Board Thread:General Discussion/@comment-5085906-20130627191357/@comment-25090680-20150309215218

The main problem atm, is Kojima clearly states this is the final part in the Metal Gear story. Now we can debate what he means by that for days, but that statement (which I personally think he's meant everytime) means this could be it (any spin-off(s) not included) for the main story arc.

Now depending on how long the story in TPP is, you have to ask yourself, seriously ask yourself, could Kojima pull off a 'body-double' story which makes sense in the overall arc, nevermind in the regards to just TPP?

I personally don't think so. This is Big Boss' final bow, we see how he became the 'villain' in MG. If we are playing as a body double, that takes away from the whole experience. If we are a body double in TPP, then do we see Big Boss' descent from the sidelines? are we the reason he's vilified? or do we just go from mission to mission cleaning up his messes so he's not as vilified as he should be?

Can this be done in a justifiable way in 1 game? in what genuinely could be Kojimas swan song of his beloved story? Nobody seems to seriously consider this. It's all well and good believing or trashing this theory, but you need to think of the impact this theory would have overall if true.

This game already has so many questions to answer. Who's Skull Face? Why is he so intent on destroying Cipher? How does he know Big Boss? Does he even know Big Boss or was he lying?

Those are just the questions I have about SF, nevermind not knowing exactly what we'll be doing in the game other than going for revenge. There is a thing as taking on too much, or over-reaching, adding in some convoluted body double story on top of everything else is too much for me, and I simply don't want it.