Board Thread:General Discussion/@comment-1504072-20130423225415/@comment-46.222.243.0-20150312032139

I don't think Portable Ops really fits (gameplay-wise) on home consoles. The way the game was created was to do small play sesions to advance, which makes sense only on portables. Every now and then I play this game on the Vita, the second stick makes this game play just like MGS3 and I certainly love what they did with MPO+'s infinity missions, they are like MGS2S' Alternative Missions but randomized, so you neve know what's going to hit you next and this, IMO, makes the game more tense and more classic Metal Gear like, specially in extreme where you have everything classic Metal Gears had: inability to anticipate what's going to happen, rationalize resources, procurement on site, caution, discoovery, etc

As far as the story goes I found it extremely enjoyable, it's not a master-piece like the original Solid trilogy, but I found it way more enjoyable in general than Peace Walker's and it actually had some epic moments where PW failed short. The cast of characters are exactly what you expect from a Metal Gear game: weird ass characters. But they are all interesting, again, MPO is much better here than PW (Gene as a villain is more convincing than Hot Coldman). The only complain I really have about the game is that, with the exception of cunningham and Raxa, all other boss battles are really similar in how to defeat them, I found myself beating all of them with the shotgun and the strategy of: hide, wait for the boss to attack, hide again, rinse and repeat.

As for PW replacing PO, I could never see that happen, maybe in Kojima and some fans eyes, but story-wise they both exist in the same timeline. In another thread here I explain how PW's "leave all that crap behind" line is taken out of context and it actually means something else.