User blog comment:Gekkou30/More reason Why MGS makes bad decisions. sheesh. Overrated./@comment-1504072-20120225104854

Here's some thoughts: Example 1: Snake is aware there's a possible vaccine. A vaccine builds up your immunity to a disease. If you're already infected, it isn't going to do you much good. Example 2. Naomi's parents were caught up in a war; it happens. She was too young to even remember them, so she wouldn't have been as inclined to seek revenge as she did when Gray Fox was crippled by Snake. Fox didn't tell her in order not to hurt her feelings and drive his adopted sister away. Even though Fox told Snake to tell her, he chooses not to in order to avoid sullying his friend's memory. You can argue the rights and wrongs of this decision; whether it's a bad decision is entirely your personal opinion, nothing to do with the story itself being bad. Example 3: Same as above. Example 4. That's just a game mechanic, there is no possible way the Fulton can work indoors. This is to avoid having to drag an enemy soldier all the way from the middle of a base to the outdoors (which is long, tedious, and boring), an annoyance that was heavily criticized in Portable Ops with the truck. Some maps don't even have outdoor areas to access. One shouldn't take these kinds of things too literally. You just have to imagine that the player orders one of his many MSF comrades to do that while you continue with the mission.