Board Thread:General Discussion/@comment-5085906-20130627191357/@comment-64.33.250.214-20141003103332

0nighthawk0 wrote: Alright, name any instance that has symbolic imagery that was made through the use of the camera.

It's a coincidence because the player (Jackie) was purely moving the camera around like he always does during th Phantom Cigar time accelleration. Anyone could put the camera at just the right angle to get that, except Jackie was just moving the camera around like he always does. Hell, PythonSelkan's video even shows that Jackie always moves the camera around to different angles.

As for the other symbolic references you mentioned, those were pretty much spilled out by Kojima/Konami and had focused attention on them. Hell, people may think the "tail" is a recent edition like Kojima said it, (he said something along the lines that he added it in) but it was already there during Project Ogre: http://img3.wikia.nocookie.net/__cb20140803012659/metalgear/images/7/77/AgxcpnFCQAAEjlK-0.jpg

Point is, those symbolic refferences got clear screen time and were the focus of the screen for more then a split second, where as the whole "Gray Fox" sillhoutte just happened to be seen for a second because the camera ngle just happened to be there in order to showcase how the area around changes according to the time accelaration, just like it was done in the previous instances where the Phantom Cigar was used. I couldn't tell you whether symbolism can be found through the camera without looking through pages of wiki articles. That wasn't the point I was illustrating anyway. Kojima has hidden things (namely ghosts) that could only be found by taking random pictures. These are Easter egss you aren't given clues about, and have to go out of your way to find. Kojima has also used shadows to create false images as meta jokes. Vulcan Raven in MGS2 is one example, another is the shadow scenes between Eva and Snake in MGS3.

How do we know Jackie wasn't instructed before the demo? We have no way of knowing that information. Or for that matter if he intentionally unscripitedly moved the camera to make it look like Gray Fox. The scene where Boss momentarily looks like Fox wasn't edited either. It may very well just be coincidental, but there is a possibility, however slight, that it is not.

Kojima has admitted the imagery of Big Boss as a demon was intentional. What he did not do (to my knowledge) was point out or highlight each piece of symbolism. That's why anaylists like Yong Yea missed the cross symbol in one of the scenes. The cross was only on screen for a few seconds. Not much longer than the Gray Fox silhouette.

The reason I don't entirely rule it out is because Kojima has a clear track record of hiding obscure Easter eggs in his games. He has referenced Stanley Kubrick within the franchise, a director notorious for hidden symbolism that fans and scholars still debate about to this day. Evidence may favor coincidence but there is room for uncertainty.