Board Thread:Metal Gear Solid V/@comment-5038094-20140907041739/@comment-25017623-20140908130505

The return to camp omega could make a lot of sense. Example: After we got past the hospital sequence and maybe even rescued miller, we go back to camp omega looking for intel to find out the truth behind the destruction of msf mother base.

It is true, compared to TPP camp omega is redicliously small. But there are so much angles, covert with guards, searchtowers, wired fences and some large places without hiding opportunities. Many people are complaining that they got through it in less than 2 hours. Either they are hardcore gamers without anything close to a real life, or they were not that interested on how they got through. Like they walked through the camp like rambo.

I can say that I needed much more than two hours. Of course it is nothing to take a break on saying "i continue tomorrow". In other words: You start and will get through. I am just talking about the main mission. And here comes the BUT:

The "i wanna do it again" Factor is huge. I played 5 times now and everytime it was a little different. And guess what. I still found all the tapes. So I am careful about spaoilers around here. I know that I will play it again. At least one time right befor TPP comes out.

Even if there are a lot of features missing in GZ, like the guards learn how you play (you do to much headshots; the guards start wearing helmets) it is so much fun to sneak around in the camp, finding new way to distrackt or overwelm a guard.

And the sidemissions that are accessable after you played the main story are fun too. Its the same seeting but a different time of the day. So you can see the camp during the day. And i dont if you already know about the little surprise....

If not, i'm not telling.