Board Thread:General Discussion/@comment-4458546-20130802175201/@comment-10941901-20130805152946

Cold Hotman wrote: V is set in open-world. Big Boss is more like a kickass super smart commando rather than a spy. I like Solid Snake, I mean badly, but Solidus and Big Boss share the same nature. V must be more action-oriented, so we can destroy almost everything in it. In an espionage Metal Gear, the level of effecting the environment is limited (like MGS1/2). But in an action game we can see how good Fox Engine works. Just think about it: In the middle of the night you're crawling on the ground, getting closer n closer to the enemy base. They don't see you, but you see them all. Put on the NVG, then bring out the RPG, aim and boom!! The whole goddamn base in on fire and buildings are coming down n they've no clue who hit them and you just disappear. Wow, Metal Gear must be this sexy! A stealth game MUST be more action-oriented? Sounds a tad odd to me, but they would have reason to do it. They'd please a fair few fans by giving them more freedom in terms of gameplay, and it would be fantastic to watch, but I doubt whether it's a must or not.

Personally, I could see mechanics like that working magnificently in Metal Gear Online, but with the nature of Snake and what the games are like, will it be as useful as you (and many others) would like it to be? The idea of a more destructible battlefield is a great idea but is Battlefield-level destruction suitable? With what Metal Gear Solid is like, having it in the same style as Battlefield might be overkill, not to mention it could really bring down the game's running speed because I think DICE had an engine that brought the buildings apart the way they fell (although they could just put an animation in for each structure in MGS).