Board Thread:Metal Gear Solid V/@comment-149.12.15.1-20140407210104

How would you guys feel if mgsV had less cutscenes. And i mean even less than Peace Walker. Personally i would cry/die a little inside b/c as i've said time and time again on this site I LOVE THE MGS STORY and its one of my main reasons for playing this game series(beside being the best stealth game there is). So i think if they make the cutscenes the same length as all the Peace Walker cutscenes i would manage b/c i think that has a nice balance of cutscenes and gameplay(to an extent that people who hated the long cutscenes in mgs were satisfied with the limited frequency of cutscenes but when the cutscenes came they were long and really pushed the story forward far enough to satisfy the more story loving/appreciating fans like me. But what if TPP had even less cutscenes than both Peace Walker and Portable Ops. How would they even achieve everything they want to story-wise with the downfall of Big Boss and the rise of Outer Heaven without dumbing the story down for the sake of "immersion" i mean removing Hayter was f@#$*%g annoying but it was necessary in the end b/c Big Boss' voice would eventually change into Richard Doyle later and Sutherland is sort of a mix between the two but if they also murder the story for stupid reasons similar to this. I'll probably drop the series if they become stupid like this or in the very least just replay the old ones and forget about the newer ones. So how do you guys think the story is gonna be presented in the game then? I know Snake doesnt talk in gameplay(only cutscene and codec/radio) but maybe they'll change this for TPP? How do you think we'll see the story presented and will it be revolutionised or degraded?! 