Board Thread:General Discussion/@comment-5085906-20130627191357/@comment-177.249.112.38-20150725053109

Jim Logan wrote: This has been a very interesting read to say the least.

Now if I may add my two cents, in the InFAMOUS franchise, the second game to be exact, there are two endings, (spoilers btw). The karma one, where Cole kills himself and a majority of Conduits so a disease that is killing off the human race would be destroyed(it was believed in the game that the disease was coming from the Conduits themselves), in the non-canon ending Cole screws over humanity thinking that he needs to raise as many Conduits as possible as they are immune to the plague. What am I getting at? Well, it gave you a morale choice where it wasn't as black and white as good and evil usually is portrayed.

Same could go for Big Boss here, you could choose to carpet bomb a village to try and kill (as an example), Skullface, but doing so kills the civilian hostages. It could work out.

For example in the game Bully at the end the entire school hates you, no matter what. BUT you as a player have your own perspective for example if you are a dick to everyone then when tehy end up hating you its not really a surpriese. And if you were nice to everyone they end up hating you because they were manipulated by the antagonist.

Of course TPP will implement it in a better way (at least in my opinion) as Kojima has stated each player will get a different experience.

so maybe like Jim said above you get a moral choice: YOu chose to carpet bomb the village and kill Skull Face, but end up slaughtering a lot of civilians, of course the world will react negatively to that. The other choice you go in and kill him in a stealthy way, then in that case Big Boss ends up taking the blame for Skull Face's actions (similar to batman in The Dark Knight, we all know kojima took some referecnes from there).

In the end the world sees Big Boss as a villain either way.