Board Thread:General Discussion/@comment-5085906-20131008093614

The MG franchise has been going on for two and a half decades now. There have been nine major titles, and each one of them had a lot of plot twists and interesting villains. The boss battles, although most of them were pleasant and sometimes very innovating, some were just too frustrating. I know that out of nine major games, it will be hard to just pull one boss that can get in your nerves, but it will be fun to try.

The MG games had many difficult bosses, however at the same time, those bosses were also fun. Take The End fight for instance. It's arguably the most realistic and difficult boss fight I've ever encountered, but that doesn't really make the battle frustrating. It actually makes it more fun. Everyone loves a cat-and-mouse Rambo-like fight every once in a while, and considering the immense amount of detail added to it, it made you feel like a professional sniper at the time. In the other hand, some battles were just meant to piss you off. The MG battle that made number one in my shitlist is;

The Solidus Snake battle.

Seriously, I bet at this point, Kojima was just like "You know what guys, fuck this. We're gonna thank our devoted fans with the cheapest boss ever. Make 'em throw their controllers, and drool all over the goddamn floor". The controls were really clunky, while Solidus' attacks were extremely fast. Whenever I managed to dodge his rage rush thing, I would always be wounded by the flames left behind. His missiles were just too damn hard to avoid, and he would always recover pretty quickly. I honestly don't know what Kojima was trying to do with this boss fight, but if he was attempting to create a memorable showdown, he did, in a bad way. 