Board Thread:General Discussion/@comment-5038094-20140721042428/@comment-64.33.250.214-20140905195056

Weedle McHairybug wrote:

Jim Logan wrote:

Nuhr wrote: I don't mind MG1&2 being retconned at all because I personally consider only the events canon (Outer Heaven Incident in 1995 & Zanzibar Uprising in 1999)

Back then, technology did not allow Kojima to create a complex storyline with lots of dialogue and attention to all kinds of details, so the plots of the old MG games are only intended to give a very loose sense of context to the gameplay. I am also against remaking them, as they were never designed to be played with modern graphics and gameplay.

I would have liked the series to end after MGS2 or at least MGS3, but given MGS is Konami's biggest franchise, it sadly will not end. As Phantom Pain takes place in 1984, there'll be only 11 years until the Outer Heaven Incident and I hope Kojima does not cram another Big Boss adventure in.

As the canon has been screwed up enough with MGS4, I believe a game featuring The Boss and the Cobras in World War II would be best. I am just hoping the game will return to the linear, cutscene- and codec-based style of MGS1-4.
 * MGS4 did not screw up the canon at all. It fixed the mistakes MGS2 created with it's crappy "Is this real life or is it a simulation" bullcrap.


 * Also, as Hideo's stated MGSV will CLOSE THE GAP between Big Boss's and Solid Snake's story. It's probable to assume the game will take place over the course of several years.

Yeah, and even the script included in the document of Metal Gear Solid 2 strongly implied that the events of the Big Shell did indeed happen, and were not a simulation. I wasn't particularly happy with the whole Matrix Reloaded route they took with the ending as well (honestly, even though that movie came out only two years after MGS2, it reeked of the Architect speech, and the [probably unintended] implications with Solidus being both the devil and also not the absolute bad guy that the Patriots were both God and evil really didn't help since the Architect scene was strongly implied by those involved in the film, including Cornel West who got a cameo due to his being a major influence in the Wachowski Brothers [as they were known at the time] and the Matrix trilogy, to be an allegory to God in a very negative light). At least MGS4 actually made sure to make it more explicit that it happened in reality. Also didn't like the nihilistic elements of MGS2. MGS2 may not be a lot of people's favorite in the series, but it definitely stood out. There's only so many times you can retell the "war is bad" story before it becomes uninspiring. Sons of Liberty added social commentary on the nature of AI and our own sense of reality. If it had been removed from the plot, the game would have been submerged too deeply into politics.
 * Finally, it's unlikely a game about The Boss will ever be made as, I've stated before; people are still pissed that Hideo "ruined the mystery behind Big Boss" with MGS3. If Hideo or anyone else makes a game with The Boss, the reaction will only be the same, only even worse as no matter how great the game and story is, it will never ever meet their insane expectations

It's certainly not the first story to raise these questions, nor even the first Metal gear to do so. Metal Gears have always questioned the nature of individuality. MGS1 had the Genome Soldiers, and the end dialogue between Liquid and Solid. Liquid believed neither he nor Solid had any control because of their genes. But whereas MGS1 was commentary on genetics and heredity, MGS2 is commentary on AI.

The other sequels have their own central themes. MGS3 seems to be about history and how it is often whitewashed. MGS4 is about monetized warfare and how "war has changed". That leaves us with MGS5... It's too early to tell what the final moral will be, but we know that it involves pain. We'll have to wait for the game to see how characters deal with said pain and what the lesson to take away from it is.