Board Thread:General Discussion/@comment-4458546-20130802175201/@comment-175.159.163.39-20130805050031

Soul reaper wrote:

42.98.59.55 wrote: Perhaps reappearance of, or at least the mentioning of characters appeared before? e.g. Sergei (Olga's dad). And maybe letting some of the bad guys survive to feature in MGS6 that takes place in, say, the Iraq or Bosnian war (I think Vamp and Ocelot are the only antagonists surviving to the next games since MGS1)? A back up team with codec calls, but please - I want more than just two channels to call to, not like in MGS4.

Game play side, maybe a sort of "one hand drive, one hand shoot"? E.g. doing that on a horse ride or jeep ride. Speaking of underwater mission, what about an addition of parachute first person shooting at the same time?

Destructable buildings are perhaps many would agree should be included in MGSV Characters surviving for a sequel really depends on what Kojima is planning. If this is to be the final Big Boss game before the Outer Heaven Uprising then it wouldn't really make much sense to leave such loose ends. As for antagonists carrying over, Gray Fox and Big Boss both did it (Big Boss was an antagonist in the first two games, Fox in the second and third). If we are talking specifically about post MGS1 then an argument could be made for Liquid as well, and perhaps even Naomi to some extent. But again, leaving loose ends will only work out if there are plans to follow them up.

I too am a fan of more codec options.

Your other ideas are a little too action heavy for my tastes. This should, primarily, be a stealth game. Destroying buildings should be limited at best. Yes I know it all depends on Kojima, but since it is an open discussion, I may as well suggest what I felt would extend a feeling of continuity into the whole saga.

And yes I was only referring to post-MGS1. Seeing Gray Fox going all the way from first MG to MG2SS, then in MGS1 and eventually MPO is a great way of connecting characters together. Big Boss was given a different treatment as he became the main character in MGS3 and other instalments, but I won't call him an antagonist anymore... unless you count an antagonist as any boss-fight opponent we encounter.

I think buidling destruction are for those who sucks at staying stealthy :P but that drive-shooting idea came when you need to travel in an open world full of hostiles. Don't you think it will be too much trouble getting off your car or horse to take out a few guards on the road before getting back on and move on?