Metal Gear Rising: Revengeance

Metal Gear Rising: Revengeance is an upcoming game in the Metal Gear series. Originally announced at E3 2009 under the title Metal Gear Solid: Rising, the game went through a long development process at Kojima Productions, who struggled to fully develop the game. At the beginning of 2011, Hideo Kojima decided to hand the production of the game over to Platinum Games who revamped the entire game. This switch in developer was formally announced on December 10, 2011. The game will be released for the PlayStation 3, Xbox 360, and PC. The game will star Raiden and will be set some time after the events of Metal Gear Solid 4: Guns of the Patriots. Kojima will be acting as executive producer with Yuji Korekado from Kojima Productions and Atsushi Inaba from Platinum Games producing. Platinum Games' Kenji Saito will be the director of the game.

Stance in Metal Gear series
"We've only said that the period setting is several years after MGS4. Metal Gear Rising is not part of the Metal Gear Solid series. At present, we can't say more than this."

- Hideo Kojima on Twitter, Late 2011.

Characters
"Raiden in MGS4 was received very well, and I wanted to keep going with that direction in Rising. The people who liked him in 4 will like him in this, but it’s a personal preference."
 * Raiden, the protagonist of the game.

- Hideo Kojima, January 2012.

Both characters are possibly making a return for the game. "Had the pleasure of working with John Cygan, Benito Martinez & Christina Puccelli today under the direction of the esteemed Kris Zimmerman!"
 * Sunny, Olga Gurlukovich's daughter.
 * Solidus Snake, Raiden's foster father.

- Quinton Flynn, Raiden's English voice actor on April 24, 2012

Plot
According to the English Metal Gear Rising: Revengeance website, the main premise of the story is that Raiden has been contracted for VIP protection, military training, and other duties by a Private Military and Security Company (PMSC) in a developing country piecing itself back together after a bloody civil war, but then the country is suddenly overrun by cyborgs, forcing Raiden to go back to battle again. The trailer also implies that he may have reverted back to his "Jack the Ripper" persona, and that some cyborgs in black suits and shades with similar high frequency blades to Raiden will be involved in the story.

Original version and cancellation
Hideo Kojima officially announced Metal Gear Solid: Rising at Microsoft's E3 2009 press conference, after running various countdowns for the announcement on a Konami website. Kojima stated that he became involved with Rising because "it's a completely different kind of action than what has appeared in the series so far" and also stated that he would be more involved in the development of the game than a normal video game producer would be. Kojima had specifically said that he would not be directing, as he wished to pursue other projects.

The original version of the game was based around a concept known as "zan-datsu", literally "cut and take." The game's original director Mineshi Kimura explained in a Konami press conference that the "take" part revolved around Raiden literally taking power from enemies, a concept shown in the trailer as Raiden absorbed the power from a robotic soldier's intestinal battery. This concept of "taking" was not limited to power; intelligence essential for a mission objective might also be taken from enemies, as well as other components.

Sean Eyestone, the host of Kojima Productions' podcast, stated that the game would feature an entirely new game engine, which was later revealed as being Kojima Productions' own Fox Engine. At E3 2010, the debut trailer for the game was shown, featuring Raiden facing off against a robotic soldier bearing a similar appearance to the Haven Troopers and the Beauty and the Beast Unit, and the first gameplay footage was shown. An official site for the game was also unveiled. Kojima also stated that Rising would play like a mainstream European and North American-style game and as such he felt that "it doesn't matter if it lacks the message aspect of a MGS game I'd make."

In August 2011, it was revealed that Rising would be absent from the 2011 Tokyo Game Show. According to Eyestone, the reason for the game's absence was so that the development team could spend their time on the game itself rather than a trailer or creating a one-off for an event. Kojima reportedly became more involved, and replaced Shigenobu Matsuyama with veteran Kojima Productions staff member Yuji Korekado as the producer of the game.

However, believing the project would not get completed, Kojima secretly cancelled Rising.

Platinum Games' involvement
At this point, Kojima Productions had already fleshed out many areas of the game such as the story and motion capture work. Eventually, Platinum Games expressed its passion for the project and offered its services in reinventing and completing Rising.

On December 10, 2011, Kojima unveiled a new trailer of the game at the 2011 Spike Video Game Awards. The new trailer unveiled the new look for the game, and formally announced to the world that the game was being produced by Platinum Games known for making more action oriented games like Bayonetta and Vanquish. The trailer featured a starkly different tone to previous Metal Gear trailers, featuring a more hard rock driven soundtrack and less emphasis on the stealth aspects with more focus on the newer, action orientated style of gameplay. One such aspect features Raiden fighting a Metal Gear RAY, grabbing a hold of one of its "arms" and throwing into the air. Another sequence showcased Raiden fighting an unknown enemy on a speeding train in a tunnel, with Raiden running along the walls of the tunnel to keep up with the train. The last seconds of the trailer reveals a new tagline and logo for the game; the new tagline being "Revenge with a Vengeance" which is cut to simply say "Revengeance." The new logo reveals the game is now simply titled Metal Gear Rising, with the subtitle Revengeance below it. In addition, the KojiPro Report also revealed that the plot setting had changed to be happening after Metal Gear Solid 4, and that Platinum Games will end up using the opportunity to create content based on their own ideas. On December 13, Kojima and Platinum Games producer Atsushi Inaba attended a special Metal Gear Rising Q&A session. They talked about the reason behind Kojima Productions' absence in the development of the game. According to Kojima, by the time development started, he allowed his younger staff to develop the game by themselves and took a hands-off approach. That didn't turn out to well, as the less-experienced staff decided to develop a game in which Raiden could cut anything, including enemies, large vehicles and buildings. Although they weren't too clear on the timeline, Kojima said Platinum Games started work on the title in late 2010/early 2011.

Kojima did consider many different developers, even Western ones. However, he thought that since the focus of the game was the katana, a Japanese developer would do it best. Kojima joked that if he let a Western developer work on the game, he might come back a year later and find out that they attached a gun to a chainsaw as the main weapon.

Inaba stated that he wants "...everyone to be happy that Platinum Games got involved." He also said that his job is to take the concept and make something fun, and that he wants to meet Hideo Kojima's expectations, but he wants to do what he wants to do. "If my team wasn't passionate about Metal Gear Solid, then we wouldn't have been able to start the project." Inaba said that he is aiming to make the game fun, and have depth and high speed action.

Metal Gear Rising was actually not Kojima's idea. It was his staff. He said that if he were to choose between making a game with guns or katanas, he would probably choose guns.

The game title was changed to Metal Gear Rising: Revengeance to reflect that it isn't part of the main series, but instead a spinoff that takes place after the events of Metal Gear Solid 4.

Since the shift in developer, the concept of zan-datsu has been downplayed, and the game will focus more of a "cutting feels good" mentality. The gameplay is less stealth oriented, and is more akin to Platinum Games' other projects (most notably Vanquish) where the player will take on large groups of enemies, ranging from cyborgs soldiers, Gekko, and a new look Metal Gear RAY with blades on its arms. One notable aspect of the game is that it features no human enemies. All the soldiers Raiden faces in the game are cyborgs, so as to avoid the game being banned in Japan. The stealth component was the first thing that was removed by Platinum. Kojima revealed that he had always been against stealth in the game as neither he, nor his staff, felt that stealth and high speed action would work together.

Kojima also confirmed Metal Gear Rising will run at 60 frames per second, something he personally requested. The original version of the game was to run at 30 frames per second. They also stated that the game will no longer be running on the Fox Engine. Hideki Kamiya, the director of Bayonetta has denied any involvement in the development of Metal Gear Rising.

In an interview with Famitsu, Kojima revealed that Metal Gear Rising will be playable at E3 2012. Kojima told CNN, "If this game becomes hugely successful and popular, then we might make it into a franchise."

Rising decryption site
On April 25, 2012, Konami released a new teaser related to Metal Gear Rising. The teaser, a distored collection of images showing what seems to be an interrogation mixed with various war imagery, ends with the date "4/30/12" and a link to the game's official page on the Metal Gear Solid website. The following day, another teaser image was uploaded, once again teasing the date "4/30/12." Game Informer and EGM were both sent replicas of Raiden's arm in the mail, which had a USB drive built in. The USB drive contained the Make It Right teaser as well as several images.

On April 30, the encryption process was initiated on the site at 1:00 PM. One of the "decrypted" items from the arm was a video, where Raiden is undergoing surgery, and then it flashes back to where he is tortured by several people, to which they hint at his becoming a Cyborg Ninja during the torture. In addition, one of the characters resembled and sounded like Solidus Snake, and the environment is implied to be in Africa, hinting that the flashback was to his child soldier days. It was later confirmed on the Metal Gear Solid facebook page that Raiden's flashbacks were indeed to his training and upbringing under Solidus. Another image on the site was a kid's drawing of Jack. In addition, computer coding presumably relating to the decryption process was shown on the screen, as well as a log on screen relating to a jtripper (> Hacking into user jtripper >jtripper@216.55.248.24 password > Last login: Apr 5 13:04:56 >jtripper: cd ~/Data > jtripper:~/Data > > >) In addition, the site also states that the user can accelerate decryption by sharing it with friends, and it has a command key at the bottom. In addition, in the background, there is a looping computer language in the background that presumably relates to the decryption from the arm.

DECRYPTION PROCESS: 41% 						 Alert    SHARING DATA ACCELERATES DECRYPTION CYBORG ARM DATA Video Data Access File #01000001      &gt; Hacking into user jtripper &gt; jtripper@216.55.248.24 password &gt; Last login: Apr 5 13:04:56 &gt; jtripper: cd ~/Data &gt; jtripper:~/Data &gt; &gt; &gt; <input type="text" id="consoleinput" name="consoleinput" class="text-ptmono text-9 text-orange border-orange trans-bg float-left lang-en" autocomplete="off" lang="en" formnovalidate max="31" maxlength="31"/> Submit</a> Enter command 01101001 00100000 01100001 01101101 00100000 01101100 01101001 01100111 01101000 01110100 01101110 01101001 01101110 01100111 00101110 00100000 01110100 01101000 01100101 00100000 01110010 01100001 01101001 01101110 00100000 01110100 01110010 01100001 01101110 01110011 01100110 01101111 01110010 01101101 01100101 01100100 00101110 					<div id="IntColThree" class="float-left text-ptmono text-11 text-blue non-selectable" onClick="javascript:null;"> File Name: Video Data Access File #01000001 <ul id="set1" class="data"> <li> ****************************** </li> <li> *   ARM INCLUDE             * </li> <li> ****************************** </li> <li>   EXEC SQL INCLUDE SQLCA    END-EXEC. </li> <li> </li> <li> LINKAGE SECTION. </li> <li> * </li> <li> 01 LOCAL-DB        PIC  X(18). </li> <li> 01 REMOTE-DB       PIC  X(18). </li> <li> </li> <li> PROCEDURE DIVIDE USING LOCAL-DB REMOTE-DB. </li> <li> *-- </li> <li> ***************************** </li> <li> *   ARM INIT DECLARATION   * </li> <li> ***************************** </li> <li> * RE-POSITIONABLE ARM : POSITION AFTER </li> <li> LAST ASSET_NUM </li> <li>   EXEC SQL DECLARE NEXT_ASSET CURSOR FOR </li> <li>        SELECT ASSET_NUM, </li> <li>               ASSET_QUANT, </li> <li>               ASSET_ROP, </li> <li>               ASSET_EOQ </li> <li>        FROM   ASSET_STOCK </li> <li>        WHERE  ASSET_ROP > ASSET_QUANT </li> <li>          AND  ASSET_NUM > :ASSET-TABLE </li> <li>        ORDER BY ASSET_NUM ASC </li> <li>   END-EXEC. </li> <li> * CURSOR FOR ORDER LINES </li> <li>  EXEC SQL DECLARE NEXT_SERIES_LINE </li> <li>        SELECT A.SERIES_NUM, </li> <li>               SERIES_LINE, </li> <li>               QUANT_REQ </li> <li>        FROM   ASSET_ORDLN A, </li> <li>               ASSET_ORDER B </li> <li>        WHERE  ASSET_NUM  = :ASSET-TABLE </li> <li>        AND    LINE_STAT  <> 'C' </li> <li>        AND    A.SERIES_NUM = B.SERIES_NUM </li> <li>        AND    SERIES_TYPE  = 'R' </li> <li>   END-EXEC. </li> <li> ****************************** </li> <li> * ARM RETURN CODE HANDLING  * </li> <li> ****************************** </li> <li>   EXEC ARM WHENEVER ERROR GO TO DB-ERROR </li> <li>   END-EXEC. </li> <li>   EXEC ARM WHENEVER WARNING CONTINUE </li> <li>   END-EXEC. </li> <li> </li> <li> MAIN-PROGRAM-PROC.[CYBERNETIC] </li> <li> *-- </li> <li>   PERFORM START-UP THRU START-UP-EXIT. </li> <li>   PERFORM MAIN-PROC THRU MAIN-EXIT UNTIL </li> <li>   RTCODE1 = 100. </li> <li> </li> <li>          EXEC SQL </li> <li>                INSERT </li> <li>                INTO    PART_ORDLN </li> <li>                       (SERIES_NUM, </li>										<li>                         SERIES_LINE, </li>										<li>                         PART_NUM, </li>										<li>                         QUANT_REQ, </li>										<li>                         LINE_STAT) </li> <li>                VALUES (:NEXT-NUM, </li>										<li>                         :CONTL, </li>										<li>                         :PART-TABLE, </li>										<li>                         :EOQ-TABLE, </li>										<li>                         'O') </li> <li>           END-EXEC. </li> <li>           PERFORM DETAIL-PROC THRU </li> <li>           DETAIL-EXIT. </li> <li>       ORDER-EXIT. EXIT. </li> <li>      * </li> <li> </li> <li>       CREATE-ARM-PROC.[CYBERNETIC] </li> <li>      *-- </li> <li>      *GET NEXT ORDER NUMBER </li> <li>           EXEC SQL </li> <li>                SELECT (MAX(SERIES_NUM)+ 1) </li> <li>                INTO   :NEXT-NUM:IND-NULL </li> <li>                FROM   PART_ORDER </li> <li>           END-EXEC. </li> <li>           IF IND-NULL < 0 </li> <li>             MOVE 1 TO NEXT-NUM. </li> <li>           EXEC SQL </li> <li>                INSERT </li> <li>                INTO    PART_ORDER </li> <li>                       (SERIES_NUM, </li>										<li>                         ORIGIN_LOC, </li>										<li>                         SERIES_TYPE, </li>										<li>                         SERIES_STAT, </li>										<li>                         CREAT_TIME) </li> <li>                VALUES (:NEXT-NUM, </li>										<li>                         :LOC, 'R', 'O', </li>										<li>                         CURRENT TIMESTAMP) </li> <li>              END-EXEC. </li> <li>           MOVE NEXT-NUM TO SUBMASK. </li> <li>           PERFORM HEADER-PROC THRU </li> <li>           ROTATION-EXIT. </li> <li>       CREATE-ORDER-EXIT. EXIT. </li> <li>      *-- </li> <li> </li> <li>       DB-ERROR. </li> <li>      * </li> <li>           PERFORM ERROR-MSG-PROC THRU </li> <li>           ERROR-MSG-EXIT. </li> <li>      *********************** </li> <li>      *    ROLLBACK THE LUW * </li> <li> END-OF-PROGRAM. </li> <li> </li> </ul> <ul id="set2" class="data"> <li> #print STDERR "=$idBegin=$idEnd\n"; </li> <li> close (DBFMT); </li> </li> <li> # $debug =1; </li> <li> $removeTag= ($opt_mode eq "removeonly") || </li> <li> ($opt_mode eq "MISSION"); </li> <li> $ignoreTag= ($opt_mode eq "ignoreonly") || </li> <li> ($opt_mode eq "MISSION"); </li> <li> </li> <li> open(DB, $opt_database) || </li> <li> die "can't open database\n"; </li> <li> </li> <li> </li> <li> while (<DB>) {& </li> <li>   print STDERR if ($debug); </li> <li>      while (/(<\/[^>]+>)|(<[^>]+>)| </li>										<li>       ([^><]+)/go) { </li> <li>      $closeTag=$1; </li> <li>      $beginTag=$2; </li> <li>      $content=$3; </li> <li>      if ($beginTag =~ /<$mercBegin>/o) </li> <li>      $mercTitle=""; </li> <li>      $mercID=""; </li> <li>      $mercBody=""; </li> <li>      } elsif ($closeTag =~ /<$mercEnd>/o) </li> <li> </li> <li> </li> <li>      $mercID =~ s/\_/X/g; </li> <li>      $mercID =~ s/\s*$//g; </li> <li> </li> <li>      # print "***\n$mercID\n"; </li> <li>      print "<UNIT $mercID>\n"; </li> <li>      print "<RAIDEN $assetID>\n"; </li> <li>      $mercTitle =~ s/[^a-zA-Z\s]+//g; </li> <li>      $mercBody =~ s/[^a-zA-Z\s]+//g; </li> <li>      $missionData =~ s/[^a-zA-Z\s]+//g; </li> <li>      if ($mercTitle eq "") { </li> <li>          print "<TITLE> No Title </TITLE>\n"; </li> <li>      } else { </li> <li>          print "<TITLE>$mercTitle</TITLE>\n"; </li> <li>      } </li> <li>      print "<TEXT>$mercTitle \n$missionData </li>										<li>       </TEXT>\n<\/UNIT>\n"; </li> <li>      } elsif ($beginTag=~ /<$idBegin>/o) { </li> <li>      $inUNIT_NO=1; </li> <li>      } elsif ($closeTag =~ /<$idEnd>/o ) { </li> <li>      $inUNIT_NO=0; </li> <li>      } elsif (($beginTag=~/<([^>\s]+)>/o) </li>										<li>       && $title{$1}) </li> <li>      {# beginning of title </li> <li>      $inTITLE=1; </li> <li>      } elsif (($closeTag=~/<\/([^>\s]+)>/o) </li>										<li>       $title{$1}) {$inTITLE=0; </li> <li>      } elsif ($inIGNORE && </li>										<li>       ($closeTag=~/<\/([^>\s]+)>/o) </li>										<li>       && ($1 eq $ignoreTagName )) { </li> <li>      print STDERR "finding mission closing </li>										<li>       tag: </li> 										<li>       $closeTag\n" </li> <li>      if ($debug); </li> <li>      $inIGNORE=0; </li> <li>      $ignoreUniitName=""; </li> <li>      $ignoredTxt .= $closeTag; </li> <li>      } elsif ($inIGNORE && (($beginTag </li>										<li>       =~ /<([^>\s])/o) </li> <li>      || ($closeTag=~ /<\/([^>\s]+)>/o))) { </li> <li>      $missionTxt .= $beginTag if ($benTag); </li> <li>      $misssionTxt .= $closeTag if </li> <li>      ($closeTag); </li> <li>      } elsif ($ignoreTag && </li>										<li>       ($beginTag=~/<([^>\s]+)/o) </li>										<li>       && $ignore{$1}) { </li> <li>      # seeing new begining mission specified </li> <li>      as ignored </li> <li>      $inABORT=1; </li> <li>      print STDERR "finding mission begin tag: </li>										<li>       $beginTag\n" </li> <li>      if ($debug); </li> <li>      $ignoreTagName=$1; </li> <li>      $ignoredTxt .= "\n$beginTag"; </li> <li>      } elsif ($ignoreTag && </li>										<li>       ($closeTag=~/<\/([^>\s]+)>/o) </li> 										<li>       && $ignore{$1}) { </li> <li>      $inABORT=0; </li> <li>      print STR "MISSION ABORT $closeTag\n"; </li> <li>      $ignoredTxt .= "$closeTag\n"; </li> <li>      } elsif ($removeTag && $closeTag) { </li> <li>      $skippedTags .=" $closeTag\n"; </li> <li>      } elsif ( $removeTag && $beginTag) { </li> <li>      $skippedTags .=" $beginTag\n"; </li> <li>      } elsif ($closeTag) { </li> <li>      $mercBody .= "$closeTag\n"; </li> <li>      } elsif ($beginTag) { </li> <li>      $mercBody .= "$beginTag\n"; </li> <li>      } else { # in contents! </li> <li>      if ($inTITLE) { </li> <li>          $mercTitle .= "$content\n"; </li> <li>      } elsif ($inUNITNO) { </li> <li>          $mercID = $content; </li> <li>      } elsif (!$inIGNORE) { </li> <li>          $mercBody .= "$content"; </li> <li>      } else { </li> <li>          $missionTxt .= "$content\n"; </li> <li>      } </li> <li>      } </li> <li>  } </li> <li> } </li> <li> </li> <li> open(LOG, ">$opt_database.ignore") || </li> <li> die "can't open log file\n"; </li> <li> print LOG "==== Skipped ===\n$skippedTags\n"; </li> <li> print LOG "==== Skipped ===\n$ignoredTxt\n"; </li> <li> close (LOG); </li> <li> </li> <li> </li> </ul> Likewise, there were also blueprints of some of Raiden's organs, including his heart, kidneys/spleen, and spine on the right side of the site, and typing RAY in the command key will unlock blueprints of Metal Gear RAY. There is also a computer code on the site that reads "01101001 00100000 01100001 01101101 00100000 01101100 01101001 01100111 01101000 01110100 01101110 01101001 01101110 01100111 00101110 00100000 01110100 01101000 01100101 00100000 01110010 01100001 01101001 01101110 00100000 01110100 01110010 01100001 01101110 01110011 01100110 01101111 01110010 01101101 01100101 01100100 00101110", which translates in English from Binary language to "I am lightning, the rain transformed."



On May 4, 2012, the Facebook page included a report of a new data cluster encryption being discovered that required a passcode. A file included on the Facebook page listed the passcodes as "Anatolian", "Alpine", "Bully Kutta", "Cane Corso", "Bordeaux", "Pyrenean", and "Neapolitan" before requesting that they go to 0001 (Anatolian). The Facebook page later reveals the passcode to be "Mastiff", which unveils a blueprint of the enemy from one of the earliest trailers. Similarly, around 1:00 PM the same day, a new video was uploaded regarding Raiden's eye. It showed Raiden undergoing surgery where the characters are attempting to replace a damaged eye part, to which Raiden then flashes back to his days as a child soldier in Liberia when he was forced to watch various footage of war scenarios. The trailer ends with a mysterious person entering the operation area and being told that they can't be in there. Raiden asks who it is, then tells them to come closer before finally asking "Where is he?"

A video was uploaded by Konami on May 9 which was a hacked message of Colorado Senator Steven Armstrong, to one of his speech writers, on how to "reclaim the American dream" as well as calling themselves "the true Sons of Liberty." The "video" was later uploaded on the main Metal Gear Rising teaser site, under the name "Audio Data Access File #01000011." Likewise, before the upload counter reached 100%, a message came up stating "Acceleration overload, system cooldown initiated," resulting in the upload process being reset back to 0%.

On May 10, the Metal Gear Solid Facebook page updated its profile stating that the viewers are to locate the Codec ID on April 29, 2009 on the Metal Gear Solid Sagas timeline on MetalGearSolid.Com, and then upload the Codec ID onto the terminal at the Rising teaser site. The Codec ID was later revealed to be "KA-120," which unlocked blueprints of what is presumably Metal Gear RAY, which were also corrupted.



On May 12, the Metal Gar Solid Facebook page updated its profile again. This time, it supplied a memo regarding a new file cluster retrieved from Raiden's left arm that is also password protected, and attempted to do a data retrieval before it got locked out due to data corruption. The passcode was later revealed to be "Force XXI," the unit that Raiden served under during his adult years, which likewise unlocked corrupted blueprints of a Mastiff's head. Likewise, fliers were also placed around various schools, depicting a presidential campaign for Colorado Senator Steven Armstrong for the 2020 Presidential Elections, and graffiti on the election posters with the letter "n" replacing the letters "off" on "Keep War Off Our Shores," and the words "Warmonger" written in big letters on his picture. The poster also hints at the time setting of the game taking place around 2020.

On May 14, a new, password-protected image was reported on the MGS Facebook page to be uploaded. The hint on the password was supplied as the elements Fluorine, Osmium, Xenon, Arsenic, Lutetium, Iodine, Vanadium, and Europium. The password is later revealed to be "FOXALIVE", and it unlocked corrupted blueprints for Bladewolf, the Crying Wolf-like robot seen accompanying Raiden in various teaser images early in development. The same Facebook entry also mentions that there was a system override at 3:02:07, and they managed to locate the password on 3:12:02. On May 15, the Facebook page uploaded another picture onto the page and updated it to include a new hint at a password-encrypted file, stating that all "Maverick agents" locate Codec ID KA-119 on January 1: 2007. The passcode was "Big Shell," and the file was a corrupted blueprint of Metal Gear RAY, this time dealing with a cross-section of its mechanics.

Staff
Metal Gear Rising will be directed by Bayonetta 's main programmer, Kenji Saito.

Yuji Korakado will supervise the title for Kojima Productions alongside Platinum Games Atsushi Inaba as Platinum attempt to refocus the title to get it to the finish line.

Platinum will handle all the game design and coding duties working around the story, cutscenes and voice acting sessions put together by Kojima Productions and using the extensive character design work carried out by Kojima Productions' Yoji Shinkawa.

Konami GM Martin Scheider explained: "Metal Gear Rising: Revengeance is a new direction. There was the urge for something new and thus Inaba-san's unrivalled knowledge of the action genre, and Korekado-san's knowledge of the Metal Gear Solid universe, combined with Kojima Productions' standard for excellence ensures Metal Gear Rising: Revenegeance is in safe hands."

Trivia

 * Raiden being a playable character in another Metal Gear game was foreshadowed in the release of Metal Gear Solid 3: Subsistence. In one of the Secret Theatre short films, titled Metal Gear Raiden: Snake Eraser, Raiden travels to the past to kill Big Boss which would prevent Solid Snake from ever existing and allow Raiden to be the main hero of the series. In Raiden's full attempts, he fails in succeeding the task, and the comedic short film ends with Rosemary stating "...there is going to be a 5, right?" At that point in time, Metal Gear Solid 4 was still in development. After the completion of Metal Gear Solid 4, Metal Gear Solid: Peace Walker was originally known as Metal Gear Solid 5.
 * It should be noted that the robot that Raiden kills at the beginning of the E3 2010 trailer has the same leggings as Vamp and the FROGS, which suggests that these robots may utilize the van der Waals force to traverse walls and roofs.
 * In the E3 2010 trailer, a Peace Walker poster can be seen when Raiden destroys the building.
 * A Scarab made a brief appearance in the TGS trailer, holding things for Raiden to slash, such as watermelons, bowling pins and even another Scarab. This particular droid is called "Kogekko."
 * The robotic soldier seen in the E3 2010 trailer, identified as Mastiff per the recent blueprint artwork accessible via passcode, appears in Yoji Shinkawa's Metal Gear Solid 4 Master Art Works book as an unused concept for the Beauty and the Beast Unit.
 * In the poster for Metal Gear Rising, Raiden's appearances in both Metal Gear Solid 2 and Metal Gear Solid 4 can be seen in the reflection of his sword.
 * The men in suits seen in the VGA trailer wield HF Blades that look like the one used by Raiden in Metal Gear Solid 4.
 * Initially, the game was going to be set between the events of Metal Gear Solid 2 and Metal Gear Solid 4. However, due to the shift in development, the game will take place several years after the events of Metal Gear Solid 4.
 * Raiden's HF Blade in Metal Gear Rising is a completely different sword from the one in Metal Gear Solid 4. It is more curved, as opposed to the straight, serrated blade in Metal Gear Solid 4. Also, he draws it from his back, similar to that in Metal Gear Solid 2.

Videos
500px|left|VGA Trailer for Revengeance