Board Thread:General Discussion/@comment-4458546-20130802175201/@comment-10941901-20130805132954

I wouldn't mind seeing a couple of missions where obscurity or limited equipment use is a factor, similar to the nuclear silo in MGS1, the cave in MGS3, or making strategic use of a torch, flashlight or cigar in darkened areas. Even despite the difficulty a player decides to play the game on, these areas would always take time and/or effort to play through and I really enjoyed them. I certainly wouldn't mind seeing them return.