Board Thread:Metal Gear Solid V/@comment-204.111.35.233-20150307163421/@comment-3060460-20151106004026

That was the point of Venom. To be a shell silent Mad Max character for the gamer to "live through". Yet Kojima forgot...for that to work, we needed multiple storylines, branching paths. Not just "Does I spare Quiet or nah?" we needed shit like, "Do I spare Huey?" "Do I  keep MG-S here on the base?"

A key feature, base attacks was cut from single player, supposedly because it was "a punishment for non-stealthy players." you know how many hours I wasted, how many AA guns and mortars I fultoned for nothing? Miller still yells at you for not fultoning those in the field anyway!

Anyway, the whole "being a player vector, silent protagonist" is ruined, not only because players have little choice in the story, but Miller and Troy Baker talk for Snake.