Board Thread:General Discussion/@comment-4458546-20130802175201/@comment-1210805-20130804134530

42.98.59.55 wrote: Perhaps reappearance of, or at least the mentioning of characters appeared before? e.g. Sergei (Olga's dad). And maybe letting some of the bad guys survive to feature in MGS6 that takes place in, say, the Iraq or Bosnian war (I think Vamp and Ocelot are the only antagonists surviving to the next games since MGS1)? A back up team with codec calls, but please - I want more than just two channels to call to, not like in MGS4.

Game play side, maybe a sort of "one hand drive, one hand shoot"? E.g. doing that on a horse ride or jeep ride. Speaking of underwater mission, what about an addition of parachute first person shooting at the same time?

Destructable buildings are perhaps many would agree should be included in MGSV Characters surviving for a sequel really depends on what Kojima is planning. If this is to be the final Big Boss game before the Outer Heaven Uprising then it wouldn't really make much sense to leave such loose ends. As for antagonists carrying over, Gray Fox and Big Boss both did it (Big Boss was an antagonist in the first two games, Fox in the second and third). If we are talking specifically about post MGS1 then an argument could be made for Liquid as well, and perhaps even Naomi to some extent. But again, leaving loose ends will only work out if there are plans to follow them up.

I too am a fan of more codec options.

Your other ideas are a little too action heavy for my tastes. This should, primarily, be a stealth game. Destroying buildings should be limited at best.

82.242.108.226 wrote: It seems to be hopeless but bring back the first person view when aiming. I really liked it.

I'd say it's pretty certain it will come back. It was only absent in Peace Walker to make the PSP controls simpler. This is the first MGS game designed for home consoles since MGS4, and thus will likely build of many things seen in that game.