Board Thread:General Discussion/@comment-17468962-20130906041556/@comment-1672596-20130910201156

82.123.126.207 wrote: Yeah but the whole "Revenge" theme would be ruined if we keep a heroic Big Boss like Peace Walker.

This MGS will be probably the darkest of the saga and it would be a bit strange to have a hero who isn't dark and gloomy. I undertstand, we can have other character flling up the "sinister" part (Skull Face, Kaz or Quiet) but Big Boss still lost his arm, his dream, his men, his base and his "legend" because of XOF.

I don't want him to turn into a Kratos rip off who'll eventually mow down several XOF soldiers while screaming in all his shirtless rage. No. But I want him to be focused on his revenge. If Kojima want a good Big Boss (and god know it wouldn't fit with the game's theme). He'll make him realize his errors near the end of the game.

To be honest, I doubt it would matter much if the theme is ruined or if Big Boss's character is ruined. Kojima basically ruined Solid Snake's characterization in MGS1 by inserting implications from both enemies and even allies that Snake was a psychopathic killer, despite MG2 stating that he loved life. That as well as his still acting like someone who was mentally damaged from war in MG2 as if he didn't develop at all, even when MG2 implied that he had been cured of that problem ("My nightmares are gone, Colonel. I'm a free man now."), so might as well watch things get ruined anyways.

Besides, technically the main theme of the game is race, not revenge, since that's what Kojima is focusing on most. I suspect, though its not confirmed, that Kojima might be distancing the revenge theme from the race theme because revenge was already used by Metal Gear Rising.