Board Thread:Metal Gear Solid V/@comment-3365837-20150304213210/@comment-1672596-20150306115305

64.33.250.214 wrote: Actually, no, it's not "directed at the player." If it actually was that, Liquid would actually be reciting specific numbers that match up with how many people Snake killed, or at the very least using phraseology that implies the actual amount (ie, few, some, many, and most), rather than using one word every time regardless of how many the player actually killed (for a good example of a villain's claims actually being directed at the player, look at how Pyro Bison accused Snake in Ghost Babel. Not only did he accuse Snake of killing, he even went as far as to give a specific number that matched up with the player's kill count up to that point, it changing depending on how many people the player killed. Or hey, look at Colonel Volgin's comments before torturing Snake: Depending on how the player did things, Snake could be commented on having soft skin [for not having serious injuries for the most part], having a fair share of battles before commenting that he'll know what hell is like [moderate serious injuries] and being impressed by Snake's will to live [significant amount of serious injuries]). Did it occur to you that Pyro Bison was inspired by Liquid's speech? Liquid's accusations don't hold merit if not directed at players. The FOXOUND fatalities were scripted, and the player knows that Snake was forced into those situations. There was no indication that he enjoyed all the killing You'd only have to stop and think about Liquid's words if you played the game as lethally as possible. Furthermore, the game contains another villain (Psycho Mantis) who addresses the player directly.

Perhaps Kojima realized players had missed the sublety he wrote into Liquid's dialogue. So much so that he included a throwback to the speech in MGS4 in the form of a trophy. Players can obtain the "You enjoy all the killing, that's why." trophy by racking up a high kill count. This trophy also includes a flashback to Liquid's dialogue. Again, you only achieve this by killing many non-Boss enemies.

'''Psycho Mantis actually does address the player by reading the memory card (causing him to mention the different games in there, and even quote Hideo Kojima for some games in the Japanese version) and causing the player to move. Not the same thing with Liquid where he says the exact same thing regardless of what the player actually did. Even taking into account forced battles, that's still less than 75% (which is what "most" generally refers to, something significantly above 50% of all forces). And if that's not enough, The Twin Snakes even goes as far as to show you a flashback to Snake killing the soldiers when Liquid is taunting him (and before you claim they didn't have Kojima's involvement, let me remind you that The Twin Snakes' infamous cutscenes were Kojima's idea, so of course he was involved there), even if you tranquilized your enemies or knocked them out. It may have been directed at the player in MGS4, but it most certainly wasn't directed at the player in MGS or in TTS. And BTW, if Pyro Bison's speech actually was inspired by Liquid's speech in Ghost Babel, it would have been made obvious by Pyro Bison saying the speech the same way Liquid did (ie, he doesn't generate a number that matches with the player and uses only one word that implies the total amount up to that point).'''

And BTW, the definition of nihilism is claiming that nothing really matters or there isn't any point to believing in anything, and that's EXACTLY what The Boss promoted (heck, she even said explicitly that there's no point in believing in anything so long as you have the mission, and having relationships is the greatest sin a soldier could make). Believing in the mission is believing in something. Therefore it can't be nihilism. A true nihilist should be opposed to the idea of having any kind of purpose or involvement, such as in military/politics. At the end of the day, Boss and company have a goal. Which is to prevent war, to liberate the world from control, and to allow free will.

Yeah, and Kefka had the goal of destroying the world and making that his purpose, as did Owlman with the multiverse, and Skull Face also had the goal and purpose of liberating himself from Zero, as did the Joker trying to create "a new class of criminal" in The Dark Knight, yet guess what, they were still called nihilists regardless precisely because they didn't believe anything mattered. And for the record, when she said, and I quote, "As long as we have "loyalty to the end," there's no point in believing in anything... even in those we love. [...] The only thing we can believe in with absolute certainty is the mission, Jack.", yes, she does qualify as a nihilist. I know one person who instantly recognized what she said as being nihilistic (the person even said "Gosh, what is she, nihilistic too?" in response after listening to her philosophy again.). My mom even recognized that bit as being very nihilistic as well. You'd be very surprised at how many nihilists actually do have a goal.

The definition also carries out that there is no such thing as absolute reality as well, hence Snake's MGS2 final speech oozed with it. Like it or not, it actually DOES promote it. It fits the definition. Or do I really have to post those quotes proving it? You are speaking of relativism, which is the idea that it is impossible to prove truth.

'''...Which is nihilistic in the end, since if it's impossible to prove truth, what's the point in even believing it. David Hume promoted that idea, and I know a few places that mentioned his Empiricist views were in effect nihilistic.'''

Anyways, that will probably be my last words on that matter, as I agree it's run its course.

Kojima has just told us that Phantom Pain will be the last true Metal Gear game, what do you think about this?

My opinion is that MGSV probably wont be the end of the franchise. Kojima's phrasing left room open for speculation. The Snake storyline may draw to a close, but there's always the possibility of prequels or remakes. Metal Gear is one of Konami's biggest cash cows. It's not likely to forfeit millions in games sales just because the original director/staff want to retire.

In terms of profitability, Konami could make a fortune off of online CO-OP games loosely based in the Metal Gear universe. Imagine Metal Gear Online, but without Snake. There's also money to be made in APP games. VR Missions would sell well in that format.