Elite Scum Squad

The armed forces of Outer Heaven were comprised of mercenaries serving a variety of roles, and were commanded by Colonel Vermon CaTaffy.

Soldiers of Fortune
The Soldiers of Fortune were the standard henchmen of Colonel CaTaffy in Outer Heaven, acting as his peons in his global terrorist network, as well as guards of his facilities.



Checkpoint Charlie
Checkpoint Charlie was one of Colonel CaTaffy's henchmen in Outer Heaven. He was in charge of overseeing who was allowed entry into the various bases in Outer Heaven. During Operation Intrude N313, he manned the checkpoint to Building Two, but was fooled by a disguised Solid Snake.



B.A. Dozer
B.A. Dozer was one of Colonel CaTaffy's henchmen in Outer Heaven. He frequently slept on the job.



Corporal Watchman
Corporal Watchman was one of Colonel CaTaffy's henchmen in Outer Heaven. He frequently guarded the various buildings at Outer Heaven until his shift was over, after which he would leave his post unmanned.



The Electrocutioner
The Electrocutioner was one of Colonel CaTaffy's henchmen in Outer Heaven. He wore a Hawaiian shirt, and would activate the electrified floors during an enemy alert.



Twin Shot
Twin Shot were a pair of gunners that fought against Solid Snake during Operation Intrude N313. Firing from the rooftop of Building No. 1. Snake was able to dispatch them using a grenade launcher.

Dogs of War
The Dogs of War were German Shepherds used as attack dogs by Outer Heaven. They guarded various jungle areas and would attack intruders on sight.



Trained Killer Scorpions
Colonel CaTaffy had various venomous scorpions conditioned to attack anyone who attempted to cross his territories. They were utilized in desert areas.

Behind the scenes
Most of the subjects in this article are an invention of the English manual for the NES version of Metal Gear. Although many are described as individual characters, most actually represent multiple soldiers within the game, who exhibit particular behaviors.

Twin Shot appears as a boss character exclusive to the NES version of Metal Gear. They replace the Hind D that was present in the original MSX2 version.

Appearances

 * Metal Gear (NES)