Board Thread:Metal Gear Solid V/@comment-146.90.86.5-20150917130942/@comment-6512-20150917135034

She's sexualised. There's really no two ways about it. It's not wholly surprising because Kojima is atrocious with female characters (I can literally count on one hand the amount of female characters in Kojima's MGS games who aren't sexualised). The camera leers at her in a disgusting fashion at every opportunity, and the flimsy "after-thought" of an excuse which the game provides as to why she wears so little clothing actually doesn't make sense in the context of the series (her powers are compared to The End, a character who wears full body camo).

I think Kojima was desperately trying to mimic the "sexy but bad ass" approach of Bayonetta or similar, but he missed what made Bayonetta so interesting and empowering: at almost every turn Bayonetta feels completely in control and dominating; whereas Quiet feels more like a victim and when the camera zooms in on her inappropriately it feels like we're ogling her.

It doesn't help that Quiet is also immediately shuffled into the "she's a female character so naturally she's the male characters love interest" cliché in such a poor and half-assed fashion. Again, not completely surprising because Kojima is also atrocious at writing romances (the eye-rollingly stupid Mr & Mrs Smith homage in Guns Of The Patriots, the embarrassingly and tonally bizarre "lovey-dovey" dialogue between Meryl & Snake at the end of Metal Gear Solid).