Metal Gear Online 3

Metal Gear Online 3 is the third installment of Metal Gear Online that will be included with the upcoming game Metal Gear Solid V: The Phantom Pain.

Development
Metal Gear Online 3 was announced on June 13, 2013 and is being developed by the newly formed Kojima Productions Los Angeles studio with some assistance from the main studio in Japan. On September 8, 2013 at 4:37 PM, Hideo Kojima tweeted that the Los Angeles studio had just showed him the progress of MGO3, and commented that it "looked promising." He later tweeted at 5:53 PM the same day that KoreP and the original designers of Metal Gear Online are checking in frequently with the development while also displaying a photograph of the LA studio. The next day between 9:51 AM and 1:09 PM, various Konami social media outlets on both Twitter and Facebook posted both Kojima's messages regarding Metal Gear Online. It was unveiled at the Game Awards 2014, with Kojima and Kiefer Sutherland personally attending.

Features
Metal Gear Online 3 will likely take advantage of the large maps the Fox Engine is capable of and feature vehicles, which are known to include Jeeps, Trucks, APCs and Tanks, in addition to other usable rides like horses. This will take combat in a large-scale direction in maps that will support them - although it was confirmed that the maps featured in Metal Gear Online do not utilize the open world map of The Phantom Pain. Kojima has described the multiplayer experience as "vast." The official Twitter account for Metal Gear Online confirmed that Team Sneaking (TSNE) will return. In addition to weapons and equipment previously demonstrated in MGSV, there will also be new weapons and equipment: Specifically, a plush husky pup that is programmed to yip, serving a similar function to the Magazines from previous games, including the previous iteration of Metal Gear Online, as well as a turret that uses Fulton balloons as ammo to remove players unless the balloons are shot down in time. The player can also select which soldier they'll play as via the iDroid. Players can also deploy a device that allows them to teleport in a fashion similar to Quiet's ability as seen in the TGS 2014 trailer for The Phantom Pain.

In a Japanese language interview with 4Gamer that was later translated by the official Twitter account of Metal Gear Online, Creative Director Kotaru Oki elaborated on some features of Metal Gear Online 3. Namely, the service will begin when The Phantom Pain is released, as it was the game's multiplayer mode; It will have an estimate of between 12 and 16 players, although they are still working out the numbers to make sure not too many players are used; The multiplayer (ie, MGO3) will be developed by the Los Angeles branch, while the single player mode (ie, The Phantom Pain itself) will be developed by the main Kojima Productions branch in Japan, with the core system (ie, the Fox Engine) being the same each region; The pre-set radio from the Metal Gear Solid 4 version of Metal Gear Online was also confirmed to be making a reappearance, with pre-set radio dialogue; Instead of SOP from the second iteration, MGO3 will use the tagging system that was used in the main game of both Ground Zeroes and The Phantom Pain; Independent maps for MGO with variations are also confirmed to be used; There will be dynamic weather conditions like in The Phantom Pain, although as the matches aren't intended to last as long, the players will be able to select the time of day before starting a match; Various modes from standard favorites will be used for the game, including Team Sneak; Selfies, as shown in the reveal trailer, are planned to be implemented via a camera feature; It is also confirmed that the fulton turrets and tagging weapons match up with how Metal Gear Online was intended to be played; It is also confirmed that there is sharing of content between MGO3 and MGSV, although not to the extent of it requiring one mode before receiving it in another.