Board Thread:General Discussion/@comment-149.12.7.137-20140118111345/@comment-175.159.163.39-20140508095851

In terms of length (which is the subject of discussion), I think GZ is shorter than most players expected, even if you include all the side ops. The side ops are not bad, the Kojima rescue op is funny for me, but I felt the main reason they are there is just to cool down complains about the short length of the game (imagine playing MGS2 tanker as a separate game without the VR). In gaming terms, I believe the general perception (except for the gaming genius) was that the guards are much smarter, and players can be caught off guard more easily unless being very familiar with the stage. I prefer to play GZ together with TPP, but given Snake is in a coma, I would just let it go this time as it makes the feeling of waiting more realistic for this particular instalment of the series.

As to Snake's voice, I don't want to comment on Sutherland at this point either, mainly because he spoke too little in the main game and David's impression is still strong. I think Kojima's main reason for picking Sutherland was for him to do the facial capture instead of simply changing Snake's voice. That said, I totally agree with someone above that the perfect arrangement would have been David playing GZ and Sutherland TPP and thereafter, and in fact, if David does both the facial capture and voice for Big Boss for the entire MGSV, I don't think anyone is going to complain. But then the change must come one day, only I think there could be better arrangements in the change.