Board Thread:Fun and Games/@comment-4913740-20140412145355/@comment-4913740-20140412153309

Oh I totally agree. This is meant to be nothing more than hypothetical. The way we played them the first time is perfect.

But just reading about how the open gameplay structure was originally intended for MGS3 made me wonder about how different the experiences would've been if the entire game moved and reacted in realtime. What the awareness of enemies at Groznyj Grad could be if you caused a great big uproar in the jungles below the Krasnogorje mountain.

Really interested to see as well how Kojima proceeds with the Fox Engine and the idea of open gameplay structures. Also interested to see if he will make a new original series after The Phantom Pain, and how he'll implement what he's learnt from the past 25 years.