Board Thread:Metal Gear Solid V/@comment-25168690-20160817194149/@comment-25168690-20160929000803

lol that is the funniest comment I have read in here hahahahahahahahah the worse part is that it is true.

I think what happens with Kojima is that he is always trying something new. He said it in an interview during the development of MGSV he said something more or less that he never looks at previous games when designing a new one, he instead thinks of a new thing or concept he wants to tackle and just does that.

that is why most of the games have some moments of very bad writing, like:

-Vamp is immortal NANOMACHINES!

-Ocelot was NOT possessed by Liquid he was just pretending to be possessed, but he pretended so hard he ended up actually beleiving he was possessed... also NANOMACHINES!!!!!

-Oh no Ishmael has been killed....NOPE there just happened to be a patinet with the exact same bandages, so the players trick themselves into beleiving he was dead only so when he comes back they are surprised.

-XOF soldiers are shooting corpses in the hallway to make sure they are dead, Ishmael apparently pisses himself, but when the soldier sees this he probably thinks "Hey I bet this corpse just happened to lie on something liquid, and is not a guy pretendig to be dead who just pissed himself out of fear" then picks up the bag, "See I told you, also I'm not going to shoot this body to make sure its dead, like I did with the others"

That is also the reason of why MGSV is so watered down, he wanted to do everything at once, he wanted to compete with GTA and The Witcher in terms of map size that he just made a giant map with little variety and almost nothing in it, when he should have just focused on making detailed scenarios, for example Camp Omega in GZ is big (compared to previous MGS bases) and presented numerous ways to tackle its missions, but you where not really allowed to free roam it because it was the scenario of a mission. maybe TPP should have something similar have individual maps for each mission but have them highly detailed with lots of easter eggs and content.

He also wanted to compete with those "You are the main character, and this is your story" games like The Elder Scrolls or Mass Effect where you create your character they way you imagine them to be, so he came up with the whole "You TOO are Big Boss"

anyways thats they way I see it. And I could go on and on.

The ironic part is that I really love MGSV and MGS4 and all Metal Gear games and I am thankful to Kojima for making them.