Board Thread:General Discussion/@comment-5038094-20140721042428/@comment-1672596-20140824191524

Bluerock wrote: Weedle McHairybug wrote: MG1's plot may have been minimal (more than most games released during its time, but still minimal), but MG2's plot wasn't minimal at all, and they heavily retconned that starting with Metal Gear Solid. That's the main problem. And when most of the story of most of the MSX2 games, especially Metal Gear 2, is heavily retconned to such an extent that there are very few things, if anything that even remains canon (heck, Snake is still the same in Metal Gear Solid if not worse than in Metal Gear 2, despite the ending making clear he was cured of his PTSD), then even if the games technically are canon, they are effectively saying they aren't canon. That's why his constant retconning made the remakes very necessary. Nope, I completely disagree, I think it is neither "heavily" retconned, nor that remakes are necessary at all. Also, I wanted to avoid derailing it into a canon argument, which is why I removed my comment, but oh well. Anyway, I discussed this in another thread, but a new game in the series should be completely original, and not be tied up in the Big Boss/Solid Snake continuity. Yeah, actually, they were in fact heavily retconned. I'll probably give a list elsewhere, though, to concede with avoid derailing it, but believe me, there is indeed an extensive list on precisely how it was retconned.

As far as the topic, honestly, aside from remakes, the only things that currently come to mind are a The Boss game, a Gray Fox game (both of which Kojima expressed interest in) and the sequel to Revengeance, whether it be an actual sequel or a release of the original storyline that they planned to release until it was reworked.