Board Thread:General Discussion/@comment-65.31.134.55-20130328025957/@comment-1672596-20130503024736

67.234.26.227 wrote: I've never actually played the Metal Gear Acid games, but after reading the plot synopsis, there's a lot of material there that would be really awesome if it was modified and introduced into the main Metal Gear universe. Lots of vr and AI references which would work pretty well after Peace Walker. And, we could have a modified explanation for how Big Boss ended up in a coma for nine years. I think the Phantom Pain trailer is edited in such a way as to give the illusion that Big Boss is wounded and slips into a coma after the destruction of Mother Base. But if Ground Zeroes and the Phantom Pain are two seperate games, and you're supposed to be able to travel all over the place via helicopter, more has to happen than the mission at Camp Omega and the destruction of Mother Base.

I agree. Heck, even in the trailer, there's a brief hint that the coma doesn't occur either during or immediately after the destruction of Mother Base: There was a brief scene nearing the beginning of the trailer (specifically, immediately after the scene where Big Boss is revealed to have slipped into a coma) where Big Boss is looking out of the chopper doors. Look closely at his face: He sports a lot of scarring on it -- the exact same scarring that was seen on his face when he fell into a coma, in fact. It's not present anywhere else, not even the immediate aftermath of the attack (where Miller bangs his fist against the chopper doors in anger). On a semi-related note, his arm was also still retained during this scene, meaning that he either lost the arm after getting the facial wounds, and thus before the coma, the arm was removed during his coma for unknown reasons, or he never actually lost the arm to begin with. Kojima did hint that the Phantom Pain would carry a similar method of deception as MGS2.