Board Thread:General Discussion/@comment-209.220.66.20-20140131165820/@comment-1672596-20140204211841

Bluerock wrote: MGS4's account didn't actually contradict anything in MGS3. It just didn't follow people's assumptions due to lack of confirmed information in MGS3 (even if Kojima had originally intended otherwise).

Also, Weedle, I think its more than just these little plot points that make the overall story what it is, it's more about experiencing the characters and the themes of the games and how they connect, not all the various retcons. Its hard to explain but it goes beyond the "he said A" in this game, and "she said B" in that game. For instance, MGS2 may recap a lot of the events from MGS1, even imitate them, but Raiden's journey was a completely different feel to that of Snake's at Shadow Moses (which is not conveyed through dialogue or flashbacks, no matter how many are used). Having experienced all the games in the main series, MPO has comparatively little to offer, especially after being superseded by Peace Walker in almost every way. Again though, my opinion. The ending phone call already had Ocelot and the DCI already specifically stating that they would use the money to recreate the Philosophers. It's not even an assumption, as the game flat out stated what was going to happen there, so yes, it is indeed a contradiction.

And considering how EVA was most certainly aware about The Boss's debriefing (heck, she's the one who told the debriefing in the first place), why didn't she just tell Solid Snake the debriefing in a condensed manner (basically, America underestimated a rogue Soviet colonel, and they had to kill her to both clear their names and steal the Philosopher's legacy. Short and sweet. No need to mention she was set up) instead of basically referring to The Boss in such a way that implied that she had been set up to die because her bosses feared her charismatic nature? It really leaves a disconnect.