Metal Gear Solid V: Ground Zeroes

Metal Gear Solid: Ground Zeroes (メタルギアソリッドグラウンドゼロ) is the upcoming canonical installment in the Metal Gear series. Being developed by Kojima Productions, Ground Zeroes is running on Fox Engine and will be published by Konami. After taking on more of a background role for Metal Gear Rising: Revengeance, Hideo Kojima will be stepping up to the forefront again by writing, directing and doing the game design for Ground Zeroes, as well as producing it. Kojima confirmed that the game will launch on current-gen systems. It has been said that the game will go multiplatform, and is currently in development for the PlayStation 3,Xbox 360, Microsoft Windows. Big Boss is the protagonist of the Ground Zeroes which is a prologue to Metal Gear Solid 5, according to Kojima.

History
Hideo Kojima stated at the 2009 Tokyo Game Show:

"Solid Snake's storyline has ended with MGS4. But there's still a lot more when it comes to Naked Snake's storyline."

In October 2011, a Fox Engine demo was shown during a lecture held by Kojima at the University of Southern California.

In November 2011, Kojima released a screenshot of a game in development via Twitter.

In a November 2011 interview with PlayStation Official Magazine about the next Metal Gear Solid, Kojima said "I think we'll probably have to make it at some point, but what that will be, we have no idea." Kojima added, "For those of you desire for authentic stealth MGS, I want you to patiently wait for the sequel coming in future." At the time he would only say that his new game will be running on Fox Engine and would support Transfarring, be multiplatform and be designed with a global audience in mind.

"Rather than making something cinematic, [I plan to] make something very free." Kojima told CNN of his new game, in late 2011. He went on to describe the game as set in an open world, in which players are free to explore. Kojima expects players to be able to find content even after 100 hours.

Official announcement
On February 21, 2012, a site owned by Kojima Productions was uploaded promoting a new Metal Gear game. The only thing that was known was that it involves Big Boss, and that Kojima Productions was recruiting engineers at the Game Developers Conference pavillion between March 6th and March 9th to "help develop next-gen game engine technology for use with the Fox engine", "high-end consoles and PC." In addition, the entry to the site had an "Uncle Sam"-style poster of Big Boss. No official title for the game was mentioned. The site itself contained a "Classified" manilla folder which contained artwork of Big Boss wearing a poncho/cape with a Sneaking Suit, only with a new emblem replacing the Militaires Sans Frontières logo, as well as a hound accompanying him.

Kojima also posted a larger version of the "Diamond Dogs" emblem on his Twitter account. The Development Without Borders website was eventually taken down, due to the recruitment process at GDC pavillion ending at that point.

Pre-Metal Gear 25th Anniversary
On March 19, 2012, at the Smithsonian American Art Museum, the "Art of Video Games" exhibit was held for the induction of the Metal Gear series after selling more than 31 millions units. There, Kojima stated that he couldn’t say too much about his new game, but “this year, next year, I am working on something that I think will become the shining moment” for his career and the Metal Gear series. He also said that he’ll be 50 next year and that he wants to create that moment now. Kojima also stated "The game I'm working on right now is dealing with quite a few issues that are pretty delicate and taboo." Kojima added "I'm not sure if they'll end up being in the final product or not, but that's something that I want to continue to strive for" and it's his goal to "bring those real-life issues to the forefront," but he has to temper that with making the game fun to play. He said that as a creator who constantly sees the flaws in his own work after it's finished, he always feels that "what I'm making right now, in my mind, is the best -- though I can't really talk about that right now." Kojima also mentioned visiting a military base in San Diego to test a shooting simulator, but again mentioned that he couldn't talk about the trip in detail.

During the pre-E3 show on June 1, 2012, the Diamond Dogs logo that was shown by Kojima and made an appearance in the earlier CDC recruitment site was shown near the end of the Metal Gear 25th Anniversary segment of the show, implying that the Metal Gear 25th Anniversary would have some involvement in the development of the game.

On July 11, 2012, Kojima told Famitsu magazine that the Metal Gear 25th Anniversary announcement would occur on August 30, citing the project as something that "connects people."

On August 21, 2012, Eric Bossick, a Konami motion capture actor working on the game revealed that the upcoming Metal Gear Solid could be released as early as summer 2013. He said that he was working on the game which is scheduled for next year:

"My past motion capture session was for an upcoming Metal Gear game, I will be back with Kojima again in the fall, and maybe other sessions. This title is a long way off. I can 100% say my voice will not be involved in this. I don't even know what the title is, they are all very secretive and sometimes even the scenes I act out I don't even know the full story, because they want to keep it secret. I suppose it is fine to mention I am working on it, everybody knows Kojima is making something now, and I posted the photo on my page here with him. The only thing is that I can't ever answer any questions about it or talk about, not for sometime."

Official reveal
On August 30, 2012, A promotional mirrored image was released by Metal Gear 25th Anniversary site.

Also a demo related to this game was shown during the Metal Gear 25th Anniversary, demonstrating Fox Engine's abilities. The official title of the game was revealed to be "Metal Gear Solid: Ground Zeroes" and Big Boss is the protagonist of the game. The demo was running on a PC and played using an Xbox 360 controller. While the game and engine are designed with both Xbox 360 and PlayStation 3 in mind, Kojima stated the engine will cater to next-gen consoles. Kojima talked a bit about the game while also showing footage: He mentioned in particular that he intends to make a twist to the stealth genre, namely that even if caught, the player can use all the resources at their disposal to escape rather than automatically getting a game over.

On August 31, 2012, Kojima tweeted "Everyone in America, we will meet in Seattle. I’m bringing FOX to PAX," Kojima also tweeted "FOX and XOF," with a promotional image.

There were plans to have PAX stream the event, but were cancelled for reasons that could only be concluded to be from "sensitive subjects." Nonetheless, IGN was going to upload the video, and Kojima also revealed that the game will actually act as a prequel to Metal Gear Solid 5.

Kojima called the game "a beginning" rather than an end for the series.

Social media manager Sid Shuman confirmed that Metal Gear Solid: Ground Zeroes will be multiplatform in a post on Official PlayStation Blog.

It was also confirmed that Ground Zeroes will feature a massive open world for players to interact with, as well as steal vehicles at various points. Snake will have access to a helicopter to travel to different missions, and he’ll even be able to listen to some tunes, the demo using the Richard Wagner song "Ride of the Valkyries" by default. According to Kojima, the music that plays in the helicopter is customizable. That said, Kojima mentioned that louder music will give up the player's location a lot easier. Kojima also stated that there was a lot more to the demo than what was shown, but they had to leave nearly immediately after they started the gameplay because of time constraints.

On September 1, 2012, the Ground Zeroes trailer was shown publicly for the first time at PAX Prime in Seattle. In it, Paz Ortega Andrade, whose survival was confirmed, along with Chico had been captured by an unknown military group named "XOF". Both characters were revealed to be on "Camp Omega", an American-owned military installation located on the southern tip of Cuba, and Big Boss's mission in the gameplay is to retreive both of them.

At PAX Prime, Kojima talked about Fox Engine:

“The thing is, once we get the Fox Engine moving as we do now. You can make an FPS, you can make an Uncharted, etc. But what I wanted to do is make an open-world game, and that’s what I’m doing now.”

Speaking in light of Ground Zeroes ' North American debut at PAX Prime, Kojima expressed his frustration at people constantly asking him what Project Ogre is. He tweeted the following:

“While I am happy to know people liked ‘MGS Ground Zeroes,’ I’m sick & tired of people keep asking me like ‘is that project Ogre?’ here in Seattle everyday. Project Ogre is what the project that Ogre appears in. Ogre does not appear in ‘MGS Ground Zeroes’ trailer."

Kojima also stated “One thing I want to make clear is that Ground Zeroes is something I’m making myself. I want to make it clear that Snake is outlet that he's taking a hands-on role in the development of the game. "Snake's back, but I’m also back," and "I’m putting all my effort into that." said Kojima. He also added that he is making a different title for next-gen consoles.

Regarding the title of the game, there was some initial debate regarding whether it was to be "Ground Zero" or "Ground Zeroes." Kojima later confirmed that the latter was indeed the actual title in a Twitter post, stating the meaning behind the title was that there "wasn't only one hypocenter."

Kojima attempted to clear up a confusion on Twitter, writing: "I'm seeing a lot of tweets about how when Snake takes off his goggles, he's old-looking because of his gray hairs. That, however, is just the backlighting making them look gray." Kojima also posted an image of Big Boss without night vision goggles.

Ground Zeroes will include loading screens as players sneak about its open world map. Kojima divulged the information to Eurogamer after the game's unveiling. The game will also offer a day and night cycle, something that will boost replayability, Kojima added. Players will see differences throughout the world depending on the time of day, such as changes in enemy troop patterns.