Board Thread:General Discussion/@comment-17468962-20130906041556/@comment-1416930-20140316151433

Also, maybe our actions and decisons in MGS5 are broader and deeper than ever before, allowing us more freedom in a way we could get to choose between a path of good, evil, or something neutral, like the paragon/renegade system from Mass Effect series. The Witcher series also allows for multiple decisions, and they have consequences during gameplay experience; if MGS5 would incorporate a system like this, the player could act according to his/her play style, or his/her vision of Big Boss, and could also have multiple plays, always obtaining different results, with different situations arising, unlocking different cinematics, maybe even different endings, depending on his/her actions and/or decisions. I like this theory. While I don't think it will change the game's ending maybe word of what you did in one area will reach the next area by the time you arrive and the people will react differently. For example in one area you were really noisy and were spoted alot, in the next area the guards would be more alert; even more so if you killed alot and were seen alot. But if you played that same area killing no one or almost no one and were never seen the guards in the next area might be more relaxed. It's an interesting idea, I like it and I feel it would fit MGSV well as its been shown that he travels to different areas and is considered an enemy everywhere based on what Ocelot said in the trailer.