Board Thread:General Discussion/@comment-149.12.7.137-20140118111345/@comment-175.159.163.39-20140210070155

Why don't people see speed-running a game is different from getting the most out of a game? GZ is an open world game where you have more choices, options and far more random enemy patterns in the game (due to a lack of loading screen). Older MGS does give you freedom to kill The End earlier or later, but one can still speedrun the game by memorizing the enemy patterns, be it an average guard or a stage boss.

I think the randomness is what Kojima is trying to highlight, that we should not expect to "master" a mission just by copying someone else's speedruns on Youtube. We (or even the same gamer) may copy and paste the same method through an area but some random factors may fail the whole thing (or ease your passage). The same method will only work under certain conditions. By extension, this is also the reason you don’t see people stressing on speedruns for AC or GTA (compared to MGS), instead gamers tend to search for methods of, say, making millions of money in the GTA stock market. I am not saying old MGS speedruns are stpuid but if we judge MGS GZ mainly by its speedrun length, I think we are likely to miss the mark.

While the game feels expensive in terms of length, I do not mind if the randomness makes up for the higher price. Let's wait till then to tell.

