Metal Gear Solid V: The Phantom Pain

Metal Gear Solid 5 is an upcoming canonical installment in the Metal Gear series. Being developed by Kojima Productions, Metal Gear Solid 5 will be running on an enhanced Fox Engine and will be published by Konami. This game is a sequel to Metal Gear Solid: Ground Zeroes. MGS5 was announced in late 2011 and Hideo Kojima has mentioned that he will have less involvement in this game. The full title of this game has yet to be announced.

Development
On November 21, 2011, Kojima announced MGS5 in an interview with Official PlayStation Magazine: "I think we'll probably have to make it [a sequel to MGS4] at some point, but what that will be, we have no idea," he said. "As far as my involvement in the project is concerned, [it] probably won't be as much as it was with MGS1 - maybe I can do just one stage!", he added. He also stated "For MGS1 I made the maps myself, laid out the enemy routes myself, did everything hands-on - that level I can't do again."

On December 14, 2011, Kojima talked about initial ideas for MGS5 's storyline and his involvement in development of the game: "Metal Gear Solid 4 wrapped up in 2008, and the dev team took post-project time off right after that. But, of course, we were in a situation where we had to start planning for MGS5. So I started coming up with several ideas. I had several ideas for a game featuring The Boss and the Cobra Unit during the Invasion of Normandy. I then handed these plans over to the team so they could take over and make the game. I presented my ideas to the team during the summer of 2008. However, simply dropping MGS5 on the younger staff members was a bit heavy and there was resistance to doing it without my involvement. At the time, I was working on a new project. It was during the planning phase of that project and I wanted the staff to take charge of the new title. There was resistance to that idea, though. It was then that someone proposed the idea for what would become Rising. It was a game based on Raiden's story, since MGS5 had too much weight to it. It would be a side story that the team felt more comfortable working with."

On June 20, 2012, in an interview with the IG Magazine, Kojima dropped more hints stating: "There will be a MGS5 with the new Fox Engine, but what we showed was not the in-game play, or something like that. It was only a demo that we had developed internally and that we released because the lighting and all interactions with the environment had fooled everyone." Kojima also stated: "About Metal Gear Solid 5, I can tell you two things...There will be much question of infiltration, espionage and convince people to give you a favor in the last MGS." He pointed out that "I liked the idea of ​​social interactions of Deus Ex: Human Revolution, but we'll see." Kojima also stated that "We have not yet finished with Solid Snake, despite the fact that I wanted to let him die at the end of Guns of the Patriots."

At Eurogamer Expo 2012 Q&A session, Kojima stated that "I kind of aged along with Snake and matured alongside him. As long as I’m creating Metal Gear and there’s a Snake in it, that Snake will always be a part of me, reflecting parts of myself. I don’t think I could ever create a Snake who was much younger than myself. So at some point, say we wanted to bring out a new Metal Gear that was a JRPG with Snake in his teens or something like that, I don’t think that’s something I could really do, so I’d have to give it to our younger staff. As you’ve seen, Ground Zeroes will feature Snake who is old."

On February 27, 2013, in an interview with Spong about MGS5, Kojima stated "One thing I want to make clear is that Metal Gear Solid, will always be a stealth series. The core gameplay is feeling that excitement and tension that you feel as you sneak through a stage or environment and achieve your mission. That, to me, is the core of the series. And as far as the numbered titles in the series are concerned, they will always feature that type of gameplay."