Shotmaker

Shotmaker was the riot gun-wielding member of the Outer Heaven mercenary force.

Background
Shotmaker was formerly a Spetsnaz operative during the time of the Soviet Union. His time with Spetsnaz allowed him to hone his technique using his riot gun. He was able to use the powerful weapon to his advantage and became known for his skill wielding it.

After the collapse of the Soviet Union, Shotmaker became a mercenary and eventually joined Outer Heaven, serving as the warden of its underground prison. He was the only guard stationed in the facility; a testament to his ferocity.

During Operation Intrude N313, Shotmaker guarded the cell holding FOXHOUND agent Gray Fox. After purposefully being captured by Outer Heaven's guards in order to locate Fox, Solid Snake escaped captivity and was immediately confronted by Shotmaker. Claiming that no one had ever managed to escape from the prisons, he attacked the unarmed Snake, having previously been stripped of all his weapons and gear. Breaking down a locked door to retrieve his belongings, Snake rearmed himself and was able to take down Shotmaker, using the prison's layout of crates and boxes for cover.

Behind the scenes
Shotmaker (ショット・メーカー) was originally named Shoot Gunner in the MSX2 version of Metal Gear, and Shotgunner in the NES version. The name Shotmaker was used in the re-released version of Metal Gear.

From artwork in the MSX2 game manual, Shotmaker appears to hold an RPG launcher-like weapon, based on its silhouette. The weapon's shape, along with Shotmaker's firearm type preference and nationality, has caused some speculation that it may be the Russian single shot launcher RGM-40 "Kastet." However, his riot gun in-game is portrayed as a shotgun, which would rule out the RGM-40 as the weapon he uses in the game.



In the NES version of Metal Gear, Shotmaker's uniform is different and he appears to possess a mohawk.