Board Thread:General Discussion/@comment-5213931-20130912110655/@comment-29398243-20160823135850

The Slow Mo or "Reflex Mode" is supposed to reflect Snake's ability as a Legendary Soldier and his reflexs.


 * SPOLIERS* DO NOT KEEP READING IF YOU HAVENT PLAYED MGS5!

The reflex mode makes sense in Ground Zeroes because you are playing as the legendary big boss. But in Phantom Pain you play as a medic and it is unknown how did the medic receive the reflexes Snake had. This was probably done to balance gameplay. If someone doesn't like reflex mode and would like a challenge, he can easily turn it off :) I use it as it allows me a second chance. But when I feel like it, i turn it off and have some really intense moments.

Regarding regenerating health...The regeneration system has been implemented since MGS2 but it was a hella lot more focused in this game.I personally liked it as it encouraged me to be careful when I entered combat phase because I couldn't spam Rations while gunning down every guard I see. And a lot of people compare this regeneration system to Call Of Duty which is NOTHING like it. Examples: When you sprint you can't regenerate your health,Health regenerates much MUCH MUCH MORE slower than in Call Of Duty (Execluding the Sneaking Suit which makes your health regenerate faster).And this game has the "critical injuries" which could happen any time you get shot. So its not like "Got-Shot-Lie-Down-Bullet-Holes-Dissapeared"