Board Thread:Metal Gear Solid V/@comment-5038094-20160430065329/@comment-25168690-20160501043800

don't know if you read my comment on the other thread but I wont copy paste it here you can read it on the other thread and tell me what you think.

I'll now say what I think about this one, although I like most of your ideas I think you are going WAY to overboard, like new enemy types based on Digimon? What the hell? maybe I read wrong or something so you can clarify on that one, I can understand having other enemies like Flamethrower wielding soldiers, some sort of special strike team that are a middle point between the armored soldiers and the regular ones, but Digimon???? please explain that one

Also the whole lets have a bunch of playable characters each with a unique playstyle and button configuration... I'll just ignore the tremendous ammount of effort that would mean for the programmers and I'll just ask why? the main complaint about the Phantom Pain is that we are not playing as Big Boss and instead controlling another completely random asshole... maybe in some sort of special mission it would be cool to play as say Ocelot....

the whole "Demon mode" sounds cool and frustrating as hell (no pun intended) having the whole world be on fire will be cool at first but will get old pretty quick especially if it works similar to the current "demon snake" system where you can stay a loooong time with that bloodied look, unless of course the whole demon mode could be turned on and off...

I would have liked to pilot Sahelantropus and use it against a bigger metal gear or a different model, kinda like the Ray vs Rex battle and yes I know Sahelantropus can't fit an adult in its cockpit but thats what the R&D team is for

I agree completely with the rest of your points