Board Thread:Metal Gear Solid V/@comment-5038094-20140907041739/@comment-25366375-20140908124100

Sebastian Jaeger wrote:

Some of us are hoping that there is a goback to camp omega in tpp. I actually think that would be cool too. I think that's pretty unlikely. I haven't played Ground Zeroes yet (it's in the mail as we speak!) but considering the complaints about the length of GZ and how Camp Omega is the only location, I doubt we'll see a return.

Or if there is one, there will have to be something in it for the player, much like our return to Shadow Moses Island in Metal Gear Solid 4 (some hardcore nostalgia being the reward/reason). Though MGS4's theme throughout the game was basically just Solid Snake facing his past, so I can't see a story-based reason to return to Camp Omega. But, as I say, I haven't even got my copy of Ground Zeroes yet, so I'll reserve my judgement for when I finish it. I may change my tune pretty quickly!

Sebastian Jaeger wrote:

What i dont know and can not quiet imagine right now is how various settings/locations work with the open world gameplay. Are we fighting and sneaking our way through three different and independent maps, that are reachable from mother base? Or will it be one giant map like in AC4 with all the different islands, we have to travel through? You raise an excellent question here. I don't really understand; if the game is supposed to be open world, what incentive is there to return to Mother Base? There seems to be an incompatible combination of missions like we saw in Peace Walker and an open world game. I have no doubt that they'll pull it off but I hadn't considered that.

I'd always just assumed that we'd have an AC4-esque open world, but that's because I hadn't actually thought about Mother Base.