Board Thread:Metal Gear Solid V/@comment-5038094-20160419014447

Basically a bunch of changes and additions that could have been done, a subject that I'm sure makes everyone here just want to snap and kill Kojima or Konami for the game. So before I start, no acidic anything, please.

1) Major expansions to the story. The core is already there, but to use an analogy, it is a draft or a scriptment instead of a thousand page novel it could have been. The story could be put into as much as five chapters (so that it'd be "Revenge, Race, Peace, Pain, and something involving how blood and national feuds carry on to the next generation). They could have gone into Skulls Face's backstory a lot more, for example. And adding several additional missions for before Mission 51. And more exploration of themes, for example how low humans can sink in certain conditions. One element can be switchign between Venom Snake and Big Boss on their sepearte stories.

2) Locations, a lot more and much more detailed. I got to thinking about this while playing the Uncharted series recently, like they have a lot more variety to their locations. And also these locations are much bigger in scale, like they actually feel like you're there. For example, a sequence set in a Colombian city has lots of people, like it's being used, instead of say the Mfinda oilfield in MGSV. Or even like in the old Mercenaries game for PS2, I don't know. There is a tiny sense of this in the hospital escape sequence. Here are some locations I'd add: A rail yard or two, a few whole cities and lcoations that are fully explorable. I'm going to probably go overboard here, but bear with me. Locations such as London, Tokyo, Moscow, Beijing, Pyongyang, Chicago, Baltimore, Barcelona, Beirut, Belfast, Boston, Copenhagen, Dallas, Washignton DC, Delhi, Detroit, Dublin, Haiti, Havana, Istanbul, Kignston, Las Vegas, Texas, Long Island, Los Angeles, Manila, Mexico City, Miami, Mumbai, New Orleans, Paris, Pittsburgh, Portland Oregon, Rome, Singapore, Stockholm, Tehran, tel Aviv, Trinidad, Rio de Janiero, Brussels, Addis Ababa, Baghdad, Bogota, Lagos, and Montevideo, Uruguay. And some other ideas too(plurals just to be safe): Hotels and motels, train stations, nightclubs, marketplaces, Indonesia, mangrove swamps, settlements, caves, mines, back alleys, research facilities, hydroelectric dams, crash sites, skyscrapers, trains, construction sites, lush forests, mills, R&D places, sewer systems, military forts, depots, refineries, tropical resorts, ship fleets, small town main streets, suburbs, farmland, churches, black markets, concrete walled checkpoints, slums, building ruins, subways, office buildings, schools, refugee camps, flooded areas, mountain ranges, Wyoming-like forests, universities, megastores, lakeside resort towns, snowy forests, highways and freeways, icy wastelands, desert expanses, prisons, mansions, amusement parks, Chernobyl, theaters and opera hosues, tanker ships, ruined castles, casinos, island resorts, mental asylums, national parks, Cold War bunkers, Korean Demilitarized Zone, submarine bases, nuclear plants, savannahs, jungle guerrilla camps, gulags, Cambodian-Vietnamese border, Sino-Vietnamese border regions, Guatamela (mountain forests and cities), Shining Path bases, Malaysia, Kashmir, Iran-Iraq border, Ethiopia, swamps, mountain peaks and lodges, American deserts, island bases, rain forests, the Hotel del Coronado in San Diego (it's a very nice hotel) and villages.

3) More characters, and those already there get much more personality and backstory. For example, chararcters such as the Spetznaz commander and the CFA executive would get names, and new characters could be some such as US agents outside of Cipher's controls, looking to continue the Cold War espionage status quo and take out both Diamond Dogs and XOF. More factions too, such as battling UNITA instead of just their private forces.

4) Missions. A lot more, and not the done-in-three-minutes ones that are in the game. Again, some inspiration from the Uncharted series and the hospital sequence (as well as some sequences in Code Talker and Metallic Archaea missions), as well as the first four Solid games. More variety, lot more connected to the story, and the lengths expanded, to almost the time for an MGS4 act for each. And get rid fo the ranking system at the end of each mission, it takes away from total strategic freedom in completing the missions. Some examples of missions and mission types to include: Firefights with XOF,  infiltrating the middle of an open battlefield, sneaking through a hotel to avoid XOF scouts within, surviving a white phosphorus mortar strike (taken from Spec Ops The Line), more boss battles, psychological operations on a client's behalf, coverly helping Big Boss find materiel to build Outer Heaven, assassination missions, sabotage, recon, search and destroy, anti-air battles, using anti-air turrets for a long time (like in Jak II), stowing away on a C130 supply aaircraft, intel retrieval, street long firefights (two examples to come to mind Three Leaf Clover in GTA 4, and that Hue City mission in Call of Duty Black Ops), Lone Wolf and Cub-style sub-story of revenge (it's not what Kojima envisioned, but would be awesome to include), smuggling, torture missions, acquiring of field safe houses, COINTELPRO-like stuff, raids, hsotage rescue, hijacking and fighting on a moving train, convoy rail shooter, more detailed village capture, economic warfare, finding out about the CIA's Special Activities Division, covert action paramilitary operations, nuclear espionage, helping Amanda against the Contras, battling body-snatchers develoepd by the USA or USSR or someone, using a humanitarian organization to gather info on XOF, counterterror ops, interrogating XOF soldiers with methods such as waterboarding (as Ocelot), searching places where Cipher is experimenting on humans, terrorist attacks and methods (such as conventional, urban bombings, and unconventional, bioterror), wanton destruction, hostage taking, fighting a force engaged in genocide and rape, leading a massacre in a civilian building to take out several high-ranking Cipher officials (mirroring that of XOF in Cyprus), escorting an HVT through a trap-filled forest or city, sabotaging an ammunition depot, rreturnign to Camp Omega to steal files regarding Cipher's covert strike forces, escaping a Soviet bloc prison and then state secret police in the streets, escaping Kowloon Walled City from an XOF ambush, vigilante actions against crime lords and such (Batman or Punisher style, you pick), and rescuing a young Naomi and Frank Hunter.

5) Gameplay. Make it not so expensive to use stuff. Add new stealth modes.

6) Restore all the stuff that was cut from the game, list from NeoGaf: - "80's Filter": Removed for being system-intensive. - Camp Omega Special Mission (E3 2013 Trailer): Unused for unknown reasons. - P.T Active Decoy ("Lisa") (2014 TGS gameplay presentation): Presumably cut for relationship to the cancelled "Silent Hills" project. - Missing Delivery Point Invoices (missing locations?): Removed for unknown reasons. - Usable Battle Gear during free-roam (Piggyback Collector's Edition strategy guide): Removed for balance reasons. - "Burned/Skull Boss" Model (Kojima 2015 Launch Trailer): Unused for unknown reasons. - Africa Burning Village Cutscene (E3 2014 trailer): Removed for unknown reasons. - Africa Child Soldier Training Cutscene: Unused for unknown reasons. - TGS 2014 Africa Mission (TGS 2014 gameplay presentation) - Mission 46 Unused Dialogue (found in game files) - "Mission 51" Unused Mission (found on CE Blu-Ray disc) - Unused/unknown alternate costumes from the leaked script, including "Foxtrot". "Sandstorm", "Realtree", "Panther", "MGS3 Naked", "MGS3 Sneaking" and "MGS3 Tuxedo", along with buddy uniforms like "Horse_Parade" and "Horse_Western". Removed for unknown reasons. That's about it really from me. 