Board Thread:General Discussion/@comment-17468962-20130906041556/@comment-17468962-20130910200612

82.123.126.207 wrote: Yeah but the whole "Revenge" theme would be ruined if we keep a heroic Big Boss like Peace Walker.

This MGS will be probably the darkest of the saga and it would be a bit strange to have a hero who isn't dark and gloomy. I undertstand, we can have other character flling up the "sinister" part (Skull Face, Kaz or Quiet) but Big Boss still lost his arm, his dream, his men, his base and his "legend" because of XOF.

I don't want him to turn into a Kratos rip off who'll eventually mow down several XOF soldiers while screaming in all his shirtless rage. No. But I want him to be focused on his revenge. If Kojima want a good Big Boss (and god know it wouldn't fit with the game's theme). He'll make him realize his errors near the end of the game. The final result would always be a mashup of everything the game would be composed of; we can't judge a product solely for one of its components. Many already criticize the game for omitting David Hayter from equation; I also enjoyed his work throughout the series, and I'm skeptical about the result from this new approach (Kiefer Sutherland, which, despite never imagining him reprising the role of Big Boss, I have the utmost respect for) regarding the protagonist's voice, but I'm hoping it will fit this more emotional Big Boss; we'll just have to wait and see/hear.

I'm also looking forward to see a new Big Boss; one filled with sorrow, pain, fury and anxious to unfold his revenge upon Cypher, but I can't imagine him being a sadisdic torturer like Ocelot, or an ice cold killer who would shoot prisioners in cold blood. If that would ever occur, I think that would divide fans more than anything before. Kojima always played the role of an educator of sorts, standing by decisions towards "good"; and despite, this time around, Big Boss's actions aren't supposed to be for a "greater good" or "just cause", that doesn't necessary mean now he will have to be a 100% full villain, with complete disdain for everything he ever stood for. Perhaps there's another way to fulfill his new goals without compromising his beliefs and his previous actions; just because the "whole world" wants him dead, that doesn't mean he is the villain portrayed by them.

Also, maybe our actions and decisons in MGS5 are broader and deeper than ever before, allowing us more freedom in a way we could get to choose between a path of good, evil, or something neutral, like the paragon/renegade system from Mass Effect series. The Witcher series also allows for multiple decisions, and they have consequences during gameplay experience; if MGS5 would incorporate a system like this, the player could act according to his/her play style, or his/her vision of Big Boss, and could also have multiple plays, always obtaining different results, with different situations arising, unlocking different cinematics, maybe even different endings, depending of his/her actions and/or decisions.