Board Thread:General Discussion/@comment-71.31.149.225-20131209223650/@comment-4796846-20131209224829

Despite Kojima apparently having trolled every PS fan with polygon characters for Deja Vu and top-notch graphics for Jamais Vu, it really doesn't fit into the Ground Zeroes gameplay style. Raiden can just run around at crazy speeds and gun enemies down with ease. At most, a generic shoot-'em-up-like mini-mission with a rather bad-developed "story excuse" revolving around even more generic military supesoldiers that flood Xbox exclusivities. At most, a very fitting excluisve for the FPS addicts with extremely short attention span who will simply run n' gun through the whole normal game and think that's the way it is supposed to be played.

Deja Vu isn't really great, either (I personally think both exclusive missions really sucked, as of presentation and what they seem to deliver). Shadow Moses has already been redone at MGS4. But this wacky "let's-throw-this-ultra-solo-operating-ninja-who-can-take-down-an-army-on-his-own-into-enemy-territory-because-taht's-how-we-think-it-happens-in-real-life", Halo-like attitude is as terrible as a PS1-ish Snake sneaking around PS1-ish Genome Soldiers in a PS4-ish Camp Omega remodeled as Shadow Moses.