Metal Gear Rising: Revengeance

Metal Gear Rising: Revengeance is the ninth game in the Metal Gear series. Originally announced at E3 2009 under the title Metal Gear Solid: Rising, the game went through a long development process at Kojima Productions, who struggled to fully develop the game. At the beginning of 2011, Hideo Kojima decided to hand the development of the game over to Platinum Games who revamped the entire game. This switch in developer was formally announced on December 10, 2011. The game was released for the PlayStation 3 and Xbox 360. A PC version is currently in development. The Japanese Xbox 360 version of Metal Gear Rising was cancelled, though it was still released in other territories.

The game stars Raiden and it is set four years after the events of Metal Gear Solid 4: Guns of the Patriots. Kojima is the supervising director while Korekado from Kojima Productions and Atsushi Inaba from Platinum Games are the producers. Platinum Games' Kenji Saito is the director of the game.

A playable demo of Metal Gear Rising is included in Zone of the Enders: HD Collection, similar to how the original Zone of the Enders contained a playable demo of Metal Gear Solid 2. The demo was also released in the Japanese PlayStation Store on December 13, 2012. It was released for the rest of the world on January 22. The demo was not released on Japanese Xbox Live. Due to the cancellation of the Japanese Xbox 360 version, the demo was not included in that console's Japanese version of Zone of the Enders: HD Collection.

Gameplay
Metal Gear Rising: Revengeance is a hack and slash beat-'em-up in which Raiden faces off against cyborg soldiers and UGs (Unmanned Gears, drone vehicles) in a variety of environments. The primary feature of the game is Blade Mode and its associated cutting mechanics, allowing Raiden to make precise cuts to enemies and environmental props with a physics-based cutting system that splits objects exactly along the line they were cut. The iron sight-like Blade Mode allows the sword to be aimed, while outside this mode it is used for more typical combos. Blade Mode uses Fuel Cell (FC) energy, which can be built up using standard attacks or by performing special Zandatsu kills on enemies.

Levels are split into unranked and ranked sections; each ranked battle has a summary screen appear after it showing results and a letter rank from D to S. The game does not appear to log time outside ranked sections, but does note if Raiden dies or takes damage for purposes of the whole-stage ranking and no damage bonus.

While the game does not focus on either stealth mechanics or non-violent play, both are possible after a fashion; a special wooden sword with a chance of knocking out enemies can be unlocked to gain a no-kill bonus in ranked battles, and the Ninja Kill mechanic allows for sections where enemies are not immediately alerted to be completed without raising the alarm; this is sometimes necessary to save civilians who have been taken hostage by PMC troops.

Raiden has four slots for set items, and as in most Metal Gear games bringing up the item menu pauses the game. The first slot is for Nanorepair Paste (the game's version of the ration) or FC-restoring Electrolyte Packs, the second for the drum can, cardboard box and a selection of grenades and rocket launchers, the third for Raiden's primary weapon, and the fourth for secondary weapons which are unlocked by defeating bosses.

Defeating enemies, completing ranked stages and picking up items provides Raiden with Battle Points (BP), which can be spent in the customization menu accessed by the Codec screen. From here, BP can be spent on new weapons, upgrades to Raiden's cyborg body, new moves, and so on.

Plot
Four years after the events of Liquid Ocelot's Insurrection, Raiden has been contracted for VIP protection, military training, and other duties by a Private Military Company (PMC): Maverick Security Consulting, Inc., an American PMC based in Colorado, in a developing country piecing itself back together after a bloody civil war. Raiden largely did this to support his family without having to return to direct combat situations. Raiden is protecting a VIP, when they are attacked by a cyborg organization led by the Cyborg Ninja Samuel Rodrigues, which eventually leaves Raiden completely defeated. Raiden is reconstructed by his PMC, and his search for Sam and the company he's working for, Desperado Enforcement LLC., drives him into a quest for vengeance.

Pre-announcement
Prior to Metal Gear Solid: Rising 's announcement in 2009, the concept of Raiden getting a starring role in Metal Gear Solid 5 was jokingly stated by Rosemary and Raiden in the Secret Theatre film Metal Gear Raiden: Snake Eraser, included on Metal Gear Solid 3: Subsistence. At the time the film was released, Metal Gear Solid 4: Guns of the Patriots was considered to be the last game in the Metal Gear franchise. Coincidentially, some things Raiden did in that film (ie, undergoing a Terminator-style HUD scan of Naked Snake and escaping via a drum can) were incorporated into Metal Gear Rising.

Original version and cancellation
Hideo Kojima officially announced Metal Gear Solid: Rising at Microsoft's E3 2009 press conference, after running various countdowns for the announcement on a Konami website. Originally set between the events of Metal Gear Solid 2 and Metal Gear Solid 4, Rising was going to explain how Raiden became the character that he did in Metal Gear Solid 4. Rising was actually not Kojima's idea. It was his staff.

At E3 2010, the debut trailer for the game was shown, featuring Raiden facing off against a robotic soldier bearing a similar appearance to members of the Beauty and the Beast Unit, based on an unused concept by Yoji Shinkawa for Metal Gear Solid 4, which appears in the Master Art Works book.

Believing the project would not get completed, Kojima secretly cancelled Rising. Prior to the cancellation, however, the boss concepts and the script was completed.

For more information, see Metal Gear Solid: Rising.

Platinum Games' involvement
On December 10, 2011, Kojima unveiled a new trailer of the game at the 2011 Spike Video Game Awards. The new trailer unveiled the new look for the game, and formally announced to the world that the game was being developed by Platinum Games known for making more action oriented games like Bayonetta and Vanquish. The trailer featured a starkly different tone to previous Metal Gear trailers, featuring a more hard rock driven soundtrack and less emphasis on the stealth aspects with more focus on the newer, action orientated style of gameplay. One such aspect features Raiden fighting a Metal Gear RAY, grabbing a hold of one of its "arms" and throwing into the air. Another sequence showcased Raiden fighting an unknown enemy on a speeding train in a tunnel, with Raiden running along the walls of the tunnel to keep up with the train. The last seconds of the trailer revealed a new tagline and logo for the game; the new tagline being "Revenge with a Vengeance" which was cut to simply say "Revengeance." The new logo revealed the game was now simply titled Metal Gear Rising, with the subtitle Revengeance below it. In addition, the KojiPro Report also revealed that the plot setting had changed to be happening after the events of Metal Gear Solid 4, and that Platinum Games would end up using the opportunity to create content based on their own ideas.

On December 12, Kojima tweeted, "We're only said that the period setting is several years after MGS4. Metal Gear Rising is not part of the Metal Gear Solid series. At the present, we can't say more than this."

On December 13, Kojima and Platinum Games producer Atsushi Inaba attended a special Metal Gear Rising Q&A session. They talked about the reason behind Kojima Productions' absence in the development of the game. According to Kojima, by the time development started, he allowed his younger staff to develop the game by themselves and took a hands-off approach. That didn't turn out too well, as the less-experienced staff decided to develop a game in which Raiden could cut anything, including enemies, large vehicles and buildings. Although they weren't too clear on the timeline, Kojima said Platinum Games started work on the title in late 2010/early 2011.

Kojima did consider many different developers, even Western ones. However, he thought that since the focus of the game was the katana, a Japanese developer would do it best. Kojima joked that if he let a Western developer work on the game, he might come back a year later and find out that they attached a gun to a chainsaw as the main weapon.

On January 5, 2012, Kojima told Game Rant, "Raiden in MGS4 was received very well, and I wanted to keep going with that direction in Rising. The people who liked him in 4 will like him in this, but it's a personal preference."

Leaked concept artwork for the game indicated that Raiden would have gotten into a car chase with a police car (presumably the vivisected Denver Police Department car seen in the key art). In the TGS 2012 story trailer for Metal Gear Rising, Raiden was briefly seen driving a car through a street in what was implied to be Mexico.

Inaba stated that he wanted "...everyone to be happy that Platinum Games got involved." He also said that his job was to take the concept and make something fun, and that he wanted to meet Hideo Kojima's expectations, but he wanted to do what he wants to do. "If my team wasn't passionate about Metal Gear Solid, then we wouldn't have been able to start the project." Inaba said that he is aiming to make the game fun, and have depth and high speed action.

Since the shift in developer, the concept of zan-datsu has been downplayed, and the game focuses more of a "cutting feels good" mentality. The gameplay is less stealth oriented, and is more akin to Platinum Games' other projects (most notably Vanquish) where the player will take on large groups of enemies, ranging from cyborgs soldiers, Gekko, and a new look Metal Gear RAY with blades on its arms. One notable aspect of the game is that it features no human enemies. All the soldiers Raiden faces in the game are cyborgs, so as to avoid the game being banned in Japan. The stealth component was the first thing that was removed by Platinum. Kojima revealed that he had always been against stealth in the game as neither he, nor his staff, felt that stealth and high speed action would work together. The E3 2012 trailer does, however, show that the planned predator stealth system was retained to some degree, as one part of the trailer had Raiden being behind a pillar that a soldier is standing guard at and then promptly cutting it down and killing the unsuspecting soldier in the process. Similarly, both the trailer and the demo also had Raiden impaling a cyborg soldier from behind. The E3 2012 trailer features the song "Wrong" by Depeche Mode.

Kojima also confirmed Metal Gear Rising would run at 60 frames per second, something he personally requested. The original version of the game was to run at 30 frames per second. They also stated that the game would no longer be running on the Fox Engine. Hideki Kamiya, the director of Bayonetta, denied having any involvement in the development of Metal Gear Rising.

In an interview with Famitsu, Kojima revealed that Metal Gear Rising would be playable at E3 2012. Kojima told CNN, "If this game becomes hugely successful and popular, then we might make it into a franchise."

In a podcast, it was revealed that Platinum Games' involvement in the game was primarily the gameplay engine for cutting things up, and that story development and control was still done by Kojima Productions. In addition, the main writer for the story itself was Etsu Tamari, who had previously written the various Codec and Briefing file conversations in Peace Walker.

On April 24, Quinton Flynn tweeted, "Had the pleasure of working with John Cygan, Benito Martinez & Christina Puccelli today under the direction of the esteemed Kris Zimmerman!" implying that Solidus Snake and Sunny was going to appear in the game. Although Sunny does appear in the game, Solidus himself does not actually appear in the game itself, although he is mentioned throughout the story. Instead, Solidus appears in the live action trailers leading up to the E3 2012 demonstration of Metal Gear Rising.

In an interview during PAX Prime 2012, Metal Gear Rising was confirmed to be canon.

On November 4, Korekado told Computer and Video Games, "It was obvious we had to go to Platinum, but it's still in the Metal Gear Solid timeline. The cutscenes are looked over by Kojima Productions and the script is written by us, so they resemble something very similar to what you'll have experienced in the past. And now we finally have something to show to the fans."

On December 12, Korekado told Kotaku that Metal Gear Rising wouldn't be released on the Wii U. According to Korekado, the reason was: "We really developed the game based on these two consoles [PS3, 360] and the Wii U, we think, is unique in a way that the controller is innovative and the entire console's pretty much not hand-in-hand with the consoles that we're making it for now. So if were [sic] going to make it for the Wii U we'd have to start from zero again and really design something for that console, so we could say 100% that it was a good game for this console."

When asked if the game's engine could run on the Wii U, Korekado responded, "I haven't really tried it, so I'm not quite sure."

Kojima also implied on his Twitter account that he was working on a trailer, with a screencap that has recording stalls and a screen that said "cutting soon." He later confirmed that he was working on at least two trailers for Metal Gear Rising, the first of which he had already finished, and the second he'd have to finish after New Year's.

Metal Gear Rising is the first game since Metal Gear Solid 3: Snake Eater to have the player save via Codec/radio. In addition, although Metal Gear Solid 3 and Metal Gear Solid 4 previously had one character saying "fuck" once (EVA and Laughing Octopus, respectively, the former being toned down to "Go to Hell" during localization), and the Nintendo Entertainment System version of Metal Gear had a password to send the player to the final boss without weapons or equipment called "FUCKM E1111 11111 11111 11111", Metal Gear Rising has multiple characters using the word and related words more than once. Although various official materials, including the novelization for Metal Gear Solid and Metal Gear Solid 2, the Metal Gear Sagas DVD timeline, and the timeline included in the Metal Gear Solid 4 Database referenced the event, Metal Gear Rising is also the first Metal Gear game to directly reference 9/11 since Metal Gear Solid 2 was released in the aftermath of the event. Similarly, it is also the first game to directly reference the subsequent War on Terror. There was also a reference to the axis of evil late into the game.

On January 11, 2013, a new trailer for Metal Gear Rising was announced for release at 5 PM Pacific Time on GameSpot on January 14.

On January 17, 2013, Kojima told IGN that "for the spin-off, we wanted to have variety, and I wanted to expand our reach to gamers who like hack-and-slash and hope to get accepted there as well." Kojima also told IGN, "Besides, if I had created the game and directed it, it wouldn't have been this game. I am very happy to see the growth in my team and how they have developed such an incredible game."

On February 5–6, 2013, Kojima posted on his Twitter account that he was producing a new trailer for Metal Gear Rising, where he claimed that he's saving up on time by listening to his iPod, and that it would take him 1–2 hours to finish the trailer. In addition, he also stated that the trailer won't have any lines. He also implied that he was going to use Hollywood to create the trailer due to global standards.

On February 2013, a screencap was leaked showing the results screen. It was debated as to whether the screencap was showing the final tally of the game or simply the results screen of the level. Inaba eventually gave his input, citing his disappointment that some people would use the screencap to react negatively to the game and make a commotion about it.

On February 2013, Kojima told Outside Xbox that Metal Gear Rising is a continuation of Metal Gear Solid 4, but it is Platinum Games' interpretation of the Metal Gear story and world. He added that because the story is different than what he had in mind for what would happen after Metal Gear Solid 4, he considers it to be both a parallel story and a continuation.

On February 22, 2013, Kojima told SPOnG, "Honestly, I've been making games for 25 years and the state that this game was in when it went to Platinum... was really a mess! The fact that they were able to pull it off is very impressive." He added, "Platinum makes excellent games, there's no arguing about that - but they're not very good at honouring schedules. I made it clear that in order to succeed on a worldwide scale, you not only have to make a good product, but you also have to keep a tight schedule. This time, they came through and delivered the product on time. I think even [Hideki] Kamiya-san was surprised!"

Theme
Kojima revealed that the theme for Metal Gear Rising is "REVENGE." Previous themes were  "GENE" ( Metal Gear Solid ), "MEME" ( Metal Gear Solid 2 ), "SCENE" ( Metal Gear Solid 3 ), "LINK" ( Portable Ops ), "SENSE" ( Metal Gear Solid 4 ), and "PEACE" (Peace Walker). Revenge would later be reused in part for the game Metal Gear Solid V: The Phantom Pain.

A lesser theme throughout the game also related to the use of child soldiers. Raiden's past as a child soldier was frequently mentioned, and even to some extent shown through Raiden's actions. Raiden's motives for trying to stop Desperado and World Marshal, and ensure the weak are protected was the direct result of having to be a child soldier in Liberia. Two of the members of Desperado, Mistral and Monsoon, were also former child soldiers. In addition, a major part of the antagonists' plot was to mass-produce cybernetic child soldiers via the Sears Program. Although prior Metal Gear games did mention a few times the use of child soldiers, they hadn't been placed into the forefront until this game.

Metal Gear Rising decryption site
See main article

Staff
Metal Gear Rising was directed by Bayonetta 's main programmer, Kenji Saito.

Yuji Korakado supervised the title for Kojima Productions alongside Platinum Games' Atsushi Inaba.

Platinum Games handled all the game design and coding duties working around the story, cutscenes and voice acting sessions put together by Kojima Productions. They used the extensive character design work carried out by Kojima Productions' Yoji Shinkawa.

The story itself, however, was written by Kojima Prductions, more specifically by Etsu Tamari, who had previously written the briefing files for Metal Gear Solid: Peace Walker.

Konami GM Martin Scheider explained: "Metal Gear Rising: Revengeance is a new direction. There was the urge for something new and thus Inaba-san's unrivalled knowledge of the action genre, and Korekado-san's knowledge of the Metal Gear Solid universe, combined with Kojima Productions' standard for excellence ensures Metal Gear Rising: Revenegeance is in safe hands."

In a Kojima Productions podcast, the staff confirmed the following:


 * The disparity of Raiden between Metal Gear Solid 4 and Metal Gear Rising would be explained.
 * There is a new zan-datsu system, having been tweaked and rebalanced for quick gameplay.
 * Instead of the player hiding from enemies, enemies would hide from the player in order to ambush them.
 * Metal Gear Rising would have Codec conversations, and there might be more Codec conversations in the game than in Metal Gear Solid 4.
 * Cutting up anything would still be part of the game.
 * There are two methods of cutting: a quick cut and a more strategic cutting method, the latter allowing the player to cut through specific areas of the enemies' body.

Music
See Metal Gear Rising: Revengeance Vocal Tracks.

In stark contrast to prior Metal Gear games, Metal Gear Rising has several vocalized music pieces playing throughout various points of the game, mostly in major boss battles. During boss battles, when the player has whittled down most of the bosses health, a vocalized piece of the boss battle will play during the remainder of the battle. The boss music and its lyrics also ties in to some aspects to their characters: For example, LQ-84i's boss theme, "I Am My Own Master Now," refers to his forced servitude to Desperado and his desire to be free from their command and harness his full capabilities. Jamie Christopherson composed the soundtrack and score for the game featuring vocals by artists including John Bush, Tyson Yen, Free Dominguez with Contributions by Logan Mader, The Maniac Agenda, and Ferry Corsten.

Demos
There were several demos released during the development process.

The E3 demo depicted a VR simulation that utilized the Abkhazia environment at the beginning of the game. It then supplied a new mission upon completion to defeat cyborgs, and also track down a terminal and access it before fighting a Gekko upon getting the terminal, and eventually doing a ninja run by fleeing from several Hammerhead choppers in pursuit of Raiden and bombarding a bridge, before he eventually faces them in a square ruined area. This demo was in fact the first build of Metal Gear Rising, developed for internal testing purposes.

The next demo, initially released as part of Zone of the Enders: HD Collection, and then released on January 22 as part of the PlayStation Network, allowed for the player to undergo a VR training session before doing the main demo. It was largely similar to how the E3 demo had done it, although the environment was closer to how previous Metal Gear games handled VR missions. In the main demo, there is a brief description recapping what happened before the events of the demo. The main demo takes place shortly after the prologue, where Raiden is deployed to Abkhazia to quell as coup getting his mission briefing from Boris, Kevin and Courtney as well as cyborg information from Doktor asking Raiden to collect the left hands of cyborgs as they contain battle and field data. After arrival, he then has to take out several cyborgs who ambushed him via stealth camouflage, eventually cumulating in a cut scene where Raiden, Kevin and Courtney discuss the presence of cyborgs at Abkhazia. Raiden successful makes it to a mansion where Boris contacts Raiden informing and cautioning him about heavily armed cyborgs roaming the area. As well as Mistral. After rescuing a civilian, Raiden gets ambush by more cyborgs and a Gekko. After defeating them, Raiden gets pass the heavily armed forces roaming the area and makes it to his destination The demo then ends with a boss battle against LQ-84i. While dying and malfunctioning, LQ-84i contacts Raiden via codec muttering about there being no freedom. Raiden questions himself to how an AI can know what freedom is. Although the demo ends with the LQ-84i boss fight, the player can exploit a glitch to get over a high area to reach some ruins and a bridge, as well as the surface-to-air missile powerup, indicating that the demo was originally going to stop at the Hammerhead boss battle.

A second demo was also released, so far only in Japan. This demo takes place during the prologue featuring Raiden taking on various cyborg whilst protecting the prime minister's limo. After making his way back to the limo, Sundowner eliminates various cyborg bodyguards and kidnaps the prime minister before Raiden could stop him, he was ambushed by a Metal Gear RAY unit. Raiden defeats the Metal Gear and begins to chase Sundowner through the city only to be stopped by the Metal Gear RAY again. The demo ends as soon as Raiden defeats the Metal Gear for good.

Marketing
Metal Gear Rising: Revegeance was released on February 19, 2013 in North American and Europe, February 21, 2013 in Japan, and February 22, 2013 in the UK and Ireland, and on February 26, 2013 in Australia.

On September 12, 2012, it was announced that Japanese Xbox 360 version of Metal Gear Rising had been cancelled. No reason was given for the cancellation. Kojima then told Eurogamer that the Xbox 360 version will be an exclusive to the West. Due to the cancellation, the demo of the game was not included in the Japanese Xbox 360 version of Zone of the Enders: HD Collection.

Releases
The standard copies of the games will be released on 19th February (United States), 21st February (Japan) and 22nd February (Europe and UK.) Each one will receive a pre-order gift if pre-ordered at specific stores. United States buyers will receive pre-order gifts of a art book, steel book, Commando Armour skin DLC, Cyborg Ninja skin DLC and Fox Blade DLC codes if purchased at GameStop, the Metal Gear Rising: Revengeance Soundtrack if purchased at Walmart, a t-shirt and the Inferno Red Armour DLC if purchased at Amazon.com and the White Armour skin DLC if purchased at BestBuy.

Japanese buyers will receive pre-order gifts of either the Commando skin DLC (if brought from GEO), the Inferno Red Armour skin DLC (if brought from GameTSUTAYA), the White Armour skin DLC (if brought at LAWSON), and the Cyborg Ninja skin DLC (if brought from KONAMISTYLE).

The European buyers will receive pre-order gifts of a steel book with the Commando Armour skin DLC inside unless purchased at GAME where buyers will receive a limited edition steel book with the Inferno Red Armour skin DLC inside instead. The White Armour skin DLC was given out to anyone who pre-ordered the game from Zavvi. The Cyborg Ninja skin and Fox Blade DLC codes were released in every standard release of the European version.

There are 3 limited editions of Metal Gear Rising: Revengeance announced so far. First being the North American Metal Gear Rising: Revengeance Collector's Edition, the edition contains the game, steel book, soundtrack and a high frequency plasma lamp. The Japanese Metal Gear Rising: Revengeance Premium Package contains the game, a steel book, the soundtrack, an art book and 2 Dwarf Gekko magnet figures. Buyers who add 3,000 more yen to the total would also get the Raiden - White Armour ver. Play Arts KAI action figure added to the bundle. This offer is exclusive to KONAMISTYLE. The European Metal Gear Rising: Revengeance Limited Edition contains the game, the Raiden - White Armour ver. Play Arts KAI action figure and the White Armour skin DLC. The European limited edition is exclusive to retailer Zavvi and is limited edition to 25,000 units worldwide.

2 Limited Edition bundles have been announced. First being the Japanese Metal Gear Rising: Revengeance Zan Datsu Package. The package includes the game, a limited edition 250GB PlayStation 3 and DualShock 3 controller, a T-shirt, the White Armour skin DLC and the Cyborg Ninja skin DLC. It also contains six wallpaper themes based on Metal Gear Rising. The European version of the bundle comes with the game, a black 500GB PlayStation 3 and DualShock 3 controller and six wallpaper themes.

Downloadable content
Metal Gear Rising, like Peace Walker and Metal Gear Solid 4 before it, also featured its fair share of DLC. Three special skins, the Commando Armour, Inferno Armour and Medical Armour, were included in various pre-order versions. The North American limited edition also included a download code for the super-powerful Fox Blade weapon and a player model of Gray Fox's cyborg exoskeleton. This is the second Metal Gear game where the player could play as Raiden in Gray Fox's exoskeleton (as Metal Gear Solid 2: Substance counted as one). The code for the latter two items is included with all UK editions of the game. It is unknown if these bonuses will later be offered as paid DLC. The Commando armor, however, wasn't included among the pre-orders for the North American releases.

At the time of release a single paid DLC was available, the "Original Cyborg Body," which allows Raiden to wear the Metal Gear Solid 4 version of his cyborg body. In Japan, however, it was a pre-order bonus.

The first major DLC is thirty additional VR missions with new goals, including shooting galleries, side-scrolling beat-'em-up sections and more Dwarf Gekko gameplay sections. In addition, the Japanese version included a new variant of the HF Wooden Sword called the "Snake's Soul," which will play voice clips of Solid Snake in a variety of situations. The Western release dates of the VR Mission DLC were later confirmed as March 12, 2013 in North America and March 13 in Europe, and the 1.2 patch to the PS3 version added DLC support and two completion percentage trophies related to the VR mission DLC. The North American version had been announced to be PS3 exclusive and free until April 3, while in UK the download costs £1.99 on PSN or 240 Microsoft Points on Xbox Live. The Snake's Soul sword was not included in Western versions of the DLC.

Two further DLC packs were been announced, both side-stories to the main singleplayer campaign: Jetstream starred Samuel Rodrigues and took place before the main campaign. The second DLC, Bladewolf, starred the titular AI. Jetstream 's release date was on April 9, while Bladewolf  's release date was on May 9 in Japan, and May 14 in America.

In addition to the DLC themselves, the DLC when purchased also had their own trophy lists: The first only had two trophies, while the second had four.

Jetstream
The second major DLC pack, titled Jetstream, focused on the circumstances behind Sam joining Desperado/World Marshal. He has three boss fights: the LQ-84i in the Sewer area, the Metal Gear RAY battle, and the final battle against Steven Armstrong. There are also five additional VR missions the player can play in, via accessing VR terminals similar to the ones in the main game. However, unlike in the main game, the VR missions cannot be replayed at the player's leisure, and thus require that the player revisit the specific VR terminal to replay. Sam has his own health and FC upgrades, some of which can only be earned through placing at least third in these new VR missions.

Sam features a unique playstyle which accounts for his status as a samurai rather than a ninja; he cannot perform the Ninja Kill move under any circumstances, but gains an any-time double-jump, dash move and strong attacks that can be held for unique effects. Instead of AR Vision mode, he can perform a taunt to enrage enemies, making them drop their guard while also dealing more damage if they hit him. While Sam can perform the special Zandatsu "Execution" move, he does not share Raiden's special animations for these, instead simply switching straight to Blade Mode to cut them up. His only weapon is the HF Murasama Blade, and he has no Codec support team or customization options.

Enemies in the Jetstream DLC had substantially revised AI to make a harder gameplay experience; they are more aggressive, react faster, and have many of their animations altered or sped up to make them less vulnerable.

Blade Wolf
The third major DLC pack, titled Blade Wolf, focused on the actions of the LQ-84i immediately prior to his encounter with Raiden at Abkhazia. The story is told as a flashback and a story he told Sunny Emmerich, sometime after Raiden defeated Steven Armstrong. A new character, Khamsin, and acts as the final boss of the storyline (as well as the sole boss battle).

Piggyback Guide
Like Metal Gear Solid 4 and Metal Gear Solid 3 before it, the strategy guide(s) for Metal Gear Rising were released by Piggyback Guides. It came in two versions: The regular edition and the collector's edition. The latter is largely similar to the former, although it also contained an exclusive 16-page cast gallery with commentary and concept artwork for the cast in the series (ie, Raiden, the Cyborgs, Bladewolf, Mistral, Monsoon, Samuel Rodrigues, Sundowner, and Steven Armstrong), as well as a Yoji Shinkawa-designed lithograph that was numbered.

Reception
Metal Gear Rising: Revengeance was well received by critics. Metacritic gave the PS3 version a metascore of 80, while the Xbox 360 version got a metascore of 82. GameRankings gave the PS3 version an average of 78.27%, while the Xbox 360 version got an average of 83.19%.

GameSpot gave Metal Gear Rising a 8.5 saying, "Revengeance may not play like a typical Metal Gear game, but Raiden's character arc justifies almost every change to the old formula. It's a beneficial dynamic, and the game's biggest success overall. It ultimately test the hypothesis that there's more to the series than just Snakes and sneaking behind enemy lines, and for the most part, it passes the test." Eurogamer gave the game a 9 saying, "As things stands it's still brilliant, staking out new territory in the genre and adapting certain Metal Gear characterisitics so well that it makes the competition look outrageously bad. This is the ultimate one-man show, worth its ticket price many times over, an experience that improves exponentially as it gets faster and as you get better." IGN gave it an 8.5 saying, "Despite its best efforts, developer Platinum Games sometimes gets in the way of its own pace -- especially for those who aren't into the franchise. However, Rising's troubles are rarely enough to derail the incredible momentum of an always-entertaining, action-oriented Metal Gear spinoff." EGM gave it a 8.0 saying, "After a protracted development process, Platinum Games and Kojima Productions have made good on their promise to make Raiden an acrobatic, ass-kicking action hero. It's an enjoyable, fast-paced thrill ride, but given the track record of these two giants of Japanese game development, you can't help but think that Rising isn't quite all it could've been." Game Informer gave it a 7.75 saying, "However, this title isn't Bayonetta wearing a Metal Gear skin; whether you were hoping for a meaningful expansion of the Metal Gear universe or a gratifying action experience, Revengeance falls short. Brutalizing cyborgs and hacking giant mechs to pieces is fun, but the restrictive design and lack of precision keep Raiden from capturing the best of both worlds."

Potential sequel
On February 22, 2013, Kojima told SPOnG that he would like to make a sequel of Metal Gear Rising. He said that if it does happen, he would like Platinum Games to develop it. Kojima also stated that he would like the sequel to star Gray Fox and have him battle "nano machine-powered zombies". He went on to say that he offered to write the story himself, but Platinum Games did not seem interested. Etsu Tamari, chief story writer for both Metal Gear Rising and the original Metal Gear Solid: Rising has expressed interest in reusing the original idea into the potential sequel.

References in other games
On March 2013, avatars were released for the Xbox 360 whose designs were based on the cast of Metal Gear Rising.

While not related to another game, the character George's exclamation of "Cowabunga, dude! Go ninja go ninja go!" upon meeting Raiden is a reference to the Teenage Mutant Ninja Turtles and the Vanilla Ice song "Ninja Rap" from the second Ninja Turtles film.

Videos
{| class="navbox collapsible collapsed" width="100%" ! sab="996"| Videos
 * - sab="995"
 * - sab="997"
 * sab="998"|

Official gameplay demos

 * }