Board Thread:General Discussion/@comment-50.151.195.29-20150903211431/@comment-1971498-20151020004505

177.249.112.38 wrote: the funny thing is that people used to complain about the insanely long cutscenes in previous games, the common complaint was that "Games should be full of gameplay not hour long cutscenes" and now in MGSV we get fewer cutscenes and more gameplay now the main complaint is "Where are my fucking cutscenes?" Kojima had enough content here to make this a worthwhile experience, and in that dev time of 5-7 years this is the best story they could come up with? Kojima desperately needed an editor. He's great for being a perfectionist for the little details, but his priorities are all over the place. Time spent on him obsessing over Code Talker's mug could have been spent on him chopping up Skull Face's speech and spreading it across his appearances so it's not just one huge info dump. Maybe even recylce the Man on Fire fight and instead of needing to knock him out, you'd have to outlast him on the Sahelanthropus hangar bay until the cutscene kicks in. Just simple things like that gives the experience more depth and leeway for the player to actually care about the characters.