIT (OLD RS) !colspan="4"|SWIMSUIT (CAMO GR) !colspan="4"|SWIMSUIT (IRON BL) !colspan="4"|SWIMSUIT (RED RST) !colspan="4"|SWIMSUIT (MUD) Uniforms that only affect appearance. |-|NAKED (SILVER)={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|NAKED (SILVER) !colspan="4"|NAKED (GOLD) !colspan="4"|LEATHER JACKET !colspan="4"|TUXEDO Uniforms
 * Bandanas
 * -style="text-align:left;"
 * colspan="4"|"Her" bandana, salvaged from Lake Nicaragua and lovingly repaired. Lowers occurrences of serious injury.
 * colspan="4"|ui_st_bandana_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png GMP 400000||GMP 3400
 * }|-|INFINITY BANDANA={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png GMP 400000||GMP 3400
 * }|-|INFINITY BANDANA={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|INFINITY BANDANA={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Bandana embroidered with the word "Infinity." Enables the wearer to carry limitless ammunition. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions.
 * colspan="4"|ui_st_infinity_bandana_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 BANDANA Star of Bethlehem||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png GMP 1000000||GMP 10000
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 BANDANA Star of Bethlehem||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png GMP 1000000||GMP 10000
 * }
 * }
 * Combat fatigues
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (olive drab). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c00_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 100
 * }|-|SPLITTER={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 100
 * }|-|SPLITTER={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|SPLITTER={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (splitter). Wear when operating vehicles or weapon emplacements to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c06_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 OLIVE DRAB||colspan="2"|Icon_TeamRD_TPP.png GMP 10000||GMP 700
 * }|-|SQUARE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 OLIVE DRAB||colspan="2"|Icon_TeamRD_TPP.png GMP 10000||GMP 700
 * }|-|SQUARE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|SQUARE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (squares). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c12_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SPLITTER||colspan="2"|Icon_TeamRD_TPP.png GMP 30000||GMP 1700
 * }|-|TIGER STRIPE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SPLITTER||colspan="2"|Icon_TeamRD_TPP.png GMP 30000||GMP 1700
 * }|-|TIGER STRIPE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|TIGER STRIPE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (tiger stripe). Wear on rocky surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c01_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 200
 * }|-|GOLDEN TIGER={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 200
 * }|-|GOLDEN TIGER={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|GOLDEN TIGER={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (gold tiger). Wear on red soil to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c02_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 TIGER STRIPE||colspan="2"|Icon_TeamRD_TPP.png GMP 10000||GMP 800
 * }|-|ANIMALS={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 TIGER STRIPE||colspan="2"|Icon_TeamRD_TPP.png GMP 10000||GMP 800
 * }|-|ANIMALS={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|ANIMALS={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (animal). Wear on sandy surfaces or among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c14_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 GOLDEN TIGER||colspan="2"|Icon_TeamRD_TPP.png GMP 30000||GMP 800
 * }|-|DESERT FOX={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 GOLDEN TIGER||colspan="2"|Icon_TeamRD_TPP.png GMP 30000||GMP 800
 * }|-|DESERT FOX={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DESERT FOX={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (desert fox). Wear on sand or soil to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c03_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 300
 * }|-|WOODLAND={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 300
 * }|-|WOODLAND={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|WOODLAND={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (woodland). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 DESERT FOX||colspan="2"|Icon_TeamRD_TPP.png GMP 10000||GMP 900
 * }|-|WETWORK={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 DESERT FOX||colspan="2"|Icon_TeamRD_TPP.png GMP 10000||GMP 900
 * }|-|WETWORK={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|WETWORK={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (wetwork). Wear in rivers or swamps to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c05_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 WOODLAND||colspan="2"|Icon_TeamRD_TPP.png GMP 30000||GMP 1900
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 WOODLAND||colspan="2"|Icon_TeamRD_TPP.png GMP 30000||GMP 1900
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (gray urban). Wear among steel and concrete to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c08_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 100
 * }|-|BLUE URBAN={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 100
 * }|-|BLUE URBAN={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|BLUE URBAN={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (blue urban). Wear among marsh terrain to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c07_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 100
 * }|-|APD={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 100
 * }|-|APD={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|APD={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (pixelated desert). Wear on sandy surfaces or among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c11_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 100
 * }|-|BLACK OCELOT={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 100
 * }|-|BLACK OCELOT={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|BLACK OCELOT={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (black Ocelot). Wear at nighttime to blend in, making it harder for the enemy to spot you. Uniform worn by Ocelot's private unit.
 * colspan="4"|ui_st_sna0_c13_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 100
 * }|-|FATIGUES (NS)={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 100
 * }|-|FATIGUES (NS)={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|FATIGUES (NS)={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard-issue combat fatigues worn by Naked Snake during Operation Snake Eater. Wear on sandy surfaces or among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_dla_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 100
 * }|-|JUMPSUIT (EVA)={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 100
 * }|-|JUMPSUIT (EVA)={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|JUMPSUIT (EVA)={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Jumpsuit that the female spy EVA wore during Operation Snake Eater. The chest area can be unzipped for a tactical advantage. *For female staff only
 * colspan="4"|ui_st_dle_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP.png GMP 10000||GMP 100
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP.png GMP 10000||GMP 100
 * }
 * }
 * Combat fatigues (FOB Event)
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (woodland fleck). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c23_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|AMBUSH={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|AMBUSH={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|AMBUSH={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (ambush). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c24_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|SOLUM={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|SOLUM={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|SOLUM={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (solum). Wear in rivers or swamps to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c27_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DEAD LEAF={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DEAD LEAF={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DEAD LEAF={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (dead leaf). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c29_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|LICHEN={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|LICHEN={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|LICHEN={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (lichen). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c19_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STONE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STONE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|STONE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (stone). Wear on rocky surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c35_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (parasite mist). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c38_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|OLD ROSE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|OLD ROSE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|OLD ROSE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (old rose). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c39_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|BRICK RED={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|BRICK RED={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|BRICK RED={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (brick red). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c42_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|IRON BLUE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|IRON BLUE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|IRON BLUE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (iron blue). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c46_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL GREY={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL GREY={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|STEEL GREY={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (steel grey). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c49_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|TSELINOYARSK={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|TSELINOYARSK={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|TSELINOYARSK={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (tselinoyarsk). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c52_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (night splitter). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c16_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RAIN={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RAIN={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RAIN={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (rain). Wear in rivers or swamps to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c17_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GREEN TIGER={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GREEN TIGER={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|GREEN TIGER={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (green tiger stripe). Wear on rocky surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c18_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|BIRCH LEAF ={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|BIRCH LEAF ={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|BIRCH LEAF ={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (birch leaf). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c19_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DESERT AMBUSH={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DESERT AMBUSH={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DESERT AMBUSH={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (desert ambush). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c20_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DARK LEAF FLECK={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DARK LEAF FLECK={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DARK LEAF FLECK={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (dark leaf fleck). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c22_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|NIGHT BUSH={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|NIGHT BUSH={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|NIGHT BUSH={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (night bush). Wear on rocky surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c25_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (grass). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c26_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RIPPLE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RIPPLE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RIPPLE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (ripple). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c28_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CITRULLUS={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CITRULLUS={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CITRULLUS={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (citrullus). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c31_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DIGITAL BUSH ={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DIGITAL BUSH ={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DIGITAL BUSH ={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (digital bush). Wear in rivers or swamps to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c32_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|ZEBRA={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|ZEBRA={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|ZEBRA={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (zebra). Wear on rocky surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c33_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DESERT SAND={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DESERT SAND={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DESERT SAND={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (desert sand). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c36_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL KHAKI={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL KHAKI={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|STEEL KHAKI={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (steel khaki). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c47_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DARK RUBBER={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DARK RUBBER={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DARK RUBBER={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (dark rubber). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c40_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GRAY={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GRAY={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|GRAY={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (gray). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c41_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (camouflage yellow). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c43_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CAMOUFLAGE GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CAMOUFLAGE GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CAMOUFLAGE GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (camouflage green). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c44_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|IRON GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|IRON GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|IRON GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (iron green). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c45_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|LIGHT RUBBER={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|LIGHT RUBBER={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|LIGHT RUBBER={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (light rubber). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c53_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RED RUST={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RED RUST={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RED RUST={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (red rust). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c48_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|STEEL GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (steel green). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c50_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL ORANGE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL ORANGE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|STEEL ORANGE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (steel orange). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c51_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (mud). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c37_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL BLUE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL BLUE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|STEEL BLUE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (steel blue). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c54_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (dark rust). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c55_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CITRULLUS 2T={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CITRULLUS 2T={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CITRULLUS 2T={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (citrullus two-tone). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c56_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GOLD TIGER 2T={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GOLD TIGER 2T={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|GOLD TIGER 2T={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (gold tiger stripe two-tone). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c57_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|BIRCH LEAF 2T={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|BIRCH LEAF 2T={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|BIRCH LEAF 2T={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (birch leaf two-tone). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c58_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STONE 2T={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STONE 2T={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|STONE 2T={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (stone two-tone). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c59_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|KHAKI URBAN 2T={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|KHAKI URBAN 2T={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|KHAKI URBAN 2T={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (khaki urban two-tone). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c60_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * Battledress
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProCommonMetal_TPP.png GMP 160000||GMP 1600
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProCommonMetal_TPP.png GMP 160000||GMP 1600
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [1]||colspan="2"|Notes Time: 36 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 BATTLE DRESS Icon_TeamSkillsetR&D.pngials Engineer||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProMinorMetal_TPP.png GMP 360000||GMP 3000
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 BATTLE DRESS Icon_TeamSkillsetR&D.pngials Engineer||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProMinorMetal_TPP.png GMP 360000||GMP 3000
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [2]||colspan="2"|Notes Time: 72 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProPeciousMetal_TPP.png GMP 580000||GMP 4800
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProPeciousMetal_TPP.png GMP 580000||GMP 4800
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [3] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 7 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProPeciousMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 4427800||GMP 24360
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProPeciousMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 4427800||GMP 24360
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [4] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 10 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProPeciousMetal_TPP.png Icon_DigitalisLutea_TPP.png GMP 5165700||GMP 51660
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProPeciousMetal_TPP.png Icon_DigitalisLutea_TPP.png GMP 5165700||GMP 51660
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [5] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProPeciousMetal_TPP.png0 Icon_DigitalisLutea_TPP.png GMP 10001200||GMP 100010
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProPeciousMetal_TPP.png0 Icon_DigitalisLutea_TPP.png GMP 10001200||GMP 100010
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamBaseDevelopment_TPP.png Icon_DigitalisLutea_TPP.png Icon_ProFuel_TPP.png0 GMP 14349200||GMP 179360
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamBaseDevelopment_TPP.png Icon_DigitalisLutea_TPP.png Icon_ProFuel_TPP.png0 GMP 14349200||GMP 179360
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProPeciousMetal_TPP.png0 Icon_DigitalisLutea_TPP.png GMP 10001200||GMP 100010
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProPeciousMetal_TPP.png0 Icon_DigitalisLutea_TPP.png GMP 10001200||GMP 100010
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProPeciousMetal_TPP.png0 Icon_DigitalisLutea_TPP.png GMP 10001200||GMP 100010
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProPeciousMetal_TPP.png0 Icon_DigitalisLutea_TPP.png GMP 10001200||GMP 100010
 * }
 * }
 * Parasite Suit
 * -style="text-align:left;"
 * colspan="4"|Special prototype combat suit based on the Skulls' parasite technology. Equip with cartridges containing parasites to activate the same special abilities as the Skulls. *Cannot be used during FOB Missions.
 * colspan="4"|ui_st_sna7_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Icon_TeamSkillsetMedical_TPP.pngitologist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png GMP 310000||GMP 2500
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Icon_TeamSkillsetMedical_TPP.pngitologist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png GMP 310000||GMP 2500
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special prototype combat suit based on the Skulls' parasite technology. Equip with cartridges containing parasites to activate the same special abilities as the Skulls. *Cannot be used during FOB Missions.
 * colspan="4"|ui_st_sna7_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png GMP 530000||GMP 4300
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png GMP 530000||GMP 4300
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special prototype combat suit based on the Skulls' parasite technology. Equip with cartridges containing parasites to activate the same special abilities as the Skulls. *Cannot be used during FOB Missions.
 * colspan="4"|ui_st_sna7_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [2]||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProBioMat_TPP.png GMP 1030000||GMP 8240
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProBioMat_TPP.png GMP 1030000||GMP 8240
 * }
 * }
 * Sneaking Suits
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png GMP 120000||GMP 1200
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png GMP 120000||GMP 1200
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Health Recovery Speed Up [1]||colspan="2"|Notes Time: 18 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png GMP 240000||GMP 2400
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png GMP 240000||GMP 2400
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Health Recovery Speed Up [2]||colspan="2"|Notes Time: 36 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png GMP 420000||GMP 3600
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png GMP 420000||GMP 3600
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [1] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 7 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 4427800||GMP 24360
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 4427800||GMP 24360
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [2] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 10 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProPeciousMetal_TPP.png Icon_Haoma_TPP.png GMP 5165700||GMP 51660
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProPeciousMetal_TPP.png Icon_Haoma_TPP.png GMP 5165700||GMP 51660
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [3] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProPeciousMetal_TPP.png0 Icon_Haoma_TPP.png GMP 9692300||GMP 96920
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProPeciousMetal_TPP.png0 Icon_Haoma_TPP.png GMP 9692300||GMP 96920
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_Haoma_TPP.png Icon_ProFuel_TPP.png0 GMP 14264700||GMP 178300
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_Haoma_TPP.png Icon_ProFuel_TPP.png0 GMP 14264700||GMP 178300
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProPeciousMetal_TPP.png0 Icon_Haoma_TPP.png GMP 9692300||GMP 96920
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProPeciousMetal_TPP.png0 Icon_Haoma_TPP.png GMP 9692300||GMP 96920
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProPeciousMetal_TPP.png0 Icon_Haoma_TPP.png GMP 9692300||GMP 96920
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProPeciousMetal_TPP.png0 Icon_Haoma_TPP.png GMP 9692300||GMP 96920
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|All-weather survival &amp; infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature. The noise-dampening soles eliminate the sound of footsteps. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_sna2_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * DLC unlocked by uploading a Ground Zeroes save to Konami's servers, and downloading it within The Phantom Pain.||colspan="2"|Icon_TeamRD_TPP.png GMP 40000||GMP 400
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * DLC unlocked by uploading a Ground Zeroes save to Konami's servers, and downloading it within The Phantom Pain.||colspan="2"|Icon_TeamRD_TPP.png GMP 40000||GMP 400
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|All-weather survival &amp; infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature. The noise-dampening soles eliminate the sound of footsteps. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_sna2_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [1] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 35h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProPeciousMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 1056000||GMP 3160
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProPeciousMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 1056000||GMP 3160
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|All-weather survival &amp; infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature. The noise-dampening soles eliminate the sound of footsteps. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_sna2_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [2] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 2 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProPeciousMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 2442400||GMP 19530
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProPeciousMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 2442400||GMP 19530
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|All-weather survival &amp; infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature. The noise-dampening soles eliminate the sound of footsteps. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_sna2_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [3] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 3 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProCommonMetal_TPP.png0 Icon_DigitalisPurpurea_TPP.png GMP 12501500||GMP 125010
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProCommonMetal_TPP.png0 Icon_DigitalisPurpurea_TPP.png GMP 12501500||GMP 125010
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|All-weather survival &amp; infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature. The noise-dampening soles eliminate the sound of footsteps. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_sna2_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_ProBioMat_TPP.png0 Icon_ProPeciousMetal_TPP.png0 GMP 18654000||GMP 116580
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_ProBioMat_TPP.png0 Icon_ProPeciousMetal_TPP.png0 GMP 18654000||GMP 116580
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|All-weather survival &amp; infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature. The noise-dampening soles eliminate the sound of footsteps. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_sna2_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 3 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProCommonMetal_TPP.png0 Icon_DigitalisPurpurea_TPP.png GMP 12501500||GMP 125010
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProCommonMetal_TPP.png0 Icon_DigitalisPurpurea_TPP.png GMP 12501500||GMP 125010
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|All-weather survival &amp; infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature. The noise-dampening soles eliminate the sound of footsteps. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_sna2_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 3 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProCommonMetal_TPP.png0 Icon_DigitalisPurpurea_TPP.png GMP 12501500||GMP 125010
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProCommonMetal_TPP.png0 Icon_DigitalisPurpurea_TPP.png GMP 12501500||GMP 125010
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP.png GMP 100000||GMP 1000
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP.png GMP 100000||GMP 1000
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Health Recovery Speed Up [1]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png GMP 200000||GMP 2000
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png GMP 200000||GMP 2000
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Health Recovery Speed Up [2]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png GMP 380000||GMP 3800
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png GMP 380000||GMP 3800
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [1] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 35h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProPeciousMetal_TPP.png Icon_Tarragon_TPP.png GMP 2111900||GMP 6330
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProPeciousMetal_TPP.png Icon_Tarragon_TPP.png GMP 2111900||GMP 6330
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [2] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 2 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProPeciousMetal_TPP.png Icon_Tarragon_TPP.png GMP 4884800||GMP 58610
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProPeciousMetal_TPP.png Icon_Tarragon_TPP.png GMP 4884800||GMP 58610
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [3] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 3 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProCommonMetal_TPP.png0 Icon_Wormwood_TPP.png GMP 12714900||GMP 127140
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProCommonMetal_TPP.png0 Icon_Wormwood_TPP.png GMP 12714900||GMP 127140
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProBioMat_TPP.png0 Icon_ProPeciousMetal_TPP.png0 GMP 18654000||GMP 116580
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProBioMat_TPP.png0 Icon_ProPeciousMetal_TPP.png0 GMP 18654000||GMP 116580
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 3 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProCommonMetal_TPP.png0 Icon_Wormwood_TPP.png GMP 12714900||GMP 127140
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProCommonMetal_TPP.png0 Icon_Wormwood_TPP.png GMP 12714900||GMP 127140
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 3 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProCommonMetal_TPP.png0 Icon_Wormwood_TPP.png GMP 12714900||GMP 127140
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProCommonMetal_TPP.png0 Icon_Wormwood_TPP.png GMP 12714900||GMP 127140
 * }
 * }
 * Specialized Suits (no upgrades)
 * -style="text-align:left;"
 * colspan="4"|A costume for roleplaying as the Cyborg Ninja. Improves speed when sprinting as well as jump distance.
 * colspan="4"|ui_st_nin0_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Master Certificate (Standard)||colspan="2"|Icon_TeamRD_TPP.png Icon_DigitalisPurpurea_TPP.png Icon_DigitalisLutea_TPP.png GMP 460000||GMP 4000
 * }|-|RAIDEN={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Master Certificate (Standard)||colspan="2"|Icon_TeamRD_TPP.png Icon_DigitalisPurpurea_TPP.png Icon_DigitalisLutea_TPP.png GMP 460000||GMP 4000
 * }|-|RAIDEN={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RAIDEN={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A costume for roleplaying as Raiden, replete with custom cyborg body. Significantly increases sprinting speed and jump distance.
 * colspan="4"|ui_st_rai0_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 CYBORG NINJA Grand Master Certificate (Standard)||colspan="2"|Icon_TeamRD_TPP.png Icon_DigitalisPurpurea_TPP.png Icon_DigitalisLutea_TPP.png GMP 1190000||GMP 8400
 * }|-|SOLID SNAKE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 CYBORG NINJA Grand Master Certificate (Standard)||colspan="2"|Icon_TeamRD_TPP.png Icon_DigitalisPurpurea_TPP.png Icon_DigitalisLutea_TPP.png GMP 1190000||GMP 8400
 * }|-|SOLID SNAKE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|SOLID SNAKE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A costume for roleplaying as Solid Snake, replete with Sneaking Suit. Reduces footstep noise when moving, and provides increased damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_sna6_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * DLC unlocked by uploading a Ground Zeroes save with Déjà Vu completed to Konami's servers, and downloading it within The Phantom Pain.||colspan="2"|Icon_TeamRD_TPP.png GMP 110000||GMP 1100
 * }|-|SNEAKING SUIT (TB)={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * DLC unlocked by uploading a Ground Zeroes save with Déjà Vu completed to Konami's servers, and downloading it within The Phantom Pain.||colspan="2"|Icon_TeamRD_TPP.png GMP 110000||GMP 1100
 * }|-|SNEAKING SUIT (TB)={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|SNEAKING SUIT (TB)={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|White Sneaking Suit that The Boss wore during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *For female staff only. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlc_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP.png GMP 300000||GMP 100
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP.png GMP 300000||GMP 100
 * }
 * }
 * Swimwear
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (olive drab). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c00_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|TGR ST={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|TGR ST={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|TGR ST={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (tiger stripe). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c01_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GLD TGR={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GLD TGR={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|GLD TGR={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (gold tiger). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c02_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DSRT FX={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DSRT FX={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DSRT FX={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (desert fox). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c03_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|WET WRK={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|WET WRK={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|WET WRK={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (wet work). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c05_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (splitter). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c06_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|PRST MST={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|PRST MST={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|PRST MST={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (parasite mist). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c38_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|OLD RS={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|OLD RS={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|OLD RS={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (old rose). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c39_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CAMO GR={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CAMO GR={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CAMO GR={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (camouflage green). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c44_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|IRON BL={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|IRON BL={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|IRON BL={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (iron blue). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c46_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RED RST={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RED RST={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RED RST={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (red rust). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c48_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (mud). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c53_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * Casual
 * -style="text-align:left;"
 * colspan="4"|A special silver Naked uniform awarded only to mission completion experts. Its magnificent radiance will leave rivals awestruck.
 * colspan="4"|ui_st_sna0_sil_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Master Certificate (Elite)||colspan="2"|Icon_TeamRD_TPP.png GMP 700000||GMP 3750
 * }|-|NAKED (GOLD)={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Master Certificate (Elite)||colspan="2"|Icon_TeamRD_TPP.png GMP 700000||GMP 3750
 * }|-|NAKED (GOLD)={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|NAKED (GOLD)={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A special golden Naked uniform awarded only to ultimate mission completion masters. Its magnificent radiance will leave rivals awestruck.
 * colspan="4"|ui_st_sna0_gld_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 NAKED (SILVER) Grand Master Certificate (Elite)||colspan="2"|Icon_TeamRD_TPP.png GMP 1020000||GMP 5730
 * }|-|LEATHER JACKET={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 NAKED (SILVER) Grand Master Certificate (Elite)||colspan="2"|Icon_TeamRD_TPP.png GMP 1020000||GMP 5730
 * }|-|LEATHER JACKET={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|LEATHER JACKET={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A biker jacket that will keep the wearer safe and sound under even the harshest conditions. A favorite of "The Man Who Sold the World."
 * colspan="4"|ui_st_sna3_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * The Codename: Big Boss||colspan="2"|Icon_TeamRD_TPP.png GMP 10000||GMP 100
 * }|-|TUXEDO={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * The Codename: Big Boss||colspan="2"|Icon_TeamRD_TPP.png GMP 10000||GMP 100
 * }|-|TUXEDO={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|TUXEDO={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Tuxedo that Naked Snake is said to have worn during Operation Snake Eater. For the gentleman who knows how to dress for the occasion.
 * colspan="4"|ui_st_dld_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP.png GMP 30000||GMP 100
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP.png GMP 30000||GMP 100
 * }
 * }

Tools
|-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|INT-SCOPE !colspan="4"|INT-SCOPE !colspan="4"|INT-SCOPE !colspan="4"|INT-SCOPE |-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|iDROID !colspan="4"|iDROID !colspan="4"|iDROID !colspan="4"|iDROID |-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|FULTON DEVICE !colspan="4"|+ CARGO 1 !colspan="4"|FULTON DEVICE !colspan="4"|+ CARGO 2 !colspan="4"|FULTON DEVICE !colspan="4"|+ CHILDREN !colspan="4"|FULTON DEVICE !colspan="4"|+ WORMHOLE Tools
 * Int-Scope
 * -style="text-align:left;"
 * colspan="4"|Variable-magnification binoculars for long-range recon and intel support. Equipped with a directional microphone feature, allowing the user to listen to distant noises and conversations.
 * colspan="4"|ui_tl_binocle_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Directional Mic Function||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 0
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 0
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Variable-magnification binoculars for long-range recon and intel support. Equipped with a directional microphone feature, allowing the user to listen to distant noises and conversations. The added analyzer feature can determine soldiers' and prisoners' abilities and whether they possess skills.
 * colspan="4"|ui_tl_binocle_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Analyzer Function [1] (Max. Analyzable Rank: B)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 INT-SCOPE||colspan="2"|Icon_TeamRD_TPP.png GMP 35000||GMP 0
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 INT-SCOPE||colspan="2"|Icon_TeamRD_TPP.png GMP 35000||GMP 0
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Variable-magnification binoculars for long-range recon and intel support. Equipped with a directional microphone feature, allowing the user to listen to distant noises and conversations. The added analyzer feature can determine soldiers' and prisoners' abilities and the category of any skills they possess.
 * colspan="4"|ui_tl_binocle_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Analyzer Function [2] (Max. Analyzable Rank: A++)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 INT-SCOPE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 100000||GMP 0
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 INT-SCOPE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 100000||GMP 0
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Variable-magnification binoculars for long-range recon and intel support. Equipped with a directional microphone feature, allowing the user to listen to distant noises and conversations. The added analyzer feature can determine soldiers' and prisoners' abilities and the exact skills they possess.
 * colspan="4"|ui_tl_binocle_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Analyzer Function [3] (Max. Analyzable Rank: S++)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 INT-SCOPE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 150000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 INT-SCOPE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 150000||GMP 0
 * }
 * }
 * iDroid
 * -style="text-align:left;"
 * colspan="4"|Portable data device for downloading and viewing tactical information necessary for executing missions.
 * colspan="4"|ui_tl_idoroid_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 0
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 0
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Portable data device for downloading and viewing tactical information necessary for executing missions.
 * colspan="4"|ui_tl_idoroid_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Speaker Function||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 iDROID||colspan="2"|Icon_TeamRD_TPP.png GMP 35000||GMP 0
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 iDROID||colspan="2"|Icon_TeamRD_TPP.png GMP 35000||GMP 0
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Portable data device for downloading and viewing tactical information necessary for executing missions.
 * colspan="4"|ui_tl_idoroid_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Markers Placeable Up [1] (Max. Placeable: 4)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 iDROID||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 85000||GMP 0
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 iDROID||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 85000||GMP 0
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Portable data device for downloading and viewing tactical information necessary for executing missions.
 * colspan="4"|ui_tl_idoroid_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Markers Placeable Up [2] (Max. Placeable: 5)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 iDROID||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 215000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 iDROID||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 215000||GMP 0
 * }
 * }
 * Fulton Device
 * -style="text-align:left;"
 * colspan="4"|Device that uses a balloon to extract personnel from the battlefield. Can also be used on animals.
 * colspan="4"|ui_tl_fulton_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 300
 * }|-|+ CARGO 1={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 300
 * }|-|+ CARGO 1={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|+ CARGO 1={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Added function for Fulton recovery device. Enables extraction of gun emplacements and mortars.
 * colspan="4"|ui_tl_fulton_option_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Cargo Extraction [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 FULTON DEVICE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 30000||GMP 0
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 FULTON DEVICE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 30000||GMP 0
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Device that uses a balloon to extract personnel from the battlefield. Can also be used on animals.
 * colspan="4"|ui_tl_fulton_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 FULTON DEVICE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 90000||GMP 900
 * }|-|+ CARGO 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 FULTON DEVICE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 90000||GMP 900
 * }|-|+ CARGO 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|+ CARGO 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Added function for Fulton recovery device. Enables extraction of large cargo such as vehicles, anti-air emplacements, and containers.
 * colspan="4"|ui_tl_fulton_option_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Cargo Extraction [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 + CARGO 1 Icon_TeamSkillsetR&D.pngportation Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 100000||GMP 0
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 + CARGO 1 Icon_TeamSkillsetR&D.pngportation Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 100000||GMP 0
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Device that uses a balloon to extract personnel from the battlefield. Can also be used on animals.
 * colspan="4"|ui_tl_fulton_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Reduced Waiting Time 1 Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 FULTON DEVICE Master Certificate (Fulton)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 190000||GMP 1900
 * }|-|+ CHILDREN={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 FULTON DEVICE Master Certificate (Fulton)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 190000||GMP 1900
 * }|-|+ CHILDREN={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|+ CHILDREN={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Added function for Fulton recovery device. Enables extraction of children.
 * colspan="4"|ui_tl_fulton_option_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Child Extraction||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 + CARGO 2 Conch Shell||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 240000||GMP 0
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 + CARGO 2 Conch Shell||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 240000||GMP 0
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Device that uses a balloon to extract personnel from the battlefield. Can also be used on animals.
 * colspan="4"|ui_tl_fulton_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Reduced Waiting Time [2] Portable Ammo Up [3]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 FULTON DEVICE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 390000||GMP 3300
 * }|-|+ WORMHOLE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 FULTON DEVICE||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 390000||GMP 3300
 * }|-|+ WORMHOLE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|+ WORMHOLE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Added function for Fulton recovery device. Uses a wormhole to transport all manner of cargo off the battlefield, from soldiers, children, and animals to vehicles and containers.
 * colspan="4"|ui_tl_fulton_option_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Wormhole Extraction||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 + CHILDREN Complete Side Op 50||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 850000||GMP 6700
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 + CHILDREN Complete Side Op 50||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png GMP 850000||GMP 6700
 * }
 * }

Items
|-|DSRT ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|C.BOX (DSRT) !colspan="4"|C.BOX (DSRT) !colspan="4"|C.BOX (DSRT) !colspan="4"|C.BOX (FRST) !colspan="4"|C.BOX (FRST) !colspan="4"|C.BOX (RED) !colspan="4"|C.BOX (RED) !colspan="4"|C.BOX (CITY) !colspan="4"|C.BOX (CITY) |-|A.P.D. ☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|C.BOX (A.P.D.) !colspan="4"|C.BOX (A.P.D.) !colspan="4"|C.BOX (RT) !colspan="4"|C.BOX (RT) !colspan="4"|C.BOX (WET) !colspan="4"|C.BOX (WET) |-|WR={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|C.BOX (WR) !colspan="4"|C.BOX (SMK) |-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|NVG !colspan="4"|NVG !colspan="4"|NVG !colspan="4"|NVG !colspan="4"|NVG |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|STEALTH CAMO.PP !colspan="4"|STEALTH CAMO.PP !colspan="4"|STEALTH CAMO.PP !colspan="4"|STEALTH CAMO |-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|PHANTOM CIGAR !colspan="4"|PHANTOM CIGAR !colspan="4"|PHANTOM CIGAR |-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|PENTAZEMIN !colspan="4"|PENTAZEMIN !colspan="4"|PENTAZEMIN |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|NOCTOCYANIN !colspan="4"|NOCTOCYANIN !colspan="4"|NOCTOCYANIN !colspan="4"|NOCTOCYANIN !colspan="4"|NOCTOCYANIN |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|ACCELERAMIN !colspan="4"|ACCELERAMIN !colspan="4"|ACCELERAMIN !colspan="4"|ACCELERAMIN !colspan="4"|ACCELERAMIN |-|MIST ☆ 4={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|PARASITE (MIST) !colspan="4"|PARASITE (MIST) !colspan="4"|PARASITE (MIST) !colspan="4"|PARASITE (CAMOUFLAGE) !colspan="4"|PARASITE (CAMOUFLAGE) !colspan="4"|PARASITE (CAMOUFLAGE) !colspan="4"|PARASITE (ARMOR) !colspan="4"|PARASITE (ARMOR) !colspan="4"|PARASITE (ARMOR) Items
 * Carboard Boxes
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a desert camo pattern. Use on sand or soil to blend in, making it harder for the enemy to spot you.
 * colspan="4"|tpp_item_box_pattern_sand.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png||GMP 100
 * }|-|DSRT ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png||GMP 100
 * }|-|DSRT ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DSRT ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a desert camo pattern. Use on sand or soil to blend in, making it harder for the enemy to spot you.
 * colspan="4"|tpp_item_box_pattern_sand.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 10000||GMP 700
 * }|-|DSRT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 10000||GMP 700
 * }|-|DSRT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DSRT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a desert camo pattern. Use on sand or soil to blend in, making it harder for the enemy to spot you.
 * colspan="4"|tpp_item_box_pattern_sand.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 100000||Icon_ProBioMat_TPP.png GMP 1700
 * }|-|FRST ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 100000||Icon_ProBioMat_TPP.png GMP 1700
 * }|-|FRST ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|FRST ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a forest camo pattern. Use among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|tpp_item_box_pattern_green.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 10000||GMP 800
 * }|-|FRST ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 10000||GMP 800
 * }|-|FRST ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|FRST ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a forest camo pattern. Use among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|tpp_item_box_pattern_green.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (FRST)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 100000||Icon_ProBioMat_TPP.png GMP 1800
 * }|-|RED ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (FRST)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 100000||Icon_ProBioMat_TPP.png GMP 1800
 * }|-|RED ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RED ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a red soil camo pattern. Use on red soil to blend in, making it harder for the enemy to spot you.
 * colspan="4"|tpp_item_box_pattern_red.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 10000||GMP 900
 * }|-|RED ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 10000||GMP 900
 * }|-|RED ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RED ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a red soil camo pattern. Use on red soil to blend in, making it harder for the enemy to spot you.
 * colspan="4"|tpp_item_box_pattern_red.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (RED)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 100000||Icon_ProBioMat_TPP.png GMP 1900
 * }|-|CITY ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (RED)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 100000||Icon_ProBioMat_TPP.png GMP 1900
 * }|-|CITY ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CITY ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with an urban camo pattern. Use on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|tpp_item_box_pattern_urban.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 10000||GMP 1000
 * }|-|CITY ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 10000||GMP 1000
 * }|-|CITY ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CITY ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with an urban camo pattern. Use on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|tpp_item_box_pattern_urban.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (CITY)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 100000||Icon_ProBioMat_TPP.png GMP 2000
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (CITY)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 100000||Icon_ProBioMat_TPP.png GMP 2000
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a universal camo pattern. Use on sand or among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|tpp_item_box_pattern_sandGreen.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 100
 * }|-|A.P.D. ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 100
 * }|-|A.P.D. ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|A.P.D. ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a universal camo pattern. Use on sand or among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|tpp_item_box_pattern_sandGreen.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (A.P.D.)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 50000||Icon_ProBioMat_TPP.png GMP 1400
 * }|-|RT ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (A.P.D.)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 50000||Icon_ProBioMat_TPP.png GMP 1400
 * }|-|RT ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RT ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a mountain camo pattern. Use on rocky terrain to blend in, making it harder for the enemy to spot you.
 * colspan="4"|tpp_item_box_pattern_rocky.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 100
 * }|-|RT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 100
 * }|-|RT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a mountain camo pattern. Use on rocky terrain to blend in, making it harder for the enemy to spot you.
 * colspan="4"|tpp_item_box_pattern_rocky.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (RT)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 50000||Icon_ProBioMat_TPP.png GMP 1400
 * }|-|WET ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (RT)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 50000||Icon_ProBioMat_TPP.png GMP 1400
 * }|-|WET ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|WET ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a marsh camo pattern. Use in marsh terrain to blend in, making it harder for the enemy to spot you.
 * colspan="4"|tpp_item_box_pattern_swamp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 100
 * }|-|WET ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 100
 * }|-|WET ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|WET ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a marsh camo pattern. Use in marsh terrain to blend in, making it harder for the enemy to spot you.
 * colspan="4"|tpp_item_box_pattern_swamp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (WET)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 50000||Icon_ProBioMat_TPP.png GMP 1400
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (WET)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 50000||Icon_ProBioMat_TPP.png GMP 1400
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|A high-grade cardboard box made of water-resistant material. A special item custom-made for the legendary mercenary himself.
 * colspan="4"|tpp_item_box_pattern_waterproof.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (DSRT) Master Certificate (Box)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 300000||Icon_ProBioMat_TPP.png GMP 3100
 * }|-|SMK={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (DSRT) Master Certificate (Box)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 300000||Icon_ProBioMat_TPP.png GMP 3100
 * }|-|SMK={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|SMK={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|An infiltration-model cardboard box that disperses a smokescreen when destroyed, aiding the user's escape. A special item custom-made for the legendary mercenary himself.
 * colspan="4"|tpp_item_box_pattern_smoke.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 C.BOX (WR) Grand Master Certificate (Box)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 400000||Icon_ProBioMat_TPP.png GMP 4900
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 C.BOX (WR) Grand Master Certificate (Box)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png GMP 400000||Icon_ProBioMat_TPP.png GMP 4900
 * }
 * }
 * Night-vision Goggles
 * -style="text-align:left;"
 * colspan="4"|Highly sensitive night-vision gear that augments sight for better situational awareness in low light. Battery is charged by kinetic energy generated by the user's natural motions, supplemented by solar power.
 * colspan="4"|ui_it_nvg_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 200
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 200
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Highly sensitive night-vision gear that augments sight for better situational awareness in low light. Battery is charged by kinetic energy generated by the user's natural motions, supplemented by solar power.
 * colspan="4"|ui_it_nvg_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Light Amplification Up [1] Exposure Correction Up [1] Thermal Detection Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 NVG||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 80000||GMP 800
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 NVG||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 80000||GMP 800
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Highly sensitive night-vision gear that augments sight for better situational awareness in low light. Battery is charged by kinetic energy generated by the user's natural motions, supplemented by solar power.
 * colspan="4"|ui_it_nvg_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Battery Capacity Up [1]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 NVG||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 180000||GMP 1800
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 NVG||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 180000||GMP 1800
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Highly sensitive night-vision gear that augments sight for better situational awareness in low light. Battery is charged by kinetic energy generated by the user's natural motions, supplemented by solar power.
 * colspan="4"|ui_it_nvg_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Light Amplification Up [2] Exposure Correction Up [2] Thermal Detection Up [2]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 NVG||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 380000||GMP 3200
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 NVG||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 380000||GMP 3200
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Highly sensitive night-vision gear that augments sight for better situational awareness in low light. Battery is charged by kinetic energy generated by the user's natural motions, supplemented by solar power.
 * colspan="4"|ui_it_nvg_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Battery Capacity Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 NVG||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 600000||GMP 5000
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 NVG||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 600000||GMP 5000
 * }
 * }
 * Stealth camouflage
 * -style="text-align:left;"
 * colspan="4"|Prototype stealth camouflage. Renders the user optically transparent, making visual detection next to impossible. Since this is still a prototype, it can only be used in short bursts. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_stecamo_dispo_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_ProMinorMetal_TPP.png GMP 280000||Icon_ProMinorMetal_TPP.png GMP 2800
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_ProMinorMetal_TPP.png GMP 280000||Icon_ProMinorMetal_TPP.png GMP 2800
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Prototype stealth camouflage. Renders the user optically transparent, making visual detection next to impossible. Since this is still a prototype, it can only be used in short bursts. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_stecamo_dispo_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [1] Portable Ammo Up [1] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 STEALTH CAMO.PP Icon_TeamSkillsetR&D.pngaterials Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_ProMinorMetal_TPP.png GMP 360000||Icon_ProMinorMetal_TPP.png GMP 3000
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 STEALTH CAMO.PP Icon_TeamSkillsetR&D.pngaterials Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_ProMinorMetal_TPP.png GMP 360000||Icon_ProMinorMetal_TPP.png GMP 3000
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Prototype stealth camouflage. Renders the user optically transparent, making visual detection next to impossible. Since this is still a prototype, it can only be used in short bursts. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_stecamo_dispo_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [2] Portable Ammo Up [2] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 STEALTH CAMO.PP||colspan="2"|Icon_TeamRD_TPP.png Icon_ProMinorMetal_TPP.png GMP 580000||Icon_ProMinorMetal_TPP.png GMP 4800
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 STEALTH CAMO.PP||colspan="2"|Icon_TeamRD_TPP.png Icon_ProMinorMetal_TPP.png GMP 580000||Icon_ProMinorMetal_TPP.png GMP 4800
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Stealth camouflage. Renders the user optically transparent, making visual detection next to impossible. Battery is charged by kinetic energy generated by the user's natural motions, supplemented by solar power. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions.
 * colspan="4"|ui_it_stecamo_dispo_01_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 STEALTH CAMO.PP Emmerich's Research Notes||colspan="2"|Icon_TeamRD_TPP.png Icon_ProPeciousMetal_TPP.png GMP 880000||Icon_ProPeciousMetal_TPP.png GMP 7000
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 STEALTH CAMO.PP Emmerich's Research Notes||colspan="2"|Icon_TeamRD_TPP.png Icon_ProPeciousMetal_TPP.png GMP 880000||Icon_ProPeciousMetal_TPP.png GMP 7000
 * }
 * }
 * Phantom Cigar
 * -style="text-align:left;"
 * colspan="4"|A cigar blended with a medicinal plant that speeds up the perception of time. Doesn't work if user is under stress, such as when spotted by an enemy. *Cannot be used during FOB Missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_timecigarette_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"| Icon_TeamMedical_TPP.png||Icon_Wormwood_TPP.png GMP 100
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"| Icon_TeamMedical_TPP.png||Icon_Wormwood_TPP.png GMP 100
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cigar blended with a medicinal plant that speeds up the perception of time. Doesn't work if user is under stress, such as when spotted by an enemy. *Cannot be used during FOB Missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_timecigarette_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 PHANTOM CIGAR||colspan="2"| Icon_TeamMedical_TPP.png Icon_Wormwood_TPP.png GMP 20000||Icon_Wormwood_TPP.png GMP 500
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 PHANTOM CIGAR||colspan="2"| Icon_TeamMedical_TPP.png Icon_Wormwood_TPP.png GMP 20000||Icon_Wormwood_TPP.png GMP 500
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cigar blended with a medicinal plant that speeds up the perception of time. Doesn't work if user is under stress, such as when spotted by an enemy. *Cannot be used during FOB Missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_timecigarette_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 PHANTOM CIGAR||colspan="2"| Icon_TeamMedical_TPP.png Icon_Wormwood_TPP.png GMP 50000||Icon_Wormwood_TPP.png GMP 1500
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 PHANTOM CIGAR||colspan="2"| Icon_TeamMedical_TPP.png Icon_Wormwood_TPP.png GMP 50000||Icon_Wormwood_TPP.png GMP 1500
 * }
 * }
 * Drugs
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that has a relaxing effect. For a limited time, suppresses hand tremors when aiming a weapon. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"| Icon_TeamMedical_TPP.png Icon_Tarragon_TPP.png Icon_ProBioMat_TPP.png GMP 5000||Icon_Tarragon_TPP.png Icon_ProBioMat_TPP.png GMP 300
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"| Icon_TeamMedical_TPP.png Icon_Tarragon_TPP.png Icon_ProBioMat_TPP.png GMP 5000||Icon_Tarragon_TPP.png Icon_ProBioMat_TPP.png GMP 300
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that has a relaxing effect. For a limited time, suppresses hand tremors when aiming a weapon. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 PENTAZEMIN||colspan="2"| Icon_TeamMedical_TPP.png Icon_Tarragon_TPP.png Icon_ProBioMat_TPP.png GMP 20000||Icon_Tarragon_TPP.png Icon_ProBioMat_TPP.png GMP 900
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 PENTAZEMIN||colspan="2"| Icon_TeamMedical_TPP.png Icon_Tarragon_TPP.png Icon_ProBioMat_TPP.png GMP 20000||Icon_Tarragon_TPP.png Icon_ProBioMat_TPP.png GMP 900
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that has a relaxing effect. For a limited time, suppresses hand tremors when aiming a weapon. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 PENTAZEMIN||colspan="2"| Icon_TeamMedical_TPP.png Icon_Tarragon_TPP.png Icon_ProBioMat_TPP.png GMP 50000||Icon_Tarragon_TPP.png Icon_ProBioMat_TPP.png GMP 1900
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 PENTAZEMIN||colspan="2"| Icon_TeamMedical_TPP.png Icon_Tarragon_TPP.png Icon_ProBioMat_TPP.png GMP 50000||Icon_Tarragon_TPP.png Icon_ProBioMat_TPP.png GMP 1900
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that heightens awareness. For a limited time, makes user aware of nearby organisms without having marked them. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamIntel_TPP.png Icon_Haoma_TPP.png Icon_ProBioMat_TPP.png GMP 50000||Icon_Haoma_TPP.png Icon_ProBioMat_TPP.png GMP 1100
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamIntel_TPP.png Icon_Haoma_TPP.png Icon_ProBioMat_TPP.png GMP 50000||Icon_Haoma_TPP.png Icon_ProBioMat_TPP.png GMP 1100
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that heightens awareness. For a limited time, makes user aware of nearby organisms without having marked them. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [1]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 NOCTOCYANIN Icon_TeamSkillsetMedical_TPP.png Developer||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamIntel_TPP.png Icon_Haoma_TPP.png Icon_ProBioMat_TPP.png GMP 100000||Icon_Haoma_TPP.png Icon_ProBioMat_TPP.png GMP 2100
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 NOCTOCYANIN Icon_TeamSkillsetMedical_TPP.png Developer||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamIntel_TPP.png Icon_Haoma_TPP.png Icon_ProBioMat_TPP.png GMP 100000||Icon_Haoma_TPP.png Icon_ProBioMat_TPP.png GMP 2100
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that heightens awareness. For a limited time, makes user aware of nearby organisms without having marked them. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 NOCTOCYANIN||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamIntel_TPP.png Icon_Haoma_TPP.png Icon_ProBioMat_TPP.png GMP 200000||Icon_Haoma_TPP.png Icon_ProBioMat_TPP.png GMP 3500
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 NOCTOCYANIN||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamIntel_TPP.png Icon_Haoma_TPP.png Icon_ProBioMat_TPP.png GMP 200000||Icon_Haoma_TPP.png Icon_ProBioMat_TPP.png GMP 3500
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that heightens awareness. For a limited time, makes user aware of nearby organisms without having marked them. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 NOCTOCYANIN||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamIntel_TPP.png Icon_Haoma_TPP.png Icon_ProBioMat_TPP.png GMP 400000||Icon_Haoma_TPP.png Icon_ProBioMat_TPP.png GMP 5300
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 NOCTOCYANIN||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamIntel_TPP.png Icon_Haoma_TPP.png Icon_ProBioMat_TPP.png GMP 400000||Icon_Haoma_TPP.png Icon_ProBioMat_TPP.png GMP 5300
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that heightens awareness. For a limited time, makes user aware of nearby organisms without having marked them. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 5 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 NOCTOCYANIN||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamIntel_TPP.png Icon_Haoma_TPP.png Icon_Wormwood_TPP.png GMP 2613600||Icon_Haoma_TPP.png Icon_Wormwood_TPP.png GMP 26140
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 NOCTOCYANIN||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamIntel_TPP.png Icon_Haoma_TPP.png Icon_Wormwood_TPP.png GMP 2613600||Icon_Haoma_TPP.png Icon_Wormwood_TPP.png GMP 26140
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that boosts concentration. Used to artificially induce a reflex mode effect. *Cannot be used during FOB missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamCombat_TPP.png Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 40000||Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 1900
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamCombat_TPP.png Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 40000||Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 1900
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that boosts concentration. Used to artificially induce a reflex mode effect. *Cannot be used during FOB missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [1]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 ACCELERAMIN Icon_TeamSkillsetMedical_TPP.png Developer||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamCombat_TPP.png Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 190000||Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 3300
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 ACCELERAMIN Icon_TeamSkillsetMedical_TPP.png Developer||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamCombat_TPP.png Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 190000||Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 3300
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that boosts concentration. Used to artificially induce a reflex mode effect. *Cannot be used during FOB missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 ACCELERAMIN||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamCombat_TPP.png Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 390000||Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 5100
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 ACCELERAMIN||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamCombat_TPP.png Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 390000||Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 5100
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that boosts concentration. Used to artificially induce a reflex mode effect. *Cannot be used during FOB missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [2]||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 ACCELERAMIN||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamCombat_TPP.png Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 610000||Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 7300
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 ACCELERAMIN||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamCombat_TPP.png Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 610000||Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 7300
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that boosts concentration. Used to artificially induce a reflex mode effect. *Cannot be used during FOB missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 4h, 48m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 ACCELERAMIN||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamCombat_TPP.png Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 1040000||Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 8320
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 ACCELERAMIN||colspan="2"|Icon_TeamMedical_TPP.png Icon_TeamCombat_TPP.png Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 1040000||Icon_Tarragon_TPP.png Icon_Haoma_TPP.png GMP 8320
 * }
 * }
 * Parasite cartridges
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Mist-type). Equip to Parasite Suit to activate a special ability of the Skulls: Mist dispersal. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteMist_TPP.png Icon_ProBioMat_TPP.png GMP 245000||Icon_ParasiteMist_TPP.png Icon_ProBioMat_TPP.png GMP 2500
 * }|-|MIST ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteMist_TPP.png Icon_ProBioMat_TPP.png GMP 245000||Icon_ParasiteMist_TPP.png Icon_ProBioMat_TPP.png GMP 2500
 * }|-|MIST ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|MIST ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Mist-type). Equip to Parasite Suit to activate a special ability of the Skulls: Mist dispersal. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE (MIST)||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteMist_TPP.png Icon_ProBioMat_TPP.png GMP 690000||Icon_ParasiteMist_TPP.png Icon_ProBioMat_TPP.png GMP 4300
 * }|-|MIST ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE (MIST)||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteMist_TPP.png Icon_ProBioMat_TPP.png GMP 690000||Icon_ParasiteMist_TPP.png Icon_ProBioMat_TPP.png GMP 4300
 * }|-|MIST ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|MIST ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Mist-type). Equip to Parasite Suit to activate a special ability of the Skulls: Mist dispersal. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE (MIST)||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteMist_TPP.png Icon_ProBioMat_TPP.png GMP 830000||Icon_ParasiteMist_TPP.png Icon_ProBioMat_TPP.png GMP 6640
 * }|-|CAMOUFLAGE ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE (MIST)||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteMist_TPP.png Icon_ProBioMat_TPP.png GMP 830000||Icon_ParasiteMist_TPP.png Icon_ProBioMat_TPP.png GMP 6640
 * }|-|CAMOUFLAGE ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CAMOUFLAGE ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Camouflage-type). Equip to Parasite Suit to activate a special ability of the Skulls: Invisibility. *Restricts mission completion rank to an A or below. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteCamouflage_TPP.png Icon_ProBioMat_TPP.png GMP 230000||Icon_ParasiteCamouflage_TPP.png Icon_ProBioMat_TPP.png GMP 2700
 * }|-|CAMOUFLAGE ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteCamouflage_TPP.png Icon_ProBioMat_TPP.png GMP 230000||Icon_ParasiteCamouflage_TPP.png Icon_ProBioMat_TPP.png GMP 2700
 * }|-|CAMOUFLAGE ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CAMOUFLAGE ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Camouflage-type). Equip to Parasite Suit to activate a special ability of the Skulls: Invisibility. *Restricts mission completion rank to an A or below. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE (CAMOUFLAGE)||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteCamouflage_TPP.png Icon_ProBioMat_TPP.png GMP 550000||Icon_ParasiteCamouflage_TPP.png Icon_ProBioMat_TPP.png GMP 4500
 * }|-|CAMOUFLAGE ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE (CAMOUFLAGE)||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteCamouflage_TPP.png Icon_ProBioMat_TPP.png GMP 550000||Icon_ParasiteCamouflage_TPP.png Icon_ProBioMat_TPP.png GMP 4500
 * }|-|CAMOUFLAGE ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CAMOUFLAGE ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Camouflage-type). Equip to Parasite Suit to activate a special ability of the Skulls: Invisibility. *Restricts mission completion rank to an A or below. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE (CAMOUFLAGE)||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteCamouflage_TPP.png Icon_ProBioMat_TPP.png GMP 850000||Icon_ParasiteCamouflage_TPP.png Icon_ProBioMat_TPP.png GMP 6800
 * }|-|ARMOR ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE (CAMOUFLAGE)||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteCamouflage_TPP.png Icon_ProBioMat_TPP.png GMP 850000||Icon_ParasiteCamouflage_TPP.png Icon_ProBioMat_TPP.png GMP 6800
 * }|-|ARMOR ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|ARMOR ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Armor-type). Equip to Parasite Suit to activate a special ability of the Skulls: Enhanced armor. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteArmor_TPP.png Icon_ProBioMat_TPP.png GMP 250000||Icon_ParasiteArmor_TPP.png Icon_ProBioMat_TPP.png GMP 2900
 * }|-|ARMOR ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteArmor_TPP.png Icon_ProBioMat_TPP.png GMP 250000||Icon_ParasiteArmor_TPP.png Icon_ProBioMat_TPP.png GMP 2900
 * }|-|ARMOR ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|ARMOR ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Armor-type). Equip to Parasite Suit to activate a special ability of the Skulls: Enhanced armor. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE (ARMOR)||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteArmor_TPP.png Icon_ProBioMat_TPP.png GMP 570000||Icon_ParasiteArmor_TPP.png Icon_ProBioMat_TPP.png GMP 4700
 * }|-|ARMOR ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE (ARMOR)||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteArmor_TPP.png Icon_ProBioMat_TPP.png GMP 570000||Icon_ParasiteArmor_TPP.png Icon_ProBioMat_TPP.png GMP 4700
 * }|-|ARMOR ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|ARMOR ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Armor-type). Equip to Parasite Suit to activate a special ability of the Skulls: Enhanced armor. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE (ARMOR)||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteArmor_TPP.png Icon_ProBioMat_TPP.png GMP 870000||Icon_ParasiteArmor_TPP.png Icon_ProBioMat_TPP.png GMP 6960
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE (ARMOR)||colspan="2"| Icon_TeamMedical_TPP.png Icon_ParasiteArmor_TPP.png Icon_ProBioMat_TPP.png GMP 870000||Icon_ParasiteArmor_TPP.png Icon_ProBioMat_TPP.png GMP 6960
 * }
 * }

Options

 * Light: A tactical light mounted on a gun. Lights can be turned ON/OFF in the weapon menu, or by pressing the right directional button while you have a weapon readied. You can blind an enemy by pointing a weapon at them with its light, on though the light makes you more visible to the enemy.


 * Suppressor: A noise suppression device that reduces gunshot sound and muzzle flash. Though it allows a weapon to be fired without alerting the enemy, its limited-use parts mean that eventually it will lose its function. Can be attached or removed via the weapon menu.


 * Grenade launcher: An underbarrel attachment used to launch fragmentation grenades quickly and efficiently, has its own ammo count. For example: AM-69 AAS Rifle.

Quiet
Quiet

D-Dog
D-Dog

D-Horse
D-Horse

D-Walker
D-Walker

Helicopter
Helicopter

Key Items
Key items

Mission-exclusive equipment
TDG: Variant of the thermal goggles acquired halfway through the mission "Shining Lights, Even in Death". They are necessary for completing the mission as they allow for detecting anyone who is infected. Is exclusive to this mission and cannot be used in any other mission or in free roam mode.

"TDG Thermal imaging infection detector. Night vision goggles modified by a researcher in the Laboratory. Detects the heat given off by vocal cord parasites within infected personnel, and highlights the heat signature for easy identification."

- TDG item description in ‘’Metal Gear Solid V: The Phantom Pain’’

Mission-exclusive equipment

Other
A portable stereo cassette player manufactured by Sony. Works through the iDroid data terminal, from which you can play, stop and change cassette tapes. Can also be fitted with speakers to play cassette tapes externally. Doing so can attract the attention of enemy combatants.
 * Walkman:

Raw Diamonds (S): Small sized diamonds, used as currency to help upgrade Mother Base and R&D.

Raw Diamonds (M): Medium sized diamonds, used as currency to help upgrade Mother Base and R&D.

Raw Diamonds (L): Large sized diamonds, used as currency to help upgrade Mother Base and R&D.

Chicken Hat: A cap that gives a superficial resemblance to a chicken outfit. It was unveiled on Kojima Station on Christmas Day, with a still that implied that it could be used during cutscenes. The cap can be selected by players who get too many Game Over screens, and assists the player in their stealth, as enemies will mistake the player for a chicken up to three times before becoming ineffective.

Eggshell Hat: A cap similar to the Chicken Hat. Protects players from being detected an unlimited number of times, however it reduces the final mission score significantly.

Cassette Tape: Sony labeled tapes can be found scattered all around mission areas through the game. Their appearances may change according the mission the player is currently on. May contain various intel, music, or data.

Med Spray: An emergency treatment agent for use after sustaining an injury too grievous for the body to recover naturally.

Other

Weapons
Weapons exclusive to Metal Gear Online and will not be available to use in the standard The Phantom Pain gameplay.

Primary Weapons (Hip)
AM MRS-4 Rifle Golden: A golden version of the same rifle seen in Ground Zeroes and The Phantom Pain. No changes besides its appearance.

Secondary Weapons
Wu Silent Pistol Golden: A golden version of the same pistol seen in Ground Zeroes and The Phantom Pain. No changes besides its appearance.

Tornado-6 Revolver: Ocelot's signature weapon, and can be used for ricochets and dual wielding. Can only be used by Ocelot, obviously.

Other
Metal Gear REX Mask: A mask mimicking the bi-pedal walking weapon Metal Gear REX. It is only for aesthetic purposes and offers no advantage.

Behind the scenes
For reasons which are not entirely clear, the game drops the series' prior tendency to use real weapons with generally correct names unlike previous Metal Gear games, exempting ''Metal Gear Rising: Revengeance. ''This is probably due to licensing restrictions arising from the customization system, which allows the player to swap and change parts from real world companies' weapons. The game features fictional hybrid weapons based closely on real ones from the era. All of the weapons in The Phantom Pain can be traced back to a more or less real-life counterpart, albeit slightly changed and reconfigured. IMFDB has compiled a list of what the aforementioned guns in The Phantom Pain are based on.

Several newer promotional renders, along with several older ones of previous games (i.e. promotional images of Peace Walker), have had their previously real life weapons replaced with a Metal Gear Solid V equivalent. For example, a promotional render of Snake from Peace Walker wielding an M16A1 or a render of Old Snake from Metal Gear Solid 4 wielding a M4 Custom now shows them both holding the AM Rifle Type 69 (renamed the AM MRS–4R in TPP) and the HD render art of Solid Snake is seen with a Wu Silent Pistol in his holster instead of a Mk23 SOCOM. This is seen on the cover of The Legacy Collection (the original, real-life originally used guns are still in the main games themselves however) and many of the cards of Social Ops.

Metal Gear Online