Board Thread:Metal Gear Solid V/@comment-109.193.182.64-20150909104238/@comment-109.193.182.64-20150914081830

Ok now after opening this thread and playing for a bit longer, I feel Like I wanna add my two bits of wisdom here.

First of all I feel a bit ashamed, I didn't give credit, where credit is due: I must admit, it's clearly visible, they put a lot of effort into gameplay development. The gameplay is truly the best in all MGS games and it really IS a lot of fun. The graphics and the gameplay have been designed with a lot of passion, and I believe, that's something, one HAS to point out, no matter the story.

However the criticism on the story still remains. The hospital opening was great by all means. After that it was only at the devils house when I first felt there was a story again. The story started to feel good during the last few OPs of chapter 1. The Battle against Sahelanthropus was quite amazing and felt a lot like the old MGS games.

Yet still, that feeling was only there for like 25%-30% of chapter 1, which is just too little. I think chapter 2 is an example of underestimating the audience, by simply rewarding the player with little bits of info in return of replaying missions at higher difficulties. That makes me feel kinda cheated, I have to admit, because those bits don't feel like actual story, they feel more like achievements and unlockables.

I know, Quiet's probably the most popular character in the game, yet I still feel, like I'm expected to take a little for a lot. Except for her usefulness as a buddy (I prefer D-Dog aka "soliton radar" :D), her entire character is unfolded in the 3 different ways she beahves on the chopper, depending on the bonding level, and some relatively short cutscenes. That might be enough for some, but take "The Boss" for comparison - The way "The Boss" was depicted in MGS3 and even in PW never gave me the feeling, that I'm fooled into taking some preprogrammed actions for character development - I could see "The Boss" as a fascinating person, whereas all I see, when I see Quiet posing on the chopper, is 0s and 1s, trying to tell me, this person is fascinating, which I just seem to be unable to fall for, I'm sorry.

SPOILER ALERT:

As to Skull Face - I have to agree with some of the posters here, that he was quite a great villain, and evil enough to make it to the circle of great villains in the MGS series - yet I also agree, that we've just not seen enough of him. I also think, that he lacked something, that made the other villains more fearsome: Volgin for instance was also pure evil, but unlike Skull Face he himself had the means to push his own will through, whereas Skull Face turns out to not even be in control of his own situation, when he gets killed by Sahelanthropus/Psychich Child/Elis's lust for revenge. He turns out to be just an otherwise powerless intriguer, which was really sad to see. - I actually felt really sorry for him, when Kaz and Snake left him to die... :D

So in the end, I think MGSV is a lot of fun after all, and with a story more complex and spectacular it would undoubtedly have been the best MGS game and maybe even one of the best games in history at all. Yet still, the story is a weak point in the game and sadly reduces MGSV to being only a fun game and barely even part of the MGS canon.