Board Thread:General Discussion/@comment-6747658-20130401084750/@comment-1672596-20130511023308

Hey guys, some new information was just released from a gametesting by Gamasutra. This information is relevant, BTW, because it gives us some new info about the guy (mostly his name):

>Gamasutra editor uses 360 gamepad >Demo starts at a Cuban safehouse >Snake wakes up and leaves, starts tutorial within the boundaries of a beach a la Peace Walker >As tutorial picks up, an explosion is heard somewhere on the coast and Miller contacts Snake, the voices are not yet recorded into the game >Chico has been kidnapped and taken to a black site camp in Cuba bordering the U.S. >MSF secures data on his location and transport Snake to the base of the mountain >Game offers three choices to the player, including chopper, base dive, base climb >Gamasutra author picks base climb >Snake is sporting his renknowned stealth suit with night vision goggles >The area isn't raining like the debut trailer but rather with a dim sun and a slight pink hue in the clouds >Real-time climbing of a huge mountainous area >Rocks crumble and fall, sound is extremely dynamic, press can hear rocks hitting the distant floor beneath them >Playtester disappointed that Snake uses overly futuristic smartpads for Cold War setting >When he finally reaches the summit he finds a long highway stip with several guards and fences in front of him >Snake's movement is reportedly very natural, with precise animations for every tilt of the control stick, natural transitions >On the advice of Kojima the playertester makes his way to a small weapons cache hidden from the view of the soldiers >He notes that the room inside has strange dark and green lighting >Finds several weapons attached to a wall, including assault rifles, tactical pistols, grenades, and even a collection of knives >Upon firing one of the weapons the playtester receives a Caution alert >Despite this he makes his way through the base undetected by moving very slow and into the shadows >At this point Kojima iterates that this is the first console port of the game, being played on an Xbox 360 development kit >Snake reaches Chico at the end of the demo, the player burns the lock on the bar using a small laser tool >Chico is ecstatic to see Snake, albeit with no voice acting >He identifies the man who kidnapped him as "Albatross", calling him the veneno del oeste >As Snake and Chico leave the pen, they notice that smoke is rising from a valley in the distance >Demo ends as the editors applaud Kojima for the performance

Make of it what you will.