Board Thread:Metal Gear Solid V/@comment-146.90.86.5-20150917130942/@comment-1672596-20150919145518

64.33.250.214 wrote: Can anyone confirm if the non-Kojima games contained better female representation? Portable Ops had Elisa, who doesn't look sexualized, but I can't say whether she suffered from fan service. The ACID games definitely did, as far as character designs go. Probably the closest thing to fanservice Elisa ever got in Portable Ops was Naked Snake inadvertently discovering that Elisa wore a tank top and shorts over her lab coat after he mistook her for Ursula. Well, that and maybe her covering for relaying information by implying that she "got a little into it". Other than that, yeah, she definitely wasn't even close to being subjected to the same amount of fanservice as the other female characters in the Kojima-made games.

And quite frankly, I felt Revengeance did a FAR better job at making us ashamed of our words and deeds with Mistral than Kojima did with Quiet, since Mistral's design was INTENDED to make us attracted and repulsed at the same time, and it worked all the same. The other female characters really don't get much in the leeway of fanservice and quite frankly were far better represented. Honestly, the only Kojima-made games that don't actually have the female characters be subject to fanservice are the MSX2 games and Metal Gear Solid 2 (by that, I'm referring to characters you ACTUALLY directly interact with, not Codecs, since obviously you can't really have fanservice over the codec as you only really see their faces). Though I will admit, MGS3 at least had an excuse for EVA, since the game was basically a James Bond parody with EVA being the Bond Girl. Though even that game had some rather needless fanservice, like the fact that you can get photos of Paramedic in a swimsuit if you call her often enough.