Board Thread:Fun and Games/@comment-4913740-20140412145355/@comment-184.69.62.54-20140507081017

Rewatching the E3 2003 trailer for MGS3, you get a sense of what might have been. There's even a reference to GTA in that trailer.

My thought isn't so much a remake, but a full realization. Keep the story as it has already been recorded and depicted. But redraw the map. Open it up, as much as possible. One huge area to travel in with real-time weather and day/night (something that I recall was brought up in 2003).

Realize the the PS2 game as it was meant to be. Use the same PS2 visuals; they hold up well enough in HD, as we've seen. The less time spent on creating new 'photorealistic' models would provide more resources to devote to environment creation on a blu-ray. You'd end up with a vast environment in exchange for a slight downgrade of graphics.

That's what I wouldn't mind seeing. The game of MGS3 essentially turned into a huge area, maybe 100km by 100km, and fully opened to the player to explore and sneak around in.