Board Thread:Metal Gear Solid V/@comment-146.90.86.5-20150917130942/@comment-6512-20150918063518

The problem with that view Duolomb is that Quiet never "chooses" to wear what she does. The only reason she wears such limited clothing is due to an accident pretty explicitly stated by Ocelot and shown in the games opening moments. It's why I mentioned in my post that she only ever feels like a victim. That's running away from the issue that Quiet isn't a real person, she doesn't have her own agency. She was created in a room by a bunch of pervy old Japanese men. I know plenty of sex-positive feminists (oh, hey, I'm one too!) who think Quiet is awful.

Saying it's a "Rated M" game and that makes the games continued perversion of Quiet okay is also kind of missing the point. The fact that the camera feels the need to lure at her at every opportunity (even during the "rape" sequence you alluded to) is disgusting and insulting to us as players. It feels immature in a game that, as you mentioned, is tackling some very mature themes. But the way that this stuff is presented weighs all that stuff down. It's tone deaf.

Saying she's both badass and sexualized as some radical point doesn't really fit here either. I already talked about how Bayonetta is both! Quiet was a desperate attempt to be both but she fails. Miserably.