Board Thread:General Discussion/@comment-86.46.22.35-20130403153709/@comment-1672596-20140611194813

Jim Logan wrote:
 * He dropped the codename, severed almost all ties to his past. It's not the first time he's tried to do that, Weedle.


 * Possibly the reason they mentioned the project being canceled might connect with Those Who Don't Exist. Disfigured, dysfunctional clones perhaps


 * Again, as I said if we're going to be playing through Snake's fall into evil, why in the world would we be playing as someone else only for [let's say] Kaz to go "Oh yeah Big Boss just shot a kid off screen...OH he's so evil! You gotta hate him now right?"


 * Yeah, he stopped using Big Boss back in Portable Ops and Peace Walker, but various characters still used the codename anyways with Big Boss putting up with it, and in the case of Peace Walker, he actually did adopt the codename. Plus, at least he actually had a reason to drop the codename back in those games (as it is a painful reminder of his killing The Boss, which is literally the reason he has the codename). There's literally no reason why he'd drop the codename now (not even to hide, especially considering they still found the hospital he was staying at anyways even with the name drop), not even to get rid of his past.
 * "Those Who Don't Exist" seem to point more towards XOF and Skull Face than to the Les Enfants Terribles project (especially when Mantis is definitely not an LET clone, and Volgin's ghost isn't even alive).
 * You can ask exactly the same question regarding MGS2 and our playing as Raiden despite all evidence prior to release pointing to us playing as Solid Snake, even the trailers and demos clearly depicting Solid Snake at Big Shell and not Raiden, yet that's exactly what they did. And comparing it to MGS2 is important because Kojima had already insinuated that he is going to pull a similar twist to what he pulled in MGS2 (and I doubt it was the Moby Dick Studios bit, as the evidences pointing toward it being a new Metal Gear game were far too easy to spot, and some of the breadcrumbs were even planted in a fairly obvious way by Kojima, and he specifically mentioned that he wanted to recreate MGS2's twist for MGSV. For goodness sakes, Kojima didn't even bother to remove the freaking outline for "Metal Gear Solid V" in the TGS2012 teaser even with it not being visible.).