Board Thread:General Discussion/@comment-6747658-20130625170430/@comment-175.159.163.39-20130627012719

Misterbunnsy wrote:

175.159.163.39 wrote:

Game mechanics side, MGS4 map of Shadow Mosses with PW weapons mechanics would be good (i.e. you need to load the weapon, including that stinger missle). A TPP open world is even better. Open world doesn't really work in MGS1. I can see them loading multiple areas of Shadow Moses all at once so that there isn't even a loading screen as Snake ascends on the elevator from his insertion point (and if the dynamic cutscenes from MGS4 and now TPP carry over, he'll be removing his diving gear while this happens and then moving seamlessly into the next area)

Unless what I just said is what you meant. I guess I am just being greedy :P

You are right since MGS1's map (In fact MGS2's as well) isn't that large, plus their linear game play, there is little point in making it open world and MGS4 map scale will probably work. That said they should at least give us a larger map to fight Sniper Wolf in the snow field, if not that alternative path that leads you to Metal Gear after this fight (because it will see us bypassing Raven =.=).