Board Thread:General Discussion/@comment-5085906-20130627191357/@comment-88.193.240.30-20150615102544

ok thanks for clarifying that for me (I'm the same guy BTW, myabe I should create an account) My only point right now is that people tend to bash a game for missing something that they imagined for example lets say the game ends with an alarm sounding in outer heaven showing an intruder, some people will be like "It didn't end with solid snake saying kept you waitng, this game is a piece of shit" or things like "There are fewer cutscenes OMG worst game ever"

I just hope the game doesn't feature a massive time skip, say 80% of the game takes place in 1984, then the last mission takes place in 1995 in outer heaven, don't get me wrong I don't mind time skips but I want to see the whole story say for example chapter 1 takes place in 1984, chapter 2 in 1985 and so on  (you get the idea) I just don't want the game to skip 10 years into the future from one chapter to another

Yeah I know exactly what you mean. Many people bashed MGS2 because of Raiden, but it was actually a pretty damn good game, and switching to Raiden was a pretty damn good move storywise.

I also hope that the game won't have massive skips, and I don't think it will. I read that in the first chapter of the game, the Diamond Dogs have been hired to push back the Soviet forces from Afghanistan and Angola-Zaire border region. We're probably going to spend like maybe 2 episodes at most pushing back the Soviets before moving on to the next part in the story, and there might be a small gap in time between those parts. Also, in Ground Zeroes each mission's date and time was shown at the very beginning of the mission, so I think The Phantom Pain will have the same for the main story missions.