Board Thread:General Discussion/@comment-5085906-20130627191357/@comment-4913740-20140803061707

I don't want there to be a fully open-ended conclusion though. The point of MGS's story is linearity; that's why the double ending idea that was in MGS1 was not retained - because it created confusion. It worked well in that sense, but the other games always had the one ending.

You may be right about being able to decide how BB is perceived based on your behaviour. If you're more pacifistic and neutralise enemies non-lethally, he may not be portayed as a full villain. Although I think for some parts of the game, he'll have to be, because the clips from the E3 2014 trailer show him covered in blood and acting totally insane, so it can't be too open to player influence.