Board Thread:Metal Gear Solid V/@comment-4458546-20140508183548/@comment-1210805-20150118022151

Spaghetti, I've seen that occur with regular soldiers. The game has to track where every soldier is supposed to be, then has to attract their exact position and status once you've marked them. When you're on the other side of the map, the soldier doesn't technically exist, so sometimes when you return to the area the game forgets to load the unconscious soldier.

As for some of the other issues mentioned, most of them aren't really bugs so much as technical limitations, oversights or design choices. The characters loading in when you zoom is an example of technical limitations. The games draw distance only goes so far. When you're walking through the map you're giving the game time to load and process things, when you zoom you're forcing it to do so in an instance. The same thing happens in all open world games, and many closed ones too.