Board Thread:General Discussion/@comment-6747658-20130401084750/@comment-4913740-20130703095128

175.159.163.39 wrote: Misterbunnsy wrote: My question is, who would be knowledgable enough to give a history for Skull Face? Ocelot comes to mind as the only one with the appropriate connections to find out who he is, so I wonder if Ocelot would be a radio contact? It does not have to be done completely by one of the "codec character" - in fact, they better don't do that! Look at how The Boss', Ocelot's, Liquid's and even Sniper Wolf's stories are delivered, they themselves played a big part (espcially Liquid).

Acutally, what made me think the MGS1 bosses are more impressive is that they take a more active role in the main story itself and have a lot more lines than most other bosses who were there mainly just for the fight. Having someone telling you the background of a fighting-alone-boss by a call during or after the fight doesn't help build the character much. I personally think a character's active role is what makes the character more "lively". I don't mean completely develop the character's story from the Codec contact.

But the awesome thing about MGS2 and 3 was being able to call up a contact, and have them tell you a bit about some of the enemies in the game. It was interesting. I could spend plenty of time listening to these guys tell me about The Pain, or Vamp.

And then when you meet the character, you have a basic understanding of them.