Shadow Moses (Metal Gear Solid fan remake)

Shadow Moses is a fan-made remake of the original Metal Gear Solid from 1998, created using the Unreal Engine 4. Although David Hayter was initially sought out to reprise his role as Solid Snake, a stand-in was chosen instead. The game was purposely made to emulate the original's overhead "cinematic" camera, rather than the over-the-shoulder system used in Metal Gear Solid 4 and The Phantom Pain.