Board Thread:General Discussion/@comment-5085906-20130627191357/@comment-6747658-20141002072550

64.33.250.214 wrote: 0nighthawk0 wrote: 64.33.250.214 wrote: Kojima has done something like this before. In MGS2 there's a silhouette of Vulcan Raven, which turns out to be a toy. That's not to say it proves the body double theory. Perhaps it's an Easter egg. Yeah but that wasn't just a coincidence, that was just a fun thing to poke at players.

This however is pure coincidental, it can't even qualifiy as an easter egg. What about it makes it pure coincidence? Kojima has neither confirmed nor denied whether the imagery was intentional. Vulcan Raven in MGS2 wasn't the best comparison, but it proves Kojima has played with silhouettes in the past. There are more obscure MGS Easter eggs you'd have to go out of your way to find. A better example might be the ghosts you can find with a camera throughout numerous games.

The image of Gray Fox is iconic. We already know that Phantom Pain has been using iconic imagery in subtle ways. If you watch the last E3 trailer, you may notice a ton of symbolism. Big Boss looks like a Japanese Oni demon, with red skin and a horn. There's a loosened strap on Boss's outfit in one scene that seems to represent a tail similar to Western depictions of devils. Analysts such as Yong Yea have pointed these images out. One thing he and others missed was the image of a cross behind Boss at the end of these particular scenes.

It could just be coincidence, but Kojima HAS used symbolic imagery in many ways that weren't immediately recognized.

Alright, name any instance that has symbolic imagery that was made through the use of the camera.

It's a coincidence because the player (Jackie) was purely moving the camera around like he always does during th Phantom Cigar time accelleration. Anyone could put the camera at just the right angle to get that, except Jackie was just moving the camera around like he always does. Hell, PythonSelkan's video even shows that Jackie always moves the camera around to different angles.

As for the other symbolic references you mentioned, those were pretty much spilled out by Kojima/Konami and had focused attention on them. Hell, people may think the "tail" is a recent edition like Kojima said it, (he said something along the lines that he added it in) but it was already there during Project Ogre: http://img3.wikia.nocookie.net/__cb20140803012659/metalgear/images/7/77/AgxcpnFCQAAEjlK-0.jpg

Point is, those symbolic refferences got clear screen time and were the focus of the screen for more then a split second, where as the whole "Gray Fox" sillhoutte just happened to be seen for a second because the camera ngle just happened to be there in order to showcase how the area around changes according to the time accelaration, just like it was done in the previous instances where the Phantom Cigar was used.