Board Thread:Metal Gear Solid V/@comment-25168690-20160817194149/@comment-25090680-20160825232134

Don't get me wrong MGSV was not a perfect game, in any way, but the gameplay cannot be cited as a reason imo. If there's one thing Kojima still got right with MGSV it was the gameplay, we can argue all night about bugs and lack of content etc, I'd probably agree with you tbh. There isn't much to do in the massive open maps, but that isn't sub-par by MGS standards, seeing as before hand we had small very linear maps.

The little nuances he added in to the gameplay means I've completed nearly every mission with different outcomes nearly every time. Story wise Kojima/Konami, whoever you want to blame just fell off, but that's story, not gameplay. I completely agree about characters just not being utilized properly, character endings that make no sense, and of course before the patch my waifu Quiet just disappearing.

But saying gameplay was sub-par then using, "I had to drop a shield so I could pick up the Honey Bee" is a piss poor reason. You get back any items you dropped/switch out at the start of the next mission.