Board Thread:General Discussion/@comment-4458546-20130711102035/@comment-1.64.176.249-20130712140525

Exactly, MGS is a series that is strong on tactical espionge action, story and cutting edge game play.

I still recall playing through those MGS1 and 2 VR missions and back in those days when youtube is nowhere to be heard of, you really must scratch your head head for some of the VR missions. So in terms of tactics - I'd say MGS wins.

In terms of story, I think this discussion board belongs to those who are drawn by the story, which is self-explanatory. After all, I don't think Assassin's Creed or GTA will be still in prodcution of a new game 25 years later as they will simply run out of things to tell. So I'd say MGS wins again.

For game play, I am not good at playings anyway, but I like the MGS way of manipulating the character after MGS2 rather than some first person shooter where I always end up looking at a direction instead of moving the character into that direction. More than that is of course the boss fights - You got The End, The Sorrow, Crying Wolf and Psycho Mantis (although there are times you can KO a boss by some stupid ways).

I agree that MGS losses out on open world compared to GTA and AC and "city" building (like AC II and after). It is good that Kojima noted such a need and add them to the game, but that doesn't mean he has to make a game that stresses open world and city building over what he already done best at.