Board Thread:General Discussion/@comment-179.197.35.147-20140929015719/@comment-31097195-20170203172828

I feel like if MGS6 had a sort of open worldness to it like MGSV then it could be more interesting. The Boss could be dropped into Germany with no information other than her objective and the player has to develop the story through bits of information scattered around and by interrogating soldiers. As the game progresses these small details could lead to the bigger conflict of the game. Maybe the info could be used to aid in the over all war efforts. In my oponion, this would progress the game to a more realsitic, more challenging experience. There could be scatter boss fights such as classic WW2 armored vehicles pervasivly thorugh the landscape, like in MGSPW, that would pass as bosses. Ultimately, there might not be an epic Metal Gear boss fight like the other games, but there could be some close calls with the V2 rockets in some intense scramble to halt the launch. Maybe even a cutscene with The Bosses child being born (Not too graphic though...). However, it is truely unlikely that this will come to pass as Kojima is nolonger very interested in Metal Gear and Konomi has there heads in the sand making Metal Gear Survive *shudder*.