Board Thread:Metal Gear Solid V/@comment-93.186.150.138-20140321191915/@comment-42.98.109.123-20140323135825

We were told that we are playing an open world game, which in my opinion is just sticking smaller maps together in past MGS into an openly accessible map. The end result is that guards no longer patrol just a small area in a easily memorizable pattern but in a more random way. That being said, once you are familiar with the patrol pattern, you will realise it's just complex rather than random. Of course when it comes to TPP, the complexity should go up a few levels but in any case, I must say the reflex mode is needed when moving between complex patrol patterns - and it doesn't make me relex any bit.