Board Thread:General Discussion/@comment-6512-20150908154921/@comment-1672596-20150908172412

Fantomas wrote: That's massively over simplifying things, isn't it Weedle? There are interpretations, and there are facts. And in art, interpretation is key, as without it art is meaningless (the author's intent is mostly irrelevant).

To clarify, I'm mostly talking about stuff like this: in one paragraph on Big Boss' personality section it's posited that Big Boss has a large appetite because he will eat anything. This doesn't actually tell us anything about Big Boss, it's merely a personal interpretation of a gameplay mechanic placed onto a fictional character, combined with taking tongue-in-cheek codec conversations at face value.

Things like that do not belong here, in my opinion, and only bloat already overblown articles. The Metal Gear Wiki is meant to act as a database for the series events and characters (etc. etc), not wasting space deducing whether or not Big Boss is "slow;" because of how somebody interprets his failure to grasp homosexual references as idiocy when those things only exist within the game in the first place because of Hideo Kojima's corny sense of humour. When something is stated and shown in the games, it's fact. There wouldn't be a point story-wise to include them if it wasn't meant to be fact in that game. So no, we can't get rid of them because they ARE facts.

And I'm not going by accepted opinion either, these are things stated in the games, hence fact.

And for the record, Fantomas, I view this more as like laws, rules, stuff that cannot be crossed. I've already seen what art and the humanities does first hand and it just leads to decay. I think of things in terms of a top-down approach.