Board Thread:Metal Gear Solid V/@comment-4913740-20140620093457/@comment-4913740-20140623152858

I think the better the Intel Team, the better their predicted areas of movement are. The ones shown in the trailer were practically spot on, because Jackie (the gameplay demonstrator or "master" as they called him) found at least 1 or 2 guards at every approximate area indicated. If they're a rubbish level, they would probably give bigger, more inaccurate areas. I imagine shooting and CQC skills will come into play somehow, since you can help train your recruits in both while at Mother Base. And the sniper attack would be cooler than an artillery strike, but it's also all about balance; having snipers on hand to cover you constantly would be OP. Maybe to cover an escape. And limit the amount of times they can be called on in a mission, as well as how long the snipers will be on-site for. Of course, using your recruits would be totally optional so you can make it as difficult or easy as you want, just like you can switch off Reflex Mode in GZ (and in TPP, you have the choice to place markers or not - it doesn't happen automatically when you look at someone)

I completed PW in singleplayer without difficulty. I went back at a later point with a friend, but because I had already finished it and done a fair amount of work, my R&D team was super good so all my weapons were super overpowered. I basically carried him through the APC and tank battles. The co-op element is nifty; being able to boost your friend up to a vantage point or to a shortcut is sweet, that was also a cool feature in MGS4 Online, but I don't know if it's something I would want constantly available in TPP's singleplayer. Maybe they could restrict it to offline until you finish the story once, and then allow for teamwork replays.