Metal Gear Solid V: The Phantom Pain weapons and equipment



This article is a list of weapons and equipment that appear in Metal Gear Solid V: The Phantom Pain.

Assault Rifles
|-|76 ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SVG-76 (Gryzov Assault Rifle-76) !colspan="4"|SVG-76 (Gryzov Assault Rifle-76) !colspan="4"|SVG-76 (Gryzov Assault Rifle-76) !colspan="4"|SVG-76 (Gryzov Assault Rifle-76) !colspan="4"|SVG-76 (Gryzov Assault Rifle-76) !colspan="4"|SVG-67 (Gryzov assault rifle-67) !colspan="4"|SVG-67 (Gryzov assault rifle-67) !colspan="4"|SVG-67 (Gryzov assault rifle-67)
 * SVG standard series
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76_Rank_1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel Muzzle Standard Stock 1||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 550||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 550||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76_Rank_2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Recoil Dampening Muzzle (Closer Shot Grouping) Standard Stock 2 (Improved Stability While Moving)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 SVG-76||colspan="2"|Icon_TeamRD_TPP.png GMP 80000||GMP 800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 687||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 687||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1 Dual Magazine (Reload Speed Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SVG-76||colspan="2"|Icon_TeamRD_TPP.png GMP 220000||GMP 2200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (Soviet) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SVG-76||colspan="2"|Icon_TeamRD_TPP.png GMP 420000||GMP 3900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||478||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||478||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||478||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping) Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SVG-76||colspan="2"|Icon_TeamRD_TPP.png GMP 600000||GMP 5500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||479||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||479||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||479||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 7.62mm Conversion (Damage Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SVG-76 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 390000||GMP 3650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||467||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||467||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||467||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-67_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (Soviet) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SVG-67||colspan="2"|Icon_TeamRD_TPP.png GMP 610000||GMP 5700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||476||300
 * }|-|67 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||476||300
 * }|-|67 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||476||300
 * }|-|67 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|67 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:|175px]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping) Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 72 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 SVG-67||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 2257200||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 22580
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||476+||300
 * }
 * 1360+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||476+||300
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||476+||300
 * }
 * }

|-|76U ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SVG-76U (Gryzov Assault Rifle-76) !colspan="4"|SVG-76U (Gryzov Assault Rifle-76) !colspan="4"|SVG-76U (Gryzov Assault Rifle-76) !colspan="4"|SVG-67U (Gryzov assault rifle-67) !colspan="4"|SVG-67U (Gryzov assault rifle-67) !colspan="4"|SVG-67U (Gryzov assault rifle-67)
 * SVG short series
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76U_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Short Barrel Conversion (Firing Speed/Auto-Aim Range Up) Muzzle for Short Barrel Standard Stock 3 (Improved Stability While Moving)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SVG-76 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png GMP 236000||GMP 2360
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||451||536
 * }|-|76U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||451||536
 * }|-|76U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||451||536
 * }|-|76U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76U_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (Soviet) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SVG-76U||colspan="2"|Icon_TeamRD_TPP.png GMP 400000||GMP 3800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||460||536
 * }|-|76U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||460||536
 * }|-|76U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||460||536
 * }|-|76U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-76U_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Muzzle Brake (Closer Shot Grouping)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SVG-76U||colspan="2"|Icon_TeamRD_TPP.png GMP 580000||GMP 5200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||460||536
 * }|-|67U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||460||536
 * }|-|67U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||460||536
 * }|-|67U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|67U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-67U_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 7.62mm Conversion (Damage Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SVG-76U Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 370000||GMP 3500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||42.3||441||402
 * }|-|67U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||42.3||441||402
 * }|-|67U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||42.3||441||402
 * }|-|67U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|67U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-67U_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Ultra-short Barrel Conversion (Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SVG-67U||colspan="2"|Icon_TeamRD_TPP.png GMP 590000||GMP 5300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 648||41.4||423||400
 * }|-|67U ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 648||41.4||423||400
 * }|-|67U ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 648||41.4||423||400
 * }|-|67U ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|67U ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|SVG-67U_Rank_6.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (Soviet) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 SVG-67U||colspan="2"|Icon_TeamRD_TPP.png GMP 940000||GMP 8000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 648||41.4||423||420
 * }
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 648||41.4||423||420
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 648||41.4||423||420
 * }
 * }

|-|76 ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|PG-76 (Gryzov Assault Rifle-76) !colspan="4"|PG-76 (Gryzov Assault Rifle-76) !colspan="4"|PG-76 (Gryzov Assault Rifle-76) !colspan="4"|PG-76 (Gryzov Assault Rifle-76) !colspan="4"|PG-76 (Gryzov Assault Rifle-76) !colspan="4"|PG-67 (Gryzov assault rifle-67) !colspan="4"|PG-67 (Gryzov assault rifle-67) !colspan="4"|PG-67 (Gryzov assault rifle-67) !colspan="4"|PG-67 (Gryzov assault rifle-67)
 * SVG LMG series (PG)
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|PG-76_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses LMG Barrel Conversion (Closer Shot Grouping) LMG Stock 1 (Improved Stability While Moving) Long Banana Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SVG-76 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png GMP 276000||GMP 2700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|PG-76_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 PG-76||colspan="2"|Icon_TeamRD_TPP.png GMP 440000||GMP 4050
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|PG-76_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 2) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving) LMG Stock 2 (Improved Stability While Moving)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PG-76||colspan="2"|Icon_TeamRD_TPP.png GMP 620000||GMP 5900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:|175px]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping)||colspan="2"|Notes Time: 24 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PG-76||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 1991600||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 19920
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501+||400
 * }|-|76 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501+||400
 * }|-|76 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501+||400
 * }|-|76 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:|175px]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 5.56mm Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 143h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 PG-76||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProMinorMetal_TPP.png0 Icon_ProPeciousMetal_TPP.png0 GMP 8582600||Icon_ProMinorMetal_TPP.png Icon_ProPeciousMetal_TPP.png GMP 85820
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501+||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501+||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501+||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|PG-67_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 7.62mm Conversion (Damage Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 PG-76 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 450000||GMP 4200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|PG-67_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PG-67||colspan="2"|Icon_TeamRD_TPP.png GMP 630000||GMP 6000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|67 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|PG-67_Rank_6.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 2) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PG-67||colspan="2"|Icon_TeamRD_TPP.png GMP 990000||GMP 8350
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1530||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 1530||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|67 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:|175px]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1||colspan="2"|Notes Time: 83h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 PG-67||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProPeciousMetal_TPP.png0 Icon_Tarragon_TPP.png GMP 12354300||Icon_ProPeciousMetal_TPP.png Icon_Tarragon_TPP.png GMP 123540
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1530+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||500+||300
 * }
 * 1530+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||500+||300
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||500+||300
 * }
 * }

|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|AM MRS-4 (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4 (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4 (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4 (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4 (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4LS (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4LS (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4LS (Arms Material Multipurpose Rifle System Model 4)
 * AM-MRS series
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4_Rank_1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low) Normal Barrel Muzzle Standard Stock 1||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 550||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||519||350
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 550||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||519||350
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||519||350
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4_Rank_2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2 Dual Magazine (Reload Speed Up)||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 AM MRS-4||colspan="2"|Icon_TeamRD_TPP.png GMP 110000||GMP 1100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 687||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||519||350
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 687||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||519||350
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||519||350
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 AM MRS-4||colspan="2"|Icon_TeamRD_TPP.png GMP 250000||GMP 2500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||528||350
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||528||350
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||528||350
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Medium) Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 AM MRS-4||colspan="2"|Icon_TeamRD_TPP.png GMP 450000||GMP 4200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||528||350
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||528||350
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||528||350
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM MRS-4||colspan="2"|Icon_TeamRD_TPP.png GMP 630000||GMP 6000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||42.3||517||462
 * }|-|R ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||42.3||517||462
 * }|-|R ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||42.3||517||462
 * }|-|R ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|R ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4R_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up) Sharpshooter's Stock 1 (Improved Stability While Moving)||colspan="2"|Notes Time: 18 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 AM MRS-4 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png GMP 306000||GMP 3000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||519||315
 * }|-|R ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||519||315
 * }|-|R ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||519||315
 * }|-|R ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|R ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4R_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2||colspan="2"|Notes Time: 36 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP.png GMP 470000||GMP 4400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||519||315
 * }|-|R ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||519||315
 * }|-|R ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||519||315
 * }|-|R ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|R ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4R_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stout Barrel Conversion (Closer Shot Grouping) Recoil Dampening Muzzle (Closer Shot Grouping) Side Mount (Side Option Slot) Laser Sight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 72 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP.png GMP 650000||GMP 6200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528||315
 * }|-|R ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528||315
 * }|-|R ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528||315
 * }|-|R ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|R ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:|175px]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: High) Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 120 hour(s) Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_Tarragon_TPP.png Icon_ProMinorMetal_TPP.png GMP 2921100||Icon_Tarragon_TPP.png Icon_ProMinorMetal_TPP.png GMP 29220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|R ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:|175px]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 191h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamBaseDevelopment_TPP.png Icon_ProMinorMetal_TPP.png0 Icon_AfricanPeach_TPP.png 12000 GMP 11233600||Icon_ProMinorMetal_TPP.png Icon_AfricanPeach_TPP.png 750 GMP 98290
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|R ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:|175px]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 120 hour(s) Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_Tarragon_TPP.png Icon_ProMinorMetal_TPP.png GMP 2921100||Icon_Tarragon_TPP.png Icon_ProMinorMetal_TPP.png GMP 29220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|R ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:|175px]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 120 hour(s) Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_Tarragon_TPP.png Icon_ProMinorMetal_TPP.png GMP 2921100||Icon_Tarragon_TPP.png Icon_ProMinorMetal_TPP.png GMP 29220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|LS ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|LS ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|LS ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|LS ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4LS_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses LMG Barrel Conversion (Closer Shot Grouping) Muzzle for LMG Barrel LMG Stock 1 (Improved Stability While Moving) Extended Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 AM MRS-4 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png GMP 326000||GMP 3260
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }|-|LS ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }|-|LS ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }|-|LS ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|LS ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4LS_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 AM MRS-4LS||colspan="2"|Icon_TeamRD_TPP.png GMP 490000||GMP 4500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }|-|LS ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }|-|LS ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }|-|LS ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|LS ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|AM_MRS-4LS_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM MRS-4LS||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 670000||GMP 6500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }
 * }

|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|UN-ARC (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-PT (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-PT (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-HB (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-HB (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-HB (UN-Automatic Rifle for Combat)
 * UN-ARC lethal series
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC_Rank_1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel Muzzle Sharpshooter's Stock 1||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png GMP 40000||GMP 400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 680||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||557||237
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 680||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||557||237
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||557||237
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC_Rank_2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2 Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 UN-ARC [UN-ARC] Blueprint||colspan="2"|Icon_TeamRD_TPP.png GMP 120000||GMP 1200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 850||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||558||238
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 850||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||558||238
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||558||238
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 1) Undermount (Lower Option Slot) Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 UN-ARC||colspan="2"|Icon_TeamRD_TPP.png GMP 250000||GMP 2500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 4x Variable Zoom Booster (Magnifier/2-step) Dual Magazine (Reload Speed Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 UN-ARC||colspan="2"|Icon_TeamRD_TPP.png GMP 460000||GMP 4300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Recoil Dampening Muzzle (Closer Shot Grouping) Sharpshooter's Stock 2 (Improved Stability While Moving)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 UN-ARC||colspan="2"|Icon_TeamRD_TPP.png GMP 640000||GMP 6100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-|PT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-|PT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-|PT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|PT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-PT_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Short Barrel Conversion (Firing Speed/Auto-Aim Range Up) Muzzle for Short Barrel Standard Stock 1||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 UN-ARC Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png GMP 240000||GMP 2400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||45.6||540||320
 * }|-|PT ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||45.6||540||320
 * }|-|PT ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||45.6||540||320
 * }|-|PT ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|PT ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-PT_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 UN-ARC-PT||colspan="2"|Icon_TeamRD_TPP.png GMP 440000||GMP 4050
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||45.6||540||320
 * }|-|HB ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||45.6||540||320
 * }|-|HB ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||45.6||540||320
 * }|-|HB ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|HB ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-HB_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses LMG Barrel Conversion (Closer Shot Grouping) Muzzle for LMG Barrel LMG Stock 1 (Improved Stability While Moving) Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 UN-ARC Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 280000||GMP 2800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||594||238
 * }|-|HB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||594||238
 * }|-|HB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||594||238
 * }|-|HB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|HB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-HB_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 1) Undermount (Lower Option Slot) Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 UN-ARC-HB||colspan="2"|Icon_TeamRD_TPP.png GMP 480000||GMP 4450
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||558||238
 * }|-|HB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||558||238
 * }|-|HB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||558||238
 * }|-|HB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|HB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-HB_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 UN-ARC-HB||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 660000||GMP 6300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||594||238
 * }
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||594||238
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||594||238
 * }
 * }

|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat)
 * UN-ARC non-lethal series
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-NL_Rank_2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Rubber Bullet Conversion (Attack Type: Non-lethal) Normal Barrel Muzzle||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 UN-ARC||colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png GMP 130000||Icon_ProFuel_TPP.png GMP 1300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 687||colspan="2"|200||galss
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||548||512
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 687||colspan="2"|200||galss
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||548||512
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||548||512
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-NL_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2||colspan="2"|Notes Time: 18 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 UN-ARC-NL Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png GMP 270000||Icon_ProFuel_TPP.png GMP 2700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||549||512
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 825||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||549||512
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||549||512
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-NL_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP.png GMP 470000||Icon_ProFuel_TPP.png GMP 4400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 962||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-NL_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low) Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 72 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 650000||Icon_ProFuel_TPP.png GMP 6200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 1100||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-NL_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Medium)||colspan="2"|Notes Time: 240 hour(s) Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_BlackCarrot_TPP.png Icon_ProMinorMetal_TPP.png GMP 4248800||Icon_BlackCarrot_TPP.png Icon_ProMinorMetal_TPP.png GMP 42490
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-NL_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 191h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProMinorMetal_TPP.png0 Icon_BlackCarrot_TPP.png GMP 11233600||Icon_ProMinorMetal_TPP.png Icon_BlackCarrot_TPP.png GMP 98290
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-NL_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 240 hour(s) Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_BlackCarrot_TPP.png Icon_ProMinorMetal_TPP.png GMP 4248800||Icon_BlackCarrot_TPP.png Icon_ProMinorMetal_TPP.png GMP 42490
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|UN-ARC-NL_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 240 hour(s) Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_BlackCarrot_TPP.png Icon_ProMinorMetal_TPP.png GMP 4248800||Icon_BlackCarrot_TPP.png Icon_ProMinorMetal_TPP.png GMP 42490
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }
 * }

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|G44 (G44 Bullpup Assault Rifle) !colspan="4"|G44 (G44 Bullpup Assault Rifle) !colspan="4"|G44 (G44 Bullpup Assault Rifle) !colspan="4"|G44 (G44 Bullpup Assault Rifle) !colspan="4"|G44K (G44 Bullpup Assault Rifle) !colspan="4"|G44K (G44 Bullpup Assault Rifle) !colspan="4"|G44K (G44 Bullpup Assault Rifle) !colspan="4"|G44-9 (G44 Bullpup Assault Rifle) !colspan="4"|G44-9 (G44 Bullpup Assault Rifle) !colspan="4"|G44-9 (G44 Bullpup Assault Rifle) !colspan="4"|G44MG (G44 Bullpup Assault Rifle) !colspan="4"|G44MG (G44 Bullpup Assault Rifle) !colspan="4"|G44MG (G44 Bullpup Assault Rifle) Assault rifles
 * G44 series
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel Muzzle 2x Fixed Scope||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png GMP 200000||GMP 2000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||479||400
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||479||400
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||479||400
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 G44 [G44] Blueprint||colspan="2"|Icon_TeamRD_TPP.png GMP 460000||GMP 4300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487||400
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487||400
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487||400
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) 3x Short Scope Dual Magazine (Reload Speed Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 G44||colspan="2"|Icon_TeamRD_TPP.png GMP 640000||GMP 6100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487||400
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487||400
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487||400
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|[[File:|175px]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Additional Option Slot (2x Upper Option Slots) Dot Sight 3 Extended Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 72 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 G44||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProFuel_TPP.png Icon_ProCommonMetal_TPP.png GMP 2257200||Icon_ProFuel_TPP.png Icon_ProCommonMetal_TPP.png GMP 22580
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487+||400
 * }|-|K ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487+||400
 * }|-|K ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487+||400
 * }|-|K ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|K ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44K_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 G44 [G44] Blueprint Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png GMP 440000||GMP 4050
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463||520
 * }|-|K ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463||520
 * }|-|K ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463||520
 * }|-|K ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|K ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44K_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) 3x Short Scope||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 G44K||colspan="2"|Icon_TeamRD_TPP.png GMP 620000||GMP 5900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463||520
 * }|-|K ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463||520
 * }|-|K ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463||520
 * }|-|K ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|K ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|[[File:|175px]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Additional Option Slot (2x Upper Option Slots) Dot Sight 3 Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes Time: 72 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 G44K||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 2257200||Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 22580
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463+||520
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463+||520
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463+||520
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44-9_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 9mm Conversion (Portable Ammo Count Up) Ultra-short Barrel Conversion (Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 G44K Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 630000||GMP 6000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427||612
 * }|-|9 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427||612
 * }|-|9 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427||612
 * }|-|9 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|9 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44-9_Rank_6.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 G44-9||colspan="2"|Icon_TeamRD_TPP.png GMP 990000||GMP 8350
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427||612
 * }|-|9 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 900||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427||612
 * }|-|9 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427||612
 * }|-|9 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|9 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|[[File:|175px]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 3 Additional Option Slot (2x Upper Option Slots) Night Vision Scope||colspan="2"|Notes Time: 143h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 G44-9||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png0 Icon_ProPeciousMetal_TPP.png0 GMP 15398700||Icon_ProBioMat_TPP.png Icon_ProPeciousMetal_TPP.png GMP 153980
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427+||612
 * }|-|MG ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 900+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427+||612
 * }|-|MG ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427+||612
 * }|-|MG ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|MG ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44MG_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Heavy Barrel Conversion (Closer Shot Grouping) Extended Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 G44 [G44] Blueprint Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 480000||GMP 4450
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }|-|MG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }|-|MG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }|-|MG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|MG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|G44MG_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 G44MG||colspan="2"|Icon_TeamRD_TPP.png GMP 660000||GMP 6300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }|-|MG ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }|-|MG ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }|-|MG ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|MG ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|[[File:|175px]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) 3x Short Scope||colspan="2"|Notes Time: 72 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 G44MG||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProFuel_TPP.png Icon_ProCommonMetal_TPP.png GMP 2257200||Icon_ProFuel_TPP.png Icon_ProCommonMetal_TPP.png GMP 22580
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }
 * }

Shotguns
Shotguns

Grenade Launchers
Grenade launchers

Sniper Rifles
Sniper rifles

Machine Guns
Machine guns

Rocket Launchers
Rocket launchers

Shields
Shields

Handguns
|-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|WU S.PISTOL (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL CB (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL +SB (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL AP (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL 9 (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL 9 (Windurger No.2 Silent Pistol)
 * Wu S. Pistol
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 750||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||387||500
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 750||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||387||500
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||387||500
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up) Undermount (Lower Option Slot) Flashlight Stopping Power Up||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 WU S.PISTOL||colspan="2"|Icon_TeamRD_TPP.png GMP 70000||GMP 700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 937||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 937||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 WU S.PISTOL||colspan="2"|Icon_TeamRD_TPP.png Icon_GoldenCrescent_TPP.png GMP 200000||GMP 2000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1125||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 1125||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Flashlight + Laser Sight Stopping Power Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WU S.PISTOL||colspan="2"|Icon_TeamRD_TPP.png Icon_GoldenCrescent_TPP.png GMP 410000||GMP 3900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1312||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 1312||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Built-in Suppressor (Durability: Unlimited)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S.PISTOL Icon_TeamSkillsetR&D.png Suppression Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_GoldenCrescent_TPP.png Icon_DigitalisPurpurea_TPP.png GMP 790000||Icon_GoldenCrescent_TPP.png Icon_DigitalisPurpurea_TPP.png GMP 7500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 1500||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Carbine Conversion (Closer Shot Grouping) Underbarrel Conversion (Undermount Slot) 3x Short Scope||colspan="2"|Notes Time: 288 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 WU S.PISTOL||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_GoldenCrescent_TPP.png Icon_ProPeciousMetal_TPP.png GMP 7648000||Icon_GoldenCrescent_TPP.png Icon_ProPeciousMetal_TPP.png GMP 64250
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500+||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5+||387+||384-
 * }|-|+SB ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 1500+||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5+||387+||384-
 * }|-|+SB ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5+||387+||384-
 * }|-|+SB ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|+SB ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Tranquilizer Round Fast-acting Conversion (Damage Up)||colspan="2"|Notes Time: 120 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 WU S.PISTOL Icon_TeamSkillsetR&D.pnghesia Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_Haoma_TPP.png Icon_DigitalisLutea_TPP.png GMP 2921100||Icon_Haoma_TPP.png Icon_DigitalisLutea_TPP.png GMP 29220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|AP ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 4500||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|AP ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|AP ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|AP ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Tranquilizer Round Glass-piercing Conversion (Penetration Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S.PISTOL Icon_TeamSkillsetR&D.pnghesia Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_GoldenCrescent_TPP.png GMP 610000||Icon_GoldenCrescent_TPP.png GMP 5700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|9 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 1500||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|9 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|9 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|9 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot handgun. This miniaturized gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 9mm Live Round Conversion (Attack Type: Lethal)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WU S.PISTOL Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 360000||Icon_ProCommonMetal_TPP.png GMP 3400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||49.5||347||368
 * }|-|9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 962||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||49.5||347||368
 * }|-|9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||49.5||347||368
 * }|-|9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot handgun. This miniaturized gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|WU_S.Pistol_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Built-in Suppressor (Durability: Unlimited)||colspan="2"|Notes Time: 120 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S.PISTOL 9 Icon_TeamSkillsetR&D.png Suppression Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_Tarragon_TPP.png Icon_ProCommonMetal_TPP.png GMP 2921100||Icon_Tarragon_TPP.png Icon_ProCommonMetal_TPP.png GMP 29220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||49.5||347||368
 * }
 * 962+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||49.5||347||368
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||49.5||347||368
 * }
 * }

|-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|AM D114 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114 CB (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114-9 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-45 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-45 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-9 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-9 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-9 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-9 (Arms Material Delta-114 Combat Pistol)
 * AM D114
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114_Rank_1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 400||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 400||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114_Rank_2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 AM D114||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 120000||GMP 1200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 500||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 500||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Undermount (Lower Option Slot) Flashlight Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 AM D114||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 256000||GMP 2500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||203||480
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 600||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||203||480
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||203||480
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Medium) Operating Precision Up (Grouping/Auto-Aim Range Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 AM D114||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 370000||GMP 3500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||624
 * }|-|CB ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 700||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||624
 * }|-|CB ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||624
 * }|-|CB ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CB ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114_Rank_6.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Carbine Conversion (Closer Shot Grouping) Underbarrel Conversion (Undermount Slot) Scope Mount (Upper Option Slot) 3x Short Scope||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM D114||colspan="2"|Icon_TeamRD_TPP.png GMP 960000||GMP 8200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||41||303||650
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 900||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||41||303||650
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||41||303||650
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Piercing Round Conversion (Penetration Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM D114 Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProMinorMetal_TPP.png GMP 600000||Icon_ProMinorMetal_TPP.png GMP 5500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||36||278||598
 * }|-|LB-45 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||36||278||598
 * }|-|LB-45 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||36||278||598
 * }|-|LB-45 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|LB-45 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114LB_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up) Operating Precision Up (Grouping/Auto-Aim Range Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 AM D114 Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png GMP 390000||GMP 3650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||44.9||203||352
 * }|-|LB-45 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 700||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||44.9||203||352
 * }|-|LB-45 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||44.9||203||352
 * }|-|LB-45 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|LB-45 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114LB_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM D114LB-45||colspan="2"|Icon_TeamRD_TPP.png GMP 630000||GMP 6000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203||336
 * }|-|LB-9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203||336
 * }|-|LB-9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203||336
 * }|-|LB-9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|LB-9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|AM_D114LB_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Piercing Round Conversion (Penetration Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM D114LB-45 Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProMinorMetal_TPP.png GMP 620000||Icon_ProMinorMetal_TPP.png GMP 5900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203||336
 * }|-|LB-9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203||336
 * }|-|LB-9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203||336
 * }|-|LB-9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|LB-9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|[[File:|175px]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping)||colspan="2"|Notes Time: 24 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 AM D114LB-9||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 1991600||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 19920
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }|-|LB-9 ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * 800+||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }|-|LB-9 ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }|-|LB-9 ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|LB-9 ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|[[File:|175px]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Piercing Round Conversion (Penetration Up)||colspan="2"|Notes Time: 24 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 AM D114LB-9||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 1991600||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 19920
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|300+||anti-material
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }|-|LB-9 ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * 800+||colspan="2"|300+||anti-material
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }|-|LB-9 ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }|-|LB-9 ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|LB-9 ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|[[File:|175px]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 24 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 AM D114LB-9||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 1991600||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 19920
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|300+||anti-material
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }
 * 800+||colspan="2"|300+||anti-material
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }
 * }

|-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|BURKOV (Burkov Pistol) !colspan="4"|BURKOV (Burkov Pistol) !colspan="4"|BURKOV (Burkov Pistol) !colspan="4"|BURKOV (Burkov Pistol) !colspan="4"|BURKOV TB (Burkov Pistol) !colspan="4"|BURKOV HS (Burkov Pistol)
 * Burkov
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|Burkov_Rank_1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png GMP 20000||GMP 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 400||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||480
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 400||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||480
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||480
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|Burkov_Rank_2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 BURKOV||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 80000||GMP 800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 500||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||480
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 500||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||480
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||480
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|Burkov_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Undermount (Lower Option Slot) Flashlight Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 BURKOV||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 230000||GMP 2300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||280||480
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 600||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||280||480
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||280||480
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|Burkov_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Built-in Suppressor (Durability: Unlimited)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 BURKOV Icon_TeamSkillsetR&D.png Suppression Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png GMP 620000||GMP 5900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||280||480
 * }|-|TB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||280||480
 * }|-|TB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||280||480
 * }|-|TB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|TB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|Burkov_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Tranquilizer Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 BURKOV Icon_TeamSkillsetR&D.pnghesia Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_GoldenCrescent_TPP.png Icon_DigitalisPurpurea_TPP.png GMP 450000||Icon_GoldenCrescent_TPP.png Icon_DigitalisPurpurea_TPP.png GMP 4200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1312||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||22||320||480
 * }|-|HS ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 1312||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||22||320||480
 * }|-|HS ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||22||320||480
 * }|-|HS ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|HS ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|Burkov_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Built-in Suppressor (Durability: Unlimited)||colspan="2"|Notes Time: 120 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 BURKOV TB Icon_TeamSkillsetR&D.png Suppression Specialist||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_GoldenCrescent_TPP.png Icon_DigitalisLutea_TPP.png GMP 2921100||Icon_GoldenCrescent_TPP.png Icon_DigitalisLutea_TPP.png GMP 29220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1312+||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||22||320||480
 * }
 * 1312+||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||22||320||480
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||22||320||480
 * }
 * }

|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|GEIST P3 (Geist P3 Pistol ) !colspan="4"|GEIST P3 (Geist P3 Pistol ) !colspan="4"|GEIST P3 (Geist P3 Pistol ) !colspan="4"|GEIST P3 (Geist P3 Pistol ) !colspan="4"|GEIST P3 (Geist P3 Pistol ) !colspan="4"|GEIST P3 CB (Geist P3 Pistol )
 * Geist P3
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|Geist_P3_Rank_2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png GMP 90000||GMP 900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 500||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 900||35||288||480
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 500||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 900||35||288||480
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 900||35||288||480
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|Geist_P3_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Undermount (Lower Option Slot) Flashlight Long Magazine 1 (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 GEIST P3 [GEIST P3] Blueprint||colspan="2"|Icon_TeamRD_TPP.png GMP 195000||GMP 1900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 900||35||296||480
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 600||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 900||35||296||480
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 900||35||296||480
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|Geist_P3_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 3-round Burst Conversion (Enables 3-round Burst Fire)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 GEIST P3||colspan="2"|Icon_TeamRD_TPP.png GMP 420000||GMP 3900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296||480
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 700||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296||480
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296||480
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|Geist_P3_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Magazine 2 (Loaded Ammo Count Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 GEIST P3||colspan="2"|Icon_TeamRD_TPP.png GMP 660000||GMP 6300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296||480
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296||480
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296||480
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|Geist_P3_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping)||colspan="2"|Notes Time: 24 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 GEIST P3||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 1991600||Icon_ProMinorMetal_TPP.png Icon_ProCommonMetal_TPP.png GMP 19920
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296+||480
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 800+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296+||480
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296+||480
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|[[File:|175px]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Carbine Conversion (Closer Shot Grouping) Underbarrel Conversion (Undermount Slot) Scope Mount (Upper Option Slot) 3x Short Scope||colspan="2"|Notes Time: 83h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 GEIST P3||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProCommonMetal_TPP.png0 Icon_BlackCarrot_TPP.png GMP 11398600||Icon_ProCommonMetal_TPP.png Icon_BlackCarrot_TPP.png GMP 79790
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35+||296+||480-
 * }
 * 800+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35+||296+||480-
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35+||296+||480-
 * }
 * }

|-|33 ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|WU S333 (Windurger Series 333 Revolver) !colspan="4"|WU S333 (Windurger Series 333 Revolver) !colspan="4"|WU S333 (Windurger Series 333 Revolver) !colspan="4"|WU S333 (Windurger Series 333 Revolver) !colspan="4"|WU S324LB (Windurger Series 324 Revolver) !colspan="4"|WU S324LB (Windurger Series 324 Revolver) !colspan="4"|WU S324LB (Windurger Series 324 Revolver) !colspan="4"|WU S362SB (Windurger Series 362 Revolver) !colspan="4"|WU S362SB (Windurger Series 362 Revolver) !colspan="4"|WU S362SB (Windurger Series 362 Revolver)
 * Wu S3xx revolvers
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S333_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png GMP 100000||GMP 1000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1200||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|33 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 1200||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|33 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|33 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|33 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S333_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Reload Speed Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WU S333 [WU S333] Blueprint||colspan="2"|Icon_TeamRD_TPP.png GMP 330000||GMP 3300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|33 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|33 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|33 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|33 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S333_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2 Undermount (Lower Option Slot) Flashlight Overpressure Round Conversion (Damage Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S333||colspan="2"|Icon_TeamRD_TPP.png Icon_ProBioMat_TPP.png GMP 600000||Icon_ProBioMat_TPP.png GMP 5500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||40||174||342
 * }|-|33 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||40||174||342
 * }|-|33 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||40||174||342
 * }|-|33 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|33 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S333_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Counterweight (Closer Shot Grouping) Enhanced Overpressure Rounds (Damage Up)||colspan="2"|Notes Time: 143h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 WU S333||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamCombat_TPP.png Icon_ProMinorMetal_TPP.png0 Icon_ProBioMat_TPP.png0 GMP 8497800||Icon_ProMinorMetal_TPP.png Icon_ProBioMat_TPP.png GMP 67980
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||40+||174+||342-
 * }|-|24LB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||40+||174+||342-
 * }|-|24LB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||40+||174+||342-
 * }|-|24LB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|24LB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S324LB_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up) Reload Speed Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WU S333 [WU S333] Blueprint Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png GMP 390000||GMP 3650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||43.7||169||320
 * }|-|24LB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||43.7||169||320
 * }|-|24LB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||43.7||169||320
 * }|-|24LB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|24LB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S333LB_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) 3x Short Scope Undermount (Lower Option Slot) Laser Sight 1 Overpressure Round Conversion (Damage Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S324LB||colspan="2"|Icon_TeamRD_TPP.png Icon_ProBioMat_TPP.png GMP 700000||Icon_ProBioMat_TPP.png GMP 6700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||46||174||304
 * }|-|24LB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||46||174||304
 * }|-|24LB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||46||174||304
 * }|-|24LB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|24LB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S333LB_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Counterweight (Closer Shot Grouping) Enhanced Overpressure Rounds (Damage Up)||colspan="2"|Notes Time: 143h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 WU S324LB||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamIntel_TPP.png Icon_ProCommonMetal_TPP.png0 Icon_ProMinorMetal_TPP.png0 GMP 15103100||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 105720
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||46-||174+||304+
 * }|-|62SB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||46-||174+||304+
 * }|-|62SB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||46-||174+||304+
 * }|-|62SB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|62SB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S362SB_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Snub Nose Conversion (Firing Speed/Auto-Aim Range Up) Reload Speed Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WU S333 [WU S333] Blueprint Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png GMP 320000||GMP 3200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||34.2||140||480
 * }|-|62SB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||34.2||140||480
 * }|-|62SB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||34.2||140||480
 * }|-|62SB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|62SB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S362SB_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping) Scope Mount (Upper Option Slot) Dot Sight 2 Undermount (Lower Option Slot) Flashlight Overpressure Round Conversion (Damage Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S362SB||colspan="2"|Icon_TeamRD_TPP.png Icon_ProBioMat_TPP.png GMP 610000||Icon_ProBioMat_TPP.png GMP 5700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||36||146||456
 * }|-|62SB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||36||146||456
 * }|-|62SB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||36||146||456
 * }|-|62SB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|62SB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|WU_S362SB_Rank_5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Enhanced Overpressure Rounds (Damage Up)||colspan="2"|Notes Time: 143h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 WU S362SB||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProMinorMetal_TPP.png0 Icon_AfricanPeach_TPP.png 13300 GMP 14091200||Icon_ProMinorMetal_TPP.png Icon_AfricanPeach_TPP.png 660 GMP 98630
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||36+||146-||456-
 * }
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||36+||146-||456-
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||36+||146-||456-
 * }
 * }

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|URAGAN-5 (BTS Instrument Design Bureau Uragan-5 Pistol) !colspan="4"|URAGAN-5P (BTS Instrument Design Bureau Uragan-5 Pistol) !colspan="4"|URAGAN-5 SLUG (BTS Instrument Design Bureau Uragan-5 Pistol) !colspan="4"|URAGAN-5 AIR-S (BTS Instrument Design Bureau Uragan-5 Pistol)
 * URAGAN revolvers
 * -style="text-align:left;"
 * colspan="4"|Handgun designed to fire shotshells. The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
 * colspan="4"|URGAN-5_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png GMP 120000||GMP 1200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 675||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||21||137||500
 * }|-|P ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 675||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||21||137||500
 * }|-|P ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||21||137||500
 * }|-|P ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|P ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Handgun designed to fire shotshells. The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
 * colspan="4"|URGAN-5_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up) Scope Mount (Upper Option Slot) Dot Sight 1 Undermount (Lower Option Slot) Flashlight||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 URAGAN-5 [URAGAN-5] Blueprint||colspan="2"|Icon_TeamRD_TPP.png GMP 450000||GMP 4200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 787||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||25.2||144||450
 * }|-|SLUG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 787||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||25.2||144||450
 * }|-|SLUG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||25.2||144||450
 * }|-|SLUG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|SLUG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Handgun designed to fire shotshells. The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
 * colspan="4"|URGAN-5_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Slug Round Conversion (Damage Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 URAGAN-5P Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 650000||Icon_ProCommonMetal_TPP.png GMP 6200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3800||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||42||136||432
 * }|-|AIR-S ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 3800||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||42||136||432
 * }|-|AIR-S ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||42||136||432
 * }|-|AIR-S ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|AIR-S ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Handgun designed to fire shotshells. The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
 * colspan="4"|URGAN-5_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Air Shock Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 URAGAN-5P Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProFuel_TPP.png GMP 1010000||Icon_ProFuel_TPP.png GMP 8400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|600||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||24||144||450
 * }
 * 4500||colspan="2"|600||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||24||144||450
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||24||144||450
 * }
 * }

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|ZORN-KP (Zorn Kampf Pistole) !colspan="4"|ZORN-KP (Zorn Kampf Pistole) !colspan="4"|ZORN-KP (SMOKE) (Zorn Kampf Pistole) !colspan="4"|ZORN-KP (STUN) (Zorn Kampf Pistole) !colspan="4"|ZORN-KP (SLEEP) (Zorn Kampf Pistole)
 * Zorn-KP
 * -style="text-align:left;"
 * colspan="4"|Hand cannon designed to fire grenades. Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
 * colspan="4"|ZORN-KP_Rank_3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 240000||Icon_ProCommonMetal_TPP.png GMP 2400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||169||500
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 3120||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||169||500
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||169||500
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Hand cannon designed to fire grenades. Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
 * colspan="4"|ZORN-KP_Rank_4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Undermount (Lower Option Slot) Laser Sight 2||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 ZORN-KP [ZORN-KP] Blueprint||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 450000||Icon_ProCommonMetal_TPP.png GMP 4200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3282||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(SMOKE) ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 3282||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(SMOKE) ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(SMOKE) ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|(SMOKE) ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Hand cannon designed to fire grenades. Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
 * colspan="4"|ZORN-KP_Stun-Smoke.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Smoke Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 ZORN-KP Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png GMP 670000||Icon_ProCommonMetal_TPP.png GMP 6500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(STUN) ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * --||colspan="2"|2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(STUN) ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(STUN) ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|(STUN) ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Hand cannon designed to fire grenades. Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
 * colspan="4"|ZORN-KP_Stun-Smoke.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stun Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 ZORN-KP (SMOKE) Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProMinorMetal_TPP.png GMP 1830000||Icon_ProMinorMetal_TPP.png GMP 11500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(SLEEP) ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 4500||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(SLEEP) ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(SLEEP) ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|(SLEEP) ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Hand cannon designed to fire grenades. Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
 * colspan="4"|ZORN-KP_Stun-Smoke.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Sleeping Gas Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 240 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 ZORN-KP (STUN) Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_AfricanPeach_TPP.png 5300 Icon_DigitalisLutea_TPP.png GMP 5098600||Icon_AfricanPeach_TPP.png 318 Icon_DigitalisLutea_TPP.png GMP 50990
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500+||colspan="2"|2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }
 * 4500+||colspan="2"|2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }
 * }

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|WATER PISTOL (Water Pistol) !colspan="4"|WATER PISTOL (Water Pistol) !colspan="4"|WATER PISTOL (Water Pistol)
 * Water Pistol
 * -style="text-align:left;"
 * colspan="4"|Water-based weapon system. Operating the finely-tuned trigger connected to the high-capacity water pump launches a controlled stream of water from the muzzle.
 * colspan="4"|Water_Pistol.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Children's Reward||colspan="2"|Icon_TeamRD_TPP.png GMP 1000||GMP 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||3||691||500
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||3||691||500
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||3||691||500
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Water-based weapon system. Operating the finely-tuned trigger connected to the high-capacity water pump launches a controlled stream of water from the muzzle.
 * colspan="4"|Water_Pistol.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effective Range Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WATER PISTOL||colspan="2"|Icon_TeamRD_TPP.png GMP 5000||GMP 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||5||670||500
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||5||670||500
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||5||670||500
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Water-based weapon system. Operating the finely-tuned trigger connected to the high-capacity water pump launches a controlled stream of water from the muzzle.
 * colspan="4"|Water_Pistol.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effective Range Up||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WATER PISTOL||colspan="2"|Icon_TeamRD_TPP.png GMP 10000||GMP 300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||10||649||500
 * }
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||10||649||500
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||10||649||500
 * }
 * }

|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|AM A114 RP (Arms Material Alpha-114 Riot Pistol) !colspan="4"|AM A114 RP (Arms Material Alpha-114 Riot Pistol) !colspan="4"|AM A114 RP (Arms Material Alpha-114 Riot Pistol) !colspan="4"|AM A114 RP (Arms Material Alpha-114 Riot Pistol) !colspan="4"|AM A114 RP (Arms Material Alpha-114 Riot Pistol)
 * AM A114 RP
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer gas handgun. A compact non-lethal weapon used for delivering an immobilization agent from a distance. Each round disperses gas upon impact, for immediate effect across a small area. Has a slow rate of fire since each round must be loaded manually.
 * colspan="4"|Pic01a.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 71h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * [AM A114 RP] Blueprint||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProBioMat_TPP.png Icon_Wormwood_TPP.png GMP 7559600||Icon_ProBioMat_TPP.png Icon_Wormwood_TPP.png GMP 60470
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer gas handgun. A compact non-lethal weapon used for delivering an immobilization agent from a distance. Each round disperses gas upon impact, for immediate effect across a small area. Has a slow rate of fire since each round must be loaded manually.
 * colspan="4"|Pic01a.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up||colspan="2"|Notes Time: 143h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 AM A114 RP||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProBioMat_TPP.png0 Icon_Wormwood_TPP.png GMP 12520500||Icon_ProBioMat_TPP.png Icon_Wormwood_TPP.png GMP 125200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer gas handgun. A compact non-lethal weapon used for delivering an immobilization agent from a distance. Each round disperses gas upon impact, for immediate effect across a small area. Has a slow rate of fire since each round must be loaded manually.
 * colspan="4"|Pic01a.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up||colspan="2"|Notes Time: 143h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 AM A114 RP||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProBioMat_TPP.png0 Icon_Wormwood_TPP.png GMP 18855400||Icon_ProBioMat_TPP.png Icon_Wormwood_TPP.png GMP 184220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer gas handgun. A compact non-lethal weapon used for delivering an immobilization agent from a distance. Each round disperses gas upon impact, for immediate effect across a small area. Has a slow rate of fire since each round must be loaded manually.
 * colspan="4"|Pic01a.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up||colspan="2"|Notes Time: 143h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 AM A114 RP||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProBioMat_TPP.png0 Icon_Wormwood_TPP.png GMP 18855400||Icon_ProBioMat_TPP.png Icon_Wormwood_TPP.png GMP 235690
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer gas handgun. A compact non-lethal weapon used for delivering an immobilization agent from a distance. Each round disperses gas upon impact, for immediate effect across a small area. Has a slow rate of fire since each round must be loaded manually.
 * colspan="4"|Pic01a.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up||colspan="2"|Notes Time: 143h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 AM A114 RP||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamMedical_TPP.png Icon_ProBioMat_TPP.png0 Icon_Wormwood_TPP.png GMP 18855400||Icon_ProBioMat_TPP.png Icon_Wormwood_TPP.png GMP 235690
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }
 * }

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|TORNADO-6 (TORNADO-6 Revolver) !colspan="4"|TORNADO-6 (TORNADO-6 Revolver) !colspan="4"|TORNADO-6 (TORNADO-6 Revolver) !colspan="4"|TORNADO-6 (TORNADO-6 Revolver)
 * Tornado-6 Revolver
 * -style="text-align:left;"
 * colspan="4"|TORNADO-6 Ocelot's revolver of choice. Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
 * colspan="4"|Pic01f.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * [WU S333] Blueprint Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 173000||GMP 3650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400-||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 1400-||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|TORNADO-6 Ocelot's revolver of choice. Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
 * colspan="4"|Pic01f.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up Stopping Power Up||colspan="2"|Notes Time: 2h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 TORNADO-6||colspan="2"|Icon_TeamRD_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 804000||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 7000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|TORNADO-6 Ocelot's revolver of choice. Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
 * colspan="4"|Pic01f.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up Stopping Power Up||colspan="2"|Notes Time: 35h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 TORNADO-6||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 1689520||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 8800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|TORNADO-6 Ocelot's revolver of choice. Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
 * colspan="4"|Pic01f.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up Stopping Power Up||colspan="2"|Notes Time: 47h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 TORNADO-6||colspan="2"|Icon_TeamRD_TPP.png Icon_TeamSupport_TPP.png Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 2596400||Icon_ProCommonMetal_TPP.png Icon_ProMinorMetal_TPP.png GMP 20770
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }
 * }

|-|ADAM-SKA SP. ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|ADAM-SKA SP. (Adamska Special) !colspan="4"|WU S333 CB SP. (Windurger Series 333 Combat Special) Handguns
 * Console-exclusive
 * -style="text-align:left;"
 * colspan="4"|.45-caliber revolver decorated with high-quality engraving, rumored to have been used by a notorious triple-crosser. But does it give you a tactical advantage...?
 * colspan="4"|ADAM-SKA_SP.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|--||GMP 2000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-|WU S333 CB SP. ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 600||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-|WU S333 CB SP. ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-|WU S333 CB SP. ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|WU S333 CB SP. ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Based on a reliable revolver much loved by veteran gunfighters, but combat customized and given a flat, menacing olive drab paintjob.
 * colspan="4"|[[File:|175px]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|--||GMP 900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1200||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }
 * 1200||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }
 * }

Submachine Guns
Submachine guns

Bionic Arm
Bionic arms

Throwable Weapons
Throwable weapons

Placeable Weapons
E-RB WH GEN.[★9]

Placed weapons

Other
The ultimate hand to hand combat weapon. Can be used to eliminate or interrogate enemies during the CQC hold. Its current in-game name and to why Snake adopted one instead of the standard Militaires Sans Frontières Stun Rod is currently unknown. Enemies are also equipped with knives and will use them against the player if they are in close enough range or down to their last resort of self defense.
 * Combat knife:1836908 10151953141677843 1193192923 o.jpg

(Close Quarters Combat): A system of combined combat techniques which allow rapid alternation between armed and hand-to-hand combat while engaging enemy personnel. It was developed together by The Boss and Big Boss. An enhanced version of this technique named as "Dynamic CQC" is present in The Phantom Pain.
 * CQC:Cqc t2124.JPG

Equipment
There are 3 type of items, Tools, Item and Option. Items in The Phantom Pain need to be either located, unlocked or developed in.

Uniforms


In The Phantom Pain, Uniform Selection allows the player to choose the uniform Big Boss and the Diamond Dogs wear during a mission. Uniforms have unique abilities and advantages to help aid the player such as more items/weapons equipped, less damage taken and higher camo index.


 * Naked: Fatigues with low defense, camo index, and main weapon ammo storage, but high movement speed.


 * Fatigues: Simple military fatigues, offering the basic level of defense, main weapon storage, ammo storage, and camo index. Comes in variants (Olive Drab, Tiger Stripes, Desert Fox, Splitter, Black Ocelot, Urban Water and Golden Tiger).


 * Scarf:

Uniforms

Tools
Tools

Items
Items

Options

 * Light: A tactical light mounted on a gun. Lights can be turned ON/OFF in the weapon menu, or by pressing the right directional button while you have a weapon readied. You can blind an enemy by pointing a weapon at them with its light, on though the light makes you more visible to the enemy.


 * Suppressor: A noise suppression device that reduces gunshot sound and muzzle flash. Though it allows a weapon to be fired without alerting the enemy, its limited-use parts mean that eventually it will lose its function. Can be attached or removed via the weapon menu.


 * Grenade launcher: An underbarrel attachment used to launch fragmentation grenades quickly and efficiently, has its own ammo count. For example: AM-69 AAS Rifle.

Quiet
Quiet

D-Dog
D-Dog

D-Horse
D-Horse

D-Walker
D-Walker

Helicopter
Helicopter

Key Items
Key items

Other
A portable stereo cassette player manufactured by Sony. Works through the iDroid data terminal, from which you can play, stop and change cassette tapes. Can also be fitted with speakers to play cassette tapes externally. Doing so can attract the attention of enemy combatants.
 * Walkman:

Raw Diamonds (S): Small sized diamonds, used as currency to help upgrade Mother Base and R&D.

Raw Diamonds (M): Medium sized diamonds, used as currency to help upgrade Mother Base and R&D.

Raw Diamonds (L): Large sized diamonds, used as currency to help upgrade Mother Base and R&D.

Chicken Hat: A cap that gives a superficial resemblance to a chicken outfit. It was unveiled on Kojima Station on Christmas Day, with a still that implied that it could be used during cutscenes. The cap can be selected by players who get too many Game Over screens, and assists the player in their stealth, as enemies will mistake the player for a chicken up to three times before becoming ineffective.

Eggshell Hat: A cap similar to the Chicken Hat. Protects players from being detected an unlimited number of times, however it reduces the final mission score significantly.

Cassette Tape: Sony labeled tapes can be found scattered all around mission areas through the game. Their appearances may change according the mission the player is currently on. May contain various intel, music, or data.

Med Spray: An emergency treatment agent for use after sustaining an injury too grievous for the body to recover naturally.

Other

Weapons
Weapons exclusive to Metal Gear Online and will not be available to use in the standard The Phantom Pain gameplay.

Primary Weapons (Hip)
AM MRS-4 Rifle Golden: A golden version of the same rifle seen in Ground Zeroes and The Phantom Pain. No changes besides its appearance.

Secondary Weapons
Wu Silent Pistol Golden: A golden version of the same pistol seen in Ground Zeroes and The Phantom Pain. No changes besides its appearance.

Tornado-6 Revolver: Ocelot's signature weapon, and can be used for ricochets and dual wielding. Can only be used by Ocelot, obviously.

Other
Metal Gear REX Mask: A mask mimicking the bi-pedal walking weapon Metal Gear REX. It is only for aesthetic purposes and offers no advantage.

Behind the scenes
For reasons which are not entirely clear, the game drops the series' prior tendency to use real weapons with generally correct names unlike previous Metal Gear games, exempting ''Metal Gear Rising: Revengeance. ''This is probably due to licensing restrictions arising from the customization system, which allows the player to swap and change parts from real world companies' weapons. The game features fictional hybrid weapons based closely on real ones from the era. All of the weapons in MGS5: TPP can be traced back to a more or less real-life counterpart, albeit slightly changed and reconfigured. Imfdb has compiled a list of what the aforementioned guns in the Phantom Pain are based on: http://www.imfdb.org/wiki/Metal_Gear_Solid_V:_The_Phantom_Pain

Several newer promotional renders, along with several older ones of previous games (i.e. promotional images of Peace Walker), have had their previously real life weapons replaced with a Metal Gear Solid V equivalent. For example, a promotional render of Snake from Peace Walker wielding an M16A1 or a render of Old Snake from Metal Gear Solid 4 wielding a M4 Custom now shows them both holding the AM Rifle Type 69 (renamed the AM MRS–4R in TPP) and the HD render art of Solid Snake is seen with a Wu Silent Pistol in his holster instead of a Mk23 SOCOM. This is seen on the cover of The Legacy Collection (the original, real-life originally used guns are still in the main games themselves however) and many of the cards of Social Ops.

Metal Gear Online