Board Thread:General Discussion/@comment-6747658-20130612101422/@comment-4913740-20130626032911

Noise, and the avoidance of causing noise, was the main element. However, causing noise as a distraction was always important too.

But I don't think wall slams and balcony pushes are really in Snake's repertoire of moves. CQC's main focus is on defensive, so when Snake uses it in cutscenes, he usually waits for his opponent to make a move first.

So the dynamic CQC system should just be like MGS4 and Peace Walker combined, allowing Snake to dispatch of a group of soldiers like he did in the cutscene with the Ocelot Unit in MGS3.