Board Thread:Metal Gear Solid V/@comment-25168690-20160817194149/@comment-26985269-20160825091146

Samuspartan wrote: Subpar gameplay would be for MGSV to actually take a step back in mechanics, not for having bugs which every game out there has.

The game was subpar as an open world experience. There's a lack of NPCs and reward for exploration outside of missions. Some fans expected there to be easter eggs to discover such as cryptids because of their inclusion in previous games. Demos before the game was released showcased active sonar, which was used previously in Snake vs. Monkey. No such mini-games were implemented in MGSV. You can collect animals but they're limited. It results in a bleak landscape with little to engage in beyond missions.

As a Metal Gear experience, the amount of missions and repetitive nature of them is a stark contrast from the fluid transition between gameplay and story we've seen in the past. Solid Snake finding a pack of cigs and using them to detect motion sensors was not only useful, but added to the story. It told something about the character. There are items and equipment in MGSV that seem to be just there as an option rather than necessity.

A lot of things seem unnecessary about MGSV. Such as...

and to respond to the others I think you are right, the state of MGSV is both Kojima's and Konami's fault, Konami for shipping an incomplete game and Kojima for spending years basically just fooling around and obsessing over minor things like explaining the origins of the cobra units powers instead of actually writing a closure, like what the hell happens to the Skulls after Skull face dies? or what about Code Talker? he is not mentioned again so I suppose he died of old age or something

... characters. Why are characters like Code Talker, Quiet, D-Dog, and Venom introduced if there involvement doesn't tie into future plotlines? Venom replacing Big Boss's role in the MSX game doesn't effect Solid's character any more than if it was his own dad. Code Talker isn't related to Vulcan Raven, Quiet and D-Dog aren't related to Sniper Wolf, despite the obvious similarities and the presence of Liquid and Mantis, who add little and act little like their future selves. They don't effect or interact with Big Boss in any way, because Big Boss is no longer a character but an idea. The game in general lacks character development and ends on a cliffhanger of sorts like previous games only this time Kojima isn't there to pick up where things left off. Which leads us to Survive... Konami probably had no idea where Kojima intended to go with the smoke and mirrors Truth ending, so they went in a completely different direction.