Peace Walker Night

Peace Walker Night is a weekly event which released gameplay videos and other information relating to the then-in development Metal Gear Solid: Peace Walker. Four videos were released, as well as two versions of the first two videos. Each gameplay demonstration starts with the creation of a new file.

Night 1: For Starters, a Solo Sneaking Mission
After the naming of the gameplay file, "LETS," the video begins with Naked Snake traversing through what is later revealed to be the United States Missile Base in Nicaragua. Miller tells Snake to head west for the communications tower and warns him of the Kidnapper drone. Upon equipping the Sonic Eye, Snake then turns left and heads into an alley, bypassing the Kidnapper altogether. Snake then stops and peeks around a corner. Upon sighting a soldier, Miller calls in expressing confusion and concern about Soviet soldiers being on the base. Snake then replaced his Mosin Nagant with an empty magazine and his Sonic Eye with Fulton recovery systems, and after crawling near a tarp, threw it near the Soviet soldier, causing him to investigate the noise. Snake then ambushed the Soviet soldier and interrogated him, eventually learning after three interrogations that there was a prisoner to the south of their current position. Snake then knocks the Soviet soldier out and, after equipping the Analyzer and scanning the unconscious soldier (revealing he would be best suited for the R&D Team with a peak rank of B), fultoned him out of the area. After Miller reported in that the helicopter had successfully retrieved the soldier, Snake took out his Mosin Nagant and proceeded to supply a headshot to the Soviet soldier patrolling above. However, the helmet deflected the initial shot, causing the soldier to become alert. Snake eventually got the bead and shot him again, this time successfully tranquilizing him. Unfortunately, the soldier managed to report to HQ about Snake firing at him before the aforementioned shot interrupted him, causing HQ to dispatch a search team to investigate. Snake then placed a Decoy nearby, and then equipped the Sonic Eye again to track when the reinforcements will arrive. Upon seeing the reinforcement climb up the ladder, he then hid behind a nearby wall, and proceeded to activate the Decoy. The Russian Commando proceeded to locate the "soldier," but then realized it was actually a trap upon closely inspecting the "soldier." He then kicked the soldier mannequin twice, shattering it. Too late, however, as Snake proceeded to hold him up after earlier reporting that he was "taking it slow." Snake then scanned the surrendering Commando with his analyzer, and discovered that he had a peak rank of E in the Combat Unit. Snake then leaves him be, although not before stealing much of his equipment, including one set of large Anesthyzers (5x rounds) and three sets of .45 ACP, which he sent to Mother Base. Snake then approached a gun turret, with Miller explaining how to use one. After aiming the turret, Snake left it be and went on his way. Snake then looked onward when near the ladder, only to see the Kidnapper intently guarding the area. Miller then decided against the forward route, and tried to think of another route to bypass the Kidnapper. Snake then spotted a maintenance passage behind him and descended the ladder, carefully navigating his way around in case of enemies being nearby. Snake then found the prisoner alluded to earlier and scanned him, discovering he had an A-rank for the Intel team. Snake then fultoned the prisoner out of the area and went his way as Miller confirmed the prisoner has been recovered and placed onboard the chopper. Snake then hid back behind a pipe after exiting the maintenance tunnel, and threw a chaff grenade, confusing the Kidnapper and traversed around. He then made it to the other side, although he had to be cautious as suspicious activity had been reported to the enemy. Snake then lured a soldier over to the ladder and then climbed up it. When the soldier got close, Snake then grabbed the soldier and threw him down below, knocking him out cold as a consequence. Snake then proceeded to use the stealth mat to hide from a soldier rushing to investigate the fall. Hiding successfully, the soldier returned to his post. Snake then hid behind a stack of crates, and threw a supply support marker at the soldier. Snake then hid long enough to ward off the soldier's suspicions. Then Snake got out of hiding and activated the beacon, with Miller confirming the request for a chopper-sent cardboard box of supplies, dropping it off right on top of the hapless Soviet soldier and knocking him out cold. Snake then collected the contents (Grenades, large anesthysers, and rations) and then fultoned the comatose soldier to be recovered. Snake then entered the elevator.

Final Night: Going Old School Orthodox Metal


File:MGS PEACE WALKER Final Night "Going Old School Orthodox Metal"|thumb|right|335px|Peace Walker Final Night "Going Old School: Orthodox Metal." File:MGS PEACE WALKER Night 3 "CO-ED CO-OPS Boss Battle as a Group."|thumb|right|335px|Peace Walker Night 3 "CO-ED CO-OPS: Boss Battle as a Group." File:MGS PEACE WALKER Night 2 "2-Man Cell Sneaking with a Buddy."|thumb|right|335px|Peace Walker Night 2: "2-Man Cell: Sneaking with a Buddy." File:MGS PEACE WALKER Night 1 "For Starters A Solo Sneaking Mission"|thumb|right|335px|Peace Walker Night 1 "For Starters: A Solo Sneaking Mission." File:MGS PEACE WALKER Night 2 "2-Man Cell Sneaking with a Buddy."-0|thumb|right|335px|Translated Night 2. File:MGS PEACE WALKER Night 1 "For Starters A Solo Sneaking Mission"-0|thumb|right|335px|Translated Night 1.