Board Thread:General Discussion/@comment-5213931-20130912110655/@comment-1210805-20130913004052

I'm not too bothered by the slow-mo just yet, it could be a good way of adding new ways of handling situations. One of the things that has often bugged me in the games is the way things were handled with alert mode. It was either guard sees you > exclamation point > everyone knows you're there, or guard sees you > runs away > makes a call (this one was more annoying in MGS2 when the controls were still quite clunky). This is, in my opinion, a good way of letting you actually react to the situation, and there are still inherent risks. Get too trigger happy and you just might use a loud, unsilenced weapon, drawing attention to yourself.

The health thing concerns me a little more. As the above use pointed out, MGS3 and 4 both had health regen systems (so did earlier games to some extent). From the sounds of things, you can't actually see your health on screen, to me this suggests a modern shooter style, everything goes red > take cover > full health situation. It removes any of the real challenge of actually putting effort into taking care of yourself and replaces it with nothing but a short break. In 3 and 4 the health regen relied on a secondary bar (stamina and psyche respectively) going by all the reports from this showing, there is no such system.