Metal Gear Solid V: The Phantom Pain weapons and equipment



This article is a list of weapons and equipment that appear in Metal Gear Solid V: The Phantom Pain. Some of the development requirements are listed the same as a previous grade due to being sourced from the game files, which include grades of equipment not yet enabled by Konami for online development.

Assault Rifles
|-|76 ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SVG-76 (Gryzov Assault Rifle-76) !colspan="4"|SVG-76 (Gryzov Assault Rifle-76) !colspan="4"|SVG-76 (Gryzov Assault Rifle-76) !colspan="4"|SVG-76 (Gryzov Assault Rifle-76) !colspan="4"|SVG-76 (Gryzov Assault Rifle-76) !colspan="4"|SVG-67 (Gryzov assault rifle-67) !colspan="4"|SVG-67 (Gryzov assault rifle-67) !colspan="4"|SVG-67 (Gryzov assault rifle-67)
 * SVG standard series
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:SVG-76_Rank_1_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel Muzzle Standard Stock 1||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 550||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 550||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||469||400
 * }|-|76 ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:SVG-76_Rank_2_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Recoil Dampening Muzzle (Closer Shot Grouping) Standard Stock 2 (Improved Stability While Moving)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 SVG-76||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 80000||GMP 800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 687||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 687||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||469||400
 * }|-|76 ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:SVG-76_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1 Dual Magazine (Reload Speed Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SVG-76||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 220000||GMP 2200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||469||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||469||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:SVG-76_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (Soviet) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SVG-76||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 420000||GMP 3900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||478||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||478||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||478||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:SVG-76_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping) Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SVG-76||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 600000||GMP 5500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||479||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||479||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||479||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:SVG-76_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 7.62mm Conversion (Damage Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SVG-76 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 390000||GMP 3650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||467||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||467||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 540||47||467||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:SVG-67_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (Soviet) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SVG-67||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 610000||GMP 5700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||476||300
 * }|-|67 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||476||300
 * }|-|67 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 540||47||476||300
 * }|-|67 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:SVG-67_Rank_7_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping) Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 3 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 SVG-67||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 2257200||Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 22580
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||476+||300
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||476+||300
 * }
 * 540||47||476+||300
 * }

|-|76U ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SVG-76U (Gryzov Assault Rifle-76) !colspan="4"|SVG-76U (Gryzov Assault Rifle-76) !colspan="4"|SVG-76U (Gryzov Assault Rifle-76) !colspan="4"|SVG-67U (Gryzov assault rifle-67) !colspan="4"|SVG-67U (Gryzov assault rifle-67) !colspan="4"|SVG-67U (Gryzov assault rifle-67)
 * SVG short series
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:SVG-76U_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Short Barrel Conversion (Firing Speed/Auto-Aim Range Up) Muzzle for Short Barrel Standard Stock 3 (Improved Stability While Moving)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SVG-76 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 236000||GMP 2360
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||451||536
 * }|-|76U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||451||536
 * }|-|76U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 621||40.5||451||536
 * }|-|76U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:SVG-76U_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (Soviet) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SVG-76U||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 400000||GMP 3800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||460||536
 * }|-|76U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||460||536
 * }|-|76U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 621||40.5||460||536
 * }|-|76U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:SVG-76U_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Muzzle Brake (Closer Shot Grouping)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SVG-76U||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 580000||GMP 5200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||460||536
 * }|-|67U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||40.5||460||536
 * }|-|67U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 621||40.5||460||536
 * }|-|67U ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:SVG-67U_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 7.62mm Conversion (Damage Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SVG-76U Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 370000||GMP 3500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||42.3||441||402
 * }|-|67U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||42.3||441||402
 * }|-|67U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 621||42.3||441||402
 * }|-|67U ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:SVG-67U_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Ultra-short Barrel Conversion (Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SVG-67U||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 590000||GMP 5300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 648||41.4||423||400
 * }|-|67U ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 648||41.4||423||400
 * }|-|67U ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 648||41.4||423||400
 * }|-|67U ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:SVG-67U_Rank_6_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (Soviet) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 SVG-67U||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 940000||GMP 8000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 648||41.4||423||420
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 648||41.4||423||420
 * }
 * 648||41.4||423||420
 * }

|-|76 ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|PG-76 (Gryzov Assault Rifle-76) !colspan="4"|PG-76 (Gryzov Assault Rifle-76) !colspan="4"|PG-76 (Gryzov Assault Rifle-76) !colspan="4"|PG-76 (Gryzov Assault Rifle-76) !colspan="4"|PG-76 (Gryzov Assault Rifle-76) !colspan="4"|PG-67 (Gryzov assault rifle-67) !colspan="4"|PG-67 (Gryzov assault rifle-67) !colspan="4"|PG-67 (Gryzov assault rifle-67) !colspan="4"|PG-67 (Gryzov assault rifle-67)
 * SVG LMG series (PG)
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:PG-76_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses LMG Barrel Conversion (Closer Shot Grouping) LMG Stock 1 (Improved Stability While Moving) Long Banana Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SVG-76 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 276000||GMP 2700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||501||400
 * }|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:PG-76_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 PG-76||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 440000||GMP 4050
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||501||400
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:PG-76_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 2) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving) LMG Stock 2 (Improved Stability While Moving)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PG-76||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 620000||GMP 5900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501||400
 * }|-|76 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||501||400
 * }|-|76 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:PG-76_Rank_7_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping)||colspan="2"|Notes Time: 24 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PG-76||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 1991600||Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 19920
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501+||400
 * }|-|76 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501+||400
 * }|-|76 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||501+||400
 * }|-|76 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 5.56mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:PG-76_Rank_8_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 5.56mm Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 PG-76||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png0 Icon_ProPreciousMetal_TPP_sm.png0 GMP 8582600||Icon_ProMinorMetal_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png GMP 85820
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501+||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||45||501+||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 540||45||501+||400
 * }|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:PG-67_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 7.62mm Conversion (Damage Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 PG-76 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 450000||GMP 4200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 540||47||493||300
 * }|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:PG-67_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PG-67||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 630000||GMP 6000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 540||47||493||300
 * }|-|67 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:PG-67_Rank_6_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 2) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PG-67||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 990000||GMP 8350
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1530||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1530||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||493||300
 * }|-|67 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 540||47||493||300
 * }|-|67 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm assault rifle. Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
 * colspan="4"|[[File:PG-67_Rank_8_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1||colspan="2"|Notes Time: 3 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 PG-67||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png0 Icon_Tarragon_TPP_sm.png GMP 12354300||Icon_ProPreciousMetal_TPP_sm.png Icon_Tarragon_TPP_sm.png GMP 123540
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1530+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||500+||300
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1530+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||47||500+||300
 * }
 * 540||47||500+||300
 * }

|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|AM MRS-4 (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4 (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4 (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4 (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4 (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4R (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4LS (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4LS (Arms Material Multipurpose Rifle System Model 4) !colspan="4"|AM MRS-4LS (Arms Material Multipurpose Rifle System Model 4)
 * AM-MRS series
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:AM_MRS-4_Rank_1_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low) Normal Barrel Muzzle Standard Stock 1||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 550||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||519||350
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 550||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||519||350
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 720||46||519||350
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:AM_MRS-4_Rank_2_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2 Dual Magazine (Reload Speed Up)||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 AM MRS-4||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 110000||GMP 1100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 687||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||519||350
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 687||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||519||350
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 720||46||519||350
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:AM_MRS-4_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 AM MRS-4||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 250000||GMP 2500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||528||350
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||528||350
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 720||46||528||350
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:AM_MRS-4_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Medium) Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 AM MRS-4||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 450000||GMP 4200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||528||350
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||528||350
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 720||46||528||350
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:AM_MRS-4_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM MRS-4||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 630000||GMP 6000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||42.3||517||462
 * }|-|R ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||42.3||517||462
 * }|-|R ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 792||42.3||517||462
 * }|-|R ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:AM_MRS-4R_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up) Sharpshooter's Stock 1 (Improved Stability While Moving)||colspan="2"|Notes Time: 18 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 AM MRS-4 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 306000||GMP 3000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||519||315
 * }|-|R ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||519||315
 * }|-|R ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.9||519||315
 * }|-|R ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:AM_MRS-4R_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2||colspan="2"|Notes Time: 36 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 470000||GMP 4400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||519||315
 * }|-|R ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||519||315
 * }|-|R ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.9||519||315
 * }|-|R ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:AM_MRS-4R_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stout Barrel Conversion (Closer Shot Grouping) Recoil Dampening Muzzle (Closer Shot Grouping) Side Mount (Side Option Slot) Laser Sight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 72 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 650000||GMP 6200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528||315
 * }|-|R ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528||315
 * }|-|R ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.9||528||315
 * }|-|R ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:AM_MRS-4R_Rank_7p_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: High) Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 5 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 2921100||Icon_Tarragon_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 29220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.9||528-||315
 * }|-|R ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:AM_MRS-4R_Rank_7p_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 7 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png0 Icon_AfricanPeach_TPP_sm.png 12000 GMP 11233600||Icon_ProMinorMetal_TPP_sm.png Icon_AfricanPeach_TPP_sm.png 750 GMP 98290
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.9||528-||315
 * }|-|R ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:AM_MRS-4R_Rank_7p_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 5 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png0 Icon_GoldenCrescent_TPP_sm.png GMP 8570310||Icon_ProMinorMetal_TPP_sm.png Icon_GoldenCrescent_TPP_sm.png GMP 115700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|R ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.9||528-||315
 * }|-|R ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:AM_MRS-4R_Rank_7p_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 5 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 AM MRS-4R||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 2921100||Icon_Tarragon_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 29220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|LS ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.9||528-||315
 * }|-|LS ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.9||528-||315
 * }|-|LS ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:AM_MRS-4LS_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses LMG Barrel Conversion (Closer Shot Grouping) Muzzle for LMG Barrel LMG Stock 1 (Improved Stability While Moving) Extended Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 AM MRS-4 Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 326000||GMP 3260
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }|-|LS ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }|-|LS ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 720||46||542||368
 * }|-|LS ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:AM_MRS-4LS_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 AM MRS-4LS||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 490000||GMP 4500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }|-|LS ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }|-|LS ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 720||46||542||368
 * }|-|LS ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm light carbine. Standard model with the greatest balance between effective range, accuracy, and ease of handling.
 * colspan="4"|[[File:AM_MRS-4LS_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM MRS-4LS||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 670000||GMP 6500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||46||542||368
 * }
 * 720||46||542||368
 * }

|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|UN-ARC (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-PT (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-PT (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-HB (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-HB (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-HB (UN-Automatic Rifle for Combat)
 * UN-ARC lethal series
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC_Rank_1_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel Muzzle Sharpshooter's Stock 1||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png GMP 40000||GMP 400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 680||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||557||237
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 680||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||557||237
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.8||557||237
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC_Rank_2_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2 Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 UN-ARC [UN-ARC] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 120000||GMP 1200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 850||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||558||238
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 850||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||558||238
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.8||558||238
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 1) Undermount (Lower Option Slot) Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 UN-ARC||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 250000||GMP 2500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.8||567||238
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 4x Variable Zoom Booster (Magnifier/2-step) Dual Magazine (Reload Speed Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 UN-ARC||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 460000||GMP 4300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.8||567||238
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Recoil Dampening Muzzle (Closer Shot Grouping) Sharpshooter's Stock 2 (Improved Stability While Moving)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 UN-ARC||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 640000||GMP 6100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-|PT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||52.8||567||238
 * }|-|PT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 720||52.8||567||238
 * }|-|PT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC-PT_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Short Barrel Conversion (Firing Speed/Auto-Aim Range Up) Muzzle for Short Barrel Standard Stock 1||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 UN-ARC Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 240000||GMP 2400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||45.6||540||320
 * }|-|PT ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||45.6||540||320
 * }|-|PT ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 792||45.6||540||320
 * }|-|PT ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC-PT_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 UN-ARC-PT||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 440000||GMP 4050
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||45.6||540||320
 * }|-|HB ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 792||45.6||540||320
 * }|-|HB ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 792||45.6||540||320
 * }|-|HB ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC-HB_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses LMG Barrel Conversion (Closer Shot Grouping) Muzzle for LMG Barrel LMG Stock 1 (Improved Stability While Moving) Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 UN-ARC Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 280000||GMP 2800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||594||238
 * }|-|HB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||594||238
 * }|-|HB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 720||48||594||238
 * }|-|HB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC-HB_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 1) Undermount (Lower Option Slot) Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 UN-ARC-HB||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 480000||GMP 4450
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||558||238
 * }|-|HB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||558||238
 * }|-|HB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 720||48||558||238
 * }|-|HB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC-HB_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 UN-ARC-HB||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 660000||GMP 6300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||594||238
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48||594||238
 * }
 * 720||48||594||238
 * }

|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat) !colspan="4"|UN-ARC-NL (UN-Automatic Rifle for Combat)
 * UN-ARC non-lethal series
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC-NL_Rank_2_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Rubber Bullet Conversion (Attack Type: Non-lethal) Normal Barrel Muzzle||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 UN-ARC||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 130000||Icon_ProFuel_TPP_sm.png GMP 1300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 687||colspan="2"|200||galss
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||548||512
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 687||colspan="2"|200||galss
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||548||512
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 594||40.9||548||512
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC-NL_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2||colspan="2"|Notes Time: 18 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 UN-ARC-NL Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 270000||Icon_ProFuel_TPP_sm.png GMP 2700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||549||512
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||549||512
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 594||40.9||549||512
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC-NL_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 470000||Icon_ProFuel_TPP_sm.png GMP 4400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 594||40.9||558||512
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC-NL_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low) Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 72 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 650000||Icon_ProFuel_TPP_sm.png GMP 6200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 594||40.9||558||512
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC-NL_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Medium)||colspan="2"|Notes Time: 10 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_BlackCarrot_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 4248800||Icon_BlackCarrot_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 42490
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * 594||40.9||558||512
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC-NL_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 7 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png0 Icon_BlackCarrot_TPP_sm.png GMP 11233600||Icon_ProMinorMetal_TPP_sm.png Icon_BlackCarrot_TPP_sm.png GMP 98290
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * 594||40.9||558||512
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC-NL_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 10 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png0 Icon_GoldenCrescent_TPP_sm.png GMP 8645000||Icon_ProMinorMetal_TPP_sm.png Icon_GoldenCrescent_TPP_sm.png GMP 116710
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * 594||40.9||558||512
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles.
 * colspan="4"|[[File:UN-ARC-NL_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 10 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 UN-ARC-NL||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_BlackCarrot_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 4248800||Icon_BlackCarrot_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 42490
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 594||40.9||558||512
 * }
 * 594||40.9||558||512
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|G44 (G44 Bullpup Assault Rifle) !colspan="4"|G44 (G44 Bullpup Assault Rifle) !colspan="4"|G44 (G44 Bullpup Assault Rifle) !colspan="4"|G44 (G44 Bullpup Assault Rifle) !colspan="4"|G44K (G44 Bullpup Assault Rifle) !colspan="4"|G44K (G44 Bullpup Assault Rifle) !colspan="4"|G44K (G44 Bullpup Assault Rifle) !colspan="4"|G44-9 (G44 Bullpup Assault Rifle) !colspan="4"|G44-9 (G44 Bullpup Assault Rifle) !colspan="4"|G44-9 (G44 Bullpup Assault Rifle) !colspan="4"|G44MG (G44 Bullpup Assault Rifle) !colspan="4"|G44MG (G44 Bullpup Assault Rifle) !colspan="4"|G44MG (G44 Bullpup Assault Rifle) Assault rifles
 * G44 series
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|[[File:G44_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel Muzzle 2x Fixed Scope||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png GMP 200000||GMP 2000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||479||400
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||479||400
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 750||46||479||400
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|[[File:G44_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 G44 [G44] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 460000||GMP 4300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487||400
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487||400
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 750||46||487||400
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|[[File:G44_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) 3x Short Scope Dual Magazine (Reload Speed Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 G44||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 640000||GMP 6100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487||400
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487||400
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 750||46||487||400
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|[[File:G44_Rank_7_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Additional Option Slot (2x Upper Option Slots) Dot Sight 3 Extended Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 3 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 G44||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProFuel_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 1580040||Icon_ProFuel_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 15810
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487+||400
 * }|-|K ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||487+||400
 * }|-|K ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 750||46||487+||400
 * }|-|K ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|[[File:G44K_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 G44 [G44] Blueprint Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 440000||GMP 4050
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463||520
 * }|-|K ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463||520
 * }|-|K ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 840||42.3||463||520
 * }|-|K ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|[[File:G44K_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) 3x Short Scope||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 G44K||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 620000||GMP 5900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463||520
 * }|-|K ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463||520
 * }|-|K ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 840||42.3||463||520
 * }|-|K ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|[[File:G44K_Rank_7_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Additional Option Slot (2x Upper Option Slots) Dot Sight 3 Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes Time: 3 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 G44K||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 1580040||Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 15810
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463+||520
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 840||42.3||463+||520
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 840||42.3||463+||520
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|[[File:G44-9_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 9mm Conversion (Portable Ammo Count Up) Ultra-short Barrel Conversion (Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 G44K Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 630000||GMP 6000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427||612
 * }|-|9 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427||612
 * }|-|9 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 897||39.6||427||612
 * }|-|9 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|[[File:G44-9_Rank_6_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 G44-9||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 990000||GMP 8350
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427||612
 * }|-|9 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427||612
 * }|-|9 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 897||39.6||427||612
 * }|-|9 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|[[File:G44-9_Rank_8_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 3 Additional Option Slot (2x Upper Option Slots) Night Vision Scope||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 G44-9||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png0 Icon_ProPreciousMetal_TPP_sm.png0 GMP 10779090||Icon_ProBioMat_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png GMP 107790
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427+||612
 * }|-|MG ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 897||39.6||427+||612
 * }|-|MG ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 897||39.6||427+||612
 * }|-|MG ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|[[File:G44MG_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Heavy Barrel Conversion (Closer Shot Grouping) Extended Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 G44 [G44] Blueprint Icon_TeamSkillsetR&D.pngith (Assault Rifles)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 480000||GMP 4450
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }|-|MG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }|-|MG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 750||46||504||440
 * }|-|MG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|[[File:G44MG_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 G44MG||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 660000||GMP 6300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }|-|MG ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }|-|MG ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 750||46||504||440
 * }|-|MG ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
 * colspan="4"|[[File:G44MG_Rank_7_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) 3x Short Scope||colspan="2"|Notes Time: 3 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 G44MG||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProFuel_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 1580040||Icon_ProFuel_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 15810
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100+||colspan="2"|300||rifle
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 750||46||504||440
 * }
 * 750||46||504||440
 * }

Shotguns
!colspan="4"|RASP TB-SG (Rasp Twinbarrel Shotgun)
 * RASP TB-SG standard series
 * -|☆ 1={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG Rank 1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Available from the start||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 20,000||GMP 150
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||29.0||194||500
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||29.0||194||500
 * }
 * 240||29.0||194||500
 * }

!colspan="4"|RASP TB-SG (Rasp Twinbarrel Shotgun)
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 2)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 RASP TB-SG||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 110000||GMP 810
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 660||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||29.0||215||500
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 660||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||29.0||215||500
 * }
 * 240||29.0||215||500
 * }

!colspan="4"|RASP TB-SG (Rasp Twinbarrel Shotgun)
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1 Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 RASP TB-SG||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 250000||GMP 1830
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 720||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||29.0||235||500
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 720||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||29.0||235||500
 * }
 * 240||29.0||235||500
 * }

!colspan="4"|RASP TB-SG (Rasp Twinbarrel Shotgun)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Magnum Shotshell Conversion (Damage Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 RASP TB-SG||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 460000 Icon_ProCommonMetal_TPP_sm.png 2,000||GMP 3140 Icon_ProCommonMetal_TPP_sm.png 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 910||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||30.0||235||480
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 910||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||30.0||235||480
 * }
 * 240||30.0||235||480
 * }

!colspan="4"|RASP TB-SG SLUG (Rasp Twinbarrel Shotgun)
 * -|SLUG ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG Rank 1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Slug Round Conversion (Damage Up)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 RASP TB-SG||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 260000 Icon_ProCommonMetal_TPP_sm.png 200||GMP 1060 Icon_ProCommonMetal_TPP_sm.png 20
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2750||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||36.0||194||440
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2750||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||36.0||194||440
 * }
 * 240||36.0||194||440
 * }

!colspan="4"|RASP TB-SG SLUG (Rasp Twinbarrel Shotgun)
 * -|SLUG ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 2)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 RASP TB-SG SLUG Icon_TeamSkillsetR&D.pngith (Shotguns)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 460000||GMP 2050 Icon_ProCommonMetal_TPP_sm.png 30
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3000||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||36.0||215||440
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3000||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||36.0||215||440
 * }
 * 240||36.0||215||440
 * }

!colspan="4"|RASP TB-SG SLUG (Rasp Twinbarrel Shotgun)
 * -|SLUG ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1 Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 RASP TB-SG SLUG||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 640000||GMP 3870 Icon_ProCommonMetal_TPP_sm.png 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3250||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||36.0||235||440
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3250||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||36.0||235||440
 * }
 * 240||36.0||235||440
 * }

!colspan="4"|RASP TB-SG SLUG (Rasp Twinbarrel Shotgun)
 * -|SLUG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Slug Round Enhancement (Damage Up)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 RASP TB-SG SLUG||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 600000||GMP 5260 Icon_ProCommonMetal_TPP_sm.png 320
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4340||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||38.0||235||420
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4340||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||38.0||235||420
 * }
 * 240||38.0||235||420
 * }

!colspan="4"|RASP TB-SG AIR-S (Rasp Twinbarrel Shotgun)
 * -|AIR-S ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG Rank 1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Air Shock Round Conversion (Attack Type: Non-Lethal)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 RASP TB-SG SLUG||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 220000 Icon_ProFuel_TPP_sm.png 900||GMP 1460 Icon_ProFuel_TPP_sm.png 30
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3900||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||27.0||194||500
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3900||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||27.0||194||500
 * }
 * 240||27.0||194||500
 * }

!colspan="4"|RASP TB-SG AIR-S (Rasp Twinbarrel Shotgun)
 * -|AIR-S ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 2)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 RASP TB-SG AIR-S Icon_TeamSkillsetR&D.pngith (Shotguns)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 420000||GMP 2850 Icon_ProFuel_TPP_sm.png 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4200||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||27.0||194||500
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4200||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||27.0||194||500
 * }
 * 240||27.0||194||500
 * }

!colspan="4"|RASP TB-SG AIR-S (Rasp Twinbarrel Shotgun) !colspan="4"|RASP TB-SG AIR-S (Rasp Twinbarrel Shotgun) !colspan="4"|RASP TB-SG AIR-S (Rasp Twinbarrel Shotgun) GMP 11479300||GMP 1721900 1760  267
 * -|AIR-S ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 2)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 RASP TB-SG AIR-S||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 600000||GMP 4020 Icon_ProFuel_TPP_sm.png 320
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5000||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||27.0||214||500
 * }
 * -|AIR-S ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 5000||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||27.0||214||500
 * }
 * -|AIR-S ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }
 * -|AIR-S ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 2)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 RASP TB-SG AIR-S||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 600000||GMP 4020 Icon_ProFuel_TPP_sm.png 320
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5000||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||27.0||214||500
 * }
 * -|AIR-S ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 5000||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||27.0||214||500
 * }
 * -|AIR-S ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }
 * -|AIR-S ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 2)||colspan="2"|Notes Time: 12 days, 0 hours (server side development)
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 RASP TB-SG AIR-S||colspan="2"|Icon_TeamSupport_TPP_sm.png 133 Icon_TeamMedical_TPP_sm.png 120 Icon_ProCommonMetal_TPP_sm.png 595500 Icon_DigitalisLutea_TPP_sm.png 10700
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 RASP TB-SG AIR-S||colspan="2"|Icon_TeamSupport_TPP_sm.png 133 Icon_TeamMedical_TPP_sm.png 120 Icon_ProCommonMetal_TPP_sm.png 595500 Icon_DigitalisLutea_TPP_sm.png 10700
 * ★7 RASP TB-SG AIR-S||colspan="2"|Icon_TeamSupport_TPP_sm.png 133 Icon_TeamMedical_TPP_sm.png 120 Icon_ProCommonMetal_TPP_sm.png 595500 Icon_DigitalisLutea_TPP_sm.png 10700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5000||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||27.0||214||500
 * }
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||27.0||214||500
 * }
 * }

!colspan="4"|RASP TB-SG LB (Rasp Twinbarrel Shotgun)
 * RASP TB-SG long barrel series
 * -|LB ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG LB Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 RASP TB-SG Icon_TeamSkillsetR&D.png Gunsmith (Shotguns)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 140000||GMP 1030
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 660||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||44.2||194||368
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 660||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||44.2||194||368
 * }
 * 240||44.2||194||368
 * }

!colspan="4"|RASP TB-SG LB (Rasp Twinbarrel Shotgun)
 * -|LB ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG LB Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1 Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 RASP TB-SG LB||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 240000||GMP 2050
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 720||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||44.2||215||368
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 720||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||44.2||215||368
 * 240||44.2||215||368
 * 240||44.2||215||368

!colspan="4"|RASP TB-SG LB (Rasp Twinbarrel Shotgun)
 * -|LB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG LB Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Ultra-long Barrel Conversion (Effective Range Up) Side Mount (Side Option Slot) Laser Sight (U.S 2)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 RASP TB-SG LB||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 440000||GMP 3250
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 780||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||68.0||235||252
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 780||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||68.0||235||252
 * 240||68.0||235||252
 * 240||68.0||235||252

!colspan="4"|RASP TB-SG LB (Rasp Twinbarrel Shotgun)
 * -|LB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG LB Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Magnum Round Conversion (Damage Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 RASP TB-SG LB||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 440000 Icon_ProCommonMetal_TPP_sm.png||GMP 4600 Icon_ProCommonMetal_TPP_sm.png 320
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 980||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||64.0||235||240
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 980||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||64.0||235||240
 * }
 * 240||64.0||235||240
 * }

!colspan="4"|RASP TB-SG SB (Rasp Twinbarrel Shotgun)
 * RASP TB-SG short barrel series
 * -|SB ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG SB Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 RASP TB-SG Icon_TeamSkillsetR&D.png Gunsmith (Shotguns)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 100000||GMP 590
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 770||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 360||23.8||181||550
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 770||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 360||23.8||181||550
 * }
 * 360||23.8||181||550
 * }

!colspan="4"|RASP TB-SG SB (Rasp Twinbarrel Shotgun)
 * -|SB ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG SB Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Sawed-off Conversion (Firing Speed/Auto-Aim Range Up) Underbarrel Conversion (Undermount Slot)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 RASP TB-SG SB||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 240000||GMP 1760
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 840||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 420||22.5||167||600
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 840||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 420||22.5||167||600
 * 420||22.5||167||600
 * 420||22.5||167||600

!colspan="4"|RASP TB-SG LB (Rasp Twinbarrel Shotgun)
 * -|SB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG SB Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1 Side Mount (Side Option Slot) Flashlight (U.S 2)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 RASP TB-SG SB||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 440000||GMP 2960
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 910||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 420||22.5||208||600
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 910||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 420||22.5||208||600
 * 420||22.5||208||600
 * 420||22.5||208||600

!colspan="4"|RASP TB-SG LB (Rasp Twinbarrel Shotgun)
 * -|SB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Double-barreled hunting shotgun. Only holds two shells, but is powerful enough at close range to send an enemy flying.
 * colspan="4"|RASP TB-SG SB Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Magnum Round Conversion (Damage Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 RASP TB-SG SB||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 620,000 Icon_ProCommonMetal_TPP_sm.png||GMP 4310 Icon_ProCommonMetal_TPP_sm.png 320
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1050||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 420||23.4||208||600
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1050||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 420||23.4||208||600
 * }
 * 420||23.4||208||600
 * }


 * S1000 standard series

!colspan="4"|S1000 (Broughton Model 1000 Series Shotgun)
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.
 * colspan="4"|S1000 Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel Muzzle Standard Stock 1||colspan="2"|Notes Time: 0 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Available from the start||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 50000||GMP 370
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 550||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||165||420
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 550||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||165||420
 * }
 * 80||31.0||165||420
 * }

!colspan="4"|S1000 (Broughton Model 1000 Series Shotgun)
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.
 * colspan="4"|S1000 Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1 Side Mount (Side Option Slot) Flashlight (U.S 2)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 S1000 ||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 210000||GMP 1540
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||199||399
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||199||399
 * }
 * 80||31.0||199||399
 * }

!colspan="4"|S1000 (Broughton Model 1000 Series Shotgun)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.
 * colspan="4"|S1000 Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 S1000 ||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 550000||GMP 3000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 650||colspan="2"|240||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||199||399
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 650||colspan="2"|240||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||199||399
 * }
 * 80||31.0||199||399
 * }

!colspan="4"|S1000 (Broughton Model 1000 Series Shotgun)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.
 * colspan="4"|S1000 Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Reload Speed Up||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 S1000||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 645000||GMP 4680
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|350||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||199||399
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|350||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||199||399
 * }
 * 80||31.0||199||399
 * }

!colspan="4"|S1000 (Broughton Model 1000 Series Shotgun)
 * -|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.
 * colspan="4"|S1000 Rank 6.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Medium)||colspan="2"|Notes Time: 2 Hours 24 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 S1000||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 950000||GMP 6570
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 750||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||199||399
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 750||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||199||399
 * }
 * 80||31.0||199||399
 * }

!colspan="4"|S1000 SLUG (Broughton Model 1000 Series Shotgun)
 * -|SLUG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.
 * colspan="4"|S1000 Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Slug Round Conversion (Damage Up)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 S1000||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 685000 Icon_ProCommonMetal_TPP_sm.png 4000||GMP 4970 Icon_ProCommonMetal_TPP_sm.png 320
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2940||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||32.0||199||380
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2940||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||32.0||199||380
 * }
 * 80||32.0||199||380
 * }

!colspan="4"|S1000 SLUG (Broughton Model 1000 Series Shotgun)
 * -|SLUG ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.
 * colspan="4"|S1000 Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Medium)||colspan="2"|Notes Time: 2 Hours 24 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 S1000 SLUG||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 1000000||GMP 65700 Icon_ProCommonMetal_TPP_sm.png 350
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3150||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||32.0||199||380
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3150||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||32.0||199||380
 * }
 * 80||32.0||199||380
 * }

!colspan="4"|S1000 AIR-S (Broughton Model 1000 Series Shotgun)
 * S1000 non-lethal series
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.
 * colspan="4"|S1000 Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Air Shock Conversion (Atack Type: Non-lethal)||colspan="2"|Notes Time: 18 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 S1000||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 220000 Icon_ProFuel_TPP_sm.png 900||GMP 1610 Icon_ProFuel_TPP_sm.png 160
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3600||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||28.0||199||399
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3600||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||28.0||199||399
 * }
 * 80||28.0||199||399
 * }

!colspan="4"|S1000 AIR-S (Broughton Model 1000 Series Shotgun)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.
 * colspan="4"|S1000 Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Flashlight (U.S 2)||colspan="2"|Notes Time: 36 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 S1000 AIR-S||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 480000||GMP 3070 Icon_ProFuel_TPP_sm.png 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3900||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||28.0||199||399
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3900||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||28.0||199||399
 * }
 * 80||28.0||199||399
 * }

!colspan="4"|S1000 AIR-S (Broughton Model 1000 Series Shotgun)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.
 * colspan="4"|S1000 Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Dot Sight 1||colspan="2"|Notes Time: 1 hour 12 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 S1000 AIR-S||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 480000||GMP 3070 Icon_ProFuel_TPP_sm.png 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3900||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||28.0||199||399
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3900||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||28.0||199||399
 * }
 * 80||28.0||199||399
 * }

!colspan="4"|S1000 AIR-S (Broughton Model 1000 Series Shotgun)
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.
 * colspan="4"|MGSV-S1000-AIR-S.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up Suppressor (Durability: Low)||colspan="2"|Notes Time: -- minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 S1000 AIR-S||colspan="2"|Icon_TeamRD_TPP_sm.png-- GMP -- ||GMP 12350 Icon_ProFuel_TPP_sm.png 630 Icon_ProPreciousMetal_TPP_sm.png 189
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 7000||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||28.0||199||399
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 7000||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||28.0||199||399
 * }
 * 80||28.0||199||399
 * }

!colspan="4"|S1000 AIR-S (Broughton Model 1000 Series Shotgun)
 * -|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.
 * colspan="4"|MGSV-S1000-AIR-S.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up Suppressor (Durability: Mid)||colspan="2"|Notes Time: 12 days Server-side development Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 S1000 AIR-S||colspan="2"|Icon_TeamSupport_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 11479300 Icon_ProCommonMetal_TPP_sm.png 595500 Icon_DigitalisLutea_TPP_sm.png 10700||GMP 172190 Icon_ProCommonMetal_TPP_sm.png 1780 Icon_DigitalisLutea_TPP_sm.png 267
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 7500||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||28.0||199||399
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 7500||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||28.0||199||399
 * }
 * 80||28.0||199||399
 * }

!colspan="4"|S1000 EXT. (Broughton Model 1000 Series Shotgun)
 * S1000 extended series
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.
 * colspan="4"|S1000 EXT Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Magazine Tube Extension 1 (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 S1000||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 240000 Icon_ProCommonMetal_TPP_sm.png 4000||GMP 1760
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||165||420
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||165||420
 * }
 * 80||31.0||165||420
 * }

!colspan="4"|S1000 EXT. (Broughton Model 1000 Series Shotgun)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.
 * colspan="4"|S1000 EXT Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot sight 1 Side Mount (Side Option Slot) Flashlight (U.S 2)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 S1000 EXT.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 440000||GMP 2960
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 650||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||199||399
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 650||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||199||399
 * }
 * 80||31.0||199||399
 * }

!colspan="4"|S1000 EXT. (Broughton Model 1000 Series Shotgun)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.
 * colspan="4"|S1000 EXT Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Magazine Tube Extension 2 (Loaded Ammo Count Up)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 S1000 EXT.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 715000 Icon_ProCommonMetal_TPP_sm.png||GMP 5260
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||199||399
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||199||399
 * }
 * 80||31.0||199||399
 * }

!colspan="4"|S1000 EXT. (Broughton Model 1000 Series Shotgun)
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.
 * colspan="4"|S1000 EXT Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Shotshell Holder (Portable Ammo Count Up) Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 3 days
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 S1000 EXT.||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 1647760 Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png||GMP 16490 Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||210||399
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||31.0||210||399
 * }
 * 80||31.0||210||399
 * }

!colspan="4"|S1000 SHORTY (Broughton Model 1000 Series Shotgun)
 * S1000 short barrel series
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.<
 * colspan="4"|S1000 Shorty Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Short Barrel Conversion (Firing Speed/Auto Aim Range Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 S1000 Icon_TeamSkillsetR&D.png Gunsmith (Shotguns)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 200000||GMP 1460
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||29.5||138||462
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||29.5||138||462
 * }
 * 80||29.5||138||462
 * }

!colspan="4"|S1000 SHORTY (Broughton Model 1000 Series Shotgun)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Pump-action shotgun. Has limited ammo, but enough power at close range to send enemies flying.<
 * colspan="4"|S1000 Shorty Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Underbarrel Conversion (Undermount Slot) Standard Stock 2 (Improved Stability While Moving)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 S1000 Shorty||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 400000||GMP 2780
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 650||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||29.5||138||462
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 650||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||29.5||138||462
 * }
 * 80||29.5||138||462
 * }

!colspan="4"|KABARGA-83 (Kabarga-83 Shotgun)
 * KABARGA-83 series
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Automatic shotgun. Combines the power of a traditional shotgun with a large-capacity magazine
 * colspan="4"|Kabarga-83 Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel Muzzle Standard Stock 1||colspan="2"|Notes Time: 18 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 300000 Icon_ProCommonMetal_TPP_sm.png 900||GMP 1100 Icon_ProCommonMetal_TPP_sm.png 50
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 540||colspan="2"|250||Pierces thin wood, canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||30.0||171||380
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 540||colspan="2"|250||Pierces thin wood, canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||30.0||171||380
 * }
 * 300||30.0||171||380
 * }

!colspan="4"|KABARGA-83 (Kabarga-83 Shotgun)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Automatic shotgun. Combines the power of a traditional shotgun with a large-capacity magazine
 * colspan="4"|Kabarga-83 Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1 Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 36 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★ 3 KABARGA-83 [KABARGA-83] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 630000 Icon_ProCommonMetal_TPP_sm.png 2000||GMP 4380 Icon_ProCommonMetal_TPP_sm.png 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 585||colspan="2"|250||Pierces thin wood, canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||30.0||192||380
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 585||colspan="2"|250||Pierces thin wood, canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||30.0||192||380
 * }
 * 300||30.0||192||380
 * }

!colspan="4"|KABARGA-83 (Kabarga-83 Shotgun)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Automatic shotgun. Combines the power of a traditional shotgun with a large-capacity magazine
 * colspan="4"|Kabarga-83 Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S 2) Undermount (Lower Option Slot) Foregrip (U.S/Improved Stability While Moving)||colspan="2"|Notes Time: 1 hour 12 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★ 4 KABARGA-83||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 990000 Icon_ProCommonMetal_TPP_sm.png 4000||GMP 6100 Icon_ProCommonMetal_TPP_sm.png 320
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 630||colspan="2"|250||Pierces thin wood, canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||30.0||206||380
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 630||colspan="2"|250||Pierces thin wood, canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||30.0||206||380
 * }
 * 300||30.0||206||380
 * }

!colspan="4"|KABARGA-83 (Kabarga-83 Shotgun)
 * -|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Automatic shotgun. Combines the power of a traditional shotgun with a large-capacity magazine
 * colspan="4"|Kabarga-83 Rank 6.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Flash Hider Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 2 hours 24 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★ 5 KABARGA-83||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 1580000 Icon_ProMinorMetal_TPP_sm.png 3600||GMP 7670 Icon_ProMinorMetal_TPP_sm.png 180
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 675||colspan="2"|250||Pierces thin wood, canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||30.0||206||380
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 675||colspan="2"|250||Pierces thin wood, canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||30.0||206||380
 * }
 * 300||30.0||206||380
 * }

!colspan="4"|KABARGA-83 (Kabarga-83 Shotgun)
 * -|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Automatic shotgun. Combines the power of a traditional shotgun with a large-capacity magazine
 * colspan="4"|KABARGA-83-Grade-8.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier)||colspan="2"|Notes Time: 12 days Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★ 6 KABARGA-83||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 4461310 Icon_ProPreciousMetal_TPP_sm.png 60800 Icon_ProMinorMetal_TPP_sm.png 57800||GMP 44170 Icon_ProPreciousMetal_TPP_sm.png 894 Icon_ProMinorMetal_TPP_sm.png 850
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 720||colspan="2"|300||Pierces thin wood, canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||30.0||220||380
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 720||colspan="2"|300||Pierces thin wood, canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||30.0||220||380
 * }
 * 300||30.0||220||380
 * }

!colspan="4"|BULLHORN SG (BullHorn Shotgun)
 * BULLHORN SG series
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Bullpup shotgun Uses a bullpup design that places the chamber to the rear of the weapon, reducing muzzle rise when it is fired
 * colspan="4"|Bullhorn SG Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal barrel Muzzle||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 660000||GMP 2920
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 585||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||33.0||268||350
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 585||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||33.0||268||350
 * }
 * 240||33.0||268||350
 * }

!colspan="4"|BULLHORN SG (BullHorn Shotgun)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Bullpup shotgun Uses a bullpup design that places the chamber to the rear of the weapon, reducing muzzle rise when it is fired
 * colspan="4"|Bullhorn SG Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Flashlight (U.S 2) Undermount (Lower Option Slot) Foregrip (U.S/Improved Stability While Moving)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★ 4 BULLHORN SG [BULLHORN SG] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 920000||GMP 6500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 630||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||33.0||289||350
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 630||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||33.0||289||350
 * }
 * 240||33.0||289||350
 * }

!colspan="4"|BULLHORN SG (BullHorn Shotgun)
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Bullpup shotgun Uses a bullpup design that places the chamber to the rear of the weapon, reducing muzzle rise when it is fired
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1 Additional Option Slot (2x Upper Option Slot) 2x Booster (Magnifier)||colspan="2"|Notes Time: --
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★ 5 BULLHORN SG||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 117600||GMP 6500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 630||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||33.0||289||350
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 630||colspan="2"|250||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 240||33.0||289||350
 * }
 * 240||33.0||289||350
 * }

!colspan="4"|BULLHORN SG (BullHorn Shotgun)
 * -|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Bullpup shotgun Uses a bullpup design that places the chamber to the rear of the weapon, reducing muzzle rise when it is fired
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: --
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★ 7 BULLHORN SG||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 5496890 Icon_ProCommonMetal_TPP_sm.png0 Icon_ProBioMat_TPP_sm.png0||GMP 54970 Icon_ProCommonMetal_TPP_sm.png Icon_ProBioMat_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * }
 * }
 * }

!colspan="4"|RASP SB-SG GOLD ((Rasp Short-Barreled Shotgun Gold)) Shotguns
 * Special Weapon List
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Sawed-off double-barreled shotgun. A powerful hunting gun with its long barrels sawed off. This shining gold "persuader" is sure to make enemies see things your way.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Requires voucher codes included in the Collector's Edition as well as various preorders for Metal Gear Solid V: The Phantom Pain.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 270000||GMP 700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 840||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 360||23.0||181||550
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 840||colspan="2"|600||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 360||23.0||181||550
 * }
 * 360||23.0||181||550
 * }

Grenade Launchers
!colspan="4"|FAKEL-46 (Fakel Grenade Launcher 46)
 * FAKEL 46 series
 * -|☆ 1={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Caseless grenade launcher. The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
 * colspan="4"|FAKEL-46 Rank 1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Standard Stock 1||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 50000||GMP 410
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2600||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2600||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * 60||25.3||275||460
 * }

!colspan="4"|FAKEL-46 (Fakel Grenade Launcher 46)
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Caseless grenade launcher. The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
 * colspan="4"|FAKEL-46 Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) 3x Rangefinding Scope (Soviet) Underbarrel Conversion (Undermount Slot)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 FAKEL-46||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 180000||GMP 1480
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2860||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2860||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * 60||25.3||275||460
 * }

!colspan="4"|FAKEL-46 (Fakel Grenade Launcher 46)
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Caseless grenade launcher. The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
 * colspan="4"|FAKEL-46 Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S 2) Standard Stock 2 (Improved Stability While Moving)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 FAKEL-46||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 320000 Icon_ProCommonMetal_TPP_sm.png||GMP 2630 Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * 60||25.3||275||460
 * }

!colspan="4"|FAKEL-46 (Fakel Grenade Launcher 46)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Caseless grenade launcher. The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
 * colspan="4"|FAKEL-46 Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Additional Option Slot (2x Upper Option Slots) Dot Sight 1 2x Booster (Magnifier)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 FAKEL-46||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 320000 Icon_ProCommonMetal_TPP_sm.png||GMP 4190 Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3380||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3380||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * 60||25.3||275||460
 * }

!colspan="4"|FAKEL-46 (Fakel Grenade Launcher 46)
 * -|SMOKE ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Caseless grenade launcher. The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
 * colspan="4"|FAKEL-46 Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Smoke Round Conversion (Attack Type:Non-lethal)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 FAKEL-46 Icon_TeamSkillsetR&D.pngith (Grenade Launchers)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 560000 Icon_ProCommonMetal_TPP_sm.png||GMP 4320 Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 0||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 0||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * 60||25.3||275||460
 * }

!colspan="4"|FAKEL-46 (Fakel Grenade Launcher 46)
 * -|STUN ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Caseless grenade launcher. The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
 * colspan="4"|FAKEL-46 Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stun Round Conversion (Attack Type:Non-lethal)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 FAKEL SMOKE Icon_TeamSkillsetR&D.pngith (Grenade Launchers)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 780000 Icon_ProMinorMetal_TPP_sm.png||GMP 6070 Icon_ProMinorMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4200||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4200||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * 60||25.3||275||460
 * }

!colspan="4"|FAKEL-46 (Fakel Grenade Launcher 46)
 * -|SLEEP ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Caseless grenade launcher. The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
 * colspan="4"|FAKEL-46 Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Sleeping Gas Round Conversion (Attack Type:Non-lethal)||colspan="2"|Notes Time: 1 hour 24 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 FAKEL STUN Icon_TeamSkillsetR&D.pngith (Grenade Launchers)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 1090000 Icon_AfricanPeach_TPP_sm.png Icon_DigitalisLutea_TPP_sm.png||GMP 6970 Icon_AfricanPeach_TPP_sm.png Icon_DigitalisLutea_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * 60||25.3||275||460
 * }

!colspan="4"|FAKEL G-33 (Fakel Grenade Launcher 46)
 * FAKEL G-33 series
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Caseless grenade launcher. The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
 * colspan="4"|FAKEL G-33 Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Double-barrel Conversion (Loaded Ammo Count Up)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 FAKE-46 Icon_TeamSkillsetR&D.pngith (Grenade Launchers)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 220000 Icon_ProCommonMetal_TPP_sm.png||GMP 1810 Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2860||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2860||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * 60||25.3||275||460
 * }

!colspan="4"|FAKEL G-33 (Fakel Grenade Launcher 46)
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Caseless grenade launcher. The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
 * colspan="4"|FAKEL G-33 Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount )Upper option Slot) 3x Rangefinding Scope (Soviet) Side Mount (Side Option Slot) Laser Sight (U.S 2)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 FAKE G-33||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 300000 Icon_ProCommonMetal_TPP_sm.png||GMP 2710 Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * 60||25.3||275||460
 * }

!colspan="4"|FAKEL G-33 (Fakel Grenade Launcher 46)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Caseless grenade launcher. The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
 * colspan="4"|FAKEL G-33 Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Triple-barrel Conversion (Loaded Ammo Count)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 FAKE G-33||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 500000 Icon_ProCommonMetal_TPP_sm.png||GMP 3940 Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3380||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3380||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * 60||25.3||275||460
 * }

!colspan="4"|FAKEL G-33 (Fakel Grenade Launcher 46)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Caseless grenade launcher. The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
 * colspan="4"|FAKEL G-33 Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Additional Option Slot (2x Upper Option Slots) Dot Sight 1 2x Booster (Magnifier)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 FAKE G-33||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 790000 Icon_ProCommonMetal_TPP_sm.png||GMP 6150 Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3640||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3640||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||25.3||275||460
 * }
 * 60||25.3||275||460
 * }

!colspan="4"|DGL103-SA (Detachable Grenade Launcher 103 Standalone.)
 * DGL103 standard series
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm single-shot grenade launcher. Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
 * colspan="4"|DGL 103-SA Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Standard Stock 1||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 100000||GMP 820
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2860||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||27.5||316||396
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2860||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||27.5||316||396
 * }
 * 60||27.5||316||396
 * }

!colspan="4"|DGL103-SA (Detachable Grenade Launcher 103 Standalone.)
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm single-shot grenade launcher. Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
 * colspan="4"|DGL 103-SA Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) 3x Rangefinding Scope (U.S) Underbarrel Conversion (Undermount Slot)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 DGL103-SA||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 300000 Icon_ProCommonMetal_TPP_sm.png||GMP 2460 Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||27.5||316||396
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||27.5||316||396
 * }
 * 60||27.5||316||396
 * }

!colspan="4"|DGL103-SA (Detachable Grenade Launcher 103 Standalone.)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm single-shot grenade launcher. Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
 * colspan="4"|DGL 103-SA Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S 1)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 DGL103-SA||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 300000 Icon_ProCommonMetal_TPP_sm.png||GMP 2460 Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||27.5||316||396
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||27.5||316||396
 * }
 * 60||27.5||316||396
 * }

!colspan="4"|DGL103-SA (Detachable Grenade Launcher 103 Standalone.)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm single-shot grenade launcher. Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
 * colspan="4"|DGL 103-SA Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Additional Option Slot (2x Upper Option Slots) Dot Sight 2 2x Booster (Magnifier)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 DGL103-SA||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 880000 Icon_ProCommonMetal_TPP_sm.png||GMP 6400 Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3640||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||27.5||316||396
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3640||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||27.5||316||396
 * }
 * 60||27.5||316||396
 * }

!colspan="4"|DGL103 (SMOKE) (Detachable Grenade Launcher 103 Standalone.)
 * -|SMOKE ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm single-shot grenade launcher. Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
 * colspan="4"|DGL 103-SA Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Smoke Round Conversion (Attack Type:Non-lethal)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 DGL103-SA Icon_TeamSkillsetR&D.pngith (Grenade Launchers)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 880000 Icon_ProCommonMetal_TPP_sm.png||GMP 6240 Icon_ProCommonMetal_TPP_sm.png 320
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 0||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||27.5||316||396
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 0||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||27.5||316||396
 * }
 * 60||27.5||316||396
 * }

!colspan="4"|DGL103 (STUN) (Detachable Grenade Launcher 103 Standalone.)
 * -|STUN ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm single-shot grenade launcher. Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
 * colspan="4"|DGL 103-SA Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stun Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 1 hour 24 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 DGL103 (SMOKE) Icon_TeamSkillsetR&D.pngith (Grenade Launchers)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 1 320000 Icon_ProMinorMetal_TPP_sm.png||GMP 7630 Icon_ProMinorMetal_TPP_sm.png 180
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||27.5||316||396
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||27.5||316||396
 * }
 * 60||27.5||316||396
 * }

!colspan="4"|DGL103 (SLEEP) (Detachable Grenade Launcher 103 Standalone.)
 * -|SLEEP ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm single-shot grenade launcher. Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
 * colspan="4"|Pic09_a.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Sleeping Gas Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 12 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 DGL103 (STUN) Icon_TeamSkillsetR&D.pngith (Grenade Launchers)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 5130510 Icon_AfricanPeach_TPP_sm.png Icon_Haoma_TPP_sm.png||GMP 44640 Icon_AfricanPeach_TPP_sm.png Icon_Haoma_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 6000||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||27.5||316||396
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 6000||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||27.5||316||396
 * }
 * 60||27.5||316||396
 * }

!colspan="4"|DGL103-LB (Detachable Grenade Launcher 103 Standalone.)
 * DGL103 long barrel series
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm single-shot grenade launcher. Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
 * colspan="4"|DGL 103-LB Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up) Scope Mount (Upper Option Slot) 3x Rangefinding Scope (U.S)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 DGL103-SA Icon_TeamSkillsetR&D.pngith (Grenade Launchers)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 320000 Icon_ProCommonMetal_TPP_sm.png 900||GMP 2460 Icon_ProCommonMetal_TPP_sm.png 90
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||40.5||316||336
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||40.5||316||336
 * }
 * 60||40.5||316||336
 * }

!colspan="4"|DGL103-LB (Detachable Grenade Launcher 103 Standalone.)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm single-shot grenade launcher. Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
 * colspan="4"|DGL 103-LB Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S 1)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 DGL103-LB||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 620000 Icon_ProCommonMetal_TPP_sm.png 4000||GMP 4840 Icon_ProCommonMetal_TPP_sm.png 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3380||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||40.5||316||336
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3380||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||40.5||316||336
 * }
 * 60||40.5||316||336
 * }

!colspan="4"|DGL103-LB (Detachable Grenade Launcher 103 Standalone.)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm single-shot grenade launcher. Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
 * colspan="4"|DGL 103-LB Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 6x Variable Zoom Rangefinding Scope (U.S/2-step) RPG Conversion (Effective Range Up)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 DGL103-LB||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 1140000 Icon_ProCommonMetal_TPP_sm.png 4000||GMP 7140 Icon_ProCommonMetal_TPP_sm.png 320
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3640||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||43.5||316||336
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3640||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||43.5||316||336
 * }
 * 60||43.5||316||336
 * }

!colspan="4"|DGL103-LB (Detachable Grenade Launcher 103 Standalone.)
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm single-shot grenade launcher. Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Additional Option Slot (2x Upper Option Slots) Dot Sight 2 2x Booster (Magnifier)||colspan="2"|Notes Time: --
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 DGL103-LB||colspan="2"|Icon_TeamRD_TPP_sm.png-- GMP -- Icon_ProMinorMetal_TPP_sm.png --||GMP 10880 Icon_ProMinorMetal_TPP_sm.png 315
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4100||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||43.5||316||336
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4100||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||43.5||316||336
 * }
 * 60||43.5||316||336
 * }

!colspan="4"|ISANDO RGL-220 (Isando Revolver Grenade Launcher 220.)
 * ISANDO RGL-220 series
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm 6-round grenade launcher Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
 * colspan="4"|ISANDO RGL-220 Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Standard Stock 1||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 200000 Icon_ProMinorMetal_TPP_sm.png 100||GMP 1480 Icon_ProMinorMetal_TPP_sm.png 10
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2860||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||21.0||265||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2860||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||21.0||265||400
 * }
 * 180||21.0||265||400
 * }

!colspan="4"|ISANDO RGL-220 (Isando Revolver Grenade Launcher 220.)
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm 6-round grenade launcher Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
 * colspan="4"|ISANDO RGL-220 Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Range Barrel Conversion (Semi-long/Effective Range Up) Scope Mount (Upper Option Slot) 3x Rangefinding Scope (U.S) Additional Option Slot (2x Upper Option Slots)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★ 2 ISANDO RGL-220||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 446000 Icon_ProMinorMetal_TPP_sm.png 450||GMP 3450 Icon_ProMinorMetal_TPP_sm.png 30
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||25.2||265||320
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||25.2||265||320
 * }
 * 180||25.2||265||320
 * }

!colspan="4"|ISANDO RGL-220 (Isando Revolver Grenade Launcher 220.)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm 6-round grenade launcher Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
 * colspan="4"|ISANDO RGL-220 Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Long/Effective Range Up) Side Mount (Side Option Slot) Laser Sight (U.S 2) Undermount (Lower Option Slot) Foregrip (U.S/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★ 3 ISANDO RGL-220||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 780000 Icon_ProMinorMetal_TPP_sm.png 1000||GMP 6070 Icon_ProMinorMetal_TPP_sm.png 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||25.2||265||320
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||25.2||265||320
 * }
 * 180||25.2||265||320
 * }

!colspan="4"|RGL-220 (SMOKE) (Isando Revolver Grenade Launcher 220.)
 * -|SMOKE ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm 6-round grenade launcher Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
 * colspan="4"|ISANDO RGL-220 Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Smoke Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 1 hour 24 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★ 4 ISANDO RGL-220 Icon_TeamSkillsetR&D.png Gunsmith (Grenade Launchers)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 780000 Icon_ProMinorMetal_TPP_sm.png 1000||GMP 6070 Icon_ProMinorMetal_TPP_sm.png 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 0||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||25.2||265||320
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 0||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||25.2||265||320
 * }
 * 180||25.2||265||320
 * }

!colspan="4"|RGL-220 (STUN) (Isando Revolver Grenade Launcher 220.)
 * -|STUN ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm 6-round grenade launcher Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stun Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 10 days
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★ 5 RGL-220 (SMOKE) Icon_TeamSkillsetR&D.png Gunsmith (Grenade Launchers)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 3420340 Icon_Wormwood_TPP_sm.png 5900 Icon_ProMinorMetal_TPP_sm.png 52000||GMP 37150 GMP 3420340 Icon_Wormwood_TPP_sm.png 177 Icon_ProMinorMetal_TPP_sm.png 510
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5000||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||25.2||265||320
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 5000||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||25.2||265||320
 * }
 * 180||25.2||265||320
 * }

!colspan="4"|RGL-220 (SLEEP) (Isando Revolver Grenade Launcher 220.)
 * -|SLEEP ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm 6-round grenade launcher Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Sleeping Gas Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 6 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★ 7 RGL-220 (STUN) Icon_TeamSkillsetR&D.png Gunsmith (Grenade Launchers)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 5893580 Icon_Tarragon_TPP_sm.png 11900 Icon_Wormwood_TPP_sm.png 136000||GMP 58940 GMP 3420340 Icon_Tarragon_TPP_sm.png 357 Icon_Wormwood_TPP_sm.png 400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5100||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||25.2||265||320
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 5100||colspan="2"|2000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||25.2||265||320
 * }
 * 180||25.2||265||320
 * }

!colspan="4"|HAIL MGR-4 (Hail Magazine Grenade Rifle.)
 * HAIL MGR-4 series
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Magazine-loading grenade launcher. This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon.
 * colspan="4"|HAIL MGR-4 Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 3x Rangefinding Scope Sharpshooter's Stock 1 (Improved Stability While Moving)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 445000 Icon_ProMinorMetal_TPP_sm.png 450||GMP 3370 Icon_ProMinorMetal_TPP_sm.png 20
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||26.0||328||380
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||26.0||328||380
 * }
 * 180||26.0||328||380
 * }

!colspan="4"|HAIL MGR-4 (Hail Magazine Grenade Rifle.)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Magazine-loading grenade launcher. This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon.
 * colspan="4"|HAIL MGR-4 Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 HAIL MGR-4 [HAIL MGR-4] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 680000 Icon_ProMinorMetal_TPP_sm.png 1000||GMP 5380 Icon_ProMinorMetal_TPP_sm.png 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3380||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||26.0||328||380
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3380||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||26.0||328||380
 * }
 * 180||26.0||328||380
 * }

!colspan="4"|HAIL MGR-4 (Hail Magazine Grenade Rifle.)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Magazine-loading grenade launcher. This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon.
 * colspan="4"|HAIL MGR-4 Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Enhanced Barrel Accuracy (Effective Range Up) Additional Option Slot (2x Upper Option Slots) Dot Sight 3 2x Booster (Magnifier) Side Mount (Side Option Slot) Laser Sight (U.S 1) Undermount (Lower Option Slot) Foregrip (U.S/Improved Stabilty While Moving)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 HAIL MGR-4||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 880000 Icon_ProMinorMetal_TPP_sm.png 3000||GMP 6400 Icon_ProMinorMetal_TPP_sm.png 160
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3640||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||26.0||328||304
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3640||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||26.0||328||304
 * }
 * 180||26.0||328||304
 * }

!colspan="4"|HAIL MGR-4 (Hail Magazine Grenade Rifle.)
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Magazine-loading grenade launcher. This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon.
 * colspan="4"|MGSV-HAIL-MGR-4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 2 hour 24 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 HAIL MGR-4||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 1558000 Icon_ProPreciousMetal_TPP_sm.png 15000||GMP 14030 Icon_ProPreciousMetal_TPP_sm.png 108
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4100||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||26.0||328||304
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4100||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||26.0||328||304
 * }
 * 180||26.0||328||304
 * }

!colspan="4"|MIRAZH-71 (Mirazh-68 Grenade Launcher)
 * Special Grenade Launcher
 * -|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|40mm single-shot grenade launcher. Uses cased ammunition for greater accuracy, and provides a wide casualty radius due to its multiple-warhead dispersal design
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 6 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * [MIRAZH-71] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 11389210 Icon_ProPreciousMetal_TPP_sm.png 235600 Icon_ProCommonMetal_TPP_sm.png 447600||GMP 142360 Icon_ProPreciousMetal_TPP_sm.png 2940 Icon_ProCommonMetal_TPP_sm.png 2790
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4200||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 70||26.0||328||410
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4200||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 70||26.0||328||410
 * }
 * 70||26.0||328||410
 * }

Grenade launchers

Sniper Rifles
!colspan="4"|RENOV-ICKX SR (Renov-ICKX Sniper rifle.)
 * RENOV-ICKX standard series
 * -|☆ 1={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm sniper rifle. High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
 * colspan="4"|RENOV-ICKX SR Rank 1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel Muzzle 4x Rifle Scope (Soviet 1) 5-round Magazine||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Available from the start||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 40000||GMP 280
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1700||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||105.0||396||140
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1700||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||105.0||396||140
 * 80||105.0||396||140
 * 80||105.0||396||140

!colspan="4"|RENOV-ICKX SR (Renov-ICKX Sniper rifle.)
 * }
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm sniper rifle. High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
 * colspan="4"|RENOV-ICKX SR Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Sharpshooter's Stock 2 (Improved Stability While Moving)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 RENOV-ICKX SR||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 140000||GMP 980
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1925||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||105.0||396||140
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1925||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||105.0||396||140
 * }
 * 80||105.0||396||140
 * }

!colspan="4"|RENOV-ICKX SR (Renov-ICKX Sniper rifle.)
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm sniper rifle. High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
 * colspan="4"|RENOV-ICKX Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses High-accuracy Barrel [1] (Effective Range Up) 8x Variable Zoom Rifle Scope 1 (3-step)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 RENOV-ICKX SR||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 240000||GMP 1680
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2100||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||107.1||444||108
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2100||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||107.1||444||108
 * }
 * 80||107.1||444||108
 * }

!colspan="4"|RENOV-ICKX SR (Renov-ICKX Sniper rifle.)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm sniper rifle. High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
 * colspan="4"|RENOV-ICKX Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Magnum Round Conversion (Damage Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 RENOV-ICKX SR||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 240000||GMP 2840 Icon_ProBioMat_TPP_sm.png 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2470||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||122.4||435||126
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2470||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||122.4||435||126
 * }
 * 80||122.4||435||126
 * }

!colspan="4"|RENOV-ICKX SR (Renov-ICKX Sniper rifle.)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm sniper rifle. High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
 * colspan="4"|RENOV-ICKX Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses High-accuracy Barrel [2] (Effective range Up) Additional Option Slot (2x Upper Option Slots) Dot Sight 1 4x Variable Zoom Booster (Magnifier/2-step) Side Mount (Side Option Slot) Laser Sight (U.S 2)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 RENOV-ICKX SR||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 640000||GMP 4270 Icon_ProBioMat_TPP_sm.png 320
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2660||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||126.0||460||108
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2660||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||126.0||460||108
 * }
 * 80||126.0||460||108
 * }

!colspan="4"|RENOV-ICKX TP (Renov-ICKX Sniper rifle.)
 * RENOV-ICKX tranquilizer round series
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm sniper rifle. High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
 * colspan="4"|RENOV-ICKX SR Rank 1.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Tranquilizer Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 0 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 RENOV-ICKX SR||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 150000 Icon_GoldenCrescent_TPP_sm.png 40||GMP 1050 Icon_GoldenCrescent_TPP_sm.png 4
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1375||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||85.0||404||160
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1375||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||85.0||404||160
 * }
 * 80||85.0||404||160
 * }

!colspan="4"|RENOV-ICKX TP (Name)
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm sniper rifle. High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
 * colspan="4"|RENOV-ICKX SR Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Sharpshooter's Stock 2 (Improved Stability While Moving)||colspan="2"|Notes Time: 18 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 RENOV-ICKX TP Icon_TeamSkillsetR&D.pnghesia Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 250000 Icon_GoldenCrescent_TPP_sm.png 90 Icon_DigitalisPurpurea_TPP_sm.png 72||GMP 1750 Icon_GoldenCrescent_TPP_sm.png 7 Icon_DigitalisPurpurea_TPP_sm.png 2
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||85.0||404||160
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||85.0||404||160
 * }
 * 80||85.0||404||160
 * }

!colspan="4"|RENOV-ICKX TP (Renov-ICKX Sniper rifle.)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm sniper rifle. High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
 * colspan="4"|RENOV-ICKX Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses High-accuracy Barrel (Effective Range Up) 8x Variable Zoom Rifle Scope 1 (3-step) Stopping Power Up||colspan="2"|Notes Time: 36 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 RENOV-ICKX TP||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 450000||GMP 2940 Icon_GoldenCrescent_TPP_sm.png 10 Icon_DigitalisPurpurea_TPP_sm.png 6
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1750||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||86.7||452||144
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1750||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||86.7||452||144
 * }
 * 80||86.7||452||144
 * }

!colspan="4"|RENOV-ICKX TP (Renov-ICKX Sniper rifle.)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm sniper rifle. High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
 * colspan="4"|RENOV-ICKX Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Additional Option Slot (2x Upper Option Slots) Dot Sight 1 4x Variable Zoom Booster (Magnifier/2-step) Side Mount (Side Option Slot) Laser Sight (U.S 2)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 RENOV-ICKX TP||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 650000||GMP 4340 Icon_GoldenCrescent_TPP_sm.png 32 Icon_DigitalisPurpurea_TPP_sm.png 26
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2100||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||89.3||477||136
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2100||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||89.3||477||136
 * }
 * 80||89.3||477||136
 * }

!colspan="4"|M2000-D (Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
 * M2000-D standard series
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm sniper rifle. Features superb effective range and power, but a slow rate of fire due to its bolt action.
 * colspan="4"|M2000-D Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel Muzzle 4x Rifle Scope (U.S 1) 5-round Magazine||colspan="2"|Notes Time: 0 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 170000||GMP 1190
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2035||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||110.0||427||120
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2035||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||110.0||427||120
 * }
 * 60||110.0||427||120
 * }

!colspan="4"|M2000-D (Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm sniper rifle. Features superb effective range and power, but a slow rate of fire due to its bolt action.
 * colspan="4"|M2000-D Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability:Low) Sharshooter's Stock (Improved Stabiliy While Moving)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 M2000-D||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 280000||GMP 1960
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2280||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||110.0||427||120
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2280||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||110.0||427||120
 * }
 * 60||110.0||427||120
 * }

!colspan="4"|M2000-D (Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm sniper rifle. Features superb effective range and power, but a slow rate of fire due to its bolt action.
 * colspan="4"|M2000-D Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Bull Barrel [1] (Closer Shot Grouping) Muzzle for High-accuracy Barrel 8x Variable Zoom Rangefinding Rifle Scope (3-step)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 M2000-D||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 430000||GMP 2800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2470||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||117.7||499||96
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2470||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||117.7||499||96
 * }
 * 60||117.7||499||96
 * }

!colspan="4"|M2000-D (Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm sniper rifle. Features superb effective range and power, but a slow rate of fire due to its bolt action.
 * colspan="4"|M2000-D Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Medium)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 M2000-D||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 600000||GMP 3850
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2660||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||117.7||499||102
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2660||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||117.7||499||102
 * }
 * 60||117.7||499||102
 * }

!colspan="4"|M2000-D (Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm sniper rifle. Features superb effective range and power, but a slow rate of fire due to its bolt action.
 * colspan="4"|M2000-D Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Magnum Round Conversion (Damage Up)||colspan="2"|Notes Time: 5 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 M2000-D||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 2044770 Icon_ProCommonMetal_TPP_sm.png 50900 Icon_ProMinorMetal_TPP_sm.png 48300||GMP 20460 Icon_ProCommonMetal_TPP_sm.png 499 Icon_ProMinorMetal_TPP_sm.png 474
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3200||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||121.0||499||102
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3200||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||121.0||499||102
 * }
 * 60||121.0||499||102
 * }

!colspan="4"|M2000-D (Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
 * -|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm sniper rifle. Features superb effective range and power, but a slow rate of fire due to its bolt action.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: -- Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|--||--
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * }
 * }
 * }

!colspan="4"|M2000-NL (Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
 * M2000-D tranquilizer round series
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm sniper rifle. Features superb effective range and power, but a slow rate of fire due to its bolt action.
 * colspan="4"|M2000-D Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Tranquilizer Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 M2000-D||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 420000 Icon_GoldenCrescent_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png --||GMP 2730 Icon_GoldenCrescent_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2275||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||90.0||435||140
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2275||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||90.0||435||140
 * }
 * 60||90.0||435||140
 * }

!colspan="4"|M2000-NL (Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm sniper rifle. Features superb effective range and power, but a slow rate of fire due to its bolt action.
 * colspan="4"|M2000-D Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Bull Barrel (closer shot Grouping) Muzzle for High-accuracy Barrel 8x Variable Zoom Rangefinding Rifle Scope (3-step)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 M2000-NL||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 610000||GMP 3990 Icon_GoldenCrescent_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2450||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||90.0||507||112
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2450||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||90.0||507||112
 * }
 * 60||90.0||507||112
 * }

!colspan="4"|M2000-NL (Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
 * -|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm sniper rifle. Features superb effective range and power, but a slow rate of fire due to its bolt action.
 * colspan="4"|M2000-D Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Medium)||colspan="2"|Notes Time: 2 hour 24 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 M2000-NL||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 960000||GMP 5740 Icon_GoldenCrescent_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2625||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||96.3||507||112
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2625||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||96.3||507||112
 * }
 * 60||96.3||507||112
 * }

!colspan="4"|M2000-NL (Broughton Model 2000 Sniper Rifle, Detachable-Magazine.)
 * -|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm sniper rifle. Features superb effective range and power, but a slow rate of fire due to its bolt action.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Additional Option Slot (2x Upper Option Slots) Dot Sight 2 4x Variable Zoom Booster (Magnifier/2-step) Side Mount (Side Option Slot) Laser Sight (U.S. 1)||colspan="2"|Notes Time: 12 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 M2000-NL||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 4461310 Icon_DigitalisLutea_TPP_sm.png Icon_Haoma_TPP_sm.png||GMP 43500 Icon_DigitalisLutea_TPP_sm.png Icon_Haoma_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3000||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||96.3||520||100
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3000||colspan="2"|600||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||96.3||520||100
 * }
 * 60||96.3||520||100
 * }

!colspan="4"|BAMBETOV SV (Bambetov Sniper Rifle.)
 * BAMBETOV series
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm semi-auto sniper rifle. Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.
 * colspan="4"|BAMBETOV SV Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel 4x Rifle Scope (Soviet 2) Sharpshooter's Stock 1 8-round Magazine||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 230000||GMP 1610
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1980||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||95.0||360||140
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1980||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||95.0||360||140
 * }
 * 180||95.0||360||140
 * }

!colspan="4"|BAMBETOV SV (Bambetov Sniper Rifle.)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm semi-auto sniper rifle. Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.
 * colspan="4"|BAMBETOV SV Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 BAMBETOV SV [BAMBETOV SV] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 390000||GMP 2560
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2160||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||95.0||360||140
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2160||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||95.0||360||140
 * }
 * 180||95.0||360||140
 * }

!colspan="4"|BAMBETOV SV (Bambetov Sniper Rifle.)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm semi-auto sniper rifle. Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.
 * colspan="4"|BAMBETOV SV Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S 2) Undermount (Lower Option Slot) Foregrip (Soviet/Improved Stability While Moving) Sharpshooter's Stock 2 (Improved Stability While Moving)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 BAMBETOV SV||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 540000||GMP 3500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2340||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||95.0||376||140
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2340||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||95.0||376||140
 * }
 * 180||95.0||376||140
 * }

!colspan="4"|BAMBETOV SV (Bambetov Sniper Rifle.)
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm semi-auto sniper rifle. Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses High-power Muzzle Brake (Closer Shot Grouping)||colspan="2"|Notes Time: 5 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 BAMBETOV SV||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 2044770 Icon_ProMinorMetal_TPP_sm.png 50900 Icon_ProPreciousMetal_TPP_sm.png 48300||GMP 20460 Icon_ProMinorMetal_TPP_sm.png 499 Icon_ProPreciousMetal_TPP_sm.png 474
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2340||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||95.0||376||140
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2340||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||95.0||376||140
 * }
 * 180||95.0||376||140
 * }

!colspan="4"|BAMBETOV SV (Bambetov Sniper Rifle.)
 * -|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm semi-auto sniper rifle. Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Additional Option Slots (2x Upper Option Slots) Dot Sight 1 4x Variable Zoom Booster (Magnifier/2-Step)||colspan="2"|Notes Time: 3 days 12 hours Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 BAMBETOV SV||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 4453120 Icon_ProCommonMetal_TPP_sm.png 118600 Icon_ProMinorMetal_TPP_sm.png 112700||GMP 44530 Icon_ProCommonMetal_TPP_sm.png 590 Icon_ProMinorMetal_TPP_sm.png 560
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * }
 * }
 * }

!colspan="4"|AM-MRS-71 RIFLE (Arms Material Multipurpose Rifle System Type 71 Precision Model.)
 * AM-MRS sniper rifle series
 * -|71 ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm semi-auto sniper rifle. Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
 * colspan="4"|AM MRS-71 Rifle Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel Muzzle 4x Rifle Scope (U.S 2) Sharpshooter's Stock 1||colspan="2"|Notes Time: 1 hour 12 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 1140000 Icon_ProCommonMetal_TPP_sm.png 4000||GMP 1750
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2160||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||100.0||375||120
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2160||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||100.0||375||120
 * }
 * 150||100.0||375||120
 * }

!colspan="4"|AM-MRS-71 RIFLE (Arms Material Multipurpose Rifle System Type 71 Precision Model.)
 * -|71 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm semi-auto sniper rifle. Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
 * colspan="4"|AM MRS-71 Rifle Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 6x Variable Zoom Rifle Scope (U.S/2-step) Sharpshooter's Stock 2 (Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 AM-MRS-71 RIFLE [AM-MRS-71 RIFLE] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 450000||GMP 2940
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2340||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||100.0||375||120
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2340||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||100.0||375||120
 * }
 * 150||100.0||375||120
 * }

!colspan="4"|AM-MRS-71 RIFLE (Arms Material Multipurpose Rifle System Type 71 Precision Model.)
 * -|71 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm semi-auto sniper rifle. Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
 * colspan="4"|AM MRS-71 Rifle Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Bull Barrel (Closer Shot Grouping) Side Mount (Side Option Slot) Laser Sight (U.S 1) Undermount (Lower Option Slot) Foregrip (U.S/Improved Stability While Moving)||colspan="2"|Notes Time: 1 hour 12 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM-MRS-71 RIFLE||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 600000||GMP 3850
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2520||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||105.0||467||102
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2520||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||105.0||467||102
 * }
 * 150||105.0||467||102
 * }

!colspan="4"|AM-MRS-71 RIFLE (Arms Material Multipurpose Rifle System Type 71 Precision Model.)
 * -|71 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm semi-auto sniper rifle. Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
 * colspan="4"|MGSV-AM-MRS-71-RIFLE.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Additional Option Slot (2x Upper Option Slots) Dot Sight 2 4x Variable Zoom Booster (Magnifier/2-Step)||colspan="2"|Notes Time: 2 hour 24 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 AM-MRS-71 RIFLE||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 1568000 Icon_ProPreciousMetal_TPP_sm.png 20000||GMP 14120
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2700||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||105.0||480||102
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2700||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||105.0||480||102
 * }
 * 150||105.0||480||102
 * }

!colspan="4"|AM-MRS-71 RIFLE (Arms Material Multipurpose Rifle System Type 71 Precision Model.)
 * -|71 ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm semi-auto sniper rifle. Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 12 days Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 AM-MRS-71 RIFLE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png GMP 9587900 Icon_ProFuel_TPP_sm.png 497900 Icon_DigitalisLutea_TPP_sm.png 9400||GMP 83890 Icon_ProFuel_TPP_sm.png 6220 Icon_DigitalisLutea_TPP_sm.png 587
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3000||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||105.0||480||102
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3000||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||105.0||480||102
 * }
 * 150||105.0||480||102
 * }

!colspan="4"|AM-MRS-71 RIFLE (Arms Material Multipurpose Rifle System Type 71 Precision Model.)
 * -|71 ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm semi-auto sniper rifle. Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: -- Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 AM-MRS-71 RIFLE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png GMP 10469830 Icon_ProMinorMetal_TPP_sm.png 537200 Icon_ProBioMat_TPP_sm.png 483500||GMP -- Icon_ProMinorMetal_TPP_sm.png -- Icon_ProBioMat_TPP_sm.png --
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * }
 * }
 * }

!colspan="4"|AM-MRS-73 RIFLE (Arms Material Multipurpose Rifle System Type 73 Precision Model.)
 * -|73 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm semi-auto sniper rifle. Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
 * colspan="4"|AM MRS-73 Rifle Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 5.56mm Conversion (Closer Shot Grouping)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM-MRS-71 RIFLE Icon_TeamSkillsetR&D.pngith (Sniper Rifles)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 740000 Icon_ProMinorMetal_TPP_sm.png 4000||GMP 5070
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1680||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||90.0||539||160
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1680||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||90.0||539||160
 * }
 * 150||90.0||539||160
 * }

!colspan="4"|AM-MRS-73 RIFLE (Arms Material Multipurpose Rifle System Type 73 Precision Model.)
 * -|73 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm semi-auto sniper rifle. Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
 * colspan="4"|AM MRS-73 Rifle Rank 6.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Bull Barrel (Closer Shot Grouping) Side Mount (Side Option Slot) Laser Sight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S/Improved Stability While Moving)||colspan="2"|Notes Time: 2 hour 24 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 AM-MRS-73 RIFLE||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 1280000||GMP 6370
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1800||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||94.5||596||136
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1800||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||94.5||596||136
 * }
 * 150||94.5||596||136
 * }

!colspan="4"|AM-MRS-73 RIFLE (Arms Material Multipurpose Rifle System Type 73 Precision Model.)
 * -|73 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm semi-auto sniper rifle. Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Additional Option Slot (2x Upper Option Slot) Dot Sight 2 4x Variable Zoom Booster (Magnifier/2-step)||colspan="2"|Notes Time: 12 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 AM-MRS-73 RIFLE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 5130510 Icon_ProCommonMetal_TPP_sm.png 60800 Icon_ProFuel_TPP_sm.png 57800||GMP 43780 Icon_ProCommonMetal_TPP_sm.png 894 Icon_ProFuel_TPP_sm.png 850
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||94.5||600||136
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||94.5||600||136
 * }
 * 150||94.5||600||136
 * }

!colspan="4"|AM-MRS-73 NL (Arms Material Multipurpose Rifle System Type 73 Precision Model.)
 * AM-MRS tranquilizer round series
 * -|NL ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm semi-auto sniper rifle. Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
 * colspan="4"|AM MRS-71 Rifle Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Tranquilizer Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 1 hour 12 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM-MRS-71 RIFLE Icon_TeamSkillsetR&D.pnghesia Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 630000 Icon_GoldenCrescent_TPP_sm.png 400 Icon_DigitalisPurpurea_TPP_sm.png 320||GMP 4200 Icon_GoldenCrescent_TPP_sm.png 32 Icon_DigitalisPurpurea_TPP_sm.png 26
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1260||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||80.0||539||180
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1260||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||80.0||539||180
 * }
 * 150||80.0||539||180
 * }

!colspan="4"|AM-MRS-73 NL (Arms Material Multipurpose Rifle System Type 73 Precision Model.)
 * -|NL ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm semi-auto sniper rifle. Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Bull Barrel (Closer Shot Grouping) Side Mount (Side Option Slot) Laser Sight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving||colspan="2"|Notes Time: -- Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 AM-MRS-73 NL||colspan="2"|--||GMP 13420 Icon_DigitalisLutea_TPP_sm.png 13 Icon_DigitalisPurpurea_TPP_sm.png 50
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1300||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||80.0||570||150
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1300||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||80.0||570||150
 * }
 * 150||80.0||570||150
 * }

!colspan="4"|AM-MRS-73 NL (Arms Material Multipurpose Rifle System Type 73 Precision Model.)
 * -|NL ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm semi-auto sniper rifle. Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Additional Option Slot (2x Upper Option Slots) Dot Sight 2 4x Variable Zoom Booster (Magnifier/2-step)||colspan="2"|Notes Time: 10 days Server-side development Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 AM-MRS-73 NL||colspan="2"|Icon_TeamBaseDev_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 7186060 Icon_DigitalisPurpurea_TPP_sm.png 15400 Icon_BlackCarrot_TPP_sm.png 17000|||GMP 103780 Icon_DigitalisPurpurea_TPP_sm.png 616 Icon_BlackCarrot_TPP_sm.png 680
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||80.0||580||150
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||80.0||580||150
 * }
 * 150||80.0||580||150
 * }

!colspan="4"|AM-MRS-73 NL (Arms Material Multipurpose Rifle System Type 73 Precision Model.)
 * -|NL ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm semi-auto sniper rifle. Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 12 days Server-side development Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 AM-MRS-73 NL||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 9718590 Icon_ProFuel_TPP_sm.png 502900 Icon_Wormwood_TPP_sm.png 16200||GMP 121480 Icon_ProFuel_TPP_sm.png 6280 Icon_Wormwood_TPP_sm.png 1012
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||80.0||580||150
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500||colspan="2"|600||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||80.0||580||150
 * }
 * 150||80.0||580||150
 * }

!colspan="4"|AM-MRS-73 NL (Arms Material Multipurpose Rifle System Type 73 Precision Model.)
 * -|NL ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm semi-auto sniper rifle. Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 12 days Server-side development Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 AM-MRS-73 NL||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 10579970 Icon_ProCommonMetal_TPP_sm.png 545300 Icon_AfricanPeach_TPP_sm.png 15900||--
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * }
 * }
 * }

!colspan="4"|BRENNAN LRS-46 (Brennan Long Range Sniper Type 54.)
 * BRENNAN series
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|12.7mm anti-material rifle. High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.
 * colspan="4"|BRENNAN LRS-46 Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel Muzzle 4x Rifle Scope (U.S. 2)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 500000 Icon_ProCommonMetal_TPP_sm.png 2000||GMP 2590 Icon_ProCommonMetal_TPP_sm.png 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2990||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||130.0||354||40
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2990||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||130.0||354||40
 * }
 * 60||130.0||354||40
 * }

!colspan="4"|BRENNAN LRS-46 (Brennan Long Range Sniper Type 54.)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|12.7mm anti-material rifle. High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.
 * colspan="4"|BRENNAN LRS-46 Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Enhanced Barrel Accuracy [1] (Effective Range Up) Muzzle for High-accuracy Barrel||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 BRENNAN LRS-46 [BRENNAN LRS-46] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 940000 Icon_ProCommonMetal_TPP_sm.png 4000||GMP 5600 Icon_ProCommonMetal_TPP_sm.png 320
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||139.1||386||32
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||139.1||386||32
 * }
 * 60||139.1||386||32
 * }

!colspan="4"|BRENNAN LRS-46 (Brennan Long Range Sniper Type 54.)
 * -|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|12.7mm anti-material rifle. High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.
 * colspan="4"|BRENNAN LRS-46 Rank 6.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low) 8x Variable Zoom Scope 2 (3-step) Extended Magazing (Loaded Ammo Count Up)||colspan="2"|Notes Time: 2 hour 24 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 BRENNAN LRS-46||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 1700000 Icon_ProMinorMetal_TPP_sm.png 3600||GMP 7840 Icon_ProMinorMetal_TPP_sm.png 180
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3250||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||139.1||386||32
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3250||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||139.1||386||32
 * }
 * 60||139.1||386||32
 * }

!colspan="4"|BRENNAN LRS-46 (Brennan Long Range Sniper Type 54.)
 * -|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|12.7mm anti-material rifle. High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.
 * colspan="4"|Pic13_c.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Enhanced Barrel Accuracy [2] (Effective Range Up) Additional Option Slot (2x Upper Option Slots) Dot Sight 1 4x Variable Zoom Booster (Magnifier/2-step) Side Mount (Side Option Slot) Laser Sight (U.S. 2) Enhanced Stock Performance (Improved Stability While Moving)||colspan="2"|Notes Time: 6 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 BRENNAN LRS-46||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 9444960 Icon_ProMinorMetal_TPP_sm.png0 Icon_ProCommonMetal_TPP_sm.png0||GMP 94450 Icon_ProMinorMetal_TPP_sm.png 1780 Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3600||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||139.1||386||32
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3600||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||139.1||386||32
 * }
 * 60||139.1||386||32
 * }

!colspan="4"|BRENNAN LRS-46 (Brennan Long Range Sniper Type 54.)
 * -|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|12.7mm anti-material rifle. High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up Suppressor (Durability: Medium)||colspan="2"|Notes Time: 6 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 BRENNAN LRS-46||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 10679970 Icon_BlackCarrot_TPP_sm.png Icon_ProBioMat_TPP_sm.png0||GMP 144180 Icon_BlackCarrot_TPP_sm.png 230 Icon_ProBioMat_TPP_sm.png 6625
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3800||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||139.1||386||32
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3800||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||139.1||386||32
 * }
 * 60||139.1||386||32
 * }

!colspan="4"|SERVAL AMR-7 (Serval Anti-material Rifle-7)
 * SERVAL series
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Large-caliber semi-auto sniper rifle. Enables semi-automatic firing of the excellent general-purpose, flat-trajectory 12.7mm round. Its rapid fire rate and awesome power are a sight to behold.
 * colspan="4"|SERVAL AMR-7 Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Automatic Conversion (Firing Speed Up) Normal Barrel Muzzle||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 BRENNAN LRS-46 [SERVAL AMR-7] Blueprint Icon_TeamSkillsetR&D.png Gunsmith (Sniper Rifles)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 1080000 Icon_ProCommonMetal_TPP_sm.png 4000||GMP 5950 Icon_ProCommonMetal_TPP_sm.png 320
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||115.0||326||100
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||115.0||326||100
 * }
 * 80||115.0||326||100
 * }

!colspan="4"|SERVAL AMR-7 (Serval Anti-material Rifle-7)
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Large-caliber semi-auto sniper rifle. Enables semi-automatic firing of the excellent general-purpose, flat-trajectory 12.7mm round. Its rapid fire rate and awesome power are a sight to behold.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Enhanced Barrel Accuracy [1] (Effective Range Up) Suppressor (Durability:Low) Extended Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 10 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 SERVAL AMR-7||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 4461310 Icon_DigitalisPurpurea_TPP_sm.png 5400 Icon_ProPreciousMetal_TPP_sm.png||GMP 44620 Icon_DigitalisPurpurea_TPP_sm.png 567 Icon_ProPreciousMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3200||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||115.0||326||100
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3200||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||115.0||326||100
 * }
 * 80||115.0||326||100
 * }

!colspan="4"|SERVAL AMR-7 (Serval Anti-material Rifle-7)
 * -|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Large-caliber semi-auto sniper rifle. Enables semi-automatic firing of the excellent general-purpose, flat-trajectory 12.7mm round. Its rapid fire rate and awesome power are a sight to behold.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Enhanced Barrel Accuracy [2] (Effective Range Up) Additional Option Slot (2x Upper Option Slots) Dot Sight 1 4x Variable Zoom Booster (Magnifier/2-step) Side Mount (Side Option Slot) Laser Sight (U.S. 2) Undermount (lower Option Slot) Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes Time: 6 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 SERVAL AMR-7||colspan="2"|Icon_TeamBaseDev_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 11632320 Icon_ProCommonMetal_TPP_sm.png 543600 Icon_ProPreciousMetal_TPP_sm.png0||GMP 116320 Icon_ProCommonMetal_TPP_sm.png 1630 Icon_ProPreciousMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3500||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||115.0||326||100
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3500||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||115.0||326||100
 * }
 * 80||115.0||326||100
 * }

!colspan="4"|MOLOTOK-68 (Molotok-68 Anti-Materiel Rifle) !colspan="4"|RENOV-ICKX BIS (Renov-Ickx bis Sniper Rifle) Boasts extremely long effective range and exceedingly high stopping power and penetration. !colspan="4"|RENOV-ICKX BIS (Renov-Ickx bis Sniper Rifle) Boasts extremely long effective range and exceedingly high stopping power and penetration. !colspan="4"|RENOV-ICKX BIS (Renov-Ickx bis Sniper Rifle) Boasts extremely long effective range and exceedingly high stopping power and penetration. !colspan="4"|RENOV-ICKX BIS (Renov-Ickx bis Sniper Rifle) Boasts extremely long effective range and exceedingly high stopping power and penetration. !colspan="4"|RENOV-ICKX BIS (Renov-Ickx bis Sniper Rifle) Boasts extremely long effective range and exceedingly high stopping power and penetration. !colspan="4"|RENOV-ICKX BIS (Renov-Ickx bis Sniper Rifle) Boasts extremely long effective range and exceedingly high stopping power and penetration.
 * Special Weapon list
 * -|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|12.7mm anti-materiel rifle A large-caliber sniper rifle with an extremely long effective range and devastating power and penetration. Has a slow rate of fire due to its bolt-action mechanism.
 * colspan="4"|Pic01b.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 6 days
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamSupport_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 12453140 Icon_ProMinorMetal_TPP_sm.png 567900 Icon_ProPreciousMetal_TPP_sm.png 269800||GMP 155660 Icon_ProMinorMetal_TPP_sm.png 7090 Icon_ProPreciousMetal_TPP_sm.png 3370
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5000||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||100.0||326||40
 * }
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 5000||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||100.0||326||40
 * }
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|''Sniper rifle that fires rounds that penetrate obstacles.
 * Only usable in FOB Missions''
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 7 days
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png GMP 3895290 Icon_ProCommonMetal_TPP_sm.png 103900 Icon_ProFuel_TPP_sm.png 62400||GMP 31160 Icon_ProCommonMetal_TPP_sm.png 830 Icon_ProFuel_TPP_sm.png 499
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5000||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||100.0||326||40
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5000||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||100.0||326||40
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * 80||100.0||326||40
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|''Sniper rifle that fires rounds that penetrate obstacles.
 * Only usable in FOB Missions''
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 12 days
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png GMP 12634160 Icon_ProFuel_TPP_sm.png 653800 Icon_GoldenCrescent_TPP_sm.png 17600||GMP 157930 Icon_ProFuel_TPP_sm.png 8170 Icon_GoldenCrescent_TPP_sm.png 880
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5000||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||100.0||326||40
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5000||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||100.0||326||40
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * 80||100.0||326||40
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|''Sniper rifle that fires rounds that penetrate obstacles.
 * Only usable in FOB Missions''
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 12 days
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 14900270 Icon_ProPreciousMetal_TPP_sm.png 319800 Icon_DigitalisLutea_TPP_sm.png 12100||GMP 216050 Icon_ProPreciousMetal_TPP_sm.png 4630 Icon_DigitalisLutea_TPP_sm.png 438
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5000||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||100.0||326||40
 * }
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 5000||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||100.0||326||40
 * }
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|''Sniper rifle that fires rounds that penetrate obstacles.
 * Only usable in FOB Missions''
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 7 days
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png GMP 3915660 Icon_ProMinorMetal_TPP_sm.png 106800 Icon_ProFuel_TPP_sm.png 64100||GMP 31330 Icon_ProMinorMetal_TPP_sm.png 850 Icon_ProFuel_TPP_sm.png 512
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5000||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||100.0||326||40
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5000||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||100.0||326||40
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * 80||100.0||326||40
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|''Sniper rifle that fires rounds that penetrate obstacles.
 * Only usable in FOB Missions''
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 12 days
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png GMP 12730690 Icon_ProBioMat_TPP_sm.png 657400 Icon_BlackCarrot_TPP_sm.png 16300||GMP 159140 Icon_ProBioMat_TPP_sm.png 8210 Icon_BlackCarrot_TPP_sm.png 815
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5000||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||100.0||326||40
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5000||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||100.0||326||40
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * 80||100.0||326||40
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|''Sniper rifle that fires rounds that penetrate obstacles.
 * Only usable in FOB Missions''
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 12 days
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 14900270 Icon_ProPreciousMetal_TPP_sm.png 319800 Icon_DigitalisLutea_TPP_sm.png 12100||GMP 216050 Icon_ProPreciousMetal_TPP_sm.png 4630 Icon_DigitalisLutea_TPP_sm.png 438
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5000||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||100.0||326||40
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 5000||colspan="2"|2200||Pierces thin concrete walls
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 80||100.0||326||40
 * }
 * 80||100.0||326||40
 * }

Sniper rifles

Machine Guns
!colspan="4"|ALM 48 (Averdeen Lighter Machine Gun Type 48)
 * ALM series
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm general-purpose machine gun. Delivers powerful rounds at a continuous rate of fire.
 * colspan="4"|ALM 48 Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel Muzzle||colspan="2"|Notes Time: 0 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 80000||GMP 350
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 850||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||49.0||569||250
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 850||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||49.0||569||250
 * }
 * 540||49.0||569||250
 * }

!colspan="4"|ALM 48 (Averdeen Lighter Machine Gun Type 48)
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm general-purpose machine gun. Delivers powerful rounds at a continuous rate of fire.
 * colspan="4"|ALM 48 Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1 150-round Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 ALM 48||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 260000||GMP 1820 Icon_ProCommonMetal_TPP_sm.png 90
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||49.0||571||250
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 540||49.0||571||250
 * }
 * 540||49.0||571||250
 * }

!colspan="4"|ALM 48 (Averdeen Lighter Machine Gun Type 48)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm general-purpose machine gun. Delivers powerful rounds at a continuous rate of fire.
 * colspan="4"|ALM 48 Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Heat Sink (Firing Speed Up) Side Mount (Side Option Slot) Flashlight (U.S. 1)||colspan="2"|Notes Time: 36 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 ALM 48||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 460000||GMP 3010 Icon_ProCommonMetal_TPP_sm.png 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||49.0||571||250
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||49.0||571||250
 * }
 * 621||49.0||571||250
 * }

!colspan="4"|ALM 48 (Averdeen Lighter Machine Gun Type 48)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm general-purpose machine gun. Delivers powerful rounds at a continuous rate of fire.
 * colspan="4"|ALM 48 Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 200-round Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 1 hour 12 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 ALM 48||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 780000||GMP 5180 Icon_ProCommonMetal_TPP_sm.png 320
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||49.0||571||250
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||49.0||571||250
 * }
 * 621||49.0||571||250
 * }

!colspan="4"|ALM 48 (Averdeen Lighter Machine Gun Type 48)
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm general-purpose machine gun. Delivers powerful rounds at a continuous rate of fire.
 * colspan="4"|ALM 48 Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Heat Guard (Firing Speed Up) Laser Sight (U.S. 1)||colspan="2"|Notes Time: 3 hour 36 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 ALM 48||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 1603000 Icon_ProPreciousMetal_TPP_sm.png 20000||GMP 14430 Icon_ProPreciousMetal_TPP_sm.png 189
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 660||49.0||571||250
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 660||49.0||571||250
 * }
 * 660||49.0||571||250
 * }

!colspan="4"|ALM 48 (Averdeen Lighter Machine Gun Type 48)
 * -|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm general-purpose machine gun. Delivers powerful rounds at a continuous rate of fire.
 * colspan="4"|ALM 48 Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 8 days Server-side development Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 ALM 48||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 7831250 Icon_ProPreciousMetal_TPP_sm.png 204500 Icon_AfricanPeach_TPP_sm.png 11900||GMP 68530 Icon_ProPreciousMetal_TPP_sm.png 760 Icon_AfricanPeach_TPP_sm.png 743
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1700||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 660||49.0||571||250
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1700||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 660||49.0||571||250
 * }
 * 660||49.0||571||250
 * }

!colspan="4"|ALM 48 (Averdeen Lighter Machine Gun Type 48)
 * -|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm general-purpose machine gun. Delivers powerful rounds at a continuous rate of fire.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: --
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 ALM 48||colspan="2"|--||--
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * }
 * }
 * }

!colspan="4"|ALM 48H (Averdeen Lighter Machine Gun Type 48)
 * -|48H ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm general-purpose machine gun. Delivers powerful rounds at a continuous rate of fire.
 * colspan="4"|ALM 48 Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses High Firing Rate Reciver (Firing Speed Up)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 ALM 48 Icon_TeamSkillsetR&D.png Gunsmith (Machine Guns)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 780000||GMP 5460
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 828||49.0||571||250
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 828||49.0||571||250
 * }
 * 828||49.0||571||250
 * }

!colspan="4"|ALM 48S (Averdeen Lighter Machine Gun Type 48)
 * -|48S ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm general-purpose machine gun. Delivers powerful rounds at a continuous rate of fire.
 * colspan="4"|ALM 48S Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Short Barrel Conversion (Firing Speed/Auto-Aim Range Up) Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 ALM 48 Icon_TeamSkillsetR&D.png Gunsmith (Machine Guns)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 490000||GMP 3150
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||44.1||564||250
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||44.1||564||250
 * }
 * 621||44.1||564||250
 * }

!colspan="4"|ALM 48S (Averdeen Lighter Machine Gun Type 48)
 * -|48S ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.62mm general-purpose machine gun. Delivers powerful rounds at a continuous rate of fire.
 * colspan="4"|ALM 48S Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Recoil Dampening Muzzle (closer Shot Grouping)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 ALM 48S||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 860000||GMP 5430
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||44.1||564||275
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 621||44.1||564||275
 * }
 * 621||44.1||564||275
 * }

!colspan="4"|UN-AAM (UN Modular Automatic Weapon.)
 * UN-AAM series
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm general-purpose machine gun. This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
 * colspan="4"|UN-AAM Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel LMG Stock||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 180000||GMP 840
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 600||47.0||620||350
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 825||colspan="2"|300||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 600||47.0||620||350
 * }
 * 600||47.0||620||350
 * }

!colspan="4"|UN-AAM (UN Modular Automatic Weapon.)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm general-purpose machine gun. This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
 * colspan="4"|UN-AAM Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2 150-roud Magazine (Loaded Ammo Count)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 UN-AAM [UN-AAM] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 490000||GMP 3150
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 600||47.0||622||350
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|300||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 600||47.0||622||350
 * }
 * 600||47.0||622||350
 * }

!colspan="4"|UN-AAM (UN Modular Automatic Weapon.)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm general-purpose machine gun. This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
 * colspan="4"|UN-AAM Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 1) 200-round Magazine (Loaded Ammo Count)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 UN-AAM||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 810000||GMP 5360
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 600||47.0||625||333
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1100||colspan="2"|300||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 600||47.0||625||333
 * }
 * 600||47.0||625||333
 * }

!colspan="4"|UN-AAM (UN Modular Automatic Weapon.)
 * -|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm general-purpose machine gun. This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
 * colspan="4"|UN-AAM Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Short Barrel Conversion (Firing Speed/Auto-Aim Range Up) Muzzle for Short Barrel Heat Sink (Firing Speed Up) Undermount (Lower Option Slot) Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 UN-AAM||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 1360000||GMP 6550
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1237||colspan="2"|300||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 660||42.3||622||385
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1237||colspan="2"|300||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 660||42.3||622||385
 * }
 * 660||42.3||622||385
 * }

!colspan="4"|UN-AAM-NL (UN Modular Automatic Weapon.)
 * -|NL ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm general-purpose machine gun. This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
 * colspan="4"|UN-AAM Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Rubber Bullet Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 2 Days 12 Hours Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 UN-AAM||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 525840 Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png||GMP 5320 Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * }
 * }
 * }

!colspan="4"|UN-AAM-NL (UN Modular Automatic Weapon.)
 * -|NL ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm general-purpose machine gun. This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
 * colspan="4"|UN-AAM Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 150-round Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: -- Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 UN-AAM-NL||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png GMP 1297800 Icon_ProFuel_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png||GMP 6550 Icon_ProFuel_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * }
 * }
 * }

!colspan="4"|UN-AAM-NL (UN Modular Automatic Weapon.)
 * -|NL ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm general-purpose machine gun. This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
 * colspan="4"|Pic01g.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 200-round Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 5 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 UN-AAM-NL||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png GMP 3634960 Icon_ProFuel_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png||GMP 29080 Icon_ProFuel_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * }
 * }
 * }

!colspan="4"|UN-AAMF (UN Modular Automatic Weapon.)
 * -|F ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm general-purpose machine gun. This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
 * colspan="4"|UN-AAM Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 7.62 Conversion (Damage Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 UN-AAM [UN-AAM] Blueprint Icon_TeamSkillsetR&D.png Gunsmith (Machine Guns)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 530000 Icon_ProCommonMetal_TPP_sm.png 2000||GMP 3430
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 600||50.0||601||300
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 600||50.0||601||300
 * }
 * 600||50.0||601||300
 * }

!colspan="4"|UN-AAMF (UN Modular Automatic Weapon.)
 * -|F ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm general-purpose machine gun. This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
 * colspan="4"|UN-AAM Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2 150-round Magazine (Loaded Ammo Count)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 UN-AAMF<br||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 980000||GMP 5810
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 600||50.0||603||300
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 600||50.0||603||300
 * }
 * 600||50.0||603||300
 * }

!colspan="4"|UN-AAMF (UN Modular Automatic Weapon.)
 * -|F ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|5.56mm general-purpose machine gun. This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
 * colspan="4"|UN-AAM Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Heat Sink (Firing Speed Up) Side Mount (Side Option Slot) Laser Sight (U.S. 1) 200-round Magazine (Loaded Ammo Count Up||colspan="2"|Notes Time: 3 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 UN-AAMF<br||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 1580040 Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png||GMP 15810 Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1460||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 640||50.0||603||300
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1460||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 640||50.0||603||300
 * }
 * 640||50.0||603||300
 * }

!colspan="4"|LPG-61 (Gryzov Light Machine Gun-61.)
 * LPG series
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm general-purpose machine gun. Delivers powerful rounds at a continuous rate of fire. The trade-off for its rapid fire capability is the heavy recoil.
 * colspan="4"|LPG-61 Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Normal Barrel LMG Stock||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 170000||GMP 770
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48.0||518||300
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1020||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48.0||518||300
 * }
 * 720||48.0||518||300
 * }

!colspan="4"|LPG-61 (Gryzov Light Machine Gun-61.)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm general-purpose machine gun. Delivers powerful rounds at a continuous rate of fire. The trade-off for its rapid fire capability is the heavy recoil.
 * colspan="4"|LPG-61 Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) 4x Rifle Scope (Soviet 1) 150-round Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 LPG-61 [LPG-61] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 170000||GMP 3010
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48.0||520||300
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1190||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48.0||520||300
 * }
 * 720||48.0||520||300
 * }

!colspan="4"|LPG-61 (Gryzov Light Machine Gun-61.)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm general-purpose machine gun. Delivers powerful rounds at a continuous rate of fire. The trade-off for its rapid fire capability is the heavy recoil.
 * colspan="4"|LPG-61 Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 2) 200-round Magazine (Loaded Ammo Count)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 LPG-61||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 890000||GMP 5500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48.0||520||300
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1360||colspan="2"|400||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 720||48.0||520||300
 * }
 * 720||48.0||520||300
 * }

!colspan="4"|LPG-61 (Gryzov Light Machine Gun-61.) Machine guns
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 7.62mm general-purpose machine gun. Delivers powerful rounds at a continuous rate of fire. The trade-off for its rapid fire capability is the heavy recoil.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: --
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 LPG-61||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 1673000 Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png ||GMP 16730 Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces thin wood
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * }
 * }
 * }

Rocket Launchers
!colspan="4"|GROM-11 (Grom Rocket Launcher-11.)
 * GROM-11 series
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet rocket-propelled grenade launcher. Cheaper to use than other launchers, and also easy to modify.
 * colspan="4"|GROM-11 Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png 12 GMP 120000 Icon_ProCommonMetal_TPP_sm.png 200||GMP 840 Icon_ProCommonMetal_TPP_sm.png 20
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2940||colspan="2"|4000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||346||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2940||colspan="2"|4000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||346||400
 * }
 * 60||200.0||346||400
 * }

!colspan="4"|GROM-11 (Grom Rocket Launcher-11.)
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet rocket-propelled grenade launcher. Cheaper to use than other launchers, and also easy to modify.
 * colspan="4"|GROM-11 Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 GROM-11||colspan="2"|Icon_TeamRD_TPP_sm.png 17 GMP 255000 Icon_ProCommonMetal_TPP_sm.png 900||GMP 1790 Icon_ProCommonMetal_TPP_sm.png 90
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3850||colspan="2"|4000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||346||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3850||colspan="2"|4000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||346||400
 * }
 * 60||200.0||346||400
 * }

!colspan="4"|GROM-11 (Grom Rocket Launcher-11.)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet rocket-propelled grenade launcher. Cheaper to use than other launchers, and also easy to modify.
 * colspan="4"|GROM-11 Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 2) Tandem Warhead Conversion (Damage Up) Total Portable Ammo Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 GROM-11||colspan="2"|Icon_TeamRD_TPP_sm.png 22 GMP 460000 Icon_ProCommonMetal_TPP_sm.png 2000||GMP 2800 Icon_ProCommonMetal_TPP_sm.png 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4485||colspan="2"|5500||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||346||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4485||colspan="2"|5500||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||346||400
 * }
 * 60||200.0||346||400
 * }

!colspan="4"|FB MR R-Launcher (Falkenberg Multi-Role Rocket Launcher)
 * FB MR series
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Warhead-specific large-caliber recoilless rifle. Customized to fire special warheads.
 * colspan="4"|FB MR R-Launcher Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 269000 Icon_ProCommonMetal_TPP_sm.png 900||GMP 1890 Icon_ProCommonMetal_TPP_sm.png 30
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3850||colspan="2"|4500||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||367||450
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3850||colspan="2"|4500||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||367||450
 * }
 * 60||200.0||367||450
 * }

!colspan="4"|FB MR R-Launcher (Falkenberg Multi-Role Rocket Launcher)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Warhead-specific large-caliber recoilless rifle. Customized to fire special warheads.
 * colspan="4"|FB MR R-Launcher Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 FB MR R-LAUNCHER [FB MR R-LAUNCHER] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 500000 Icon_ProCommonMetal_TPP_sm.png 2000||GMP 3360 Icon_ProCommonMetal_TPP_sm.png 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4600||colspan="2"|5500||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||367||450
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4600||colspan="2"|5500||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||367||450
 * }
 * 60||200.0||367||450
 * }

!colspan="4"|FB MR R-Launcher (Falkenberg Multi-Role Rocket Launcher)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Warhead-specific large-caliber recoilless rifle. Customized to fire special warheads.
 * colspan="4"|FB MR R-Launcher Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 1) Total Portable Ammo Up||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 FB MR R-LAUNCHER||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 760000 Icon_ProCommonMetal_TPP_sm.png 4000||GMP 5110 Icon_ProCommonMetal_TPP_sm.png 320
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4800||colspan="2"|5500||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||367||450
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4800||colspan="2"|5500||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||367||450
 * }
 * 60||200.0||367||450
 * }

!colspan="4"|FB MR R-L NLSP (Falkenberg Multi-Role Rocket Launcher)
 * -|NLSP ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Warhead-specific large-caliber recoilless rifle. Customized to fire special warheads.
 * colspan="4"|FB MR R-Launcher Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Sleeping Gas Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 10 days Server-side development Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 FB MR R-LAUNCHER||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 3964940 Icon_ProFuel_TPP_sm.png 67500 Icon_DigitalisLutea_TPP_sm.png 1300||GMP 31720 Icon_ProFuel_TPP_sm.png 540 Icon_DigitalisLutea_TPP_sm.png 15
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3850||colspan="2"|900||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||367||450
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3850||colspan="2"|900||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||367||450
 * }
 * 60||200.0||367||450
 * }

!colspan="4"|FB MR R-L NLSP (Falkenberg Multi-Role Rocket Launcher)
 * -|NLSP ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Warhead-specific large-caliber recoilless rifle. Customized to fire special warheads.
 * colspan="4"|FB MR R-Launcher Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up||colspan="2"|Notes Time: 10 days Server-side development Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 FB MR R-LAUNCHER||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 7704410 Icon_ProMinorMetal_TPP_sm.png 408100 Icon_Tarragon_TPP_sm.png 11500||GMP 67410 Icon_ProMinorMetal_TPP_sm.png 1530 Icon_Tarragon_TPP_sm.png 718
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4000||colspan="2"|900||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||367||450
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4000||colspan="2"|900||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||367||450
 * }
 * 60||200.0||367||450
 * }

!colspan="4"|FB MR R-L NLSP (Falkenberg Multi-Role Rocket Launcher)
 * -|NLSP ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Warhead-specific large-caliber recoilless rifle. Customized to fire special warheads.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: --
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 FB MR R-LAUNCHER||colspan="2"|--||--
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * }
 * }
 * }

!colspan="4"|FB MR R-L MK-II (Falkenberg Multi-Role Rocket Launcher)
 * -|MK-II ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Warhead-specific large-caliber recoilless rifle. Customized to fire special warheads.
 * colspan="4"|FB MR R-Launcher Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Grenade Conversion (Blast Radius Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 FB MR R-LAUNCHER [FB MR R-LAUNCHER] Blueprint Icon_TeamSkillsetR&D.png Gunsmith (Missile Launchers)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 560000 Icon_ProBioMat_TPP_sm.png 2000||GMP 3610 Icon_ProBioMat_TPP_sm.png 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4025||colspan="2"|4500||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||367||450
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4025||colspan="2"|4500||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||367||450
 * }
 * 60||200.0||367||450
 * }

!colspan="4"|FB MR R-L MK-II (Falkenberg Multi-Role Rocket Launcher)
 * -|MK-II ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Warhead-specific large-caliber recoilless rifle. Customized to fire special warheads.
 * colspan="4"|FB MR R-Launcher Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 FB MR R-L MK-II||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 790000 Icon_ProBioMat_TPP_sm.png 4000||GMP 5250 Icon_ProBioMat_TPP_sm.png 320
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4680||colspan="2"|4500||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||367||450
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4680||colspan="2"|4500||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||367||450
 * }
 * 60||200.0||367||450
 * }

!colspan="4"|FB MR R-L MK-II (Falkenberg Multi-Role Rocket Launcher)
 * -|MK-II ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Warhead-specific large-caliber recoilless rifle. Customized to fire special warheads.
 * colspan="4"|FB MR R-Launcher Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Side Mount (Side Option Slot) Laser Sight (U.S. 1) Total Portable Ammo Up||colspan="2"|Notes Time: 5 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 FB MR R-L MK-II||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 2044770 Icon_ProCommonMetal_TPP_sm.png 50900 Icon_ProFuel_TPP_sm.png 48300||GMP 20460 Icon_ProCommonMetal_TPP_sm.png 499 Icon_ProFuel_TPP_sm.png 474
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5100||colspan="2"|4500||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||367||450
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 5100||colspan="2"|4500||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||367||450
 * }
 * 60||200.0||367||450
 * }

!colspan="4"|KILLER BEE (Killer Bee Surface to Air Missile-81.)
 * KILLER BEE series
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Man-portable dual-wavelength guided missile launcher. The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space
 * colspan="4"|Killer Bee.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 18 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Icon_TeamSkillsetR&D.png Missile Guidance Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 220000 Icon_ProMinorMetal_TPP_sm.png 250||GMP 1540 Icon_ProMinorMetal_TPP_sm.png 10
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2530||colspan="2"|3000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||250.0||324||250
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2530||colspan="2"|3000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||250.0||324||250
 * }
 * 60||250.0||324||250
 * }

!colspan="4"|KILLER BEE (Killer Bee Surface to Air Missile-81.)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Man-portable dual-wavelength guided missile launcher. The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space
 * colspan="4"|Killer Bee.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up Lock-on Speed Up||colspan="2"|Notes Time: 36 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 KILLER BEE||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 450000 Icon_ProMinorMetal_TPP_sm.png 1000||GMP 2940 Icon_ProMinorMetal_TPP_sm.png 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2875||colspan="2"|3000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||250.0||324||250
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2875||colspan="2"|3000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||250.0||324||250
 * }
 * 60||250.0||324||250
 * }

!colspan="4"|KILLER BEE (Killer Bee Surface to Air Missile-81.)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Man-portable dual-wavelength guided missile launcher. The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space
 * colspan="4"|Killer Bee.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up Enhanced Homing Total Portable Ammo Up||colspan="2"|Notes Time: 1 hour 12 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 KILLER BEE||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 670000 Icon_ProMinorMetal_TPP_sm.png 2000||GMP 4550 Icon_ProMinorMetal_TPP_sm.png 160
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3240||colspan="2"|3000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||250.0||324||250
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3240||colspan="2"|3000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||250.0||324||250
 * }
 * 60||250.0||324||250
 * }

!colspan="4"|KILLER BEE (Killer Bee Surface to Air Missile-81.)
 * -|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Man-portable dual-wavelength guided missile launcher. The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space
 * colspan="4"|Killer Bee.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up Lock-on Speed Up Total Porable Ammo Up||colspan="2"|Notes Time: 2 hour 24 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 KILLER BEE||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 1030000 Icon_ProPreciousMetal_TPP_sm.png 5000||GMP 5880 Icon_ProPreciousMetal_TPP_sm.png 220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3625||colspan="2"|3000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||250.0||324||250
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3625||colspan="2"|3000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||250.0||324||250
 * }
 * 60||250.0||324||250
 * }

!colspan="4"|KILLER BEE (Killer Bee Surface to Air Missile-81.)
 * -|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Man-portable dual-wavelength guided missile launcher. The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space
 * colspan="4"|Killer Bee.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up Lock-on Speed Up||colspan="2"|Notes Time: 7 days Server-side development Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 KILLER BEE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 4622660 Icon_ProBioMat_TPP_sm.png 244900 Icon_Tarragon_TPP_sm.png 6900||GMP 40450 Icon_ProBioMat_TPP_sm.png 910 Icon_Tarragon_TPP_sm.png 431
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5100||colspan="2"|3000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||250.0||324||250
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 5100||colspan="2"|3000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||250.0||324||250
 * }
 * 60||250.0||324||250
 * }

!colspan="4"|KILLER BEE (Killer Bee Surface to Air Missile-81.)
 * -|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Man-portable dual-wavelength guided missile launcher. The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space
 * colspan="4"|Killer Bee.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up Lock-on Speed Up||colspan="2"|Notes Time: 8 days Server-side development Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 KILLER BEE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png GMP 5061770 Icon_ProBioMat_TPP_sm.png 261900 Icon_ProMinorMetal_TPP_sm.png 235800||GMP 68300 Icon_ProBioMat_TPP_sm.png 3530 Icon_ProMinorMetal_TPP_sm.png 3183
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 5200||colspan="2"|3000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||250.0||324||250
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 5200||colspan="2"|3000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||250.0||324||250
 * }
 * 60||250.0||324||250
 * }

!colspan="4"|KILLER BEE (Killer Bee Surface to Air Missile-81.)
 * -|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Man-portable dual-wavelength guided missile launcher. The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space
 * colspan="4"|Killer Bee.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: -- Server-side development Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 KILLER BEE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png GMP 5810560 Icon_ProBioMat_TPP_sm.png 293600 Icon_ProFuel_TPP_sm.png 264300||--
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * }
 * }
 * }

!colspan="4"|CGM 25 (Cluster Guided Missile 25.)
 * CGM 25 series
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Multi-lock homing missile. The warhead is packed with multiple fire-and-forget auto-homing mini-missiles, for suppressing numerous targets in a single shot.
 * colspan="4"|CGM 25.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 KILLER BEE Icon_TeamSkillsetR&D.png Gunsmith (Missile Launchers)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 450000||GMP 3850 Icon_ProMinorMetal_TPP_sm.png 50
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2415||colspan="2"|4000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||303||300
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2415||colspan="2"|4000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||303||300
 * }
 * 60||200.0||303||300
 * }

!colspan="4"|CGM 25 (Cluster Guided Missile 25.)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Multi-lock homing missile. The warhead is packed with multiple fire-and-forget auto-homing mini-missiles, for suppressing numerous targets in a single shot.
 * colspan="4"|CGM 25.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up Enhanced Homing||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 CGM 25||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 420000 Icon_GoldenCrescent_TPP_sm.png 200 Icon_DigitalisPurpurea_TPP_sm.png --||GMP 5530 Icon_ProMinorMetal_TPP_sm.png 250
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2640||colspan="2"|4000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||303||300
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2640||colspan="2"|4000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||303||300
 * }
 * 60||200.0||303||300
 * }

!colspan="4"|CGM 25 (Cluster Guided Missile 25.)
 * -|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Multi-lock homing missile. The warhead is packed with multiple fire-and-forget auto-homing mini-missiles, for suppressing numerous targets in a single shot.
 * colspan="4"|CGM 25.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Warhead No. Up (Max Lock-ons: 8) Total Portable Ammo Up||colspan="2"|Notes Time: 2 hours 24 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 CGM 25||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 610000||GMP 6860 Icon_ProPreciousMetal_TPP_sm.png 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2750||colspan="2"|4000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||303||300
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2750||colspan="2"|4000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||303||300
 * }
 * 60||200.0||303||300
 * }

!colspan="4"|CGM 25 (Cluster Guided Missile 25.)
 * -|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Multi-lock homing missile. The warhead is packed with multiple fire-and-forget auto-homing mini-missiles, for suppressing numerous targets in a single shot.
 * colspan="4"|CGM 25.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up Lock-on Speed Up||colspan="2"|Notes Time: 6 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 CGM 25||colspan="2"|Icon_TeamSupport_TPP_sm.png Icon_TeamCombat_TPP_sm.png GMP 11232200 Icon_ProFuel_TPP_sm.png 569000 Icon_ProCommonMetal_TPP_sm.png 540500||GMP 168490 Icon_ProFuel_TPP_sm.png 3120 Icon_ProCommonMetal_TPP_sm.png 2970
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4700||colspan="2"|4000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||303||300
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4700||colspan="2"|4000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||303||300
 * }
 * 60||200.0||303||300
 * }

!colspan="4"|FB MR R-L FLTN (Falkenberg Multi-Role Rocket Launcher)
 * FB MR R-L Fulton Warheads series
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Warhead specific large-caliber recoilless rifle. Customized to fire special warheads.
 * colspan="4"|Pic01e.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Fulton Warhead Conversion||colspan="2"|Notes Time: 23 hours, 30 minutes Server-side development Instant Development: 197 MB Coins
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Requires the May 10 update (delayed to April 18, 2017 ).||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 576800 Icon_ProMinorMetal_TPP_sm.png 9375 Icon_ProFuel_TPP_sm.png 7200||GMP 5460 Icon_ProMinorMetal_TPP_sm.png 350
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3600||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||340||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3600||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||340||400
 * }
 * 60||200.0||340||400
 * }

!colspan="4"|FB MR R-L FLTN (Falkenberg Multi-Role Rocket Launcher)
 * -|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Warhead specific large-caliber recoilless rifle. Customized to fire special warheads.
 * colspan="4"|Pic01e.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up||colspan="2"|Notes Time: 2 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 FB MR R-L FLTN||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png GMP 865200 Icon_ProMinorMetal_TPP_sm.png 12500 Icon_ProFuel_TPP_sm.png 9500||GMP 6860 Icon_ProMinorMetal_TPP_sm.png 480
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3600||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||340||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3600||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||340||400
 * }
 * 60||200.0||340||400
 * }

!colspan="4"|FB MR R-L FLTN (Falkenberg Multi-Role Rocket Launcher)
 * -|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Warhead specific large-caliber recoilless rifle. Customized to fire special warheads.
 * colspan="4"|Pic01e.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up||colspan="2"|Notes Time: 3 days 12 hours Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 FB MR R-L FLTN||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png GMP 3992520 Icon_ProMinorMetal_TPP_sm.png 61800 Icon_ProFuel_TPP_sm.png 55700||GMP 39930 Icon_ProMinorMetal_TPP_sm.png 610 Icon_ProFuel_TPP_sm.png 557
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3600||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||340||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3600||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||340||400
 * }
 * 60||200.0||340||400
 * }

!colspan="4"|FB MR R-L FLTN (Falkenberg Multi-Role Rocket Launcher)
 * -|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Warhead specific large-caliber recoilless rifle. Customized to fire special warheads.
 * colspan="4"|Pic01e.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up||colspan="2"|Notes Time: 4 days 12 hours Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 FB MR R-L FLTN||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png GMP 9311820 Icon_ProMinorMetal_TPP_sm.png 470500 Icon_ProBioMat_TPP_sm.png 423400||GMP 125710 Icon_ProMinorMetal_TPP_sm.png 6350 Icon_ProBioMat_TPP_sm.png 5715
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3600||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||340||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3600||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||340||400
 * }
 * 60||200.0||340||400
 * }

!colspan="4"|FB MR R-L FLTN (Falkenberg Multi-Role Rocket Launcher)
 * -|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Warhead specific large-caliber recoilless rifle. Customized to fire special warheads.
 * colspan="4"|Pic01e.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up||colspan="2"|Notes Time: 4 days 12 hours Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 FB MR R-L FLTN||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png GMP 10960460 Icon_ProMinorMetal_TPP_sm.png 539400 Icon_ProBioMat_TPP_sm.png 485500||--
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3600||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||340||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 3600||colspan="2"|1000||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||200.0||340||400
 * }
 * 60||200.0||340||400
 * }

Rocket Launchers

Shields
!colspan="4"|PB SHIELD (Personal Ballistic Shield)
 * PB SHIELD standard series
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.)
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 0 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 40000 Icon_ProFuel_TPP_sm.png 200||GMP 100 Icon_ProFuel_TPP_sm.png 10
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|500
 * }
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|500
 * }
 * colspan="4"|500
 * }
 * }

!colspan="4"|PB SHIELD (Personal Ballistic Shield)
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.)
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 PB SHIELD [PB SHIELD] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 100000 Icon_ProFuel_TPP_sm.png 900||GMP 2000 Icon_ProFuel_TPP_sm.png 20
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|800
 * }
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|800
 * }
 * colspan="4"|800
 * }
 * }

!colspan="4"|PB SHIELD (Personal Ballistic Shield)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.)
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 PB SHIELD||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 200000 Icon_ProFuel_TPP_sm.png 2000||GMP 35000 Icon_ProFuel_TPP_sm.png 50
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|1000
 * }
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|1000
 * }
 * colspan="4"|1000
 * }
 * }

!colspan="4"|PB SHIELD (SIL) (Personal Ballistic Shield [Silver])
 * PB SHIELD SIL series
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Silver-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.)
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Requires either voucher codes included in the Collector's Edition/Day One Editions, or otherwise preordering them from select store chains in Japan.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 10000||GMP 100
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|500
 * }
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|500
 * }
 * colspan="4"|500
 * }
 * }

!colspan="4"|PB SHIELD (SIL) (Personal Ballistic Shield [Silver])
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Silver-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.)
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 PB SHIELD (SIL)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 80000 Icon_ProFuel_TPP_sm.png 900||GMP 1800 Icon_ProFuel_TPP_sm.png 20
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|800
 * }
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|800
 * }
 * colspan="4"|800
 * }
 * }

!colspan="4"|PB SHIELD (SIL) (Personal Ballistic Shield [Silver])
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Silver-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.)
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 PB SHIELD (SIL)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 180000 Icon_ProFuel_TPP_sm.png 2000||GMP 3200 Icon_ProFuel_TPP_sm.png 50
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|1000
 * }
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|1000
 * }
 * colspan="4"|1000
 * }
 * }

!colspan="4"|PB SHIELD (OD) (Personal Ballistic Shield [Olive Drab])
 * PB SHIELD OD series
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Olive drab, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.)
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Requires either voucher codes included in the Collector's Edition/Day One Editions, or otherwise preordering them from select store chains in Japan.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 10000||GMP 100
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|500
 * }
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|500
 * }
 * colspan="4"|500
 * }
 * }

!colspan="4"|PB SHIELD (OD) (Personal Ballistic Shield [Olive Drab])
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Olive drab, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.)
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 PB SHIELD (OD)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 80000 Icon_ProFuel_TPP_sm.png 900||GMP 1800 Icon_ProFuel_TPP_sm.png 20
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|800
 * }
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|800
 * }
 * colspan="4"|800
 * }
 * }

!colspan="4"|PB SHIELD (OD) (Personal Ballistic Shield [Olive Drab])
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Olive drab, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.)
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 PB SHIELD (OD)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 180000 Icon_ProFuel_TPP_sm.png 2000||GMP 3200 Icon_ProFuel_TPP_sm.png 50
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|1000
 * }
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|1000
 * }
 * colspan="4"|1000
 * }
 * }

!colspan="4"|PB SHIELD (WHT) (Personal Ballistic Shield [White])
 * PB SHIELD WHT series
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|White-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.)
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Requires either voucher codes included in the Collector's Edition/Day One Editions, or otherwise preordering them from select store chains in Japan.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 10000||GMP 100
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|500
 * }
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|500
 * }
 * colspan="4"|500
 * }
 * }

!colspan="4"|PB SHIELD (WHT) (Personal Ballistic Shield [White])
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|White-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.)
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 PB SHIELD (WHT)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 80000 Icon_ProFuel_TPP_sm.png 900||GMP 1800 Icon_ProFuel_TPP_sm.png 20
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|800
 * }
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|800
 * }
 * colspan="4"|800
 * }
 * }

!colspan="4"|PB SHIELD (WHT) (Personal Ballistic Shield [White])
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|White-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.)
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 PB SHIELD (WHT)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 180000 Icon_ProFuel_TPP_sm.png 2000||GMP 3200 Icon_ProFuel_TPP_sm.png 50
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|1000
 * }
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|1000
 * }
 * colspan="4"|1000
 * }
 * }

!colspan="4"|PB SHIELD (GLD) (Personal Ballistic Shield [Gold])
 * PB SHIELD GLD series
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Gold-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.)
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Requires either voucher codes included in the Collector's Edition/Day One Editions, or otherwise preordering them from select store chains in Japan.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 10000||GMP 100
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|500
 * }
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|500
 * }
 * colspan="4"|500
 * }
 * }

!colspan="4"|PB SHIELD (GLD) (Personal Ballistic Shield [Gold])
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Gold-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.)
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 PB SHIELD (GLD)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 80000 Icon_ProFuel_TPP_sm.png 900||GMP 1800 Icon_ProFuel_TPP_sm.png 20
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|800
 * }
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|800
 * }
 * colspan="4"|800
 * }
 * }

!colspan="4"|PB SHIELD (GLD) (Personal Ballistic Shield [Gold]) Shields
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Gold-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.)
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 PB SHIELD (GLD)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 180000 Icon_ProFuel_TPP_sm.png 2000||GMP 3200 Icon_ProFuel_TPP_sm.png 50
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|1000
 * }
 * -style="font-weight:bold;"
 * colspan="4"|Durability
 * colspan="4"|1000
 * }
 * colspan="4"|1000
 * }
 * }

Handguns
|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|WU S.PISTOL (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL CB (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL +SB (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL AP (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL 9 (Windurger No.2 Silent Pistol) !colspan="4"|WU S.PISTOL 9 (Windurger No.2 Silent Pistol)
 * Wu S. Pistol
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|[[File:WU_S.Pistol_Rank_1_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 750||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||387||500
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 750||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||387||500
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 60||20||387||500
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|[[File:WU_S.Pistol_Rank_2_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up) Undermount (Lower Option Slot) Flashlight Stopping Power Up||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 WU S.PISTOL||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 70000||GMP 700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 937||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 937||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 60||34.5||387||384
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|[[File:WU_S.Pistol_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 WU S.PISTOL||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_GoldenCrescent_TPP_sm.png GMP 200000||GMP 2000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1125||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1125||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 60||34.5||387||384
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|[[File:WU_S.Pistol_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Flashlight + Laser Sight Stopping Power Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WU S.PISTOL||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_GoldenCrescent_TPP_sm.png GMP 410000||GMP 3900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1312||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1312||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 60||34.5||387||384
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|[[File:WU_S.Pistol_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Built-in Suppressor (Durability: Unlimited)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S.PISTOL Icon_TeamSkillsetR&D.png Suppression Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_GoldenCrescent_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png GMP 790000||Icon_GoldenCrescent_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png GMP 7500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 60||34.5||387||384
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|[[File:WU_S.Pistol_CB_Rank_8_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Carbine Conversion (Closer Shot Grouping) Underbarrel Conversion (Undermount Slot) 3x Short Scope||colspan="2"|Notes Time: 12 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 WU S.PISTOL||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_GoldenCrescent_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png GMP 7648000||Icon_GoldenCrescent_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png GMP 64250
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500+||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5+||387+||384-
 * }|-|+SB ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500+||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5+||387+||384-
 * }|-|+SB ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 60||34.5+||387+||384-
 * }|-|+SB ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|[[File:WU_S.Pistol_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Tranquilizer Round Fast-acting Conversion (Damage Up)||colspan="2"|Notes Time: 5 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 WU S.PISTOL Icon_TeamSkillsetR&D.pnghesia Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_Haoma_TPP_sm.png Icon_DigitalisLutea_TPP_sm.png GMP 2921100||Icon_Haoma_TPP_sm.png Icon_DigitalisLutea_TPP_sm.png GMP 29220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|AP ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|AP ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 60||34.5||387||384
 * }|-|AP ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer handgun. This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|[[File:WU_S.Pistol_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Tranquilizer Round Glass-piercing Conversion (Penetration Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S.PISTOL Icon_TeamSkillsetR&D.pnghesia Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_GoldenCrescent_TPP_sm.png GMP 610000||Icon_GoldenCrescent_TPP_sm.png GMP 5700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|9 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1500||colspan="2"|200||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||34.5||387||384
 * }|-|9 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 60||34.5||387||384
 * }|-|9 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot handgun. This miniaturized gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|[[File:WU_S.Pistol_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 9mm Live Round Conversion (Attack Type: Lethal)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WU S.PISTOL Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 360000||Icon_ProCommonMetal_TPP_sm.png GMP 3400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||49.5||347||368
 * }|-|9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||49.5||347||368
 * }|-|9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 60||49.5||347||368
 * }|-|9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot handgun. This miniaturized gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
 * colspan="4"|[[File:WU_S.Pistol_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Built-in Suppressor (Durability: Unlimited)||colspan="2"|Notes Time: 5 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S.PISTOL 9 Icon_TeamSkillsetR&D.png Suppression Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 2921100||Icon_Tarragon_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 29220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 962+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||49.5||347||368
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 962+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||49.5||347||368
 * }
 * 60||49.5||347||368
 * }

|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|AM D114 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114 CB (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114-9 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-45 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-45 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-9 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-9 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-9 (Arms Material Delta-114 Combat Pistol) !colspan="4"|AM D114LB-9 (Arms Material Delta-114 Combat Pistol)
 * AM D114
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|[[File:AM_D114_Rank_1_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 400||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 400||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||200||480
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|[[File:AM_D114_Rank_2_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 AM D114||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 120000||GMP 1200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 500||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 500||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||200||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|[[File:AM_D114_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Undermount (Lower Option Slot) Flashlight Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 AM D114||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 256000||GMP 2500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||203||480
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||203||480
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||203||480
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|[[File:AM_D114_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Medium) Operating Precision Up (Grouping/Auto-Aim Range Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 AM D114||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 370000||GMP 3500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||624
 * }|-|CB ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||624
 * }|-|CB ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||278||624
 * }|-|CB ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|[[File:AM_D114_Rank_6_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Carbine Conversion (Closer Shot Grouping) Underbarrel Conversion (Undermount Slot) Scope Mount (Upper Option Slot) 3x Short Scope||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM D114||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 960000||GMP 8200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||41||303||650
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||41||303||650
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 300||41||303||650
 * }|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|[[File:AM_D114_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Piercing Round Conversion (Penetration Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM D114 Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 600000||Icon_ProMinorMetal_TPP_sm.png GMP 5500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||36||278||598
 * }|-|LB-45 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||36||278||598
 * }|-|LB-45 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 300||36||278||598
 * }|-|LB-45 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|[[File:AM_D114LB_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up) Operating Precision Up (Grouping/Auto-Aim Range Up)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 AM D114 Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 390000||GMP 3650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||44.9||203||352
 * }|-|LB-45 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||44.9||203||352
 * }|-|LB-45 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 300||44.9||203||352
 * }|-|LB-45 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.45 caliber automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|[[File:AM_D114LB_Rank_5p_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM D114LB-45||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 630000||GMP 6000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203||336
 * }|-|LB-9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203||336
 * }|-|LB-9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 300||46||203||336
 * }|-|LB-9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|[[File:AM_D114LB_Rank_5p_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Piercing Round Conversion (Penetration Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 AM D114LB-45 Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 620000||Icon_ProMinorMetal_TPP_sm.png GMP 5900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203||336
 * }|-|LB-9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203||336
 * }|-|LB-9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 300||46||203||336
 * }|-|LB-9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|[[File:AM_D114LB_Rank_5p_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping)||colspan="2"|Notes Time: 24 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 AM D114LB-9||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 1991600||Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 19920
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }|-|LB-9 ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|300||thin metal
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }|-|LB-9 ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * 300||46||203+||336
 * }|-|LB-9 ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|[[File:AM_D114LB_Rank_5p_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Piercing Round Conversion (Penetration Up)||colspan="2"|Notes Time: 8 day(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 AM D114LB-9||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_ProMinorMetal_TPP_sm.png GMP 14189130||Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 191550
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|300+||anti-material
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }|-|LB-9 ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|300+||anti-material
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }|-|LB-9 ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * 300||46||203+||336
 * }|-|LB-9 ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
 * colspan="4"|[[File:AM_D114LB_Rank_5p_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 24 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 AM D114LB-9||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_ProFuelResources_TPP_sm.png0 GMP 12320830||Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 19920
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|300+||anti-material
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|300+||anti-material
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||46||203+||336
 * }
 * 300||46||203+||336
 * }

|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|BURKOV (Burkov Pistol) !colspan="4"|BURKOV (Burkov Pistol) !colspan="4"|BURKOV (Burkov Pistol) !colspan="4"|BURKOV (Burkov Pistol) !colspan="4"|BURKOV TB (Burkov Pistol) !colspan="4"|BURKOV HS (Burkov Pistol)
 * Burkov
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|[[File:Burkov_Rank_1_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png GMP 20000||GMP 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 400||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||480
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 400||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||480
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||278||480
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|[[File:Burkov_Rank_2_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Low)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 BURKOV||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 80000||GMP 800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 500||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 500||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||278||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||278||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|[[File:Burkov_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Undermount (Lower Option Slot) Flashlight Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 BURKOV||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 230000||GMP 2300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||280||480
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||280||480
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||280||480
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|[[File:Burkov_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Built-in Suppressor (Durability: Unlimited)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 BURKOV Icon_TeamSkillsetR&D.png Suppression Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 620000||GMP 5900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||280||480
 * }|-|TB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||280||480
 * }|-|TB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||280||480
 * }|-|TB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|[[File:Burkov_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Tranquilizer Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 BURKOV Icon_TeamSkillsetR&D.pnghesia Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_GoldenCrescent_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png GMP 450000||Icon_GoldenCrescent_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png GMP 4200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1312||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||22||320||480
 * }|-|HS ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1312||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||22||320||480
 * }|-|HS ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 300||22||320||480
 * }|-|HS ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet 9mm automatic handgun. A medium-caliber handgun with a good balance between stopping power and recoil.
 * colspan="4"|[[File:Burkov_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Built-in Suppressor (Durability: Unlimited)||colspan="2"|Notes Time: 5 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 BURKOV TB Icon_TeamSkillsetR&D.png Suppression Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_GoldenCrescent_TPP_sm.png Icon_DigitalisLutea_TPP_sm.png GMP 2921100||Icon_GoldenCrescent_TPP_sm.png Icon_DigitalisLutea_TPP_sm.png GMP 29220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1312+||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||22||320||480
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1312+||colspan="2"|200||dart
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||22||320||480
 * }
 * 300||22||320||480
 * }

|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|GEIST P3 (Geist P3 Pistol ) !colspan="4"|GEIST P3 (Geist P3 Pistol ) !colspan="4"|GEIST P3 (Geist P3 Pistol ) !colspan="4"|GEIST P3 (Geist P3 Pistol ) !colspan="4"|GEIST P3 (Geist P3 Pistol ) !colspan="4"|GEIST P3 CB (Geist P3 Pistol )
 * Geist P3
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|[[File:Geist_P3_Rank_2_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png GMP 90000||GMP 900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 500||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 900||35||288||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 500||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 900||35||288||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 900||35||288||480
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|[[File:Geist_P3_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Undermount (Lower Option Slot) Flashlight Long Magazine 1 (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 GEIST P3 [GEIST P3] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 195000||GMP 1900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 900||35||296||480
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 900||35||296||480
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 900||35||296||480
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|[[File:Geist_P3_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 3-round Burst Conversion (Enables 3-round Burst Fire)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 GEIST P3||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 420000||GMP 3900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296||480
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296||480
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 1020||35||296||480
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|[[File:Geist_P3_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Magazine 2 (Loaded Ammo Count Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 GEIST P3||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 660000||GMP 6300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296||480
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296||480
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 1020||35||296||480
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|[[File:Geist_P3_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping)||colspan="2"|Notes Time: 24 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 GEIST P3||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 1991600||Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 19920
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296+||480
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35||296+||480
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 1020||35||296+||480
 * }|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability.
 * colspan="4"|[[File:Geist_P3_CB_Rank_8_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Carbine Conversion (Closer Shot Grouping) Underbarrel Conversion (Undermount Slot) Scope Mount (Upper Option Slot) 3x Short Scope||colspan="2"|Notes Time: 3 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 GEIST P3||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_BlackCarrot_TPP_sm.png GMP 11398600||Icon_ProCommonMetal_TPP_sm.png Icon_BlackCarrot_TPP_sm.png GMP 79790
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35+||296+||480-
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 800+||colspan="2"|200||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1020||35+||296+||480-
 * }
 * 1020||35+||296+||480-
 * }

|-|33 ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|WU S333 (Windurger Series 333 Revolver) !colspan="4"|WU S333 (Windurger Series 333 Revolver) !colspan="4"|WU S333 (Windurger Series 333 Revolver) !colspan="4"|WU S333 (Windurger Series 333 Revolver) !colspan="4"|WU S324LB (Windurger Series 324 Revolver) !colspan="4"|WU S324LB (Windurger Series 324 Revolver) !colspan="4"|WU S324LB (Windurger Series 324 Revolver) !colspan="4"|WU S362SB (Windurger Series 362 Revolver) !colspan="4"|WU S362SB (Windurger Series 362 Revolver) !colspan="4"|WU S362SB (Windurger Series 362 Revolver)
 * Wu S3xx revolvers
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|[[File:WU_S333_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png GMP 100000||GMP 1000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1200||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|33 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1200||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|33 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 180||38||169||400
 * }|-|33 ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|[[File:WU_S333_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Reload Speed Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WU S333 [WU S333] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 330000||GMP 3300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|33 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-|33 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 180||38||169||400
 * }|-|33 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|[[File:WU_S333_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2 Undermount (Lower Option Slot) Flashlight Overpressure Round Conversion (Damage Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S333||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 600000||Icon_ProBioMat_TPP_sm.png GMP 5500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||40||174||342
 * }|-|33 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||40||174||342
 * }|-|33 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 180||40||174||342
 * }|-|33 ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|[[File:WU_S333_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Counterweight (Closer Shot Grouping) Enhanced Overpressure Rounds (Damage Up)||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 WU S333||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png0 Icon_ProBioMat_TPP_sm.png0 GMP 8497800||Icon_ProMinorMetal_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 67980
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||40+||174+||342-
 * }|-|24LB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||40+||174+||342-
 * }|-|24LB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 180||40+||174+||342-
 * }|-|24LB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|[[File:WU_S324LB_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up) Reload Speed Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WU S333 [WU S333] Blueprint Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 390000||GMP 3650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||43.7||169||320
 * }|-|24LB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||43.7||169||320
 * }|-|24LB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 180||43.7||169||320
 * }|-|24LB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|[[File:WU_S324LB_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) 3x Short Scope Undermount (Lower Option Slot) Laser Sight 1 Overpressure Round Conversion (Damage Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S324LB||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 700000||Icon_ProBioMat_TPP_sm.png GMP 6700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||46||174||304
 * }|-|24LB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||46||174||304
 * }|-|24LB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 180||46||174||304
 * }|-|24LB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|[[File:WU_S324LB_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Counterweight (Closer Shot Grouping) Enhanced Overpressure Rounds (Damage Up)||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 WU S324LB||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_ProMinorMetal_TPP_sm.png0 GMP 15103100||Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 105720
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||46-||174+||304+
 * }|-|62SB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||46-||174+||304+
 * }|-|62SB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 180||46-||174+||304+
 * }|-|62SB ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|[[File:WU_S362SB_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Snub Nose Conversion (Firing Speed/Auto-Aim Range Up) Reload Speed Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WU S333 [WU S333] Blueprint Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 320000||GMP 3200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||34.2||140||480
 * }|-|62SB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||34.2||140||480
 * }|-|62SB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 225||34.2||140||480
 * }|-|62SB ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|[[File:WU_S362SB_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Compensator (Closer Shot Grouping) Scope Mount (Upper Option Slot) Dot Sight 2 Undermount (Lower Option Slot) Flashlight Overpressure Round Conversion (Damage Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WU S362SB||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 610000||Icon_ProBioMat_TPP_sm.png GMP 5700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||36||146||456
 * }|-|62SB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||36||146||456
 * }|-|62SB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 225||36||146||456
 * }|-|62SB ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
 * colspan="4"|[[File:WU_S362SB_Rank_5_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Enhanced Overpressure Rounds (Damage Up)||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 WU S362SB||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png0 Icon_AfricanPeach_TPP_sm.png 13300 GMP 14091200||Icon_ProMinorMetal_TPP_sm.png Icon_AfricanPeach_TPP_sm.png 660 GMP 98630
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||36+||146-||456-
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 2000+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 225||36+||146-||456-
 * }
 * 225||36+||146-||456-
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|URAGAN-5 (BTS Instrument Design Bureau Uragan-5 Pistol) !colspan="4"|URAGAN-5P (BTS Instrument Design Bureau Uragan-5 Pistol) !colspan="4"|URAGAN-5 SLUG (BTS Instrument Design Bureau Uragan-5 Pistol) !colspan="4"|URAGAN-5 AIR-S (BTS Instrument Design Bureau Uragan-5 Pistol)
 * URAGAN revolvers
 * -style="text-align:left;"
 * colspan="4"|Handgun designed to fire shotshells. The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
 * colspan="4"|[[File:URAGAN-5_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png GMP 120000||GMP 1200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 675||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||21||137||500
 * }|-|P ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 675||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||21||137||500
 * }|-|P ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 150||21||137||500
 * }|-|P ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Handgun designed to fire shotshells. The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
 * colspan="4"|[[File:URAGAN-5_Rank_4p_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up) Scope Mount (Upper Option Slot) Dot Sight 1 Undermount (Lower Option Slot) Flashlight||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 URAGAN-5 [URAGAN-5] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 450000||GMP 4200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 787||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||25.2||144||450
 * }|-|SLUG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 787||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||25.2||144||450
 * }|-|SLUG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 150||25.2||144||450
 * }|-|SLUG ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Handgun designed to fire shotshells. The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
 * colspan="4"|[[File:URAGAN-5_Rank_4p_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Slug Round Conversion (Damage Up)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 URAGAN-5P Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 650000||Icon_ProCommonMetal_TPP_sm.png GMP 6200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3800||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||42||136||432
 * }|-|AIR-S ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3800||colspan="2"|250||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||42||136||432
 * }|-|AIR-S ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 150||42||136||432
 * }|-|AIR-S ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Handgun designed to fire shotshells. The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
 * colspan="4"|[[File:URAGAN-5_Rank_4p_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Air Shock Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 URAGAN-5P Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 1010000||Icon_ProFuel_TPP_sm.png GMP 8400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|600||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||24||144||450
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|600||glass
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 150||24||144||450
 * }
 * 150||24||144||450
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|ZORN-KP (Zorn Kampf Pistole) !colspan="4"|ZORN-KP (Zorn Kampf Pistole) !colspan="4"|ZORN-KP (SMOKE) (Zorn Kampf Pistole) !colspan="4"|ZORN-KP (STUN) (Zorn Kampf Pistole) !colspan="4"|ZORN-KP (SLEEP) (Zorn Kampf Pistole)
 * Zorn-KP
 * -style="text-align:left;"
 * colspan="4"|Hand cannon designed to fire grenades. Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
 * colspan="4"|[[File:ZORN-KP_Rank_3_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 240000||Icon_ProCommonMetal_TPP_sm.png GMP 2400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||169||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3120||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||169||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 60||20||169||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Hand cannon designed to fire grenades. Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
 * colspan="4"|[[File:ZORN-KP_Rank_4_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Undermount (Lower Option Slot) Laser Sight 2||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 ZORN-KP [ZORN-KP] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 450000||Icon_ProCommonMetal_TPP_sm.png GMP 4200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3282||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(SMOKE) ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 3282||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(SMOKE) ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 60||20||176||500
 * }|-|(SMOKE) ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Hand cannon designed to fire grenades. Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
 * colspan="4"|[[File:ZORN-KP_NL_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Smoke Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 ZORN-KP Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 670000||Icon_ProCommonMetal_TPP_sm.png GMP 6500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(STUN) ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(STUN) ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 60||20||176||500
 * }|-|(STUN) ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Hand cannon designed to fire grenades. Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
 * colspan="4"|[[File:ZORN-KP_NL_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stun Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 ZORN-KP (SMOKE) Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 1830000||Icon_ProMinorMetal_TPP_sm.png GMP 11500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(SLEEP) ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500||colspan="2"|2000|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }|-|(SLEEP) ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 60||20||176||500
 * }|-|(SLEEP) ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Hand cannon designed to fire grenades. Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
 * colspan="4"|[[File:ZORN-KP_NL_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Sleeping Gas Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes Time: 10 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 ZORN-KP (STUN) Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_AfricanPeach_TPP_sm.png 5300 Icon_DigitalisLutea_TPP_sm.png GMP 5098600||Icon_AfricanPeach_TPP_sm.png 318 Icon_DigitalisLutea_TPP_sm.png GMP 50990
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500+||colspan="2"|2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 4500+||colspan="2"|2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||20||176||500
 * }
 * 60||20||176||500
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|WATER PISTOL (Water Pistol) !colspan="4"|WATER PISTOL (Water Pistol) !colspan="4"|WATER PISTOL (Water Pistol)
 * Water Pistol
 * -style="text-align:left;"
 * colspan="4"|Water-based weapon system. Operating the finely-tuned trigger connected to the high-capacity water pump launches a controlled stream of water from the muzzle.
 * colspan="4"|[[File:tpp_Water_Pistol_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Children's Reward||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 1000||GMP 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||3||691||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||3||691||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 320||3||691||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Water-based weapon system. Operating the finely-tuned trigger connected to the high-capacity water pump launches a controlled stream of water from the muzzle.
 * colspan="4"|[[File:tpp_Water_Pistol_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effective Range Up||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 WATER PISTOL||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||5||670||500
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||5||670||500
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 320||5||670||500
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Water-based weapon system. Operating the finely-tuned trigger connected to the high-capacity water pump launches a controlled stream of water from the muzzle.
 * colspan="4"|[[File:tpp_Water_Pistol_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effective Range Up||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 WATER PISTOL||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 10000||GMP 300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||10||649||500
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"| --|| --
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 320||10||649||500
 * }
 * 320||10||649||500
 * }

|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|AM A114 RP (Arms Material Alpha-114 Riot Pistol) !colspan="4"|AM A114 RP (Arms Material Alpha-114 Riot Pistol) !colspan="4"|AM A114 RP (Arms Material Alpha-114 Riot Pistol) !colspan="4"|AM A114 RP (Arms Material Alpha-114 Riot Pistol) !colspan="4"|AM A114 RP (Arms Material Alpha-114 Riot Pistol)
 * AM A114 RP
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer gas handgun. A compact non-lethal weapon used for delivering an immobilization agent from a distance. Each round disperses gas upon impact, for immediate effect across a small area. Has a slow rate of fire since each round must be loaded manually.
 * colspan="4"|[[File:AM-A114_RP_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 2 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * [AM A114 RP] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png Icon_Wormwood_TPP_sm.png GMP 7559600||Icon_ProBioMat_TPP_sm.png Icon_Wormwood_TPP_sm.png GMP 60470
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 60||~20||387||~500
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer gas handgun. A compact non-lethal weapon used for delivering an immobilization agent from a distance. Each round disperses gas upon impact, for immediate effect across a small area. Has a slow rate of fire since each round must be loaded manually.
 * colspan="4"|[[File:AM-A114_RP_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 AM A114 RP||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProBioMat_TPP_sm.png0 Icon_Wormwood_TPP_sm.png GMP 12520500||Icon_ProBioMat_TPP_sm.png Icon_Wormwood_TPP_sm.png GMP 125200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * 60||~20||387||~500
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer gas handgun. A compact non-lethal weapon used for delivering an immobilization agent from a distance. Each round disperses gas upon impact, for immediate effect across a small area. Has a slow rate of fire since each round must be loaded manually.
 * colspan="4"|[[File:AM-A114_RP_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 AM A114 RP||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProBioMat_TPP_sm.png0 Icon_Wormwood_TPP_sm.png GMP 18855400||Icon_ProBioMat_TPP_sm.png Icon_Wormwood_TPP_sm.png GMP 184220
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * 60||~20||387||~500
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer gas handgun. A compact non-lethal weapon used for delivering an immobilization agent from a distance. Each round disperses gas upon impact, for immediate effect across a small area. Has a slow rate of fire since each round must be loaded manually.
 * colspan="4"|[[File:AM-A114_RP_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up||colspan="2"|Notes Time: 8 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 AM A114 RP||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_Tarragon_TPP_sm.png GMP 14189140||Icon_ProCommonMetal_TPP_sm.png Icon_Tarragon_TPP_sm.png GMP 191550
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * 60||~20||387||~500
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Single-shot tranquilizer gas handgun. A compact non-lethal weapon used for delivering an immobilization agent from a distance. Each round disperses gas upon impact, for immediate effect across a small area. Has a slow rate of fire since each round must be loaded manually.
 * colspan="4"|[[File:AM-A114_RP_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 AM A114 RP||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png0 Icon_DigitalisPurpurea_TPP_sm.png GMP 14685160||Icon_ProBioMat_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png GMP 191550
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * max||colspan="2"|~2000||gas
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 60||~20||387||~500
 * }
 * 60||~20||387||~500
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|TORNADO-6 (TORNADO-6 Revolver) !colspan="4"|TORNADO-6 (TORNADO-6 Revolver) !colspan="4"|TORNADO-6 (TORNADO-6 Revolver) !colspan="4"|TORNADO-6 (TORNADO-6 Revolver)
 * Tornado-6 Revolver
 * -style="text-align:left;"
 * colspan="4"|TORNADO-6 Ocelot's revolver of choice. Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
 * colspan="4"|[[File:tpp_Tornado-6_Revolver_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * [WU S333] Blueprint Icon_TeamSkillsetR&D.pngith (Handguns)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 173000||GMP 3650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400-||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400-||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 180||38||169||400
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|TORNADO-6 Ocelot's revolver of choice. Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
 * colspan="4"|[[File:tpp_Tornado-6_Revolver_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up Stopping Power Up||colspan="2"|Notes Time: 2h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 TORNADO-6||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 804000||Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 7000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 180||38||169||400
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|TORNADO-6 Ocelot's revolver of choice. Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
 * colspan="4"|[[File:tpp_Tornado-6_Revolver_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up Stopping Power Up||colspan="2"|Notes Time: 35h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 TORNADO-6||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 1689520||Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 8800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 180||38||169||400
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|TORNADO-6 Ocelot's revolver of choice. Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
 * colspan="4"|[[File:tpp_Tornado-6_Revolver_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Total Portable Ammo Up Stopping Power Up||colspan="2"|Notes Time: 47h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 TORNADO-6||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 2596400||Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 20770
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1400+||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }
 * 180||38||169||400
 * }

|-|ADAM-SKA SP. ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|ADAM-SKA SP. (Adamska Special) !colspan="4"|WU S333 CB SP. (Windurger Series 333 Combat Special) Handguns
 * Console-exclusive
 * -style="text-align:left;"
 * colspan="4"|.45-caliber revolver decorated with high-quality engraving, rumored to have been used by a notorious triple-crosser. But does it give you a tactical advantage...?
 * colspan="4"|[[File:ADAM-SKA_SP_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|--||GMP 2000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-|WU S333 CB SP. ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|300||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 300||35||200||480
 * }|-|WU S333 CB SP. ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 300||35||200||480
 * }|-|WU S333 CB SP. ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Based on a reliable revolver much loved by veteran gunfighters, but combat customized and given a flat, menacing olive drab paintjob.
 * colspan="4"|[[File:Wu_S333_CB_SP_optim.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|--||GMP 900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1200||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1200||colspan="2"|600||handgun
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 180||38||169||400
 * }
 * 180||38||169||400
 * }

Submachine Guns
!colspan="4"|Sz.-336 SMG (Sodomka zbrojovka Type 336 Submachine Gun.)
 * Sz.-336 SMG series
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.65mm compact submachine gun. The use of low-caliber ammunition has allowed for a truly compact design. Ideal for clearing confined spaces.
 * colspan="4"|Sz.-336 SMG Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability Low) Standard Stock 1||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 80||GMP 560
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 562||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||37.0||477||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 562||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||37.0||477||400
 * }
 * 810||37.0||477||400
 * }

!colspan="4"|Sz.-336 SMG (Sodomka zbrojovka Type 336 Submachine Gun.)
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.65mm compact submachine gun. The use of low-caliber ammunition has allowed for a truly compact design. Ideal for clearing confined spaces.
 * colspan="4"|Sz.-336 SMG Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Magazine 1 (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 Sz.-336 SMG||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 196000 Icon_ProCommonMetal_TPP_sm.png 4000||GMP 1330
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 675||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||37.0||477||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 675||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||37.0||477||400
 * }
 * 810||37.0||477||400
 * }

!colspan="4"|Sz.-336 SMG (Sodomka zbrojovka Type 336 Submachine Gun.)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.65mm compact submachine gun. The use of low-caliber ammunition has allowed for a truly compact design. Ideal for clearing confined spaces.
 * colspan="4"|Sz.-336 SMG Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 2 Undermount (Lower Option Slot) Laser Sight 2||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 Sz.-336 SMG||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 360000||GMP 2380
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 787||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||37.0||481||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 787||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||37.0||481||400
 * }
 * 810||37.0||481||400
 * }

!colspan="4"|Sz.-336 SMG (Sodomka zbrojovka Type 336 Submachine Gun.)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.65mm compact submachine gun. The use of low-caliber ammunition has allowed for a truly compact design. Ideal for clearing confined spaces.
 * colspan="4"|Sz.-336 SMG Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Medium) Long Magazine 2 (Loaded Ammo Count Up)||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 Sz.-336 SMG||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 600000 Icon_ProCommonMetal_TPP_sm.png 4000||GMP 3850
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||37.0||481||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 900||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||37.0||481||400
 * }
 * 810||37.0||481||400
 * }

!colspan="4"|Sz.-336 SMG (Sodomka zbrojovka Type 336 Submachine Gun.)
 * -|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.65mm compact submachine gun. The use of low-caliber ammunition has allowed for a truly compact design. Ideal for clearing confined spaces.
 * colspan="4"|Sz.-336 SMG Rank 6.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Lightweight Conversion (Auto-Aim Range Up) Recoil Dampening Muzzle (Closer Slot Grouping)||colspan="2"|Notes Time: 2 hour 24 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 Sz.-336 SMG||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 950000||GMP 5670
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 1012||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||37.0||481||500
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 1012||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||37.0||481||500
 * }
 * 810||37.0||481||500
 * }

!colspan="4"|Sz.-336 SMG HS (Sodomka zbrojovka Type 336 Submachine Gun.)
 * -|HS ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|7.65mm compact submachine gun. The use of low-caliber ammunition has allowed for a truly compact design. Ideal for clearing confined spaces.
 * colspan="4"|Sz.-335 SMG HS Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses High Firing Rate Receiver (Firing Speed Up) Standard Stock 2 (Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 Sz.-336 SMG Icon_TeamSkillsetR&D.png Gunsmith (Submachine Guns)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 700000||GMP 4690
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||37.0||491||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 900||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||37.0||491||400
 * }
 * 810||37.0||491||400
 * }

!colspan="4"|ZE'EV (Ze'ev Submachine gun)
 * ZE'EV series
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm general-purpose submachine gun. Has a good balance of handling and stopping power, with a frame that can accept a number of upgrades. Trades accuracy for stopping power, meaning fewer rounds on target at longer ranges.
 * colspan="4"|ZE'EV Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability Low) Standard Stock 1||colspan="2"|Notes Time: 18 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 140000||GMP 980
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||39.0||441||360
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||39.0||441||360
 * }
 * 810||39.0||441||360
 * }

!colspan="4"|ZE'EV (Ze'ev Submachine gun)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm general-purpose submachine gun. Has a good balance of handling and stopping power, with a frame that can accept a number of upgrades. Trades accuracy for stopping power, meaning fewer rounds on target at longer ranges.
 * colspan="4"|ZE'EV Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1 Long Magazine 1 (Loaded Ammo Count Up)||colspan="2"|Notes Time: 36 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 ZE'EV [ZE'EV] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 140000 Icon_ProCommonMetal_TPP_sm.png 2000||GMP 2520
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 620||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||39.0||451||360
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 620||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||39.0||451||360
 * }
 * 810||39.0||451||360
 * }

!colspan="4"|ZE'EV (Ze'ev Submachine gun)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm general-purpose submachine gun. Has a good balance of handling and stopping power, with a frame that can accept a number of upgrades. Trades accuracy for stopping power, meaning fewer rounds on target at longer ranges.
 * colspan="4"|ZE'EV Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Undermount (Lower Option Slot) Foregrip (Improved Stability While Moving) Dual Magazine) Reload Speed Up)||colspan="2"|Notes Time: 1 hour 12 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 ZE'EV||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 730000||GMP 4970
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 640||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||39.0||451||360
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 640||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||39.0||451||360
 * }
 * 810||39.0||451||360
 * }

!colspan="4"|ZE'EV (Ze'ev Submachine gun)
 * -|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm general-purpose submachine gun. Has a good balance of handling and stopping power, with a frame that can accept a number of upgrades. Trades accuracy for stopping power, meaning fewer rounds on target at longer ranges.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Standard Stock 2 (Improved Stability While Moving) Long Magazine 2 (Loaded Ammo Count Up)||colspan="2"|Notes Time: -- Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 ZE'EV||colspan="2"|--||GMP 8130 Icon_ProPreciousMetal_TPP_sm.png 108
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 660||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||39.0||461||360
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 660||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||39.0||461||360
 * }
 * 810||39.0||461||360
 * }

!colspan="4"|ZE'EV-10 (Ze'ev Submachine gun)
 * -|10 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|10mm general-purpose submachine gun. Has a good balance of handling and stopping power, with a frame that can accept a number of upgrades. Trades accuracy for stopping power, meaning fewer rounds on target at longer ranges.
 * colspan="4"|Pic09_c.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses 10mm Conversion (Damage Up)||colspan="2"|Notes Time: 10 days Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 ZE'EV Icon_TeamSkillsetR&D.png Gunsmith (Submachine Guns)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 2974160 Icon_ProCommonMetal_TPP_sm.png Icon_ProFuel_TPP_sm.png||GMP 29750 Icon_ProCommonMetal_TPP_sm.png Icon_ProFuel_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 640||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||39.0||451||360
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 640||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||39.0||451||360
 * }
 * 810||39.0||451||360
 * }

!colspan="4"|ZE'EV-10 (Ze'ev Submachine gun)
 * -|10 ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|10mm general-purpose submachine gun. Has a good balance of handling and stopping power, with a frame that can accept a number of upgrades. Trades accuracy for stopping power, meaning fewer rounds on target at longer ranges.
 * colspan="4"|Pic09_c.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up Suppressor (Durability: High)||colspan="2"|Notes Time: 10 days Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 ZE'EV Icon_TeamSkillsetR&D.png Gunsmith (Submachine Guns)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 7601650 Icon_ProBioMat_TPP_sm.png0 Icon_GoldenCrescent_TPP_sm.png||GMP 66520 Icon_ProBioMat_TPP_sm.png Icon_GoldenCrescent_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 780||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||39.0||451||360
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 780||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||39.0||451||360
 * }
 * 810||39.0||451||360
 * }

!colspan="4"|ZE'EV-10 (Ze'ev Submachine gun)
 * -|10 ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|10mm general-purpose submachine gun. Has a good balance of handling and stopping power, with a frame that can accept a number of upgrades. Trades accuracy for stopping power, meaning fewer rounds on target at longer ranges.
 * colspan="4"|Pic09_c.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 9 days Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 ZE'EV Icon_TeamSkillsetR&D.png Gunsmith (Submachine Guns)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png GMP 8322790 Icon_ProCommonMetal_TPP_sm.png0 Icon_ProMinorMetal_TPP_sm.png0||GMP 78650 Icon_ProCommonMetal_TPP_sm.png Icon_GoldenCrescent_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * }
 * }
 * }

!colspan="4"|ZE'EV-10 (Ze'ev Submachine gun)
 * -|10 ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|10mm general-purpose submachine gun. Has a good balance of handling and stopping power, with a frame that can accept a number of upgrades. Trades accuracy for stopping power, meaning fewer rounds on target at longer ranges.
 * colspan="4"|Pic09_c.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: -- Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 ZE'EV Icon_TeamSkillsetR&D.png Gunsmith (Submachine Guns)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png GMP 11209650 Icon_ProMinorMetal_TPP_sm.png0 Icon_ProPreciousMetal_TPP_sm.png0||--
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * }
 * }
 * }

!colspan="4"|MACHT 37 (Maschinen Taktische Pistole 37)
 * MACHT 37 series
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm high-accuracy submachine gun. Has the same internal mechanism as an assault rifle, giving it greater accuracy than other submachine guns.
 * colspan="4"|MACHT 37 Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability Low) Shooter’s Stock 1||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 210000||GMP 1470
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||41.0||521||340
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||41.0||521||340
 * }
 * 810||41.0||521||340
 * }

!colspan="4"|MACHT 37 (Maschinen Taktische Pistole 37)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm high-accuracy submachine gun. Has the same internal mechanism as an assault rifle, giving it greater accuracy than other submachine guns.
 * colspan="4"|MACHT 37 Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Undermount (Lower Option Slot) Foregrip (Improved Stability While Moving)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 MACHT 37 [MACHT 37] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 460000||GMP 3010
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||41.0||524||340
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||41.0||524||340
 * }
 * 810||41.0||524||340
 * }

!colspan="4"|MACHT 37 (Maschinen Taktische Pistole 37)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm high-accuracy submachine gun. Has the same internal mechanism as an assault rifle, giving it greater accuracy than other submachine guns.
 * colspan="4"|MACHT 37 Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Medium) Scope Mount (Upper Option Slot) Dot Sight 3||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 MACHT 37||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 720000||GMP 4900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||41.0||524||340
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||41.0||524||340
 * }
 * 810||41.0||524||340
 * }

!colspan="4"|MACHT 37 (Maschinen Taktische Pistole 37)
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm high-accuracy submachine gun. Has the same internal mechanism as an assault rifle, giving it greater accuracy than other submachine guns.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: High) Dual Magazine (Reload Speed Up)||colspan="2"|Notes Time: 3 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 MACHT 37 Icon_TeamSkillsetR&D.pngith (Submachine Gun)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 1580040 Icon_ProCommonMetal_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png||GMP 15810 Icon_ProCommonMetal_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 830||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||41.0||524||340
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 830||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||41.0||524||340
 * }
 * 810||41.0||524||340
 * }

!colspan="4"|MACHT 37L (Maschinen Taktische Pistole 37)
 * -|L ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm high-accuracy submachine gun. Has the same internal mechanism as an assault rifle, giving it greater accuracy than other submachine guns.
 * colspan="4"|MACHT 37L Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Long Barrel Conversion (Effective Range Up) Scope Mount (Upper Option Slot) Dot Sight 3||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 MACHT 37 Icon_TeamSkillsetR&D.pngith (Submachine Gun)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 810000||GMP 5360
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||41.0||524||256
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||41.0||524||256
 * }
 * 810||41.0||524||256
 * }

!colspan="4"|MACHT 37L (Maschinen Taktische Pistole 37)
 * -|L ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm high-accuracy submachine gun. Has the same internal mechanism as an assault rifle, giving it greater accuracy than other submachine guns.
 * colspan="4"|MACHT 37L Rank 6.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Sharpshooter's Stock 2 (Improved Stability While Moving)||colspan="2"|Notes Time: 2 hour 24 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 MACHT 37L||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 1040000 ||GMP 5950
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 900||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||41.0||524||256
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 900||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||41.0||524||256
 * }
 * 810||41.0||524||256
 * }

!colspan="4"|MACHT 37K (Maschinen Taktische Pistole 37)
 * -|K ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm high-accuracy submachine gun. Has the same internal mechanism as an assault rifle, giving it greater accuracy than other submachine guns.
 * colspan="4"|MACHT 37K Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Short Barrel Conversion (Firing Speed/Auto-Aim Range Up) Scope Mount (Upper Option Slot) Dot Sight 3||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 MACHT 37 Icon_TeamSkillsetR&D.pngith (Submachine Gun)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 730000||GMP 4970
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1053||34.2||507||480
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1053||34.2||507||480
 * }
 * 1053||34.2||507||480
 * }

!colspan="4"|RIOT SMG (Riot Submachine Gun)
 * RIOT SMG series
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A submachine gun designed to fire rubber bullets for riot control. Has poor accuracy, but will neutralize enemies without killing them.
 * colspan="4"|Riot SMG Rank 2.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability Low) Standard Stock 1||colspan="2"|Notes Time: 0 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * --||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 120000||GMP 700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 500||colspan="2"|200||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||30.0||441||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 500||colspan="2"|200||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||30.0||441||400
 * }
 * 810||30.0||441||400
 * }

!colspan="4"|RIOT SMG (Riot Submachine Gun)
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A submachine gun designed to fire rubber bullets for riot control. Has poor accuracy, but will neutralize enemies without killing them.
 * colspan="4"|Riot SMG Rank 3.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Scope Mount (Upper Option Slot) Dot Sight 1 Long Magazine 1 (Loaded Ammo Count Up)||colspan="2"|Notes Time: 18 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 RIOT SMG [RIOT SMG] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 296000||GMP 2030
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|200||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||30.0||444||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 600||colspan="2"|200||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||30.0||444||400
 * }
 * 810||30.0||444||400
 * }

!colspan="4"|RIOT SMG (Riot Submachine Gun)
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A submachine gun designed to fire rubber bullets for riot control. Has poor accuracy, but will neutralize enemies without killing them.
 * colspan="4"|Riot SMG Rank 4.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Undermount (Lower Option Slot) Foregrip (Improved Stability While Moving) Dual Magazine (Reload Speed Up)||colspan="2"|Notes Time: 36 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 RIOT SMG||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 480000||GMP 3120
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|200||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||30.0||444||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 700||colspan="2"|200||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||30.0||444||400
 * }
 * 810||30.0||444||400
 * }

!colspan="4"|RIOT SMG (Riot Submachine Gun)
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A submachine gun designed to fire rubber bullets for riot control. Has poor accuracy, but will neutralize enemies without killing them.
 * colspan="4"|Riot SMG Rank 5.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Standard Stock 2 (Improved Stability While Moving) Long Magazine 2 (Loaded Ammo Count Up)||colspan="2"|Notes Time: 1 hour 12 minutes Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 RIOT SMG||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 720000||GMP 4900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||30.0||444||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||30.0||444||400
 * }
 * 810||30.0||444||400
 * }

!colspan="4"|RIOT SMG (Riot Submachine Gun)
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A submachine gun designed to fire rubber bullets for riot control. Has poor accuracy, but will neutralize enemies without killing them.
 * colspan="4"|Pic09_b.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Suppressor (Durability: Medium)||colspan="2"|Notes Time: 10 days Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 RIOT SMG||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 2974160 Icon_ProMinorMetal_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png||GMP 29750 Icon_ProMinorMetal_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 840||colspan="2"|200||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||30.0||444||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 840||colspan="2"|200||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||30.0||444||400
 * }
 * 810||30.0||444||400
 * }

!colspan="4"|RIOT SMG (Riot Submachine Gun)
 * -|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A submachine gun designed to fire rubber bullets for riot control. Has poor accuracy, but will neutralize enemies without killing them.
 * colspan="4"|Pic09_b.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 10 days Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 RIOT SMG||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 7601650 Icon_ProMinorMetal_TPP_sm.png0 Icon_BlackCarrot_TPP_sm.png||GMP 29750 Icon_ProMinorMetal_TPP_sm.png Icon_BlackCarrot_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 910||colspan="2"|200||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||30.0||444||400
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 910||colspan="2"|200||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 810||30.0||444||400
 * }
 * 810||30.0||444||400
 * }

!colspan="4"|RIOT SMG (Riot Submachine Gun)
 * -|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A submachine gun designed to fire rubber bullets for riot control. Has poor accuracy, but will neutralize enemies without killing them.
 * colspan="4"|Pic09_b.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 9 days Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 RIOT SMG||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 8376970 Icon_ProCommonMetal_TPP_sm.png0 Icon_ProMinorMetal_TPP_sm.png0||GMP 113090 Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * }
 * }
 * }

!colspan="4"|RIOT SMG (Riot Submachine Gun)
 * -|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A submachine gun designed to fire rubber bullets for riot control. Has poor accuracy, but will neutralize enemies without killing them.
 * colspan="4"|Pic09_b.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: -- Usable by FOB staff
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 RIOT SMG||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 11209650 Icon_ProMinorMetal_TPP_sm.png0 Icon_Tarragon_TPP_sm.png||--
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * --||colspan="2"|--||No piercing
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * }
 * }
 * }
 * }

!colspan="4"|MACHT-P5 WEISS (Macht-P5 Weiss)
 * Special Weapon list
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|9mm high-accuracy submachine gun. Customized model featuring a short barrel and sharp shooter's stock. A stripped-down quick personal defense weapon - the ideal sidearm.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Requires Voucher codes included in either the Collector's/Special Editions/Day One Editions, or otherwise via preorders through select stores.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 450000||GMP 700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1053||34.2||507||480
 * }
 * Damage||colspan="2"|Impact Force||Penetration
 * 800||colspan="2"|200||Pierces canvas and cloth
 * -style="font-weight:bold;"
 * Fire Rate (RPM)||Effective Range||Grouping||Auto-aim
 * 1053||34.2||507||480
 * }
 * 1053||34.2||507||480
 * }

Submachine guns

Bionic Arm
!colspan="4"|BIONIC ARM (Bionic Arm)
 * BIONIC ARM series
 * -|☆ 1={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Myoelectric prosthesis for Snake. Use the Call Button (L1)/(Q) + [the Right analog stick]/Mouse to perform a "knock" (lure enemies). When equipped as a secondary weapon, press the CQC button while sprinting to unleash a devastating punch.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes --
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Available at the Start||colspan="2"|--||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * Available at the Start||colspan="2"|--||GMP 0
 * }
 * }
 * }

!colspan="4"|BIONIC ARM (+ ACTIVE SONAR 1)
 * -|Sonar ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Additional prosthesis function. Enables the use of echolocation to locate enemies, prisoners, and animals. Emits sound waves, so there is a risk of enemies noticing when used.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Active Sonar Added||colspan="2"|Notes 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Requires the completion of Main Mission 6: Over the Fence||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 30000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * Requires the completion of Main Mission 6: Over the Fence||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 30000||GMP 0
 * }
 * }
 * }

!colspan="4"|BIONIC ARM (+ ACTIVE SONAR 2)
 * -|Sonar ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Additional prosthesis function. Enables the use of echolocation to locate enemies, prisoners, and animals. Emits sound waves, so there is a risk of enemies noticing when used.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Sensor Range Up [1]||colspan="2"|Notes 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 Sonar Icon_TeamSkillsetR&D.png Radar Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 220000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 Sonar Icon_TeamSkillsetR&D.png Radar Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 220000||GMP 0
 * }
 * }
 * }

!colspan="4"|BIONIC ARM (+ ACTIVE SONAR 3)
 * -|Sonar ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Additional prosthesis function. Enables the use of echolocation to locate enemies, prisoners, and animals. Emits sound waves, so there is a risk of enemies noticing when used.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Sensor Range Up [2]||colspan="2"|Notes 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 Sonar||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 360000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 Sonar||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 360000||GMP 0
 * }
 * }
 * }

!colspan="4"|BIONIC ARM (+ MOBILITY 1)
 * -|Mobility ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Added function for prosthetic arm. Upgrading this provides Snake with new skill.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Extended Reflex Mode Duration||colspan="2"|Notes 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Requires the completion of Main Mission 6: Over the Fence||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 90000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * Requires the completion of Main Mission 6: Over the Fence||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 90000||GMP 0
 * }
 * }
 * }

!colspan="4"|BIONIC ARM (+ MOBILITY 2)
 * -|Mobility ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Added function for prosthetic arm. Upgrading this provides Snake with new skill.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Faster Prone/Climbing Movement||colspan="2"|Notes 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 Mobility||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 190000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 Mobility||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 190000||GMP 0
 * }
 * }
 * }

!colspan="4"|BIONIC ARM (+ MOBILITY 3)
 * -|Mobility ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Added function for prosthetic arm. Upgrading this provides Snake with new skill.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Faster Sprinting Movement||colspan="2"|Notes 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 Mobility||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 330000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 Mobility||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 330000||GMP 0
 * }
 * }
 * }

!colspan="4"|BIONIC ARM (+ PRECISION 1)
 * -|Precision ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Added function for prosthetic arm. Upgrading this provides Snake with new skill.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Improved Fulton Extraction Success Rate||colspan="2"|Notes 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Requires the completion of Main Mission 6: Over the Fence Icon_TeamSkillsetR&D.pngtronics Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 100000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * Requires the completion of Main Mission 6: Over the Fence Icon_TeamSkillsetR&D.pngtronics Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 100000||GMP 0
 * }
 * }
 * }

!colspan="4"|BIONIC ARM (+ PRECISION 2)
 * -|Precision ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Added function for prosthetic arm. Upgrading this provides Snake with new skill.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Quicker Reloading||colspan="2"|Notes 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 Precision||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 200000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 Precision||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 200000||GMP 0
 * }
 * }
 * }

!colspan="4"|BIONIC ARM (+ PRECISION 3)
 * -|Precision ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Added function for prosthetic arm. Upgrading this provides Snake with new skill.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Quicker Weapon Raising||colspan="2"|Notes 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 Precision||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 340000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 Precision||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 340000||GMP 0
 * }
 * }
 * }

!colspan="4"|BIONIC ARM (+ MEDICAL 1)
 * -|Medical ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Added function for prosthetic arm. Upgrading this provides Snake with new skill.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Improved Damage Resistance||colspan="2"|Notes 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Requires the completion of Main Mission 6: Over the Fence Icon_TeamSkillsetR&D.pngnetic Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 110000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * Requires the completion of Main Mission 6: Over the Fence Icon_TeamSkillsetR&D.pngnetic Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 110000||GMP 0
 * }
 * }
 * }

!colspan="4"|BIONIC ARM (+ MEDICAL 2)
 * -|Medical ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Added function for prosthetic arm. Upgrading this provides Snake with new skill.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Serious Injury Subdual||colspan="2"|Notes 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 Precision||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 210000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 Precision||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 210000||GMP 0
 * }
 * }
 * }

!colspan="4"|BIONIC ARM (+ MEDICAL 3)
 * -|Medical ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Added function for prosthetic arm. Upgrading this provides Snake with new skill.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Higher Medicinal Plant Harvesting||colspan="2"|Notes 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 Precision||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 350000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 Precision||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 350000||GMP 0
 * }
 * }
 * }

!colspan="4"|STUN ARM
 * Stun Arm series
 * -|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Snake Custom stun gun prosthesis. Delivers a 1.2 megavolt electric shock capable of incapacitating enemies. Battery is charged by kinetic energy generated by the wearer's natural motions, supplemented by solar power.
 * colspan="4"|9Hv55uI.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Requires the completion of Main Mission 6: Over the Fence||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 30000||GMP 1300
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|400||colspan="2"|1 charge
 * }
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|400||colspan="2"|1 charge
 * }
 * colspan="2"|400||colspan="2"|1 charge
 * }
 * }
 * }

!colspan="4"|STUN ARM
 * -|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Snake Custom stun gun prosthesis. Delivers a 1.2 megavolt electric shock capable of incapacitating enemies. Battery is charged by kinetic energy generated by the wearer's natural motions, supplemented by solar power.
 * colspan="4"|9Hv55uI.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Battery Capacity Up [1]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 STUN ARM [STUN ARM] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 230000||GMP 2300
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|600||colspan="2"|2 charge
 * }
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|600||colspan="2"|2 charge
 * }
 * colspan="2"|600||colspan="2"|2 charge
 * }
 * }
 * }

!colspan="4"|STUN ARM
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Snake Custom stun gun prosthesis. Delivers a 1.2 megavolt electric shock capable of incapacitating enemies. Battery is charged by kinetic energy generated by the wearer's natural motions, supplemented by solar power.
 * colspan="4"|9Hv55uI.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Battery Capacity Up [2]||colspan="2"|Notes Time: 36 minutes Special Attack on 3rd charge
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 STUN ARM||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 360000||GMP 3700
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|800||colspan="2"|3 charge
 * }
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|800||colspan="2"|3 charge
 * }
 * colspan="2"|800||colspan="2"|3 charge
 * }
 * }
 * }

!colspan="4"|HAND OF JEHUTY
 * Hand of Jehuty series
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Snake Custom capture prosthesis. Fires its detachable "Wisp" weapon forward, capturing and pulling target soldiers/prisoners back toward the user.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Requires the extraction of the Jehuty Legendary Iblis.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 34000 Icon_ProPreciousMetal_TPP_sm.png||GMP 2800 Icon_ProPreciousMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * colspan="2"|Range||colspan="2"|Battery
 * colspan="2"|10m||colspan="2"|1 charge
 * }
 * -style="font-weight:bold;"
 * colspan="2"|Range||colspan="2"|Battery
 * colspan="2"|10m||colspan="2"|1 charge
 * }
 * colspan="2"|10m||colspan="2"|1 charge
 * }
 * }
 * }

!colspan="4"|HAND OF JEHUTY
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Snake Custom capture prosthesis. Fires its detachable "Wisp" weapon forward, capturing and pulling target soldiers/prisoners back toward the user.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effective Range Up [1] Battery Capacity Up [1]||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 HAND OF JEHUTY||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 56000 Icon_ProPreciousMetal_TPP_sm.png||GMP 4600 Icon_ProPreciousMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * colspan="2"|Range||colspan="2"|Battery
 * colspan="2"|20m||colspan="2"|2 charge
 * }
 * -style="font-weight:bold;"
 * colspan="2"|Range||colspan="2"|Battery
 * colspan="2"|20m||colspan="2"|2 charge
 * }
 * colspan="2"|20m||colspan="2"|2 charge
 * }
 * }
 * }

!colspan="4"|HAND OF JEHUTY
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Snake Custom capture prosthesis. Fires its detachable "Wisp" weapon forward, capturing and pulling target soldiers/prisoners back toward the user.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effective Range Up [2] Battery Capacity Up [2]||colspan="2"|Notes Time: 10 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 HAND OF JEHUTY||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 6104900 Icon_ProPreciousMetal_TPP_sm.png Icon_BlackCarrot_TPP_sm.png||GMP 61050 Icon_ProPreciousMetal_TPP_sm.png Icon_BlackCarrot_TPP_sm.png
 * -style="font-weight:bold;"
 * colspan="2"|Range||colspan="2"|Battery
 * colspan="2"|30m||colspan="2"|3 charge
 * }
 * -style="font-weight:bold;"
 * colspan="2"|Range||colspan="2"|Battery
 * colspan="2"|30m||colspan="2"|3 charge
 * }
 * colspan="2"|30m||colspan="2"|3 charge
 * }
 * }
 * }

!colspan="4"|ROCKET ARM
 * Rocket Arm series
 * -|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Snake Custom remote control prosthesis. The miniature camera-equipped hand can be released to run free and incapacitate distant enemies. Once released, the hand is guided using [the Left analog stick]/Movement Keys, accelerating with R2/E and decelerating with L2/Q.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses --||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Requires the completion of Main Mission 6: Over the Fence||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 360000 Icon_ProCommonMetal_TPP_sm.png||GMP 3000 Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|400||colspan="2"|1 charge
 * }
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|400||colspan="2"|1 charge
 * }
 * colspan="2"|400||colspan="2"|1 charge
 * }
 * }
 * }

!colspan="4"|ROCKET ARM
 * -|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Snake Custom remote control prosthesis. The miniature camera-equipped hand can be released to run free and incapacitate distant enemies. Once released, the hand is guided using [the Left analog stick]/Movement Keys, accelerating with R2/E and decelerating with L2/Q.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1] Battery Capacity Up [1]||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 ROCKET ARM Icon_TeamSkillsetR&D.pngt Control Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 580000 Icon_ProCommonMetal_TPP_sm.png||GMP 4800 Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|600||colspan="2"|2 charge
 * }
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|600||colspan="2"|2 charge
 * }
 * colspan="2"|600||colspan="2"|2 charge
 * }
 * }
 * }

!colspan="4"|ROCKET ARM
 * -|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Snake Custom remote control prosthesis. The miniature camera-equipped hand can be released to run free and incapacitate distant enemies. Once released, the hand is guided using [the Left analog stick]/Movement Keys, accelerating with R2/E and decelerating with L2/Q.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2] Battery Capacity Up [2]||colspan="2"|Notes Time: 10 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 ROCKET ARM||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 5165700 Icon_ProPreciousMetal_TPP_sm.png Icon_Tarragon_TPP_sm.png||GMP 51660 Icon_ProPreciousMetal_TPP_sm.png Icon_Tarragon_TPP_sm.png
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|800||colspan="2"|3 charge
 * }
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|800||colspan="2"|3 charge
 * }
 * colspan="2"|800||colspan="2"|3 charge
 * }
 * }
 * }

!colspan="4"|BLAST ARM
 * -|Blast ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Snake Custom remote control prosthesis. The miniature camera-equipped hand can be released to run free and harm distant enemies. Once released, the hand is guided using [the Left analog stick]/Movement Keys, accelerating with R2/E and decelerating with L2/Q.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 1 hour 12 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 ROCKET ARM Icon_TeamSkillsetR&D.pngt Control Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png GMP 520000 Icon_ProMinorMetal_TPP_sm.png||GMP 4200 Icon_ProMinorMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|380||colspan="2"|1 charge
 * }
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|380||colspan="2"|1 charge
 * }
 * colspan="2"|380||colspan="2"|1 charge
 * }
 * }
 * }

!colspan="4"|BLAST ARM
 * -|Blast ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Snake Custom remote control prosthesis. The miniature camera-equipped hand can be released to run free and harm distant enemies. Once released, the hand is guided using [the Left analog stick]/Movement Keys, accelerating with R2/E and decelerating with L2/Q.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1] Battery Capacity Up [1]||colspan="2"|Notes Time: 2 hours 24 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 BLAST ARM||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 820000 Icon_ProMinorMetal_TPP_sm.png||GMP 6400 Icon_ProMinorMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|600||colspan="2"|2 charge
 * }
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|600||colspan="2"|2 charge
 * }
 * colspan="2"|600||colspan="2"|2 charge
 * }
 * }
 * }

!colspan="4"|BLAST ARM
 * -|Blast ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Snake Custom remote control prosthesis. The miniature camera-equipped hand can be released to run free and harm distant enemies. Once released, the hand is guided using [the Left analog stick]/Movement Keys, accelerating with R2/E and decelerating with L2/Q.
 * colspan="4"|(Provide Image)
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2] Battery Capacity Up [2]||colspan="2"|Notes Time: 6 days Server-side development
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 BLAST ARM||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png GMP 7772600 Icon_ProBioMat_TPP_sm.png0 Icon_ProCommonMetal_TPP_sm.png0||GMP 77720 Icon_ProBioMat_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|800||colspan="2"|3 charge
 * }
 * -style="font-weight:bold;"
 * colspan="2"|Damage||colspan="2"|Battery
 * colspan="2"|800||colspan="2"|3 charge
 * }
 * colspan="2"|800||colspan="2"|3 charge
 * }
 * }
 * }

Bionic arms

Throwable Weapons
|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|MAGAZINE (MAGAZINE)
 * Magazine
 * -style="text-align:left;"
 * colspan="4"|An empty ammunition magazine. Throw near enemy to create a noise distraction. Tap the Attack Button to perform a quick toss. Hold the button to perform a long-range throw.
 * colspan="4"|[[File:tpp_eqp_thr_magazine.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 0
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||∞
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 30||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||∞
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 30||colspan="2"| ||
 * }
 * 30||colspan="2"| ||
 * }

|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|DECOY (DECOY) !colspan="4"|DECOY (DECOY) !colspan="4"|DECOY (DECOY) !colspan="4"|ACTIVE DECOY (ACTIVE DECOY) !colspan="4"|ACTIVE DECOY (ACTIVE DECOY) !colspan="4"|ACTIVE DECOY (ACTIVE DECOY) !colspan="4"|E-STUN DECOY (E-STUN DECOY) !colspan="4"|E-STUN DECOY (E-STUN DECOY) !colspan="4"|E-STUN DECOY (E-STUN DECOY) !colspan="4"|E-STUN DECOY (E-STUN DECOY) !colspan="4"|E-STUN DECOY (E-STUN DECOY)
 * Decoys (inflatable)
 * -style="text-align:left;"
 * colspan="4"|Decoy. After throwing, press the Ready Button and the Action Button to deploy a diversionary balloon that looks like a soldier.
 * colspan="4"|[[File:tpp_eqp_thr_decoy.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png GMP 120000||GMP 1200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||300
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||300
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"| ||300
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Decoy. After throwing, press the Ready Button and the Action Button to deploy a diversionary balloon that looks like a soldier.
 * colspan="4"|[[File:tpp_eqp_thr_decoy.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 DECOY||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 230000||GMP 2300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"| ||500
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Decoy. After throwing, press the Ready Button and the Action Button to deploy a diversionary balloon that looks like a soldier.
 * colspan="4"|[[File:tpp_eqp_thr_decoy.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 DECOY||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 420000||GMP 3600
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||700
 * }|-|ACTIVE ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||700
 * }|-|ACTIVE ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"| ||700
 * }|-|ACTIVE ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Active decoy. Standard decoy upgraded with a speaker function. Deploys a diversionary balloon that also plays continuous voice clips. *No sound if deployed to FOB.
 * colspan="4"|[[File:tpp_eqp_thr_decoy.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 DECOY||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 200000||GMP 2400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||300
 * }|-|ACTIVE ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||300
 * }|-|ACTIVE ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"| ||300
 * }|-|ACTIVE ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Active decoy. Standard decoy upgraded with a speaker function. Deploys a diversionary balloon that also plays continuous voice clips. *No sound if deployed to FOB.
 * colspan="4"|[[File:tpp_eqp_thr_decoy.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 ACTIVE DECOY||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 440000||GMP 3800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||500
 * }|-|ACTIVE ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||500
 * }|-|ACTIVE ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"| ||500
 * }|-|ACTIVE ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Active decoy. Standard decoy upgraded with a speaker function. Deploys a diversionary balloon that also plays continuous voice clips. *No sound if deployed to FOB.
 * colspan="4"|[[File:tpp_eqp_thr_decoy.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 ACTIVE DECOY||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 660000||GMP 5600
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||700
 * }|-|E-STUN ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"| ||700
 * }|-|E-STUN ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"| ||700
 * }|-|E-STUN ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Stun decoy. Standard decoy upgraded with an electric shock function. When popped, unleashes a powerful electric surge that incapacitates enemies.
 * colspan="4"|[[File:tpp_eqp_thr_decoy.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 ACTIVE DECOY Icon_TeamSkillsetR&D.png Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSecurity_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 300000||Icon_ProMinorMetal_TPP_sm.png GMP 4000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||300
 * }|-|E-STUN ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||300
 * }|-|E-STUN ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * ?||colspan="2"| ||300
 * }|-|E-STUN ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Stun decoy. Standard decoy upgraded with an electric shock function. When popped, unleashes a powerful electric surge that incapacitates enemies.
 * colspan="4"|[[File:tpp_eqp_thr_decoy.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 E-STUN DECOY||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSecurity_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 680000||Icon_ProMinorMetal_TPP_sm.png GMP 5800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||500
 * }|-|E-STUN ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||500
 * }|-|E-STUN ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * ?||colspan="2"| ||500
 * }|-|E-STUN ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Stun decoy. Standard decoy upgraded with an electric shock function. When popped, unleashes a powerful electric surge that incapacitates enemies.
 * colspan="4"|[[File:tpp_eqp_thr_decoy.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 4 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 E-STUN DECOY||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 2264200||Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 22650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||700
 * }|-|E-STUN ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||700
 * }|-|E-STUN ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * ?||colspan="2"| ||700
 * }|-|E-STUN ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Stun decoy. Standard decoy upgraded with an electric shock function. When popped, unleashes a powerful electric surge that incapacitates enemies.
 * colspan="4"|[[File:tpp_eqp_thr_decoy.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Range Up||colspan="2"|Notes Time: 4 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 E-STUN DECOY||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 2264200||Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 22650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3500||colspan="2"|1000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||700
 * }|-|E-STUN ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3500||colspan="2"|1000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||700
 * }|-|E-STUN ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * ?||colspan="2"| ||700
 * }|-|E-STUN ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Stun decoy. Standard decoy upgraded with an electric shock function. When popped, unleashes a powerful electric surge that incapacitates enemies.
 * colspan="4"|[[File:tpp_eqp_thr_decoy.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Range Up||colspan="2"|Notes Time: 4 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 E-STUN DECOY||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 2264200||Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 22650
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|1000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||700
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|1000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ?||colspan="2"| ||700
 * }
 * ?||colspan="2"| ||700
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|BAIT BOTTLE (BAIT BOTTLE) !colspan="4"|BAIT BOTTLE (BAIT BOTTLE) !colspan="4"|BAIT BOTTLE (BAIT BOTTLE)
 * Bait Bottle
 * -style="text-align:left;"
 * colspan="4"|All-purpose bait. Uses a special blend of medicinal plants to stimulate the appetite of animals. Will attract and fixate wild animals.
 * colspan="4"|[[File:tpp_eqp_thr_bottle_bait.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProBioMat_TPP_sm.png Icon_BlackCarrot_TPP_sm.png GMP 40000||Icon_ProBioMat_TPP_sm.png Icon_BlackCarrot_TPP_sm.png GMP 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 30||colspan="2"|60||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 30||colspan="2"|60||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 30||colspan="2"|60||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|All-purpose bait. Uses a special blend of medicinal plants to stimulate the appetite of animals. Will attract and fixate wild animals.
 * colspan="4"|[[File:tpp_eqp_thr_bottle_bait.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 BAIT BOTTLE Icon_TeamSkillsetR&D.pnggist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProBioMat_TPP_sm.png Icon_BlackCarrot_TPP_sm.png GMP 340000||Icon_ProBioMat_TPP_sm.png Icon_BlackCarrot_TPP_sm.png GMP 3200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 30||colspan="2"|120||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 30||colspan="2"|120||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 30||colspan="2"|120||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|All-purpose bait. Uses a special blend of medicinal plants to stimulate the appetite of animals. Will attract and fixate wild animals.
 * colspan="4"|[[File:tpp_eqp_thr_bottle_bait.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 BAIT BOTTLE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProBioMat_TPP_sm.png Icon_BlackCarrot_TPP_sm.png GMP 560000||Icon_ProBioMat_TPP_sm.png Icon_BlackCarrot_TPP_sm.png GMP 5000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 30||colspan="2"|180||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 30||colspan="2"|180||
 * }
 * 30||colspan="2"|180||
 * }

|-|GRENADE ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|FLARE GRENADE (FLARE GRENADE) !colspan="4"|FLARE GRENADE (FLARE GRENADE) !colspan="4"|FLARE GRENADE (FLARE GRENADE) !colspan="4"|FLARE SUPPLY (FLARE SUPPLY) !colspan="4"|FLARE SUPPLY (FLARE SUPPLY) !colspan="4"|FLARE SUPPLY (FLARE SUPPLY)
 * Flare Grenades
 * -style="text-align:left;"
 * colspan="4"|Flare grenade (helicopter). A luminescent signal used to call in a support helicopter to a specific location. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_gas_heli.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 5000||GMP 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|GRENADE ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|GRENADE ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"|30||
 * }|-|GRENADE ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flare grenade (helicopter). A luminescent signal used to call in a support helicopter to a specific location. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_gas_heli.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 FLARE GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 50000||GMP 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|GRENADE ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|GRENADE ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"|30||
 * }|-|GRENADE ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flare grenade (helicopter). A luminescent signal used to call in a support helicopter to a specific location. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_gas_heli.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 FLARE GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 150000||GMP 1000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flare grenade (supply drop). A luminescent signal used to mark a drop site for ammunition or suppressors. *Cannot be used during FOB Missions.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_gas_supply.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 FLARE GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 10000||GMP 100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flare grenade (supply drop). A luminescent signal used to mark a drop site for ammunition or suppressors. *Cannot be used during FOB Missions.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_gas_supply.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 FLARE SUPPLY||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 70000||GMP 500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"|30||
 * }|-|SUPPLY ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flare grenade (supply drop). A luminescent signal used to mark a drop site for ammunition or suppressors. *Cannot be used during FOB Missions.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_gas_supply.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 FLARE SUPPLY||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 180000||GMP 1000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|30||
 * }
 * colspan="2"|30||
 * }

|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|HAND GRENADE (HAND GRENADE) !colspan="4"|HAND GRENADE (HAND GRENADE) !colspan="4"|HAND GRENADE (HAND GRENADE) !colspan="4"|HAND GRENADE (HAND GRENADE) !colspan="4"|HAND GRENADE (HAND GRENADE) !colspan="4"|HAND GRENADE (HAND GRENADE) !colspan="4"|HAND GRENADE (HAND GRENADE) !colspan="4"|HAND GRENADE (HAND GRENADE) !colspan="4"|HAND GRENADE (HAND GRENADE)
 * Hand Grenade
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_frag.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2600||colspan="2"|2000||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2600||colspan="2"|2000||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_frag.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1]||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 HAND GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 80000||GMP 800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2800||colspan="2"|2500||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2800||colspan="2"|2500||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_frag.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 18 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 HAND GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 180000||GMP 1800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2800||colspan="2"|2500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2800||colspan="2"|2500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_frag.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2]||colspan="2"|Notes Time: 36 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 HAND GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 380000||GMP 3200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|3000||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|3000||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_frag.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 HAND GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 600000||GMP 5000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|3000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|3000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_frag.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [3]||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 HAND GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 5663500||Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 56630
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|4500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|4500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_frag.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 HAND GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_ProMinorMetal_TPP_sm.png0 GMP 6701900||Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 67010
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4800||colspan="2"|5500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4800||colspan="2"|5500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_frag.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 HAND GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 5663500||Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 56630
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5200||colspan="2"|6500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5200||colspan="2"|6500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_frag.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 HAND GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 5663500||Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 56630
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5600||colspan="2"|7500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 5600||colspan="2"|7500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }
 * 2.5||colspan="2"| ||
 * }

|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SMOKE GRENADE (SMOKE GRENADE) !colspan="4"|SMOKE GRENADE (SMOKE GRENADE) !colspan="4"|SMOKE GRENADE (SMOKE GRENADE) !colspan="4"|SMOKE GRENADE (SMOKE GRENADE) !colspan="4"|SMOKE GRENADE (SMOKE GRENADE)
 * Smoke Grenade
 * -style="text-align:left;"
 * colspan="4"|Smoke grenade. Releases a smokescreen to obscure enemy visibility.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_gas_smoke.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 40000||Icon_ProCommonMetal_TPP_sm.png GMP 400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|30||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|30||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 8||colspan="2"|30||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Smoke grenade. Releases a smokescreen to obscure enemy visibility.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_gas_smoke.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SMOKE GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 200000||Icon_ProCommonMetal_TPP_sm.png GMP 2000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|45||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|45||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 8||colspan="2"|45||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Smoke grenade. Releases a smokescreen to obscure enemy visibility.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_gas_smoke.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SMOKE GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 620000||Icon_ProCommonMetal_TPP_sm.png GMP 5200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|45||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|45||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 8||colspan="2"|45||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Smoke grenade. Releases a smokescreen to obscure enemy visibility.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_gas_smoke.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 SMOKE GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 130000||Icon_ProCommonMetal_TPP_sm.png GMP 1300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|60||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|60||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 8||colspan="2"|60||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Smoke grenade. Releases a smokescreen to obscure enemy visibility.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_gas_smoke.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [2]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SMOKE GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 400000||Icon_ProCommonMetal_TPP_sm.png GMP 3400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|60||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|60||
 * }
 * 8||colspan="2"|60||
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|STUN GRENADE (STUN GRENADE) !colspan="4"|STUN GRENADE (STUN GRENADE) !colspan="4"|STUN GRENADE (STUN GRENADE) !colspan="4"|STUN GRENADE (STUN GRENADE) !colspan="4"|STUN GRENADE (STUN GRENADE) !colspan="4"|STUN GRENADE (STUN GRENADE) !colspan="4"|STUN GRENADE (STUN GRENADE)
 * Stun Grenade
 * -style="text-align:left;"
 * colspan="4"|Flashbang grenade. Incapacitates nearby enemies upon detonation.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_stun.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 100000||Icon_ProFuel_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 1600
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 1000||colspan="2"|1200||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 1000||colspan="2"|1200||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 10||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flashbang grenade. Incapacitates nearby enemies upon detonation.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_stun.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 36 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 STUN GRENADE [STUN GRENADE] Blueprint||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 360000||Icon_ProFuel_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 3000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2000||colspan="2"|1200||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2000||colspan="2"|1200||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 10||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flashbang grenade. Incapacitates nearby enemies upon detonation.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_stun.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 STUN GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png GMP 580000||Icon_ProFuel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png GMP 4800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 10||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flashbang grenade. Incapacitates nearby enemies upon detonation.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_stun.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [3]||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 STUN GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProBioMat_TPP_sm.png0 Icon_Wormwood_TPP_sm.png GMP 9133900||Icon_ProBioMat_TPP_sm.png Icon_Wormwood_TPP_sm.png GMP 91330
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 6000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 6000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * 10||colspan="2"| ||
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flashbang grenade. Incapacitates nearby enemies upon detonation.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_stun.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 STUN GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png0 Icon_DigitalisPurpurea_TPP_sm.png GMP 11609200||Icon_ProMinorMetal_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png GMP 101580
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 6000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 6000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * 10||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flashbang grenade. Incapacitates nearby enemies upon detonation.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_stun.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 STUN GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProBioMat_TPP_sm.png0 Icon_Wormwood_TPP_sm.png GMP 9133900||Icon_ProBioMat_TPP_sm.png Icon_Wormwood_TPP_sm.png GMP 91330
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 6000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 6000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * 10||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Flashbang grenade. Incapacitates nearby enemies upon detonation.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_stun.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 STUN GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProBioMat_TPP_sm.png0 Icon_Wormwood_TPP_sm.png GMP 9133900||Icon_ProBioMat_TPP_sm.png Icon_Wormwood_TPP_sm.png GMP 91330
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 6000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 6000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 10||colspan="2"| ||
 * }
 * 10||colspan="2"| ||
 * }

|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SLEEP GRENADE (SLEEP GRENADE) !colspan="4"|SLEEP GRENADE (SLEEP GRENADE) !colspan="4"|SLEEP GRENADE (SLEEP GRENADE)
 * Sleep Grenade
 * -style="text-align:left;"
 * colspan="4"|Sleeping gas grenade. Disperses gas containing a high volume of soporific agent, putting nearby enemies to sleep.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_gas_soporific.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_AfricanPeach_TPP_sm.png 40 Icon_DigitalisLutea_TPP_sm.png GMP 200000||Icon_AfricanPeach_TPP_sm.png 8 Icon_DigitalisLutea_TPP_sm.png GMP 2800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|10||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|10||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 8||colspan="2"|10||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Sleeping gas grenade. Disperses gas containing a high volume of soporific agent, putting nearby enemies to sleep.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_gas_soporific.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1] Effect Radius Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SLEEP GRENADE Icon_TeamSkillsetR&D.pnging Gas Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_AfricanPeach_TPP_sm.png 50 Icon_DigitalisLutea_TPP_sm.png GMP 560000||Icon_AfricanPeach_TPP_sm.png 10 Icon_DigitalisLutea_TPP_sm.png GMP 4600
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3500||colspan="2"|1200||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|10||
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3500||colspan="2"|1200||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|10||
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * 8||colspan="2"|10||
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Sleeping gas grenade. Disperses gas containing a high volume of soporific agent, putting nearby enemies to sleep.
 * colspan="4"|[[File:tpp_eqp_thr_grenade_gas_soporific.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2] Effect Radius Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 10 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 SLEEP GRENADE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_AfricanPeach_TPP_sm.png 5100 Icon_Haoma_TPP_sm.png GMP 4025200||Icon_AfricanPeach_TPP_sm.png 459 Icon_Haoma_TPP_sm.png GMP 40260
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|10||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 8||colspan="2"|10||
 * }
 * 8||colspan="2"|10||
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|PETROL BOMB (PETROL BOMB) !colspan="4"|PETROL BOMB (PETROL BOMB) !colspan="4"|PETROL BOMB (PETROL BOMB)
 * Petrol Bomb
 * -style="text-align:left;"
 * colspan="4"|Molotov cocktail. Improvised incendiary weapon made from a bottle and fuel mixed with a thickening agent. 
 * colspan="4"|ui_swp_molotov_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Conch Shell||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 100000||Icon_ProFuel_TPP_sm.png GMP 1000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2500||colspan="2"|1000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 1||colspan="2"|30||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2500||colspan="2"|1000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 1||colspan="2"|30||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 1||colspan="2"|30||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Molotov cocktail. Improvised incendiary weapon made from a bottle and fuel mixed with a thickening agent. 
 * colspan="4"|ui_swp_molotov_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 PETROL BOMB||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 440000||Icon_ProFuel_TPP_sm.png GMP 3800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2700||colspan="2"|1000||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 1||colspan="2"|30||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2700||colspan="2"|1000||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 1||colspan="2"|30||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 1||colspan="2"|30||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Molotov cocktail. Improvised incendiary weapon made from a bottle and fuel mixed with a thickening agent. 
 * colspan="4"|ui_swp_molotov_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PETROL BOMB||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 660000||Icon_ProFuel_TPP_sm.png GMP 5600
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2900||colspan="2"|1000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 1||colspan="2"|30||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 2900||colspan="2"|1000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 1||colspan="2"|30||
 * }
 * 1||colspan="2"|30||
 * }

|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|FOM DECOY (FOM DECOY) !colspan="4"|FOM DECOY (FOM DECOY) !colspan="4"|FOM DECOY (FOM DECOY) Throwable weapons
 * FOM Decoy
 * -style="text-align:left;"
 * colspan="4"|Decoy enemy field of movement generator. Confuses defender's Intel Team's Scouting function, creating a dummy enemy field of movement where thrown.
 * colspan="4"|Pic01d.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 5663500||Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 56630
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||5
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|60||
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||5
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|60||
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"|60||
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Decoy enemy field of movement generator. Confuses defender's Intel Team's Scouting function, creating a dummy enemy field of movement where thrown.
 * colspan="4"|Pic01d.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Ammunition Up Effect Time Up||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 FOM DECOY||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 5663500||Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 56630
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||7
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|80||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||7
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|80||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * colspan="2"|80||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Decoy enemy field of movement generator. Confuses defender's Intel Team's Scouting function, creating a dummy enemy field of movement where thrown.
 * colspan="4"|Pic01d.jpg
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Ammunition Up Effect Time Up||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 FOM DECOY||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_ProMinorMetal_TPP_sm.png GMP 8509500|| Icon_ProCommonMetal_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 25520
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||9
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|100||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||9
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * colspan="2"|100||
 * }
 * colspan="2"|100||
 * }

Placeable Weapons
|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|C-4 (C-4) !colspan="4"|C-4 (C-4) !colspan="4"|C-4 (C-4) !colspan="4"|C-4 (C-4) !colspan="4"|C-4 (C-4)
 * C-4
 * -style="text-align:left;"
 * colspan="4"|A radio-detonated bomb. Perfect for special tactics such as ambushes. After placing, detonate by pressing the Ready Button and the Action Button.
 * colspan="4"|[[File:tpp_eqp_put_c4.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png GMP 40000||GMP 400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|4000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|4000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A radio-detonated bomb. Perfect for special tactics such as ambushes. After placing, detonate by pressing the Ready Button and the Action Button.
 * colspan="4"|[[File:tpp_eqp_put_c4.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C-4||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 110000||GMP 1100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|4500||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|4500||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A radio-detonated bomb. Perfect for special tactics such as ambushes. After placing, detonate by pressing the Ready Button and the Action Button.
 * colspan="4"|[[File:tpp_eqp_put_c4.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C-4||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 200000||GMP 2000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|4500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|4500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A radio-detonated bomb. Perfect for special tactics such as ambushes. After placing, detonate by pressing the Ready Button and the Action Button.
 * colspan="4"|[[File:tpp_eqp_put_c4.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 C-4||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 400000||GMP 3400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5500||colspan="2"|5500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5500||colspan="2"|5500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A radio-detonated bomb. Perfect for special tactics such as ambushes. After placing, detonate by pressing the Ready Button and the Action Button.
 * colspan="4"|[[File:tpp_eqp_put_c4.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 C-4||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 620000||GMP 5200
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5500||colspan="2"|5500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 5500||colspan="2"|5500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }
 * 2.5||colspan="2"| ||
 * }

|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|CAPTURE CAGE (CAPTURE CAGE) !colspan="4"|CAPTURE CAGE (CAPTURE CAGE) !colspan="4"|CAPTURE CAGE (CAPTURE CAGE)
 * Capture Cage
 * -style="text-align:left;"
 * colspan="4"|Animal capture cage. Placing these in the area of operations enables humane capture of small to mid-sized animals. Support Unit will handle extraction of captured animals.
 * colspan="4"|[[File:tpp_eqp_put_cage.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Capture Function [1] (Capture Targets: C/UC)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProBioMat_TPP_sm.png Icon_BlackCarrot_TPP_sm.png GMP 60000||Icon_ProBioMat_TPP_sm.png Icon_BlackCarrot_TPP_sm.png GMP 600
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * ||colspan="2"| ||
 * }|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Animal capture cage. Placing these in the area of operations enables humane capture of small to mid-sized animals. Support Unit will handle extraction of captured animals.
 * colspan="4"|[[File:tpp_eqp_put_cage.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Capture Function [2] (Capture Targets: C/UC/R)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 CAPTURE CAGE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProBioMat_TPP_sm.png Icon_BlackCarrot_TPP_sm.png GMP 160000||Icon_ProBioMat_TPP_sm.png Icon_BlackCarrot_TPP_sm.png GMP 1600
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * ||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Animal capture cage. Placing these in the area of operations enables humane capture of small to mid-sized animals. Support Unit will handle extraction of captured animals.
 * colspan="4"|[[File:tpp_eqp_put_cage.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Capture Function [3] (Capture Targets: C/UC/R/SR/UR)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 CAPTURE CAGE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProBioMat_TPP_sm.png Icon_BlackCarrot_TPP_sm.png GMP 360000||Icon_ProBioMat_TPP_sm.png Icon_BlackCarrot_TPP_sm.png GMP 3000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }
 * ||colspan="2"| ||
 * }

|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|M21 D-MINE (M21 D-MINE) !colspan="4"|M21 D-MINE (M21 D-MINE) !colspan="4"|M21 D-MINE (M21 D-MINE) !colspan="4"|M21 D-MINE (M21 D-MINE)
 * Directional mines
 * -style="text-align:left;"
 * colspan="4"|Directional mine. Anti-personnel/anti-vehicle mine. Detonates when a moving object enters its [1.2 meter, 120 degree] trigger area.
 * colspan="4"|[[File:tpp_eqp_put_mine_M21.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 140000||Icon_ProCommonMetal_TPP_sm.png GMP 1400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2800||colspan="2"|2000||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 2800||colspan="2"|2000||6
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Directional mine. Anti-personnel/anti-vehicle mine. Detonates when a moving object enters its [1.2 meter, 120 degree] trigger area.
 * colspan="4"|[[File:tpp_eqp_put_mine_M21.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 M21 D-MINE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 350000||Icon_ProCommonMetal_TPP_sm.png GMP 2900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|2500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|2500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Directional mine. Anti-personnel/anti-vehicle mine. Detonates when a moving object enters its [1.2 meter, 120 degree] trigger area.
 * colspan="4"|[[File:tpp_eqp_put_mine_M21.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 M21 D-MINE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 570000||Icon_ProCommonMetal_TPP_sm.png GMP 4700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|3000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|3000||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 2.5||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Directional mine. Anti-personnel/anti-vehicle mine. Detonates when a moving object enters its [1.2 meter, 120 degree] trigger area.
 * colspan="4"|[[File:tpp_eqp_put_mine_M21.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [3]||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 M21 D-MINE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png Icon_ProBioMat_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 5557500||Icon_ProBioMat_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 55570
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5000||colspan="2"|3500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 5000||colspan="2"|3500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 2.5||colspan="2"| ||
 * }
 * 2.5||colspan="2"| ||
 * }

|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|LLG-MINE (LLG-MINE) !colspan="4"|LLG-MINE (LLG-MINE) !colspan="4"|LLG-MINE (LLG-MINE)
 * LLG-Mine
 * -style="text-align:left;"
 * colspan="4"|Sleeping gas mine. Releases soporific gas when a target enters its [0.8 meter] trigger area, putting those who inhale the gas to sleep.
 * colspan="4"|[[File:tpp_eqp_put_mine_soporific.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_AfricanPeach_TPP_sm.png 40 Icon_DigitalisPurpurea_TPP_sm.png GMP 290000||Icon_AfricanPeach_TPP_sm.png 8 Icon_DigitalisPurpurea_TPP_sm.png GMP 2300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3000||colspan="2"|1000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 4||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Sleeping gas mine. Releases soporific gas when a target enters its [0.8 meter] trigger area, putting those who inhale the gas to sleep.
 * colspan="4"|[[File:tpp_eqp_put_mine_soporific.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1] Effect Radius Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 LLG-MINE Icon_TeamSkillsetR&D.pnging Gas Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_AfricanPeach_TPP_sm.png 50 Icon_DigitalisPurpurea_TPP_sm.png GMP 510000||Icon_AfricanPeach_TPP_sm.png 10 Icon_DigitalisPurpurea_TPP_sm.png GMP 4100
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3500||colspan="2"|1200||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 3500||colspan="2"|1200||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * 4||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Sleeping gas mine. Releases soporific gas when a target enters its [0.8 meter] trigger area, putting those who inhale the gas to sleep.
 * colspan="4"|[[File:tpp_eqp_put_mine_soporific.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2] Effect Radius Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 6 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 LLG-MINE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProBioMat_TPP_sm.png Icon_GoldenCrescent_TPP_sm.png GMP 5723500||Icon_ProBioMat_TPP_sm.png Icon_GoldenCrescent_TPP_sm.png GMP 57230
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 4000||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }
 * 4||colspan="2"| ||
 * }

|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|ATB-MINE (ATB-MINE) !colspan="4"|ATB-MINE (ATB-MINE) !colspan="4"|ATB-MINE (ATB-MINE)
 * ATB-Mine
 * -style="text-align:left;"
 * colspan="4"|Anti-tank mine. Large mine powerful enough to destroy armored vehicles. Not triggered by personnel or animals. [0.8 meter trigger area]
 * colspan="4"|[[File:tpp_eqp_put_mine_AT.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 200000||Icon_ProBioMat_TPP_sm.png GMP 2500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|5000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|5000||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 4||colspan="2"| ||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Anti-tank mine. Large mine powerful enough to destroy armored vehicles. Not triggered by personnel or animals. [0.8 meter trigger area]
 * colspan="4"|[[File:tpp_eqp_put_mine_AT.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 ATB-MINE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 530000||Icon_ProBioMat_TPP_sm.png GMP 4300
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5000||colspan="2"|5500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5000||colspan="2"|5500||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 4||colspan="2"| ||
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Anti-tank mine. Large mine powerful enough to destroy armored vehicles. Not triggered by personnel or animals. [0.8 meter trigger area]
 * colspan="4"|[[File:tpp_eqp_put_mine_AT.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Stopping Power Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 ATB-MINE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProBioMat_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 830000||Icon_ProBioMat_TPP_sm.png GMP 6640
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 5500||colspan="2"|5500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 5500||colspan="2"|5500||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 4||colspan="2"| ||
 * }
 * 4||colspan="2"| ||
 * }

|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|EMN-MINE (EMN-MINE) !colspan="4"|EMN-MINE (EMN-MINE) !colspan="4"|EMN-MINE (EMN-MINE)
 * EMN-Mine
 * -style="text-align:left;"
 * colspan="4"|Electromagnetic net mine. Special mine that uses powerful electromagnetic attraction to capture vehicles. [0.8 meter trigger area.]
 * colspan="4"|[[File:tpp_eqp_put_mine_EMN.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 300000||Icon_ProMinorMetal_TPP_sm.png GMP 2700
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|1200||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 5||colspan="2"|5||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|1200||4
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 5||colspan="2"|5||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * 5||colspan="2"|5||
 * }|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Electromagnetic net mine. Special mine that uses powerful electromagnetic attraction to capture vehicles. [0.8 meter trigger area.]
 * colspan="4"|[[File:tpp_eqp_put_mine_EMN.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 EMN-MINE Icon_TeamSkillsetR&D.pngromagnetic Net Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 700000||Icon_ProMinorMetal_TPP_sm.png GMP 4500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|1200||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 5||colspan="2"|10||
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|1200||8
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 5||colspan="2"|10||
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * 5||colspan="2"|10||
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Electromagnetic net mine. Special mine that uses powerful electromagnetic attraction to capture vehicles. [0.8 meter trigger area.]
 * colspan="4"|[[File:tpp_eqp_put_mine_EMN.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 EMN-MINE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProBioMat_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png GMP 1050000||Icon_ProPreciousMetal_TPP_sm.png GMP 8400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 5||colspan="2"|20||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * 4500||colspan="2"|1200||12
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * 5||colspan="2"|20||
 * }
 * 5||colspan="2"|20||
 * }

|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|E-RB WH GEN. (E-RB WH GEN.) !colspan="4"|E-RB WH GEN. (E-RB WH GEN.) !colspan="4"|E-RB WH GEN. (E-RB WH GEN.) !colspan="4"|E-RB WH GEN. (E-RB WH GEN.)
 * Wormhole Generator
 * -style="text-align:left;"
 * colspan="4"|E-RB Wormhole Generator. Remotely activated, it allows the user to warp to the location where it was placed. Once placed, hold the Ready Button and press the Action Button to activate. * Can be used only during FOB Missions.
 * colspan="4"|[[File:Pic01c.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 days, 8 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png Icon_GoldenCrescent_TPP_sm.png GMP 8077000||Icon_ProPreciousMetal_TPP_sm.png Icon_GoldenCrescent_TPP_sm.png GMP 100960
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * ||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|E-RB Wormhole Generator. Remotely activated, it allows the user to warp to the location where it was placed. Once placed, hold the Ready Button and press the Action Button to activate. * Can be used only during FOB Missions.
 * colspan="4"|[[File:Pic05.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 3 Day(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_ProMinorMetal_TPP_sm.png0 GMP 8259300||Icon_ProCommonMetal_TPP_sm.png 2240 Icon_ProMinorMetal_TPP_sm.png 1552 GMP 111500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * ||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|E-RB Wormhole Generator. Remotely activated, it allows the user to warp to the location where it was placed. Once placed, hold the Ready Button and press the Action Button to activate. * Can be used only during FOB Missions.
 * colspan="4"|[[File:Pic05.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 days, 8 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png0 Icon_ProPreciousMetal_TPP_sm.png0 GMP 17174300||Icon_ProBioMat_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png GMP 249020
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 12={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 12={|class="wikitable" width="100%" style="text-align:center;"
 * ||colspan="2"| ||
 * }|-| ☆ 12={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|E-RB Wormhole Generator. Remotely activated, it allows the user to warp to the location where it was placed. Once placed, hold the Ready Button and press the Action Button to activate. * Can be used only during FOB Missions.
 * colspan="4"|[[File:Pic05.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 days, 8 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png0 Icon_ProFuel_TPP_sm.png0 GMP 21258600||Icon_ProPreciousMetal_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 308240
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }
 * ||colspan="2"| ||
 * }

|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|DM Generator After placing, press Ready Button (L2) and Action Button to activate. !colspan="4"|DM Generator After placing, press Ready Button (L2) and Action Button to activate. !colspan="4"|DM Generator After placing, press Ready Button (L2) and Action Button to activate. !colspan="4"|DM Generator After placing, press Ready Button (L2) and Action Button to activate. |-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|Stun DM Generator After placing, press Ready Button (L2) and Action Button to activate. !colspan="4"|Stun DM Generator After placing, press Ready Button (L2) and Action Button to activate. !colspan="4"|Stun DM Generator After placing, press Ready Button (L2) and Action Button to activate. !colspan="4"|Stun DM Generator After placing, press Ready Button (L2) and Action Button to activate.
 * Dark Matter Generator
 * -style="text-align:left;"
 * colspan="4"|''Dark Matter Generator Emits a massive ball of dark matter that blocks light. Ball inflicts damage on any enemy that comes into contact with it.
 * Only usable in FOB Missions''
 * colspan="4"|[[File:VXeukIv.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 2 days, 12 hour(s) (348 MB Coins) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 3620600||Icon_ProCommonMetal_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 8680
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * ||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|''Dark Matter Generator Emits a massive ball of dark matter that blocks light. Ball inflicts damage on any enemy that comes into contact with it.
 * Only usable in FOB Missions''
 * colspan="4"|[[File:VXeukIv.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 Day(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png0 Icon_ProFuel_TPP_sm.png0 GMP 9087200||Icon_ProBioMat_TPP_sm.png 1540 Icon_ProFuel_TPP_sm.png 1333 GMP 90870
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * ||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|''Dark Matter Generator Emits a massive ball of dark matter that blocks light. Ball inflicts damage on any enemy that comes into contact with it.
 * Only usable in FOB Missions''
 * colspan="4"|[[File:VXeukIv.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 12 days, 0 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_Tarragon_TPP_sm.png GMP 17000700||Icon_ProCommonMetal_TPP_sm.png 6560 Icon_Tarragon_TPP_sm.png 178 GMP 229500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * ||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|''Dark Matter Generator Emits a massive ball of dark matter that blocks light. Ball inflicts damage on any enemy that comes into contact with it.
 * Only usable in FOB Missions''
 * colspan="4"|[[File:VXeukIv.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 12 Days, 0 Hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|"|Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png Icon_ProFuel_TPP_sm.png0 Icon_GoldenCrescent_TPP_sm.png GMP 20032300||Icon_ProFuel_TPP_sm.png 8070 Icon_GoldenCrescent_TPP_sm.png 272 GMP 290460
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }
 * Stun Dark Matter Generator
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }
 * Stun Dark Matter Generator
 * }
 * Stun Dark Matter Generator
 * -style="text-align:left;"
 * colspan="4"|''Stun Dark Matter Generator Emits a massive ball of dark matter that blocks light and has a stun effect. Ball knocks out any enemy that comes into contact with it.
 * Only usable in FOB Missions''
 * colspan="4"|[[File:VXeukIv.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 2 days, 12 hour(s) (348 MB Coins) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 3666600||Icon_ProMinorMetal_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 8790
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * ||colspan="2"| ||
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|''Stun Dark Matter Generator Emits a massive ball of dark matter that blocks light and has a stun effect. Ball knocks out any enemy that comes into contact with it.
 * Only usable in FOB Missions''
 * colspan="4"|[[File:VXeukIv.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 Day(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png0 Icon_ProPreciousMetal_TPP_sm.png GMP 9166000||Icon_ProBioMat_TPP_sm.png 1610 Icon_ProPreciousMetal_TPP_sm.png 698 GMP 91660
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * ||colspan="2"| ||
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|''Stun Dark Matter Generator Emits a massive ball of dark matter that blocks light and has a stun effect. Ball knocks out any enemy that comes into contact with it.
 * Only usable in FOB Missions''
 * colspan="4"|[[File:VXeukIv.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 12 days, 0 hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_AfricanPeach_TPP_sm.png GMP 17182700||Icon_ProCommonMetal_TPP_sm.png 6610 Icon_AfricanPeach_TPP_sm.png 184 GMP 231960
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * ||colspan="2"| ||
 * }|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|''Stun Dark Matter Generator Emits a massive ball of dark matter that blocks light and has a stun effect. Ball knocks out any enemy that comes into contact with it.
 * Only usable in FOB Missions''
 * colspan="4"|[[File:VXeukIv.jpg]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 12 Days, 0 Hour(s) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProFuel_TPP_sm.png0 Icon_DigitalisPurpurea_TPP_sm.png GMP 20323600||Icon_ProFuel_TPP_sm.png 8170 Icon_DigitalisPurpurea_TPP_sm.png 230 GMP 294690
 * -style="font-weight:bold;"
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }
 * Damage||colspan="2"|Impact Force||Ammo
 * colspan="2"| ||3
 * -style="font-weight:bold;"
 * Effective Range||colspan="2"|Duration||Durability
 * ||colspan="2"| ||
 * }
 * ||colspan="2"| ||
 * }

Placed weapons

Other
The ultimate hand to hand combat weapon. Can be used to eliminate or interrogate enemies during the CQC hold. Its current in-game name and to why Snake adopted one instead of the standard Militaires Sans Frontières Stun Rod is currently unknown. Enemies are also equipped with knives and will use them against the player if they are in close enough range or down to their last resort of self defense.
 * Combat knife:1836908 10151953141677843 1193192923 o.jpg

(Close Quarters Combat): A system of combined combat techniques which allow rapid alternation between armed and hand-to-hand combat while engaging enemy personnel. It was developed together by The Boss and Big Boss. An enhanced version of this technique named as "Dynamic CQC" is present in The Phantom Pain.
 * CQC:Cqc t2124.JPG

Equipment
There are 3 type of items, Tools, Item and Option. Items in The Phantom Pain need to be either located, unlocked or developed in.

Uniforms
Most uniforms have unique abilities or characteristics that aid the player, such as camouflage bonuses, damage resistance, and silent footsteps when crouched. With the exception of FOB missions they can be changed in the field by ordering a supply drop. Combat fatigues come with naked, standard, and scarf options but these have no impact on gameplay and are purely cosmetic choices. Headgear that can only be applied to Venom Snake. The base bandana reduces the rate of "serious injuries," meaning that Venom is less likely to be forced to stop fighting and heal, though this doesn't increase damage-resistance or anything along those lines. It can be worn during FOB missions but essentially becomes a cosmetic item due to the serious injury slow-motion events being disabled in them. The Infinity Bandana gives the player unlimited ammo but does not affect battery life, fulton counts, and some equipment. |-|BANDANA={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|BANDANA !colspan="4"|INFINITY BANDANA Uniforms that increase camo index when the player is in contact with the correct surface or object, up to a certain point. Though the lack of a camo index HUD display may make this bonus seem non-existant or insignificant compared to other uniforms, when properly used it is excellent for avoiding guard suspicion (gray band indicators). Crouched movement on the correct surface reduces the suspicion range of on-foot guard vision cones from around 70m during the day to 45m, and from around 35m at night to 15m. |-|OLIVE DRAB={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|OLIVE DRAB !colspan="4"|SPLITTER !colspan="4"|SQUARE !colspan="4"|TIGER STRIPE !colspan="4"|GOLDEN TIGER !colspan="4"|ANIMALS !colspan="4"|DESERT FOX !colspan="4"|WOODLAND !colspan="4"|WETWORK |-|GRAY URBAN={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|GRAY URBAN !colspan="4"|BLUE URBAN !colspan="4"|APD !colspan="4"|BLACK OCELOT !colspan="4"|FATIGUES (NS) !colspan="4"|JUMPSUIT (EVA) These can be purchased with Event Points during FOB Events whenever they are made available. |-|WOODLAND FLECK={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|WOODLAND FLECK !colspan="4"|AMBUSH !colspan="4"|SOLUM !colspan="4"|DEAD LEAF !colspan="4"|LICHEN !colspan="4"|STONE |-|PARASITE MIST={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|PARASITE MIST !colspan="4"|OLD ROSE !colspan="4"|BRICK RED !colspan="4"|IRON BLUE !colspan="4"|STEEL GREY !colspan="4"|TSELINOYARSK |-|NIGHT SPLITTER={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|NIGHT SPLITTER !colspan="4"|RAIN !colspan="4"|GREEN TIGER !colspan="4"|BIRCH LEAF !colspan="4"|DESERT AMBUSH !colspan="4"|DARK LEAF FLECK !colspan="4"|NIGHT BUSH |-|GRASS={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|GRASS !colspan="4"|RIPPLE !colspan="4"|CITRULLUS !colspan="4"|DIGITAL BUSH !colspan="4"|ZEBRA !colspan="4"|DESERT SAND !colspan="4"|STEEL KHAKI !colspan="4"|DARK RUBBER !colspan="4"|GRAY |-|CAMOUFLAGE YELLOW={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|CAMOUFLAGE YELLOW !colspan="4"|CAMOUFLAGE GREEN !colspan="4"|IRON GREEN !colspan="4"|LIGHT RUBBER !colspan="4"|RED RUST !colspan="4"|STEEL GREEN !colspan="4"|STEEL ORANGE !colspan="4"|MUD !colspan="4"|STEEL BLUE |-|DARK RUST={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|DARK RUST !colspan="4"|CITRULLUS 2T !colspan="4"|GOLD TIGER 2T !colspan="4"|BIRCH LEAF 2T !colspan="4"|STONE 2T !colspan="4"|KHAKI URBAN 2T Armor that increases player damage-resistance. |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|BATTLE DRESS !colspan="4"|BATTLE DRESS !colspan="4"|BATTLE DRESS !colspan="4"|BATTLE DRESS !colspan="4"|BATTLE DRESS !colspan="4"|BATTLE DRESS !colspan="4"|BATTLE DRESS !colspan="4"|BATTLE DRESS !colspan="4"|BATTLE DRESS Temporarily grants the player one of three abilities used by encountered units of the Skulls Unit: The creation of a mist that lowers enemy vision like a sandstorm, defensive plating mimicing that of the armor Skulls, or camouflage that turns the player translucent. Only one of these abilities can be used at a time. Similiar to drug items, each ability activation consumes an associated parasite cartridge and the effect can be stacked. |-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|PARASITE SUIT !colspan="4"|PARASITE SUIT !colspan="4"|PARASITE SUIT Uniforms that slightly improve health regeneration speed and muffle the player's footsteps when crouched. Later grades also increase damage resistance. In FOB missions these conceal the player's body heat from human opponents, though carried weapons will remain visible to night-vision goggles. |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SNEAKING SUIT !colspan="4"|SNEAKING SUIT !colspan="4"|SNEAKING SUIT !colspan="4"|SNEAKING SUIT !colspan="4"|SNEAKING SUIT !colspan="4"|SNEAKING SUIT !colspan="4"|SNEAKING SUIT !colspan="4"|SNEAKING SUIT !colspan="4"|SNEAKING SUIT |-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SV-SNEAKING SUIT !colspan="4"|SV-SNEAKING SUIT !colspan="4"|SV-SNEAKING SUIT !colspan="4"|SV-SNEAKING SUIT !colspan="4"|SV-SNEAKING SUIT !colspan="4"|SV-SNEAKING SUIT !colspan="4"|SV-SNEAKING SUIT |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SNEAKING SUIT (NS) !colspan="4"|SNEAKING SUIT (NS) !colspan="4"|SNEAKING SUIT (NS) !colspan="4"|SNEAKING SUIT (NS) !colspan="4"|SNEAKING SUIT (NS) !colspan="4"|SNEAKING SUIT (NS) !colspan="4"|SNEAKING SUIT (NS) !colspan="4"|SNEAKING SUIT (NS) !colspan="4"|SNEAKING SUIT (NS) Other uniforms with abilities that may have fallen under another category but were merged into this one due to them having a single grade. |-|CYBORG NINJA={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|CYBORG NINJA !colspan="4"|RAIDEN !colspan="4"|SOLID SNAKE !colspan="4"|SNEAKING SUIT (TB) These increase running speed similarily to the Raiden and Ninja uniforms, but without the lightning effects. They were made available during a series of late-summer 2016 FOB Events. |-|OLV DRB={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SWIMSUIT (OLV DRB) !colspan="4"|SWIMSUIT (TGR ST) !colspan="4"|SWIMSUIT (GLD TGR) !colspan="4"|SWIMSUIT (DSRT FX) !colspan="4"|SWIMSUIT (WET WRK) |-|SPLITTR={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SWIMSUIT (SPLITTR) !colspan="4"|SWIMSUIT (PRST MST) !colspan="4"|SWIMSUIT (OLD RS) !colspan="4"|SWIMSUIT (CAMO GR) !colspan="4"|SWIMSUIT (IRON BL) !colspan="4"|SWIMSUIT (RED RST) !colspan="4"|SWIMSUIT (MUD) These increase running speed similarily to the Raiden and Ninja uniforms, but without the lightning effects. They were made available during a series of late-summer 2016 FOB Events. |-|OLV DRB={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|GOB SUIT(OLV DRB) !colspan="4"|GOB SUIT(TGR ST) !colspan="4"|GOB SUIT(GLD TGR) !colspan="4"|GOB SUIT(DSRT FX) !colspan="4"|GOB SUIT(WET WRK) |-|SPLITTR={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|GOB SUIT(SPLITTR) !colspan="4"|GOB SUIT(PRST MST) !colspan="4"|GOB SUIT(OLD RS) !colspan="4"|GOB SUIT(CAMO GR) !colspan="4"|GOB SUIT(IRON BL) !colspan="4"|GOB SUIT(RED RST) !colspan="4"|GOB SUIT(MUD) These increase running speed similarily to the Raiden and Ninja uniforms, but without the lightning effects. They were made available during a series of late-summer 2016 FOB Events. |-|OLV DRB={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|MEG SUIT(OLV DRB) !colspan="4"|MEG SUIT(TGR ST) !colspan="4"|MEG SUIT(GLD TGR) !colspan="4"|MEG SUIT(DSRT FX) !colspan="4"|MEG SUIT(WET WRK) |-|SPLITTR={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|MEG SUIT(SPLITTR) !colspan="4"|MEG SUIT(PRST MST) !colspan="4"|MEG SUIT(OLD RS) !colspan="4"|MEG SUIT(CAMO GR) !colspan="4"|MEG SUIT(IRON BL) !colspan="4"|MEG SUIT(RED RST) !colspan="4"|MEG SUIT(MUD) Uniforms that only affect appearance. |-|NAKED (SILVER)={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|NAKED (SILVER) !colspan="4"|NAKED (GOLD) !colspan="4"|LEATHER JACKET !colspan="4"|TUXEDO Uniforms
 * Bandanas
 * -style="text-align:left;"
 * colspan="4"|"Her" bandana, salvaged from Lake Nicaragua and lovingly repaired. Lowers occurrences of serious injury.
 * colspan="4"|ui_st_bandana_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 400000||GMP 3400
 * }|-|INFINITY BANDANA={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 400000||GMP 3400
 * }|-|INFINITY BANDANA={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|INFINITY BANDANA={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Bandana embroidered with the word "Infinity." Enables the wearer to carry limitless ammunition. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions.
 * colspan="4"|ui_st_infinity_bandana_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 BANDANA Star of Bethlehem||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png GMP 1000000||GMP 10000
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 BANDANA Star of Bethlehem||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png GMP 1000000||GMP 10000
 * }
 * }
 * Combat fatigues
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (olive drab). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c00_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 100
 * }|-|SPLITTER={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 100
 * }|-|SPLITTER={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|SPLITTER={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (splitter). Wear when operating vehicles or weapon emplacements to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c06_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 OLIVE DRAB||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 10000||GMP 700
 * }|-|SQUARE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 OLIVE DRAB||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 10000||GMP 700
 * }|-|SQUARE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|SQUARE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (squares). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c12_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SPLITTER||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 30000||GMP 1700
 * }|-|TIGER STRIPE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SPLITTER||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 30000||GMP 1700
 * }|-|TIGER STRIPE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|TIGER STRIPE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (tiger stripe). Wear on rocky surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c01_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 200
 * }|-|GOLDEN TIGER={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 200
 * }|-|GOLDEN TIGER={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|GOLDEN TIGER={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (gold tiger). Wear on red soil to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c02_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 TIGER STRIPE||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 10000||GMP 800
 * }|-|ANIMALS={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 TIGER STRIPE||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 10000||GMP 800
 * }|-|ANIMALS={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|ANIMALS={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (animal). Wear on sandy surfaces or among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c14_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 GOLDEN TIGER||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 30000||GMP 800
 * }|-|DESERT FOX={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 GOLDEN TIGER||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 30000||GMP 800
 * }|-|DESERT FOX={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DESERT FOX={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (desert fox). Wear on sand or soil to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c03_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 300
 * }|-|WOODLAND={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 300
 * }|-|WOODLAND={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|WOODLAND={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (woodland). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 DESERT FOX||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 10000||GMP 900
 * }|-|WETWORK={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 DESERT FOX||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 10000||GMP 900
 * }|-|WETWORK={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|WETWORK={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (wetwork). Wear in rivers or swamps to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c05_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 WOODLAND||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 30000||GMP 1900
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 WOODLAND||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 30000||GMP 1900
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (gray urban). Wear among steel and concrete to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c08_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 100
 * }|-|BLUE URBAN={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 100
 * }|-|BLUE URBAN={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|BLUE URBAN={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (blue urban). Wear among marsh terrain to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c07_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 100
 * }|-|APD={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 100
 * }|-|APD={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|APD={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (pixelated desert). Wear on sandy surfaces or among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c11_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 100
 * }|-|BLACK OCELOT={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 100
 * }|-|BLACK OCELOT={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|BLACK OCELOT={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (black Ocelot). Wear at nighttime to blend in, making it harder for the enemy to spot you. Uniform worn by Ocelot's private unit.
 * colspan="4"|ui_st_sna0_c13_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 100
 * }|-|FATIGUES (NS)={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 100
 * }|-|FATIGUES (NS)={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|FATIGUES (NS)={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard-issue combat fatigues worn by Naked Snake during Operation Snake Eater. Wear on sandy surfaces or among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_dla_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 100
 * }|-|JUMPSUIT (EVA)={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 100
 * }|-|JUMPSUIT (EVA)={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|JUMPSUIT (EVA)={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Jumpsuit that the female spy EVA wore during Operation Snake Eater. The chest area can be unzipped for a tactical advantage. *For female staff only
 * colspan="4"|ui_st_dle_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 10000||GMP 100
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 10000||GMP 100
 * }
 * }
 * Combat fatigues (FOB Event)
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (woodland fleck). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c23_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|AMBUSH={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|AMBUSH={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|AMBUSH={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (ambush). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c24_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|SOLUM={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|SOLUM={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|SOLUM={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (solum). Wear in rivers or swamps to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c27_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DEAD LEAF={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DEAD LEAF={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DEAD LEAF={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (dead leaf). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c29_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|LICHEN={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|LICHEN={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|LICHEN={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (lichen). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c19_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STONE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STONE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|STONE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (stone). Wear on rocky surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c35_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (parasite mist). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c38_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|OLD ROSE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|OLD ROSE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|OLD ROSE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (old rose). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c39_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|BRICK RED={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|BRICK RED={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|BRICK RED={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (brick red). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c42_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|IRON BLUE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|IRON BLUE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|IRON BLUE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (iron blue). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c46_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL GREY={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL GREY={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|STEEL GREY={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (steel grey). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c49_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|TSELINOYARSK={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|TSELINOYARSK={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|TSELINOYARSK={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (tselinoyarsk). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c52_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (night splitter). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c16_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 minutes Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RAIN={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RAIN={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RAIN={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (rain). Wear in rivers or swamps to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c17_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GREEN TIGER={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GREEN TIGER={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|GREEN TIGER={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (green tiger stripe). Wear on rocky surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c18_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|BIRCH LEAF ={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|BIRCH LEAF ={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|BIRCH LEAF ={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (birch leaf). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c19_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DESERT AMBUSH={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DESERT AMBUSH={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DESERT AMBUSH={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (desert ambush). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c20_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DARK LEAF FLECK={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DARK LEAF FLECK={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DARK LEAF FLECK={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (dark leaf fleck). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c22_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|NIGHT BUSH={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|NIGHT BUSH={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|NIGHT BUSH={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (night bush). Wear on rocky surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c25_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (grass). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c26_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RIPPLE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RIPPLE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RIPPLE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (ripple). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c28_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CITRULLUS={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CITRULLUS={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CITRULLUS={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (citrullus). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c31_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DIGITAL BUSH ={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DIGITAL BUSH ={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DIGITAL BUSH ={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (digital bush). Wear in rivers or swamps to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c32_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|ZEBRA={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|ZEBRA={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|ZEBRA={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (zebra). Wear on rocky surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c33_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DESERT SAND={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DESERT SAND={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DESERT SAND={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (desert sand). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c36_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL KHAKI={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL KHAKI={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|STEEL KHAKI={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (steel khaki). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c47_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DARK RUBBER={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DARK RUBBER={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DARK RUBBER={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (dark rubber). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c40_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GRAY={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GRAY={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|GRAY={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (gray). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c41_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (camouflage yellow). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c43_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CAMOUFLAGE GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CAMOUFLAGE GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CAMOUFLAGE GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (camouflage green). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c44_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|IRON GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|IRON GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|IRON GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (iron green). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c45_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|LIGHT RUBBER={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|LIGHT RUBBER={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|LIGHT RUBBER={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (light rubber). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c53_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RED RUST={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RED RUST={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RED RUST={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (red rust). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c48_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|STEEL GREEN={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (steel green). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c50_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL ORANGE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL ORANGE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|STEEL ORANGE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (steel orange). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c51_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (mud). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c37_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL BLUE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STEEL BLUE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|STEEL BLUE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (steel blue). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c54_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (dark rust). Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c55_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CITRULLUS 2T={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CITRULLUS 2T={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CITRULLUS 2T={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (citrullus two-tone). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c56_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GOLD TIGER 2T={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GOLD TIGER 2T={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|GOLD TIGER 2T={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (gold tiger stripe two-tone). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c57_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|BIRCH LEAF 2T={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|BIRCH LEAF 2T={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|BIRCH LEAF 2T={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (birch leaf two-tone). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c58_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STONE 2T={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|STONE 2T={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|STONE 2T={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (stone two-tone). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c59_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|KHAKI URBAN 2T={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|KHAKI URBAN 2T={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|KHAKI URBAN 2T={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Standard combat fatigues (khaki urban two-tone). Wear among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|ui_st_sna0_c60_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * Battledress
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 160000||GMP 1600
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 160000||GMP 1600
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [1]||colspan="2"|Notes Time: 36 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 BATTLE DRESS Icon_TeamSkillsetR&D.pngials Engineer||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 360000||GMP 3000
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 BATTLE DRESS Icon_TeamSkillsetR&D.pngials Engineer||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 360000||GMP 3000
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [2]||colspan="2"|Notes Time: 72 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png GMP 580000||GMP 4800
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png GMP 580000||GMP 4800
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [3] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 7 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 4427800||GMP 24360
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 4427800||GMP 24360
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [4] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 10 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png Icon_DigitalisLutea_TPP_sm.png GMP 5165700||GMP 51660
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png Icon_DigitalisLutea_TPP_sm.png GMP 5165700||GMP 51660
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [5] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png0 Icon_DigitalisLutea_TPP_sm.png GMP 10001200||GMP 100010
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png0 Icon_DigitalisLutea_TPP_sm.png GMP 10001200||GMP 100010
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png Icon_DigitalisLutea_TPP_sm.png Icon_ProFuel_TPP_sm.png0 GMP 14349200||GMP 179360
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png Icon_DigitalisLutea_TPP_sm.png Icon_ProFuel_TPP_sm.png0 GMP 14349200||GMP 179360
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png0 Icon_DigitalisLutea_TPP_sm.png GMP 10001200||GMP 100010
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png0 Icon_DigitalisLutea_TPP_sm.png GMP 10001200||GMP 100010
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
 * colspan="4"|ui_st_sna5_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProFuelResources_TPP_sm.png0 Icon_Haoma_TPP_sm.png GMP 19684100||GMP 100010
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 BATTLE DRESS||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProFuelResources_TPP_sm.png0 Icon_Haoma_TPP_sm.png GMP 19684100||GMP 100010
 * }
 * }
 * Parasite Suit
 * -style="text-align:left;"
 * colspan="4"|Special prototype combat suit based on the Skulls' parasite technology. Equip with cartridges containing parasites to activate the same special abilities as the Skulls. *Cannot be used during FOB Missions.
 * colspan="4"|ui_st_sna7_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Icon_TeamSkillsetMedical_TPP.pngitologist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 310000||GMP 2500
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Icon_TeamSkillsetMedical_TPP.pngitologist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 310000||GMP 2500
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special prototype combat suit based on the Skulls' parasite technology. Equip with cartridges containing parasites to activate the same special abilities as the Skulls. *Cannot be used during FOB Missions.
 * colspan="4"|ui_st_sna7_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 530000||GMP 4300
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png GMP 530000||GMP 4300
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special prototype combat suit based on the Skulls' parasite technology. Equip with cartridges containing parasites to activate the same special abilities as the Skulls. *Cannot be used during FOB Missions.
 * colspan="4"|ui_st_sna7_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [2]||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 1030000||GMP 8240
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 1030000||GMP 8240
 * }
 * }
 * Sneaking Suits
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 120000||GMP 1200
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 120000||GMP 1200
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Health Recovery Speed Up [1]||colspan="2"|Notes Time: 18 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 240000||GMP 2400
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 240000||GMP 2400
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Health Recovery Speed Up [2]||colspan="2"|Notes Time: 36 minutes Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 420000||GMP 3600
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 420000||GMP 3600
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [1] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 7 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 4427800||GMP 24360
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 4427800||GMP 24360
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [2] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 10 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 5165700||GMP 51660
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 5165700||GMP 51660
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [3] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png0 Icon_Haoma_TPP_sm.png GMP 9692300||GMP 96920
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png0 Icon_Haoma_TPP_sm.png GMP 9692300||GMP 96920
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_Haoma_TPP_sm.png Icon_ProFuel_TPP_sm.png0 GMP 14264700||GMP 178300
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_Haoma_TPP_sm.png Icon_ProFuel_TPP_sm.png0 GMP 14264700||GMP 178300
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png0 Icon_Haoma_TPP_sm.png GMP 9692300||GMP 96920
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png0 Icon_Haoma_TPP_sm.png GMP 9692300||GMP 96920
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
 * colspan="4"|ui_st_sna4_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProFuelResources_TPP_sm.png0 Icon_DigitalisLutea_TPP_sm.png GMP 19391100||GMP 96920
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProFuelResources_TPP_sm.png0 Icon_DigitalisLutea_TPP_sm.png GMP 19391100||GMP 96920
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|All-weather survival &amp; infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature. The noise-dampening soles eliminate the sound of footsteps. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_sna2_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * DLC unlocked by uploading a Ground Zeroes save to Konami's servers, and downloading it within The Phantom Pain.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 40000||GMP 400
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * DLC unlocked by uploading a Ground Zeroes save to Konami's servers, and downloading it within The Phantom Pain.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 40000||GMP 400
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|All-weather survival &amp; infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature. The noise-dampening soles eliminate the sound of footsteps. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_sna2_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [1] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 35h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 1056000||GMP 3160
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 1056000||GMP 3160
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|All-weather survival &amp; infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature. The noise-dampening soles eliminate the sound of footsteps. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_sna2_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [2] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 2 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 2442400||GMP 19530
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png GMP 2442400||GMP 19530
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|All-weather survival &amp; infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature. The noise-dampening soles eliminate the sound of footsteps. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_sna2_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [3] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 3 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_DigitalisPurpurea_TPP_sm.png GMP 12501500||GMP 125010
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_DigitalisPurpurea_TPP_sm.png GMP 12501500||GMP 125010
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|All-weather survival &amp; infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature. The noise-dampening soles eliminate the sound of footsteps. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_sna2_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProBioMat_TPP_sm.png0 Icon_ProPreciousMetal_TPP_sm.png0 GMP 18654000||GMP 116580
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProBioMat_TPP_sm.png0 Icon_ProPreciousMetal_TPP_sm.png0 GMP 18654000||GMP 116580
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|All-weather survival &amp; infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature. The noise-dampening soles eliminate the sound of footsteps. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_sna2_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 3 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_DigitalisPurpurea_TPP_sm.png GMP 12501500||GMP 125010
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_DigitalisPurpurea_TPP_sm.png GMP 12501500||GMP 125010
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|All-weather survival &amp; infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature. The noise-dampening soles eliminate the sound of footsteps. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_sna2_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 3 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png0 Icon_DigitalisLutea_TPP_sm.png GMP 2299700||GMP 125010
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 SV-SNEAKING SUIT||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png0 Icon_DigitalisLutea_TPP_sm.png GMP 2299700||GMP 125010
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 100000||GMP 1000
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 100000||GMP 1000
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Health Recovery Speed Up [1]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 200000||GMP 2000
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 200000||GMP 2000
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Health Recovery Speed Up [2]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 380000||GMP 3800
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProFuel_TPP_sm.png GMP 380000||GMP 3800
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [1] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 35h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png Icon_Tarragon_TPP_sm.png GMP 2111900||GMP 6330
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png Icon_Tarragon_TPP_sm.png GMP 2111900||GMP 6330
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [2] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 2 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png Icon_Tarragon_TPP_sm.png GMP 4884800||GMP 58610
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png Icon_Tarragon_TPP_sm.png GMP 4884800||GMP 58610
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up [3] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 3 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_Wormwood_TPP_sm.png GMP 12714900||GMP 127140
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_Wormwood_TPP_sm.png GMP 12714900||GMP 127140
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 5 days, 23h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProBioMat_TPP_sm.png0 Icon_ProPreciousMetal_TPP_sm.png0 GMP 18654000||GMP 116580
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProBioMat_TPP_sm.png0 Icon_ProPreciousMetal_TPP_sm.png0 GMP 18654000||GMP 116580
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 3 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_Wormwood_TPP_sm.png GMP 12714900||GMP 127140
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★9 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_Wormwood_TPP_sm.png GMP 12714900||GMP 127140
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlb_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Defense Up Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 3 days, 11h, 30m Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png0 Icon_Haoma_TPP_sm.png GMP 22299700||GMP 127140
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★10 SNEAKING SUIT (NS)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png0 Icon_Haoma_TPP_sm.png GMP 22299700||GMP 127140
 * }
 * }
 * Specialized Suits (no upgrades)
 * -style="text-align:left;"
 * colspan="4"|A costume for roleplaying as the Cyborg Ninja. Improves speed when sprinting as well as jump distance.
 * colspan="4"|ui_st_nin0_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Master Certificate (Standard)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png Icon_DigitalisLutea_TPP_sm.png GMP 460000||GMP 4000
 * }|-|RAIDEN={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Master Certificate (Standard)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png Icon_DigitalisLutea_TPP_sm.png GMP 460000||GMP 4000
 * }|-|RAIDEN={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RAIDEN={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A costume for roleplaying as Raiden, replete with custom cyborg body. Significantly increases sprinting speed and jump distance.
 * colspan="4"|ui_st_rai0_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 CYBORG NINJA Grand Master Certificate (Standard)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png Icon_DigitalisLutea_TPP_sm.png GMP 1190000||GMP 8400
 * }|-|SOLID SNAKE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 CYBORG NINJA Grand Master Certificate (Standard)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png Icon_DigitalisLutea_TPP_sm.png GMP 1190000||GMP 8400
 * }|-|SOLID SNAKE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|SOLID SNAKE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A costume for roleplaying as Solid Snake, replete with Sneaking Suit. Reduces footstep noise when moving, and provides increased damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_sna6_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * DLC unlocked by uploading a Ground Zeroes save with Déjà Vu completed to Konami's servers, and downloading it within The Phantom Pain.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 110000||GMP 1100
 * }|-|SNEAKING SUIT (TB)={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * DLC unlocked by uploading a Ground Zeroes save with Déjà Vu completed to Konami's servers, and downloading it within The Phantom Pain.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 110000||GMP 1100
 * }|-|SNEAKING SUIT (TB)={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|SNEAKING SUIT (TB)={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|White Sneaking Suit that The Boss wore during Operation Snake Eater. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *For female staff only. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. 
 * colspan="4"|ui_st_dlc_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 300000||GMP 100
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 300000||GMP 100
 * }
 * }
 * Swimwear
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (olive drab). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c00_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|TGR ST={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|TGR ST={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|TGR ST={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (tiger stripe). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c01_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GLD TGR={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GLD TGR={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|GLD TGR={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (gold tiger). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c02_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DSRT FX={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DSRT FX={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DSRT FX={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (desert fox). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c03_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|WET WRK={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|WET WRK={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|WET WRK={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (wet work). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c05_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (splitter). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c06_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|PRST MST={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|PRST MST={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|PRST MST={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (parasite mist). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c38_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|OLD RS={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|OLD RS={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|OLD RS={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (old rose). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c39_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CAMO GR={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CAMO GR={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CAMO GR={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (camouflage green). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c44_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|IRON BL={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|IRON BL={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|IRON BL={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (iron blue). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c46_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RED RST={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RED RST={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RED RST={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (red rust). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c48_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Swimsuit (mud). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|ui_st_swimwear_c53_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * Goblin Suit
 * -style="text-align:left;"
 * colspan="4"|Goblin Suit (olive drab). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|GOBL_Olive_Drab_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|TGR ST={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|TGR ST={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|TGR ST={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Goblin Suit (tiger stripe). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|GOBL_Tiger_Stripe_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GLD TGR={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GLD TGR={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|GLD TGR={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Goblin Suit (gold tiger). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|GOBL_Gold_Tiger_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DSRT FX={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DSRT FX={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DSRT FX={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Goblin Suit (desert fox). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|GOBL_Desert_Fox_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|WET WRK={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|WET WRK={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|WET WRK={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Goblin Suit (wet work). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|GOBL_Wet_Work_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Goblin Suit (splitter). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|GOBL_Splitter_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|PRST MST={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|PRST MST={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|PRST MST={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Goblin Suit (parasite mist). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|GOBL_Parasite_Mist_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|OLD RS={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|OLD RS={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|OLD RS={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Goblin Suit (old rose). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|GOBL_Old_Rose_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CAMO GR={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CAMO GR={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CAMO GR={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Goblin Suit (camouflage green). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|GOBL_Camo_Green_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|IRON BL={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|IRON BL={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|IRON BL={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Goblin Suit (iron blue). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|GOBL_Iron_Blue_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RED RST={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RED RST={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RED RST={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Goblin Suit (red rust). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|GOBL_Red_Rust_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Goblin Suit (mud). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|GOBL_Mud_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * Megalodon Swimwear
 * -style="text-align:left;"
 * colspan="4"|Megalodon Suit (olive drab). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|MEGA_Olive_Drab_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|TGR ST={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|TGR ST={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|TGR ST={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Megalodon Suit (tiger stripe). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|MEGA_Tiger_Stripe_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GLD TGR={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|GLD TGR={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|GLD TGR={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Megalodon Suit (gold tiger). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|MEGA_Gold_Tiger_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DSRT FX={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|DSRT FX={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DSRT FX={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Megalodon Suit (desert fox). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|MEGA_Desert_Fox_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|WET WRK={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|WET WRK={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|WET WRK={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Megalodon Suit (wet work). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|MEGA_Wet_Work_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Megalodon Suit (splitter). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|MEGA_Splitter_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|PRST MST={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|PRST MST={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|PRST MST={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Megalodon Suit (parasite mist). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|MEGA_Parasite_Mist_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|OLD RS={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|OLD RS={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|OLD RS={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Megalodon Suit (old rose). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|MEGA_Old_Rose_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CAMO GR={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|CAMO GR={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CAMO GR={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Megalodon Suit (camouflage green). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|MEGA_Camo_Green_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|IRON BL={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|IRON BL={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|IRON BL={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Megalodon Suit (iron blue). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|MEGA_Iron_Blue_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RED RST={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|RED RST={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RED RST={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Megalodon Suit (red rust). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|MEGA_Red_Rust_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|MUD={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Megalodon Suit (mud). Only equippable by DD soldiers. Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
 * colspan="4"|MEGA_Mud_thumb.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 6 days Server-side development. Usable by FOB staff.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|GMP 1000||GMP 0
 * }
 * }
 * Casual
 * -style="text-align:left;"
 * colspan="4"|A special silver Naked uniform awarded only to mission completion experts. Its magnificent radiance will leave rivals awestruck.
 * colspan="4"|ui_st_sna0_sil_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Master Certificate (Elite)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 700000||GMP 3750
 * }|-|NAKED (GOLD)={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Master Certificate (Elite)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 700000||GMP 3750
 * }|-|NAKED (GOLD)={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|NAKED (GOLD)={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A special golden Naked uniform awarded only to ultimate mission completion masters. Its magnificent radiance will leave rivals awestruck.
 * colspan="4"|ui_st_sna0_gld_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 NAKED (SILVER) Grand Master Certificate (Elite)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 1020000||GMP 5730
 * }|-|LEATHER JACKET={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 NAKED (SILVER) Grand Master Certificate (Elite)||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 1020000||GMP 5730
 * }|-|LEATHER JACKET={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|LEATHER JACKET={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A biker jacket that will keep the wearer safe and sound under even the harshest conditions. A favorite of "The Man Who Sold the World."
 * colspan="4"|ui_st_sna3_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * The Codename: Big Boss||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 10000||GMP 100
 * }|-|TUXEDO={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * The Codename: Big Boss||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 10000||GMP 100
 * }|-|TUXEDO={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|TUXEDO={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Tuxedo that Naked Snake is said to have worn during Operation Snake Eater. For the gentleman who knows how to dress for the occasion.
 * colspan="4"|ui_st_dld_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 30000||GMP 100
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * Paid DLC, available all platforms.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 30000||GMP 100
 * }
 * }

Tools
|-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|INT-SCOPE !colspan="4"|INT-SCOPE !colspan="4"|INT-SCOPE !colspan="4"|INT-SCOPE |-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|iDROID !colspan="4"|iDROID !colspan="4"|iDROID !colspan="4"|iDROID |-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|FULTON DEVICE !colspan="4"|+ CARGO 1 !colspan="4"|FULTON DEVICE !colspan="4"|+ CARGO 2 !colspan="4"|FULTON DEVICE !colspan="4"|+ CHILDREN !colspan="4"|FULTON DEVICE !colspan="4"|+ WORMHOLE Tools
 * Int-Scope
 * -style="text-align:left;"
 * colspan="4"|Variable-magnification binoculars for long-range recon and intel support. Equipped with a directional microphone feature, allowing the user to listen to distant noises and conversations.
 * colspan="4"|ui_tl_binocle_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Directional Mic Function||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 0
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 0
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Variable-magnification binoculars for long-range recon and intel support. Equipped with a directional microphone feature, allowing the user to listen to distant noises and conversations. The added analyzer feature can determine soldiers' and prisoners' abilities and whether they possess skills.
 * colspan="4"|ui_tl_binocle_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Analyzer Function [1] (Max. Analyzable Rank: B)||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 INT-SCOPE||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 35000||GMP 0
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 INT-SCOPE||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 35000||GMP 0
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Variable-magnification binoculars for long-range recon and intel support. Equipped with a directional microphone feature, allowing the user to listen to distant noises and conversations. The added analyzer feature can determine soldiers' and prisoners' abilities and the category of any skills they possess.
 * colspan="4"|ui_tl_binocle_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Analyzer Function [2] (Max. Analyzable Rank: A++)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 INT-SCOPE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 100000||GMP 0
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 INT-SCOPE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 100000||GMP 0
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Variable-magnification binoculars for long-range recon and intel support. Equipped with a directional microphone feature, allowing the user to listen to distant noises and conversations. The added analyzer feature can determine soldiers' and prisoners' abilities and the exact skills they possess.
 * colspan="4"|ui_tl_binocle_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Analyzer Function [3] (Max. Analyzable Rank: S++)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 INT-SCOPE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 150000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 INT-SCOPE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 150000||GMP 0
 * }
 * }
 * iDroid
 * -style="text-align:left;"
 * colspan="4"|Portable data device for downloading and viewing tactical information necessary for executing missions.
 * colspan="4"|ui_tl_idoroid_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 0
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 0
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Portable data device for downloading and viewing tactical information necessary for executing missions.
 * colspan="4"|ui_tl_idoroid_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Speaker Function||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 iDROID||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 35000||GMP 0
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 iDROID||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 35000||GMP 0
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Portable data device for downloading and viewing tactical information necessary for executing missions.
 * colspan="4"|ui_tl_idoroid_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Markers Placeable Up [1] (Max. Placeable: 4)||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 iDROID||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 85000||GMP 0
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 iDROID||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 85000||GMP 0
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Portable data device for downloading and viewing tactical information necessary for executing missions.
 * colspan="4"|ui_tl_idoroid_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Markers Placeable Up [2] (Max. Placeable: 5)||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 iDROID||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 215000||GMP 0
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 iDROID||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 215000||GMP 0
 * }
 * }
 * Fulton Device
 * -style="text-align:left;"
 * colspan="4"|Device that uses a balloon to extract personnel from the battlefield. Can also be used on animals.
 * colspan="4"|ui_tl_fulton_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 300
 * }|-|+ CARGO 1={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 300
 * }|-|+ CARGO 1={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|+ CARGO 1={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Added function for Fulton recovery device. Enables extraction of gun emplacements and mortars.
 * colspan="4"|ui_tl_fulton_option_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Cargo Extraction [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 FULTON DEVICE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 30000||GMP 0
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 FULTON DEVICE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 30000||GMP 0
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Device that uses a balloon to extract personnel from the battlefield. Can also be used on animals.
 * colspan="4"|ui_tl_fulton_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 FULTON DEVICE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 90000||GMP 900
 * }|-|+ CARGO 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 FULTON DEVICE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 90000||GMP 900
 * }|-|+ CARGO 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|+ CARGO 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Added function for Fulton recovery device. Enables extraction of large cargo such as vehicles, anti-air emplacements, and containers.
 * colspan="4"|ui_tl_fulton_option_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Cargo Extraction [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 + CARGO 1 Icon_TeamSkillsetR&D.pngportation Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 100000||GMP 0
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 + CARGO 1 Icon_TeamSkillsetR&D.pngportation Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 100000||GMP 0
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Device that uses a balloon to extract personnel from the battlefield. Can also be used on animals.
 * colspan="4"|ui_tl_fulton_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Reduced Waiting Time 1 Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 FULTON DEVICE Master Certificate (Fulton)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 190000||GMP 1900
 * }|-|+ CHILDREN={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 FULTON DEVICE Master Certificate (Fulton)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 190000||GMP 1900
 * }|-|+ CHILDREN={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|+ CHILDREN={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Added function for Fulton recovery device. Enables extraction of children.
 * colspan="4"|ui_tl_fulton_option_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Child Extraction||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 + CARGO 2 Conch Shell||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 240000||GMP 0
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 + CARGO 2 Conch Shell||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 240000||GMP 0
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Device that uses a balloon to extract personnel from the battlefield. Can also be used on animals.
 * colspan="4"|ui_tl_fulton_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Reduced Waiting Time [2] Portable Ammo Up [3]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 FULTON DEVICE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 390000||GMP 3300
 * }|-|+ WORMHOLE={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 FULTON DEVICE||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 390000||GMP 3300
 * }|-|+ WORMHOLE={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|+ WORMHOLE={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Added function for Fulton recovery device. Uses a wormhole to transport all manner of cargo off the battlefield, from soldiers, children, and animals to vehicles and containers.
 * colspan="4"|ui_tl_fulton_option_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Wormhole Extraction||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 + CHILDREN Complete Side Op 50||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 850000||GMP 6700
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 + CHILDREN Complete Side Op 50||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png GMP 850000||GMP 6700
 * }
 * }

Items
|-|DSRT ☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|C.BOX (DSRT) !colspan="4"|C.BOX (DSRT) !colspan="4"|C.BOX (DSRT) !colspan="4"|C.BOX (FRST) !colspan="4"|C.BOX (FRST) !colspan="4"|C.BOX (RED) !colspan="4"|C.BOX (RED) !colspan="4"|C.BOX (CITY) !colspan="4"|C.BOX (CITY) |-|A.P.D. ☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|C.BOX (A.P.D.) !colspan="4"|C.BOX (A.P.D.) !colspan="4"|C.BOX (RT) !colspan="4"|C.BOX (RT) !colspan="4"|C.BOX (WET) !colspan="4"|C.BOX (WET) |-|WR={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|C.BOX (WR) !colspan="4"|C.BOX (SMK) |-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|NVG !colspan="4"|NVG !colspan="4"|NVG !colspan="4"|NVG !colspan="4"|NVG |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|STEALTH CAMO.PP !colspan="4"|STEALTH CAMO.PP !colspan="4"|STEALTH CAMO.PP !colspan="4"|STEALTH CAMO |-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|PHANTOM CIGAR !colspan="4"|PHANTOM CIGAR !colspan="4"|PHANTOM CIGAR |-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|PENTAZEMIN !colspan="4"|PENTAZEMIN !colspan="4"|PENTAZEMIN |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|NOCTOCYANIN !colspan="4"|NOCTOCYANIN !colspan="4"|NOCTOCYANIN !colspan="4"|NOCTOCYANIN !colspan="4"|NOCTOCYANIN |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|ACCELERAMIN !colspan="4"|ACCELERAMIN !colspan="4"|ACCELERAMIN !colspan="4"|ACCELERAMIN !colspan="4"|ACCELERAMIN |-|MIST ☆ 4={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|PARASITE (MIST) !colspan="4"|PARASITE (MIST) !colspan="4"|PARASITE (MIST) !colspan="4"|PARASITE (CAMOUFLAGE) !colspan="4"|PARASITE (CAMOUFLAGE) !colspan="4"|PARASITE (CAMOUFLAGE) !colspan="4"|PARASITE (ARMOR) !colspan="4"|PARASITE (ARMOR) !colspan="4"|PARASITE (ARMOR) |-|ENERGY WALL ☆ 7={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|ENERGY WALL Generates a protective shield that temporarily nullifies shots, stun effects, sleep, and markings. Shield will dissipate if it takes a certain amount of damage. [R3]: Use !colspan="4"|ENERGY WALL Generates a protective shield that temporarily nullifies shots, stun effects, sleep, and markings. Shield will dissipate if it takes a certain amount of damage. [R3]: Use !colspan="4"|ENERGY WALL Generates a protective shield that temporarily nullifies shots, stun effects, sleep, and markings. Shield will dissipate if it takes a certain amount of damage. [R3]: Use !colspan="4"|PARASITE (CAMOUFLAGE) !colspan="4"|PARASITE (CAMOUFLAGE) !colspan="4"|PARASITE (CAMOUFLAGE) !colspan="4"|PARASITE (ARMOR) !colspan="4"|PARASITE (ARMOR) !colspan="4"|PARASITE (ARMOR)
 * Carboard Boxes
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a desert camo pattern. Use on sand or soil to blend in, making it harder for the enemy to spot you.
 * colspan="4"|[[File:tpp_item_box_pattern_sand.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png||GMP 100
 * }|-|DSRT ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png||GMP 100
 * }|-|DSRT ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DSRT ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a desert camo pattern. Use on sand or soil to blend in, making it harder for the enemy to spot you.
 * colspan="4"|[[File:tpp_item_box_pattern_sand.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 10000||GMP 700
 * }|-|DSRT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 10000||GMP 700
 * }|-|DSRT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|DSRT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a desert camo pattern. Use on sand or soil to blend in, making it harder for the enemy to spot you.
 * colspan="4"|[[File:tpp_item_box_pattern_sand.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 100000||Icon_ProBioMat_TPP_sm.png GMP 1700
 * }|-|FRST ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 100000||Icon_ProBioMat_TPP_sm.png GMP 1700
 * }|-|FRST ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|FRST ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a forest camo pattern. Use among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|[[File:tpp_item_box_pattern_green.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 10000||GMP 800
 * }|-|FRST ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 10000||GMP 800
 * }|-|FRST ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|FRST ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a forest camo pattern. Use among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|[[File:tpp_item_box_pattern_green.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (FRST)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 100000||Icon_ProBioMat_TPP_sm.png GMP 1800
 * }|-|RED ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (FRST)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 100000||Icon_ProBioMat_TPP_sm.png GMP 1800
 * }|-|RED ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RED ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a red soil camo pattern. Use on red soil to blend in, making it harder for the enemy to spot you.
 * colspan="4"|[[File:tpp_item_box_pattern_red.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 10000||GMP 900
 * }|-|RED ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 10000||GMP 900
 * }|-|RED ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RED ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a red soil camo pattern. Use on red soil to blend in, making it harder for the enemy to spot you.
 * colspan="4"|[[File:tpp_item_box_pattern_red.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (RED)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 100000||Icon_ProBioMat_TPP_sm.png GMP 1900
 * }|-|CITY ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (RED)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 100000||Icon_ProBioMat_TPP_sm.png GMP 1900
 * }|-|CITY ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CITY ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with an urban camo pattern. Use on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|[[File:tpp_item_box_pattern_urban.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 10000||GMP 1000
 * }|-|CITY ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 C.BOX (DSRT)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 10000||GMP 1000
 * }|-|CITY ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CITY ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with an urban camo pattern. Use on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
 * colspan="4"|[[File:tpp_item_box_pattern_urban.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (CITY)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 100000||Icon_ProBioMat_TPP_sm.png GMP 2000
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (CITY)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 100000||Icon_ProBioMat_TPP_sm.png GMP 2000
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a universal camo pattern. Use on sand or among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|[[File:tpp_item_box_pattern_sandGreen.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 100
 * }|-|A.P.D. ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 100
 * }|-|A.P.D. ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|A.P.D. ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a universal camo pattern. Use on sand or among greenery to blend in, making it harder for the enemy to spot you.
 * colspan="4"|[[File:tpp_item_box_pattern_sandGreen.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (A.P.D.)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 50000||Icon_ProBioMat_TPP_sm.png GMP 1400
 * }|-|RT ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (A.P.D.)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 50000||Icon_ProBioMat_TPP_sm.png GMP 1400
 * }|-|RT ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RT ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a mountain camo pattern. Use on rocky terrain to blend in, making it harder for the enemy to spot you.
 * colspan="4"|[[File:tpp_item_box_pattern_rocky.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 100
 * }|-|RT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 100
 * }|-|RT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|RT ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a mountain camo pattern. Use on rocky terrain to blend in, making it harder for the enemy to spot you.
 * colspan="4"|[[File:tpp_item_box_pattern_rocky.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (RT)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 50000||Icon_ProBioMat_TPP_sm.png GMP 1400
 * }|-|WET ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (RT)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 50000||Icon_ProBioMat_TPP_sm.png GMP 1400
 * }|-|WET ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|WET ☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a marsh camo pattern. Use in marsh terrain to blend in, making it harder for the enemy to spot you.
 * colspan="4"|[[File:tpp_item_box_pattern_swamp.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 100
 * }|-|WET ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Console-exclusive, paid DLC.||colspan="2"|Icon_TeamRD_TPP_sm.png GMP 5000||GMP 100
 * }|-|WET ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|WET ☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cardboard box with a marsh camo pattern. Use in marsh terrain to blend in, making it harder for the enemy to spot you.
 * colspan="4"|[[File:tpp_item_box_pattern_swamp.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (WET)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 50000||Icon_ProBioMat_TPP_sm.png GMP 1400
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (WET)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 50000||Icon_ProBioMat_TPP_sm.png GMP 1400
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|A high-grade cardboard box made of water-resistant material. A special item custom-made for the legendary mercenary himself.
 * colspan="4"|[[File:tpp_item_box_pattern_waterproof.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (DSRT) Master Certificate (Box)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 300000||Icon_ProBioMat_TPP_sm.png GMP 3100
 * }|-|SMK={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 C.BOX (DSRT) Master Certificate (Box)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 300000||Icon_ProBioMat_TPP_sm.png GMP 3100
 * }|-|SMK={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|SMK={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|An infiltration-model cardboard box that disperses a smokescreen when destroyed, aiding the user's escape. A special item custom-made for the legendary mercenary himself.
 * colspan="4"|[[File:tpp_item_box_pattern_smoke.png]]
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Durability Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 C.BOX (WR) Grand Master Certificate (Box)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 400000||Icon_ProBioMat_TPP_sm.png GMP 4900
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 C.BOX (WR) Grand Master Certificate (Box)||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamSupport_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 400000||Icon_ProBioMat_TPP_sm.png GMP 4900
 * }
 * }
 * Night-vision Goggles
 * -style="text-align:left;"
 * colspan="4"|Highly sensitive night-vision gear that augments sight for better situational awareness in low light. Battery is charged by kinetic energy generated by the user's natural motions, supplemented by solar power.
 * colspan="4"|ui_it_nvg_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 200
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 200
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Highly sensitive night-vision gear that augments sight for better situational awareness in low light. Battery is charged by kinetic energy generated by the user's natural motions, supplemented by solar power.
 * colspan="4"|ui_it_nvg_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Light Amplification Up [1] Exposure Correction Up [1] Thermal Detection Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 NVG||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 80000||GMP 800
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 NVG||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 80000||GMP 800
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Highly sensitive night-vision gear that augments sight for better situational awareness in low light. Battery is charged by kinetic energy generated by the user's natural motions, supplemented by solar power.
 * colspan="4"|ui_it_nvg_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Battery Capacity Up [1]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 NVG||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 180000||GMP 1800
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 NVG||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 180000||GMP 1800
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Highly sensitive night-vision gear that augments sight for better situational awareness in low light. Battery is charged by kinetic energy generated by the user's natural motions, supplemented by solar power.
 * colspan="4"|ui_it_nvg_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Light Amplification Up [2] Exposure Correction Up [2] Thermal Detection Up [2]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 NVG||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 380000||GMP 3200
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 NVG||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 380000||GMP 3200
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Highly sensitive night-vision gear that augments sight for better situational awareness in low light. Battery is charged by kinetic energy generated by the user's natural motions, supplemented by solar power.
 * colspan="4"|ui_it_nvg_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Battery Capacity Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 NVG||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 600000||GMP 5000
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 NVG||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png GMP 600000||GMP 5000
 * }
 * }
 * Stealth camouflage
 * -style="text-align:left;"
 * colspan="4"|Prototype stealth camouflage. Renders the user optically transparent, making visual detection next to impossible. Since this is still a prototype, it can only be used in short bursts. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_stecamo_dispo_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 280000||Icon_ProMinorMetal_TPP_sm.png GMP 2800
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 280000||Icon_ProMinorMetal_TPP_sm.png GMP 2800
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Prototype stealth camouflage. Renders the user optically transparent, making visual detection next to impossible. Since this is still a prototype, it can only be used in short bursts. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_stecamo_dispo_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [1] Portable Ammo Up [1] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 STEALTH CAMO.PP Icon_TeamSkillsetR&D.pngaterials Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 360000||Icon_ProMinorMetal_TPP_sm.png GMP 3000
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 STEALTH CAMO.PP Icon_TeamSkillsetR&D.pngaterials Specialist||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 360000||Icon_ProMinorMetal_TPP_sm.png GMP 3000
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Prototype stealth camouflage. Renders the user optically transparent, making visual detection next to impossible. Since this is still a prototype, it can only be used in short bursts. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_stecamo_dispo_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [2] Portable Ammo Up [2] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 STEALTH CAMO.PP||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 580000||Icon_ProMinorMetal_TPP_sm.png GMP 4800
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 STEALTH CAMO.PP||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 580000||Icon_ProMinorMetal_TPP_sm.png GMP 4800
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Stealth camouflage. Renders the user optically transparent, making visual detection next to impossible. Battery is charged by kinetic energy generated by the user's natural motions, supplemented by solar power. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions.
 * colspan="4"|ui_it_stecamo_dispo_01_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 STEALTH CAMO.PP Emmerich's Research Notes||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png GMP 880000||Icon_ProPreciousMetal_TPP_sm.png GMP 7000
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 STEALTH CAMO.PP Emmerich's Research Notes||colspan="2"|Icon_TeamRD_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png GMP 880000||Icon_ProPreciousMetal_TPP_sm.png GMP 7000
 * }
 * }
 * Phantom Cigar
 * -style="text-align:left;"
 * colspan="4"|A cigar blended with a medicinal plant that speeds up the perception of time. Doesn't work if user is under stress, such as when spotted by an enemy. *Cannot be used during FOB Missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_timecigarette_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"| Icon_TeamMedical_TPP_sm.png||Icon_Wormwood_TPP_sm.png GMP 100
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"| Icon_TeamMedical_TPP_sm.png||Icon_Wormwood_TPP_sm.png GMP 100
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cigar blended with a medicinal plant that speeds up the perception of time. Doesn't work if user is under stress, such as when spotted by an enemy. *Cannot be used during FOB Missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_timecigarette_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 PHANTOM CIGAR||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_Wormwood_TPP_sm.png GMP 20000||Icon_Wormwood_TPP_sm.png GMP 500
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 PHANTOM CIGAR||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_Wormwood_TPP_sm.png GMP 20000||Icon_Wormwood_TPP_sm.png GMP 500
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A cigar blended with a medicinal plant that speeds up the perception of time. Doesn't work if user is under stress, such as when spotted by an enemy. *Cannot be used during FOB Missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_timecigarette_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 PHANTOM CIGAR||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_Wormwood_TPP_sm.png GMP 50000||Icon_Wormwood_TPP_sm.png GMP 1500
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 PHANTOM CIGAR||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_Wormwood_TPP_sm.png GMP 50000||Icon_Wormwood_TPP_sm.png GMP 1500
 * }
 * }
 * Drugs
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that has a relaxing effect. For a limited time, suppresses hand tremors when aiming a weapon. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 5000||Icon_Tarragon_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 300
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 5000||Icon_Tarragon_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 300
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that has a relaxing effect. For a limited time, suppresses hand tremors when aiming a weapon. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [1] Portable Ammo Up [1]||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 PENTAZEMIN||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 20000||Icon_Tarragon_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 900
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★1 PENTAZEMIN||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 20000||Icon_Tarragon_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 900
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that has a relaxing effect. For a limited time, suppresses hand tremors when aiming a weapon. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [2] Portable Ammo Up [2]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 PENTAZEMIN||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 50000||Icon_Tarragon_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 1900
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 PENTAZEMIN||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 50000||Icon_Tarragon_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 1900
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that heightens awareness. For a limited time, makes user aware of nearby organisms without having marked them. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_Haoma_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 50000||Icon_Haoma_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 1100
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_Haoma_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 50000||Icon_Haoma_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 1100
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that heightens awareness. For a limited time, makes user aware of nearby organisms without having marked them. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [1]||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 NOCTOCYANIN Icon_TeamSkillsetMedical_TPP.png Developer||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_Haoma_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 100000||Icon_Haoma_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 2100
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★2 NOCTOCYANIN Icon_TeamSkillsetMedical_TPP.png Developer||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_Haoma_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 100000||Icon_Haoma_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 2100
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that heightens awareness. For a limited time, makes user aware of nearby organisms without having marked them. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 NOCTOCYANIN||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_Haoma_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 200000||Icon_Haoma_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 3500
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 NOCTOCYANIN||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_Haoma_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 200000||Icon_Haoma_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 3500
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that heightens awareness. For a limited time, makes user aware of nearby organisms without having marked them. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [2]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 NOCTOCYANIN||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_Haoma_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 400000||Icon_Haoma_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 5300
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 NOCTOCYANIN||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_Haoma_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 400000||Icon_Haoma_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 5300
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that heightens awareness. For a limited time, makes user aware of nearby organisms without having marked them. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 5 days (or 600 MB Coins) Server-side development.
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 NOCTOCYANIN||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_Haoma_TPP_sm.png Icon_Wormwood_TPP_sm.png GMP 2613600||Icon_Haoma_TPP_sm.png Icon_Wormwood_TPP_sm.png GMP 26140
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 NOCTOCYANIN||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_Haoma_TPP_sm.png Icon_Wormwood_TPP_sm.png GMP 2613600||Icon_Haoma_TPP_sm.png Icon_Wormwood_TPP_sm.png GMP 26140
 * }
 * }
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that boosts concentration. Used to artificially induce a reflex mode effect. *Cannot be used during FOB missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 18 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 40000||Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 1900
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 40000||Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 1900
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that boosts concentration. Used to artificially induce a reflex mode effect. *Cannot be used during FOB missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [1]||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 ACCELERAMIN Icon_TeamSkillsetMedical_TPP.png Developer||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 190000||Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 3300
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★3 ACCELERAMIN Icon_TeamSkillsetMedical_TPP.png Developer||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 190000||Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 3300
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that boosts concentration. Used to artificially induce a reflex mode effect. *Cannot be used during FOB missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 ACCELERAMIN||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 390000||Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 5100
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 ACCELERAMIN||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 390000||Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 5100
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that boosts concentration. Used to artificially induce a reflex mode effect. *Cannot be used during FOB missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Effect Duration Up [2]||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 ACCELERAMIN||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 610000||Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 7300
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 ACCELERAMIN||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 610000||Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 7300
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Special medicinal plant blend that boosts concentration. Used to artificially induce a reflex mode effect. *Cannot be used during FOB missions. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_pentazemin_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 4h, 48m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 ACCELERAMIN||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 1040000||Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 8320
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★6 ACCELERAMIN||colspan="2"|Icon_TeamMedical_TPP_sm.png Icon_TeamCombat_TPP_sm.png Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 1040000||Icon_Tarragon_TPP_sm.png Icon_Haoma_TPP_sm.png GMP 8320
 * }
 * }
 * Parasite cartridges
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Mist-type). Equip to Parasite Suit to activate a special ability of the Skulls: Mist dispersal. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteMist_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 245000||Icon_ParasiteMist_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 2500
 * }|-|MIST ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteMist_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 245000||Icon_ParasiteMist_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 2500
 * }|-|MIST ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|MIST ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Mist-type). Equip to Parasite Suit to activate a special ability of the Skulls: Mist dispersal. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE (MIST)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteMist_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 690000||Icon_ParasiteMist_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 4300
 * }|-|MIST ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE (MIST)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteMist_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 690000||Icon_ParasiteMist_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 4300
 * }|-|MIST ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|MIST ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Mist-type). Equip to Parasite Suit to activate a special ability of the Skulls: Mist dispersal. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE (MIST)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteMist_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 830000||Icon_ParasiteMist_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 6640
 * }|-|CAMOUFLAGE ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE (MIST)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteMist_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 830000||Icon_ParasiteMist_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 6640
 * }|-|CAMOUFLAGE ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CAMOUFLAGE ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Camouflage-type). Equip to Parasite Suit to activate a special ability of the Skulls: Invisibility. *Restricts mission completion rank to an A or below. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 230000||Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 2700
 * }|-|CAMOUFLAGE ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 230000||Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 2700
 * }|-|CAMOUFLAGE ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CAMOUFLAGE ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Camouflage-type). Equip to Parasite Suit to activate a special ability of the Skulls: Invisibility. *Restricts mission completion rank to an A or below. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE (CAMOUFLAGE)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 550000||Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 4500
 * }|-|CAMOUFLAGE ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE (CAMOUFLAGE)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 550000||Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 4500
 * }|-|CAMOUFLAGE ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CAMOUFLAGE ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Camouflage-type). Equip to Parasite Suit to activate a special ability of the Skulls: Invisibility. *Restricts mission completion rank to an A or below. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE (CAMOUFLAGE)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 850000||Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 6800
 * }|-|ARMOR ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE (CAMOUFLAGE)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 850000||Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 6800
 * }|-|ARMOR ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|ARMOR ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Armor-type). Equip to Parasite Suit to activate a special ability of the Skulls: Enhanced armor. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 250000||Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 2900
 * }|-|ARMOR ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 250000||Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 2900
 * }|-|ARMOR ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|ARMOR ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Armor-type). Equip to Parasite Suit to activate a special ability of the Skulls: Enhanced armor. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE (ARMOR)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 570000||Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 4700
 * }|-|ARMOR ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE (ARMOR)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 570000||Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 4700
 * }|-|ARMOR ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|ARMOR ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Armor-type). Equip to Parasite Suit to activate a special ability of the Skulls: Enhanced armor. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE (ARMOR)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 870000||Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 6960
 * }
 * Energy Wall
 * ★5 PARASITE (ARMOR)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 870000||Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 6960
 * }
 * Energy Wall
 * Energy Wall
 * -style="text-align:left;"
 * colspan="4"|''Energy Wall
 * Only usable in FOB missions.''
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 5 days, 0 hours
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProBioMat_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 4248300||Icon_ParasiteMist_TPP_sm.png Icon_ProBioMat_TPP_sm.png Icon_MinorMetal_TPP_sm.png GMP 33980
 * }|-|ENERGY WALL ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProBioMat_TPP_sm.png Icon_ProMinorMetal_TPP_sm.png GMP 4248300||Icon_ParasiteMist_TPP_sm.png Icon_ProBioMat_TPP_sm.png Icon_MinorMetal_TPP_sm.png GMP 33980
 * }|-|ENERGY WALL ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|ENERGY WALL ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|''Energy Wall
 * Only usable in FOB missions.''
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Ammunition Up ||colspan="2"|Notes Time: 7 days, 0 hours
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 ENERGY WALL||colspan="2"| Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_ProPreciousMetal_TPP_sm.png GMP 9020700||Icon_ProCommonMetal_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png GMP 90200
 * }|-|ENERGY WALL ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★7 ENERGY WALL||colspan="2"| Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_ProPreciousMetal_TPP_sm.png GMP 9020700||Icon_ProCommonMetal_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png GMP 90200
 * }|-|ENERGY WALL ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|ENERGY WALL ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|''Energy Wall
 * Only usable in FOB missions.''
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 ENERGY WALL (MIST)||colspan="2"| Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_ProPreciousMetal_TPP_sm.png GMP 9020700||Icon_ProCommonMetal_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png GMP 90200
 * }|-|CAMOUFLAGE ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★8 ENERGY WALL (MIST)||colspan="2"| Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_ProCommonMetal_TPP_sm.png0 Icon_ProPreciousMetal_TPP_sm.png GMP 9020700||Icon_ProCommonMetal_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png GMP 90200
 * }|-|CAMOUFLAGE ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CAMOUFLAGE ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Camouflage-type). Equip to Parasite Suit to activate a special ability of the Skulls: Invisibility. *Restricts mission completion rank to an A or below. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 230000||Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 2700
 * }|-|CAMOUFLAGE ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 230000||Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 2700
 * }|-|CAMOUFLAGE ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CAMOUFLAGE ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Camouflage-type). Equip to Parasite Suit to activate a special ability of the Skulls: Invisibility. *Restricts mission completion rank to an A or below. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE (CAMOUFLAGE)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 550000||Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 4500
 * }|-|CAMOUFLAGE ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE (CAMOUFLAGE)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 550000||Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 4500
 * }|-|CAMOUFLAGE ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|CAMOUFLAGE ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Camouflage-type). Equip to Parasite Suit to activate a special ability of the Skulls: Invisibility. *Restricts mission completion rank to an A or below. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2] Mission Complete Rank Restricted to A or Below||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE (CAMOUFLAGE)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 850000||Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 6800
 * }|-|ARMOR ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE (CAMOUFLAGE)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 850000||Icon_ParasiteCamouflage_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 6800
 * }|-|ARMOR ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|ARMOR ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Armor-type). Equip to Parasite Suit to activate a special ability of the Skulls: Enhanced armor. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses ||colspan="2"|Notes Time: 36 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 250000||Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 2900
 * }|-|ARMOR ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * Fulton associated Skulls after completing mission 29.||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 250000||Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 2900
 * }|-|ARMOR ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|ARMOR ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Armor-type). Equip to Parasite Suit to activate a special ability of the Skulls: Enhanced armor. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [1]||colspan="2"|Notes Time: 72 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE (ARMOR)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 570000||Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 4700
 * }|-|ARMOR ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★4 PARASITE (ARMOR)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 570000||Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 4700
 * }|-|ARMOR ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|ARMOR ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Parasite supply cartridge (Armor-type). Equip to Parasite Suit to activate a special ability of the Skulls: Enhanced armor. [Quick change] + [Quick Dive]: Use
 * colspan="4"|ui_it_eclstp_00_10_alp.png
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses Portable Ammo Up [2]||colspan="2"|Notes Time: 2h, 24m
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE (ARMOR)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 870000||Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 6960
 * }
 * Prerequisites||colspan="2"|Development||Usage
 * ★5 PARASITE (ARMOR)||colspan="2"| Icon_TeamMedical_TPP_sm.png Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 870000||Icon_ParasiteArmor_TPP_sm.png Icon_ProBioMat_TPP_sm.png GMP 6960
 * }
 * }

Items

Options

 * Light: A tactical light mounted on a gun. Lights can be turned ON/OFF in the weapon menu, or by pressing the right directional button while you have a weapon readied. You can blind an enemy by pointing a weapon at them with its light, on though the light makes you more visible to the enemy.


 * Suppressor: A noise suppression device that reduces gunshot sound and muzzle flash. Though it allows a weapon to be fired without alerting the enemy, its limited-use parts mean that eventually it will lose its function. Can be attached or removed via the weapon menu.


 * Grenade launcher: An underbarrel attachment used to launch fragmentation grenades quickly and efficiently, has its own ammo count. For example: AM-69 AAS Rifle.

Quiet
Quiet

D-Dog
D-Dog

D-Horse
D-Horse

D-Walker
D-Walker

Helicopter
Helicopter

Key Items
Key items

Mission-exclusive equipment
TDG: Variant of the thermal goggles acquired halfway through the mission "Shining Lights, Even in Death". They are necessary for completing the mission as they allow for detecting anyone who is infected. Is exclusive to this mission and cannot be used in any other mission or in free roam mode."TDG Thermal imaging infection detector. Night vision goggles modified by a researcher in the Laboratory. Detects the heat given off by vocal cord parasites within infected personnel, and highlights the heat signature for easy identification."

- TDG item description in ‘’Metal Gear Solid V: The Phantom Pain’’

Mission-exclusive equipment

Other
A portable stereo cassette player manufactured by Sony. Works through the iDroid data terminal, from which you can play, stop and change cassette tapes. Can also be fitted with speakers to play cassette tapes externally. Doing so can attract the attention of enemy combatants.
 * Walkman:

Raw Diamonds (S): Small sized diamonds, used as currency to help upgrade Mother Base and R&D.

Raw Diamonds (M): Medium sized diamonds, used as currency to help upgrade Mother Base and R&D.

Raw Diamonds (L): Large sized diamonds, used as currency to help upgrade Mother Base and R&D.

Chicken Hat: A cap that gives a superficial resemblance to a chicken outfit. It was unveiled on Kojima Station on Christmas Day, with a still that implied that it could be used during cutscenes. The cap can be selected by players who get too many Game Over screens, and assists the player in their stealth, as enemies will mistake the player for a chicken up to three times before becoming ineffective.

Eggshell Hat: A cap similar to the Chicken Hat. Protects players from being detected an unlimited number of times, however it reduces the final mission score significantly.

Cassette Tape: Sony labeled tapes can be found scattered all around mission areas through the game. Their appearances may change according the mission the player is currently on. May contain various intel, music, or data.

Med Spray: An emergency treatment agent for use after sustaining an injury too grievous for the body to recover naturally.

Other

Security Devices
|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|IR-SENSOR (Infrared sensor) !colspan="4"|IR-SENSOR (Infrared sensor) !colspan="4"|IR-SENSOR (Infrared sensor) |-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|ANTITHEFT DEVICE (Antitheft device) !colspan="4"|ANTITHEFT DEVICE (Antitheft device) !colspan="4"|ANTITHEFT DEVICE (Antitheft device) 104 115 x197500  x3600|GMP 5000 |-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|SURVEILLANCE-CAM (Surveillance camera) !colspan="4"|SURVEILLANCE-CAM (Surveillance cam) 72 83 x45800  x43500||GMP 3000 !colspan="4"|SURVEILLANCE-CAM (Surveillance camera) 73 84 x56400  x53600|GMP 4000 !colspan="4"|GUN-CAM DEFEBDER (Gun camera) !colspan="4"|SURVEILLANCE-CAM (Surveillance camera) 90 101 x86300  x8000|GMP 7000 !colspan="4"|SURVEILLANCE-CAM (Surveillance camera) 112 123 x285500  x271200|GMP 9500 !colspan="4"|CAM MARKING DVC. (SURVEILLANCE CAMERA MARKING DEVICE) Aim at a vertical wall surface and "fire" to automatically place a camera. That will be the designated placement for the camera from then on. However, cameras cannot be set on surfaces blocked by obstacles.'' !colspan="4"|CAM MARKING DVC. (SURVEILLANCE CAMERA MARKING DEVICE) Aim at a vertical wall surface and "fire" to automatically place a camera. That will be the designated placement for the camera from then on. However, cameras cannot be set on surfaces blocked by obstacles.'' !colspan="4"|CAM MARKING DVC. (SURVEILLANCE CAMERA MARKING DEVICE) Aim at a vertical wall surface and "fire" to automatically place a camera. That will be the designated placement for the camera from then on. However, cameras cannot be set on surfaces blocked by obstacles.'' 131 x9400 x236100|GMP 1000 |-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|UA-DRONE (General purpose unmanned security device.) !colspan="4"|SURVEILLANCE-CAM (Surveillance cam) !colspan="4"|SURVEILLANCE-CAM (Surveillance camera) !colspan="4"|SURVEILLANCE-CAM (Surveillance camera) !colspan="4"|SURVEILLANCE-CAM (Surveillance camera) !colspan="4"|UA-DRONE (SMOKE) (General purpose unmanned security device.) !colspan="4"|UA-DRONE (SMOKE) (General purpose unmanned security device.) !colspan="4"|UA-DRONE (SMOKE) (General purpose unmanned security device.) !colspan="4"|UA-DRONE (SMOKE) (General purpose unmanned security device.) !colspan="4"|UA-DRONE (SMOKE) (General purpose unmanned security device.) |-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" !colspan="4"|ANTI-TRANQ (Anti-tranquilization agent) !colspan="4"|ANTI-TRANQ (Anti-tranquilization agent) 42 55 x8000  x300||GMP 400 !colspan="4"|ANTI-TRANQ (Anti-tranquilization agent) 72 85 x48000  x1000||GMP 400 !colspan="4"|ANTI-TRANQ (Anti-tranquilization agent) 80 93 x70300  x1400||GMP 400
 * IR-Sensor
 * -style="text-align:left;"
 * colspan="4"|Intruder detection system that uses the infrared beam interruption method. Detects any individual who touches the beam, and sounds the alarm.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 100000|GMP 1000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Intruder detection system that uses the infrared beam interruption method. Detects any individual who touches the beam, and sounds the alarm.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"||Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 3197900|GMP 2000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Intruder detection system that uses the infrared beam interruption method. Detects any individual who touches the beam, and sounds the alarm.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 4919700 Icon_TeamRD_TPP_sm.png Icon TeamBaseDev TPP sm.png Icon ProCommonMetal TPP sm.png x63400 Icon ProMinorMetal TPP sm.png x60200|GMP 3000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }
 * Antitheft device
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }
 * Antitheft device
 * }
 * Antitheft device
 * }
 * Antitheft device
 * -style="text-align:left;"
 * colspan="4"|Alarm device that uses a tilt sensor. Remembers the positional angles of protected object, and sounds an alarm when object tilts beyond an allowable angle, such as due to Fulton extraction.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 150000|GMP 1500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|76 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|76 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-|76 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Alarm device that uses a tilt sensor. Remembers the positional angles of protected object, and sounds an alarm when object tilts beyond an allowable angle, such as due to Fulton extraction.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"||Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * [ANTITHEFT DEVICE] Blueprint||colspan="2"|--||GMP 4919700 Icon_TeamRD_TPP_sm.png Icon TeamBaseDev TPP sm.png Icon ProCommonMetal TPP sm.png x63400 Icon ProMinorMetal TPP sm.png x60200|GMP 2500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Alarm device that uses a tilt sensor. Remembers the positional angles of protected object, and sounds an alarm when object tilts beyond an allowable angle, such as due to Fulton extraction.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 9539500
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 9539500
 * colspan="2"|--||GMP 9539500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }
 * Surveillance Cameras
 * }
 * Surveillance Cameras
 * }
 * Surveillance Cameras
 * Surveillance Cameras
 * -style="text-align:left;"
 * colspan="4"|Camera that monitors a fixed area in a cycle. Sounds an alarm if an intruder enters its visual field.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 200000|GMP 2000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Camera that monitors a fixed area in a cycle. Sounds an alarm if an intruder enters its visual field.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"||Notes Time: 5 Days, 0 hours
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Video Surveillance Specialist x1||colspan="2"|--||GMP 3197900
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Video Surveillance Specialist x1||colspan="2"|--||GMP 3197900
 * Video Surveillance Specialist x1||colspan="2"|--||GMP 3197900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Camera that monitors a fixed area in a cycle. Sounds an alarm if an intruder enters its visual field.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|Note: 10 Days, 0 hours
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 4427800
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 4427800
 * colspan="2"|--||GMP 4427800
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Surveillance camera with an added attack system that responds immediately to an intruder. If an intruder enters its visual field, it sounds an alarm and also engages the intruder with its 5.56mm machine gun.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 4427800|GMP 4500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Camera that monitors a fixed area in a cycle. Sounds an alarm if an intruder enters its visual field.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|Note: 10 Days, 0 hours
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 6607500
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 6607500
 * colspan="2"|--||GMP 6607500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Camera that monitors a fixed area in a cycle. Sounds an alarm if an intruder enters its visual field.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|Note: 12 Days, 0 hours
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 10421600
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 10421600
 * colspan="2"|--||GMP 10421600
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|''A handgun-type invisible light pointer used on your FOB to specify positions to place your surveillance cameras/gun cameras.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 2879900|GMP 1000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|''A handgun-type invisible light pointer used on your FOB to specify positions to place your surveillance cameras/gun cameras.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|Note: 10 Days, 0 hours
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 9327100|GMP 1000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|''A handgun-type invisible light pointer used on your FOB to specify positions to place your surveillance cameras/gun cameras.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|Note: 12 Days, 0 hours
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 14366000
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 14366000
 * colspan="2"|--||GMP 14366000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }
 * UA-Drones
 * }
 * UA-Drones
 * }
 * UA-Drones
 * UA-Drones
 * -style="text-align:left;"
 * colspan="4"|A drone that conducts aerial surveillance of a fixed area. Equipped with a 5.56mm machine gun. If an intruder enters its visual field, it sounds an alarm and also engages the intruder with its machine gun.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 300000|GMP 3000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|76 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|76 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-|76 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|76 ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A drone that conducts aerial surveillance of a fixed area. Equipped with a 5.56mm machine gun. If an intruder enters its visual field, it sounds an alarm and also engages the intruder with its machine gun.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"||Notes Time: 0 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 4427800|GMP 3500
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A drone that conducts aerial surveillance of a fixed area. Equipped with a 5.56mm machine gun. If an intruder enters its visual field, it sounds an alarm and also engages the intruder with its machine gun.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 7520000 Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png x93100 Icon_ProBioMat_TPP_sm.png x176900|GMP 5000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A drone that conducts aerial surveillance of a fixed area. Equipped with a 5.56mm machine gun. If an intruder enters its visual field, it sounds an alarm and also engages the intruder with its machine gun.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 15755600 Icon_TeamRD_TPP_sm.png Icon_TeamIntel_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png x285900 Icon_ProFuel_TPP_sm.png x514600|GMP 5000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|A drone that conducts aerial surveillance of a fixed area. Equipped with a 5.56mm machine gun. If an intruder enters its visual field, it sounds an alarm and also engages the intruder with its machine gun.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 7520000 Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png Icon_ProPreciousMetal_TPP_sm.png x93100 Icon_ProBioMat_TPP_sm.png x176900|GMP 5000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Drone that has had its 5.56mm machine gun replaced with a grenade launcher that fires smoke rounds. Designed to limit an intruder's field of vision and actions.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 400000|GMP 4000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Drone that has had its 5.56mm machine gun replaced with a grenade launcher that fires smoke rounds. Designed to limit an intruder's field of vision and actions.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 4427800|GMP 5000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Drone that has had its 5.56mm machine gun replaced with a grenade launcher that fires smoke rounds. Designed to limit an intruder's field of vision and actions.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|Note: Time: 12 Days, 0 Hours
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 7435100 Icon_TeamRD_TPP_sm.png Icon_TeamMedical_TPP_sm.png Icon_DigitalisPurpurea_TPP_sm.png x12200 Icon_BlackCarrot_TPP_sm.png x13400|GMP 6000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Drone that has had its 5.56mm machine gun replaced with a grenade launcher that fires sleeping gas rounds. Designed to neutralize an intruder non-lethally
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Sleeping Gas Specialist|colspan="2"|--||GMP 11295400 Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png Icon_Haoma_TPP_sm.png x6800 Icon_DigitalisLutea_TPP_sm.png x6500|GMP 7000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Drone that has had its 5.56mm machine gun replaced with a grenade launcher that fires sleeping gas rounds. Designed to neutralize an intruder non-lethally
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * Sleeping Gas Specialist|colspan="2"|--||GMP 11295400 Icon_TeamRD_TPP_sm.png Icon_TeamBaseDev_TPP_sm.png Icon_Haoma_TPP_sm.png x6800 Icon_DigitalisLutea_TPP_sm.png x6500|GMP 7000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }
 * Anti-tranq drugs
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }
 * Anti-tranq drugs
 * }
 * Anti-tranq drugs
 * }
 * Anti-tranq drugs
 * -style="text-align:left;"
 * colspan="4"|Stops tranquilizers up to a certain grade from circulating through the body over time. Only effective on security guards.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|Bonuses||colspan="2"|Notes Time: 5 hours, 30 minutes
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 100000 Icon_TeamRD_TPP_sm.png Icon TeamMedical TPP sm.png Icon ProBioMat TPP sm.png x4000 Icon DigitalisLutea TPP sm.png x50||GMP 400
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * }|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Stops tranquilizers up to a certain grade from circulating through the body over time. Only effective on security guards.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"||Notes Time: 5 days
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 1005000
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 1005000
 * colspan="2"|--||GMP 1005000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Stops tranquilizers up to a certain grade from circulating through the body over time. Only effective on security guards.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"||Notes Time: 7 days/798 MB Coins
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 4501900
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 4501900
 * colspan="2"|--||GMP 4501900
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="font-weight:bold;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * }|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;"
 * -style="text-align:left;"
 * colspan="4"|Stops tranquilizers up to a certain grade from circulating through the body over time. Only effective on security guards.
 * colspan="4"|
 * -style="vertical-align:top;"
 * colspan="2"|Notes Time: 10 days/1098 MB Coins
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 6159000
 * -style="font-weight:bold;"
 * Prerequisites||colspan="2"|Development||Usage
 * colspan="2"|--||GMP 6159000
 * colspan="2"|--||GMP 6159000
 * -style="font-weight:bold;"
 * Damage||colspan="2"|
 * -style="font-weight:bold;"
 * }
 * D-Cam/mine
 * }
 * D-Cam/mine
 * }
 * D-Cam/mine
 * D-Cam/mine

Weapons
Weapons exclusive to Metal Gear Online and will not be available to use in the standard The Phantom Pain gameplay.

Primary Weapons (Hip)
AM MRS-4 Rifle Golden: A golden version of the same rifle seen in Ground Zeroes and The Phantom Pain. No changes besides its appearance.

Secondary Weapons
Wu Silent Pistol Golden: A golden version of the same pistol seen in Ground Zeroes and The Phantom Pain. No changes besides its appearance.

Tornado-6 Revolver: Ocelot's signature weapon, and can be used for ricochets and dual wielding. Can only be used by Ocelot, obviously.

Other
Metal Gear REX Mask: A mask mimicking the bi-pedal walking weapon Metal Gear REX. It is only for aesthetic purposes and offers no advantage.

Behind the scenes
For reasons which are not entirely clear, the game drops the series' prior tendency to use real weapons with generally correct names unlike previous Metal Gear games, exempting ''Metal Gear Rising: Revengeance. ''This is probably due to licensing restrictions arising from the customization system, which allows the player to swap and change parts from real world companies' weapons. The game features fictional hybrid weapons based closely on real ones from the era. All of the weapons in The Phantom Pain can be traced back to a more or less real-life counterpart, albeit slightly changed and reconfigured. IMFDB has compiled a list of what the aforementioned guns in The Phantom Pain are based on.

Several newer promotional renders, along with several older ones of previous games (i.e. promotional images of Peace Walker), have had their previously real life weapons replaced with a Metal Gear Solid V equivalent. For example, a promotional render of Snake from Peace Walker wielding an M16A1 or a render of Old Snake from Metal Gear Solid 4 wielding a M4 Custom now shows them both holding the AM Rifle Type 69 (renamed the AM MRS–4R in TPP) and the HD render art of Solid Snake is seen with a Wu Silent Pistol in his holster instead of a Mk23 SOCOM. This is seen on the cover of The Legacy Collection (the original, real-life originally used guns are still in the main games themselves however) and many of the cards of Social Ops.

Metal Gear Online